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Ingame Community => News and Updates => Topic started by: Atheer on 04 02, 2022, 11:43:10 am

Title: [+++]Adding more objects to CITy Zones/Apartments
Post by: Atheer on 04 02, 2022, 11:43:10 am
Hi, so I'll keep it simple for you. I've been designing apartments for a while and I saw that we are kind of limited in the objects and there aren't many objects there, so you cannot use your imagination a lot in order to create something cool the way you want. I have asked a high staff if it's possible to add more objects to /addent and he said it's fine as long as they are not bugged, I've gathered a list of objects that we may add to CITy, I see no harm in adding it but will bring more fun to the players as apartments are something usually used in CIT nowadays.

Here's the list of objects I wanted to add (each one will lead to a link where you can find a picture of the object):
The number represents the model id, and next to it the model name.

Show content
5777 - tombston01_LAwN (https://dev.prineside.com/en/gtasa_samp_model_id/model/5777-tombston01_LAwN/) (Tombstone)
7073 - vegascowboy1 (https://dev.prineside.com/en/gtasa_samp_model_id/model/7073-vegascowboy1/) (Cowboy Statue)
16770 - des_gunbldg01 (https://dev.prineside.com/en/gtasa_samp_model_id/model/16770-des_gunbldg01/) (Wooden Shooting Structure)
16444 - des_blackbags (https://dev.prineside.com/en/gtasa_samp_model_id/model/16444-des_blackbags/) (Body Bags)
10829 - gatehouse1_SFSe (https://dev.prineside.com/en/gtasa_samp_model_id/model/10829-gatehouse1_SFSe/) (Security Room)
2780 - CJ_SMOKE_MACH (https://dev.prineside.com/en/gtasa_samp_model_id/model/2780-CJ_SMOKE_MACH/) (Smoke Machine)
3396 - a51_sdsk_4_ (https://dev.prineside.com/en/gtasa_samp_model_id/model/3396-a51_sdsk_4_/) (Science Desk)
363 - satchel (https://dev.prineside.com/en/gtasa_samp_model_id/model/363-satchel/) (Satchel)
1829 - man_safenew (https://dev.prineside.com/en/gtasa_samp_model_id/model/1829-man_safenew/) (Money Safe)
1242 - bodyarmour (https://dev.prineside.com/en/gtasa_samp_model_id/model/1242-bodyarmour/) (Body Armor)
342 - grenade (https://dev.prineside.com/en/gtasa_samp_model_id/model/342-grenade/) (Grenade)
955 - CJ_EXT_SPRUNK (https://dev.prineside.com/en/gtasa_samp_model_id/model/955-CJ_EXT_SPRUNK/) (Sprunk Machine)
956 - CJ_EXT_CANDY (https://dev.prineside.com/en/gtasa_samp_model_id/model/956-CJ_EXT_CANDY/) (Candy Machine)
1585 - tar_civ2 (https://dev.prineside.com/en/gtasa_samp_model_id/model/1585-tar_civ2/) (Shooting Target)
1586 - tar_civ1 (https://dev.prineside.com/en/gtasa_samp_model_id/model/1586-tar_civ1/) (Shooting Target 2)
2943 - kmb_atm2 (https://dev.prineside.com/en/gtasa_samp_model_id/model/2943-kmb_atm2/) (Broken ATM)
18368 - cs_mountplat (https://dev.prineside.com/en/gtasa_samp_model_id/model/18368-cs_mountplat/) (Mountain Top)
4726 - libtwrhelipd_LAn2 (https://dev.prineside.com/en/gtasa_samp_model_id/model/4726-libtwrhelipd_LAn2/) (Helipad)
4727 - libtwrhelipda_LAn2 (https://dev.prineside.com/en/gtasa_samp_model_id/model/4727-libtwrhelipda_LAn2/) (Helipad Fence)
1310 - pikupparachute (https://dev.prineside.com/en/gtasa_samp_model_id/model/1310-pikupparachute/) (Parachute)
1239 - info (https://dev.prineside.com/en/gtasa_samp_model_id/model/1239-info/) (Info Icon)
2886 - sec_keypad (https://dev.prineside.com/en/gtasa_samp_model_id/model/2886-sec_keypad/) (Security Keypad)
13641 - kickramp04 (https://dev.prineside.com/en/gtasa_samp_model_id/model/13641-kickramp04/) (Jump Ramp)
1252 - barrelexpos (https://dev.prineside.com/en/gtasa_samp_model_id/model/1252-barrelexpos/) (C4 Explosives)
1581 - keycard (https://dev.prineside.com/en/gtasa_samp_model_id/model/1581-keycard/) (ID Card)
17324 - cw_combbarn (https://dev.prineside.com/en/gtasa_samp_model_id/model/17324-cw_combbarn/) (Barn)
1516 - DYN_TABLE_03 (https://dev.prineside.com/en/gtasa_samp_model_id/model/1516-DYN_TABLE_03/) (Table)
1713 - kb_couch04 (https://dev.prineside.com/en/gtasa_samp_model_id/model/1713-kb_couch04/) (Couch)
1737 - MED_DINNING_5 (https://dev.prineside.com/en/gtasa_samp_model_id/model/1737-MED_DINNING_5/) (Dinning Table)
2116 - LOW_DINNING_6 (https://dev.prineside.com/en/gtasa_samp_model_id/model/2116-LOW_DINNING_6/) (Dinning Table)
941 - CJ_DF_WORKTOP_3 (https://dev.prineside.com/en/gtasa_samp_model_id/model/941-CJ_DF_WORKTOP_3/) (Worktop)
2945 - kmb_netting (https://dev.prineside.com/en/gtasa_samp_model_id/model/2945-kmb_netting/) (Ropes Grid)
3578 - DockBarr1_LA (https://dev.prineside.com/en/gtasa_samp_model_id/model/3578-DockBarr1_LA/) (Yellow Barrier)
9958 - submarr_sfe (https://dev.prineside.com/en/gtasa_samp_model_id/model/9958-submarr_sfe/) (Submarine)
3632 - imoildrum_LAS (https://dev.prineside.com/en/gtasa_samp_model_id/model/3632-imoildrum_LAS/) (Orange Barrel)
2737 - POLICE_NB_car (https://dev.prineside.com/en/gtasa_samp_model_id/model/2737-POLICE_NB_car/) (Cyan Board)
7091 - vegasflag02 (https://dev.prineside.com/en/gtasa_samp_model_id/model/7091-vegasflag02/) (USA Flag)
2907 - kmb_deadtorso (https://dev.prineside.com/en/gtasa_samp_model_id/model/2907-kmb_deadtorso/) (Dead Torso)
1225 - barrel4 (https://dev.prineside.com/en/gtasa_samp_model_id/model/1225-barrel4/) (TNT Barrel) - Will explode when hit.
935 - CJ_Drum (https://dev.prineside.com/en/gtasa_samp_model_id/model/935-CJ_Drum/) (Rusty Barrel)
5259 - las2dkwar01 (https://dev.prineside.com/en/gtasa_samp_model_id/model/5259-las2dkwar01/) (Boxes Pack)
12986 - sw_well1 (https://dev.prineside.com/en/gtasa_samp_model_id/model/12986-sw_well1/) (Well)
3099 - BREAK_WALL_3B (https://dev.prineside.com/en/gtasa_samp_model_id/model/3099-BREAK_WALL_3B/) (Broken Wall)
14787 - ab_sfGymBits02a (https://dev.prineside.com/en/gtasa_samp_model_id/model/14787-ab_sfGymBits02a/) (Gym Floor)
3280 - a51_panel (https://dev.prineside.com/en/gtasa_samp_model_id/model/3280-a51_panel/) (Iron Panel)
2634 - ab_vaultDoor (https://dev.prineside.com/en/gtasa_samp_model_id/model/2634-ab_vaultDoor/) (Vault Door)


Pardon me if I added something that already exists in /addent, but I believe I have not.

If you have more on your mind, just use this website (https://dev.prineside.com/en/gtasa_samp_model_id/) and send me the link of the object here.. Thanks.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Vampire on 04 02, 2022, 11:45:49 am
I'd remove those objects that don't have collisions and SAMP objects due to an obvious reason.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Atheer on 04 02, 2022, 11:58:28 am
I'd remove those objects that don't have collisions and SAMP objects due to an obvious reason.
Done, thanks for notifying me about it.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: HosttyBoy on 04 02, 2022, 12:11:25 pm
I agree with adding more objects. The wider the options are for a mapper/designer, the more creative he can get with his builds. Overall I support this suggestion.  :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Skyscrap on 04 02, 2022, 12:37:34 pm
Since we got a limited stuff, also some objects aren't available or possible to be added in the server. These objects will help and improve apartments or maps way more better.
Positive :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Kacem on 04 02, 2022, 02:43:25 pm
No reason for downvoting, adding more objects will be better for designers. Positive
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Vampire on 04 02, 2022, 03:07:51 pm
2614 and 11245 have no collision.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Atheer on 04 02, 2022, 03:12:35 pm
2614 and 11245 have no collision.
Also removed, thanks for the notify again lol.. I added them when I was looking for more objects to add.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: 21Savage on 04 02, 2022, 05:04:01 pm
Sure why not? No harm on adding this. This will benefit everyone. Voting Positive  :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Dokt0R on 04 02, 2022, 06:06:49 pm
Upvoting, I started designing earlier and I found my self a cool one, but with more objects I'd be cooler.
I noticed that enormous amount of objects are missing, specifically guns, guns are used a lot like money bags/ drugs/ ammo crates, and these small stuff that are excellent for designing.

@Atheer Money bag, briefcase, drug bag, stunt (jump) ramp, these already exist.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Atheer on 04 02, 2022, 06:21:19 pm
@Atheer Money bag, briefcase, drug bag, stunt (jump) ramp, these already exist.
@Dokt0R Yo bro, thanks for telling me about those.

About weapons, we cannot add them as they don't have collision so yeah.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Dokt0R on 04 02, 2022, 07:22:00 pm
About weapons, we cannot add them as they don't have collision so yeah.
Got ya, but what about pedestrians with animations? they couldn't be an object? I see them everywhere with different animations.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Atheer on 04 02, 2022, 08:13:34 pm
Got ya, but what about pedestrians with animations? they couldn't be an object? I see them everywhere with different animations.
Vampire could be aware of that, I don't have any information on this.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: T0Y-B0Y on 04 02, 2022, 08:32:25 pm
no one will be harmed by adding this consequently there is no reason to deny it, I am positive.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Arnold on 04 02, 2022, 10:11:37 pm
Well adding more objects so the designers can enjoy more their work is a good thing to the server, positive.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Maximo on 04 02, 2022, 11:27:57 pm
City zone objects are limited, that means our creativity/ideas will be limited too. And that's what missing here, new objects to City zones so we can improve it more. I personally stopped designing zones because I am not reaching what I am looking for. For example, designed an army zone before. And I can't find good objects that will add decoration into it. For example, dead bodies and stuffs like that. Imo, we even have to add more objects than what Atheer added above. I am voting positive for sure  :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Atheer on 05 02, 2022, 12:21:26 am
City zone objects are limited, that means our creativity/ideas will be limited too. And that's what missing here, new objects to City zones so we can improve it more. I personally stopped designing zones because I am not reaching what I am looking for. For example, designed an army zone before. And I can't find good objects that will add decoration into it. For example, dead bodies and stuffs like that. Imo, we even have to add more objects than what Atheer added above. I am voting positive for sure  :tick:
@Maximo Well I'd be glad if you have objects you can hand, I gave the website link in the main topic. Remember, give me objects of GTA SA and not SAMP, also objects that has collision.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Brondo on 05 02, 2022, 12:31:25 am
It's a Positive from me, these objects have many uses, also it won't harm any player
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: WizarD on 05 02, 2022, 11:44:47 am
It will give players the ability to be more creative in their designs.
Positive.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: TwCafe on 06 02, 2022, 10:43:38 am
Also Upvoting from me.
It can give the designers more creative ways to design.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Dread on 06 02, 2022, 12:34:38 pm
Adding more objects can help the designers to build and make creative designs in their free time, not to mention that it's won't harm anyone, therefore, I am voting positive.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: TrCraks on 06 02, 2022, 02:46:42 pm
More can be added, the more or the more products, the more pleasure it will be.  :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Darwin97 on 07 02, 2022, 08:39:56 am
Adding new objects is never a bad thing so I'm voting positive  :thumb:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Hallow2 on 08 02, 2022, 04:21:03 pm
This could be useful, as adding more objects to the final design or construction also could improve how it looks, many constructions might be better with more objects because sometimes there are some empty spaces that look bad or just like that “empty”. However, adding more objects means that the FPS might slightly drop if you don't have a good computer or laptop. It is not advisable to add the maximum objects permitted. Overall, I like it so I'm positive.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Lucifer. on 08 02, 2022, 04:30:36 pm
Everyone explained well already. More options to choose from will encourage creativity. Being from a group that is very inclined towards RP trainings and stuff, I believe that more objects to add will definitely help us make more interesting projects.

Voting positive
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Waltz on 08 02, 2022, 04:39:37 pm
Objects are really useful for apartments and this idea is amazing for apartment designers in my opinion. Atheer got a good point here, totally positive  :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Raed. on 08 02, 2022, 04:40:59 pm
I always wanted more objects so I can add more stuff and diffrent in my apartment .. Postive
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Wood on 08 02, 2022, 05:13:39 pm
as a guy who do apartment and other projects for fun in my apartment I really would love to see more obecjts to use I really more can be add with time so we have varity of doing many things and expand our skills

positive voting  :ez:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: SqueX on 10 02, 2022, 07:34:56 pm
yes, it is a proposal that can attract the attention of those who deal with design. Positive  :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Molly on 11 02, 2022, 09:13:37 pm
More objects will allow more creative builds.
A simple positive for me  :tick: :tick:
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: TwCafe on 14 02, 2022, 08:27:11 am

@Sawos
You cannot just quote and say nothing. marked as useless post, and has been removed.

22 positive votes, set as High priority.
Title: Re: [+++]Adding more objects to CITy Zones/Apartments
Post by: WildClawZ on 14 02, 2022, 04:57:25 pm
Is it possible to add gun objects(ex. ak47 (https://dev.prineside.com/en/gtasa_samp_model_id/model/355-ak47/), desert eagle (https://dev.prineside.com/en/gtasa_samp_model_id/model/348-desert_eagle/)) in /addent as well?
Title: Re: [+++]Adding more objects to CITy Zones/Apartments
Post by: Arran on 14 02, 2022, 06:18:18 pm
To add new objects I need them in a format exactly like this:

{1272, 0, 0, 0, "Perimeter", "Locked", "z", 1000, "Property locked", 0},

Change:
1272 to model ID
Perimeter to whatever category it should be in
Locked to whatever the name should be
1000 to whatever the price should be (check current prices of similar stuff)
Property locked to whatever description (which can be the same as name if it's obvious)
Title: Re: [+++]Adding more objects to CITy Zones/Apartments
Post by: WildClawZ on 14 02, 2022, 06:58:32 pm
Here is the list of weapons if they are allowed in /addent. I would like to see these objects in the game. I had some design ideas with them but couldn't find them on the list lately.

{355, 0, 0, 0, "Roleplay - Misc", "AK47", "z", 5000, "An AK47", 0},
{356, 0, 0, 0, "Roleplay - Misc", "M4", "z", 5000, "A M4", 0},
{348, 0, 0, 0, "Roleplay - Misc", "Desert Eagle", "z", 5000, "A Desert Eagle", 0},
{352, 0, 0, 0, "Roleplay - Misc", "Micro Uzi", "z", 5000, "A Micro Uzi", 0},
{367, 0, 0, 0, "Roleplay - Misc", "Camera", "z", 5000, "A camera", 0},

Title: Re: [+++]Adding more objects to CITy Zones/Apartments
Post by: Vampire on 14 02, 2022, 08:43:19 pm
Here is the list of weapons if they are allowed in /addent. I would like to see these objects in the game. I had some design ideas with them but couldn't find them on the list lately.

{355, 0, 0, 0, "Roleplay - Misc", "AK47", "z", 5000, "An AK47", 0},
{356, 0, 0, 0, "Roleplay - Misc", "M4", "z", 5000, "A M4", 0},
{348, 0, 0, 0, "Roleplay - Misc", "Desert Eagle", "z", 5000, "A Desert Eagle", 0},
{352, 0, 0, 0, "Roleplay - Misc", "Micro Uzi", "z", 5000, "A Micro Uzi", 0},
{367, 0, 0, 0, "Roleplay - Misc", "Camera", "z", 5000, "A camera", 0},
And none of the objects you mentioned have collisions. Something I mentioned in my first post.
Title: Re: Adding more objects to CITy Zones/Apartments
Post by: Vampire on 15 02, 2022, 03:09:39 am
Any chances that racedim's /racedeleteobjects modelID function or something similar could be implemented?

I assume that there would be conflicting deletions on zones as they're all on the same dimension. So maybe limit collisionless objects to apartments? Some objects IDs are already limited to apartments/LV bases.
Or even maybe a command that only works on a specified zone ID?

Is the amount of labor involved reasonable?
Another suggestion, not the subject of this topic.
Title: Re: [+++]Adding more objects to CITy Zones/Apartments
Post by: Atheer on 15 02, 2022, 03:48:10 am
Quote
{5777, 0, 0, 0, "Garden", "Tombstone", "z", 10000, "A small tombstone", 0},
{7073, 0, 0, 0, "Bases - Trash", "Cowboy Statue", "z", 15000, "A cowboy beautiful statue", 0},
{16770, 0, 0, 0, "Roleplay - Military", "Shooting Structure", "z", 25000, "A structure where you can practice shooting", 0},
{16444, 0, 0, 0, "Roleplay - Misc", "Body Bags", "z", 12500, "A bunch of black body bags", 0},
{3881, 0, 0, 0, "Perimeter - Security", "Security Room", "z", 30000, "A security room", 0},
{2780, 0, 0, 0, "Free Time - Fun", "Smoke Machine", "z", 20000, "A machine that spreads smoke", 0},
{3396, 0, 0, 0, "Office", "Science Desk", "z", 40000, "A desk with multiple monitors", 0},
{363, 0, 0, 0, "Roleplay - Misc", "Satchel", "z", 3500, "A satchel", 0},
{1829, 0, 0, 0, "Interior", "Money Safe", "z", 20000, "An opened safe with money inside", 0},
{1242, 0, 0, 0, "Roleplay - Misc", "Body Armor", "z", 8000, "A body armour", 0},
{1775, 0, 0, 0, "Perimeter", "Sprunk Machine", "z", 10000, "A sprunk machine", 0},
{1776, 0, 0, 0, "Perimeter", "Candy Machine", "z", 10000, "A candy machine", 0},
{1585, 0, 0, 0, "Roleplay - Shop", "Shooting Target 3", "z", 2500, "A civilian shooting target image (male)", 0},
{1586, 0, 0, 0, "Roleplay - Shop", "Shooting Target 4", "z", 2500, "A civilian shooting target image (female)", 0},
{2943, 0, 0, 0, "Perimeter - Trash", "Broken ATM", "z", 10000, "A broken ATM", 0},
{18368, 0, 0, 0, "Building", "Mountain Top", "z", 50000, "A wooden mountain top with USA flag", 0},
{4726, 0, 0, 0, "Bases - Airport", "Helipad", "z", 60000, "A helipad", 0},
{4727, 0, 0, 0, "Bases - Airport", "Helipad Fence", "z", 60000, "A helipad fence", 0},
{1310, 0, 0, 0, "Roleplay - Misc", "Parachute", "z", 5000, "A parachute", 0},
{1239, 0, 0, 0, "Perimeter", "Info Icon", "z", 2000, "A yellow pickup icon", 0},
{2886, 0, 0, 0, "Roleplay - Misc", "Security Keypad", "z", 1000, "A security keypad", 0},
{13641, 0, 0, 0, "Free Time - Stunts", "Stunt Ramp 3", "z", 30000, "Stunting object", 0},
{1252, 0, 0, 0, "Roleplay - Misc", "C4 Explosives", "z", 20000, "A C4 explosive", 0},
{1581, 0, 0, 0, "Roleplay", "ID Card", "z", 2500, "An identification card", 0},
{17324, 0, 0, 0, "Building", "Barn", "z", 40000, "A large barn", 0},
{1516, 0, 0, 0, "Dining Room", "Small Dinning Table 3", "z", 10000, "Stuff for apartments", 0},
{1713, 0, 0, 0, "Living Room", "Luxury Couch 2", "z", 20000, "People can sit on it", 0},
{1737, 0, 0, 0, "Living Room", "Standard Table 5", "z", 15000, "Stuff for apartments", 0},
{2116, 0, 0, 0, "Living Room", "Standard Table 6", "z", 15000, "Stuff for apartments", 0},
{941, 0, 0, 0, "Perimeter", "Worktop Table", "z", 12000, "A worktop table", 0},
{2945, 0, 0, 0, "Perimeter", "Ropes Grid", "z", 1500, "A large grid of ropes", 0},
{3578, 0, 0, 0, "Perimeter", "Yellow Barrier", "z", 10000, "A large yellow barrier", 0},
{9958, 0, 0, 0, "Perimeter", "Submarine", "z", 10000, "A huge submarine", 0},
{3632, 0, 0, 0, "Perimeter", "Orange Barrel", "z", 5000, "An orange barrel", 0},
{7091, 0, 0, 0, "Perimeter", "USA Flag", "z", 8000, "The united states flag", 0},
{2907, 0, 0, 0, "Roleplay - Misc", "Dead Torso", "z", 5000, "A torso of dead body", 0},
{1225, 0, 0, 0, "Free Time - Fun", "TNT Barrel", "z", 12500, "A barrel filled with explosive liquid - EXPLODES when hit", 0},
{935, 0, 0, 0, "Roleplay - Industrial", "Rusty Barrel", "z", 3000, "A rusty barrel", 0},
{5259, 0, 0, 0, "Perimeter", "Boxes pack 2", "z", 10000, "A huge boxes pack", 0},
{14787, 0, 0, 0, "Free Time - Sports", "Gym Floor", "z", 5000, "A gym floor", 0},
{3099, 0, 0, 0, "Building", "Broken Wall", "z", 12500, "A broken wall", 0},
{3280, 0, 0, 0, "Roleplay", "Iron panel", "z", 5000, "An iron panel", 0},
{2634, 0, 0, 0, "Doors", "Vault Door", "z", 5000, "A regular vault door", 0},
{16048, 0, 0, 0, "Roleplay - Misc", "Police Shield", "z", 10000, "A police shield", 0},

@Arran Those are all of the objects, and just the way you wanted them.
Title: Re: [+++]Adding more objects to CITy Zones/Apartments
Post by: Arran on 15 02, 2022, 05:05:26 pm
- Added 40 new objects to CITy / apartment building list. (Atheer + Arran)

3 were removed due to already being in the list and the explosive barrel that can be pushed around and explodes is obviously not suitable for CITy or apartment use.