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Ingame Community => News and Updates => Topic started by: Sirat on 07 03, 2024, 12:51:36 am

Title: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: Sirat on 07 03, 2024, 12:51:36 am
So we councilors discussed this issue before regarding "fake numbering of danger level" when most cops just AFK on base and hospital while criminals are cracking hard and still the danger level seems to be very low, because we observed that Danger level also counts AFK cops, as you can see in this screenshot
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(https://i.imgur.com/nNlny13.png)
(even one of the criminals' councilors noticed this that criminals are cracking and still the danger level is just 1 since cops are being afk, as you can see in the screenshot), so I am offering a simple method to solve this issue.

Solution: Simply, if an officer is AFK (idle) for more than 5 minutes (which is 300 seconds), the script will not count them in the danger level. means, if 10 cops are online and 6 of them are afk, the danger level will only count the 4 cops who have not been idle for the last 5 minutes. with this way, the Danger level will not include AFK (idle) cops who usually AFK for hours, some for a whole or half day. And don't forget that in gangster jobs, you will get kicked if you are idle for more than 5 minutes too. So, I need words from players as well as every councilor on both sides about my suggestion and developers of this script.

But things to remember: But keep a few things in mind. Glued to a vehicle, standing straight on ce and even shooting mg, and sitting as passengers all count as "Idle states" according to CIT so if this is implemented in game, keep this in mind. Cit counted these situations as idle, but they are not idle cops; they are simply standing in one position and doing their work, so make sure these things are excluded.

Edits: I forgot to mention that, as Safwan already said, because of so many cops AFK, he was able to farm RP more than usual because it made the danger level higher than it was, so fixing this also fixes this intentional abuse.

Also, this is not my original idea, but a mutual one we came up with after discussing this issue with criminal counsel. I get no credit of this suggestion
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: JimMys on 07 03, 2024, 01:05:08 am
That's nice idea. I'm positive. :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: MandM on 07 03, 2024, 01:10:47 am
 :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: RX1 on 07 03, 2024, 01:19:07 am
as I said, they're counting the AFK cops and this is clearly unbalanced danger level. So, an automatic quit job will solve the issue. :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Safwan on 07 03, 2024, 01:21:24 am
Well as a criminal it's unfair that too many cops are AFK, and I'm farming RP by finishing Armed Robbery due to the low danger level. :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Ivan# on 07 03, 2024, 01:26:37 am
Yeah it's fair as this is making the danger level unbalaced.  :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Ster on 07 03, 2024, 01:34:58 am
Fair enough  :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: SoloBlade on 07 03, 2024, 03:22:12 am
Your suggest is good Positive  :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Ammar1 on 07 03, 2024, 05:38:04 am
Yes, I also noticed that there are many police officers and most of them are AFK, and this is bad. I hope that your idea will be added to the server because this will help a lot and also be far from sabotage. These things are an example of 30 policemen playing, but not all of them play. Only 10, while the others are all AFK, and this is very bad. But the suggestion you said will greatly help my vote  :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Audie on 07 03, 2024, 06:14:54 am
yesir :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: MG on 07 03, 2024, 06:36:19 am
 :tick: :pevil:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Sheriff on 07 03, 2024, 06:45:28 am
This would be really annoying especially for people without access to /gocop commands. Why not simply exclude afks from danger level system instead?
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Connor# on 07 03, 2024, 07:02:35 am
Nice idea, and very useful by the way. Positive
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: FreezingX on 07 03, 2024, 07:24:18 am
If it is possible to avoid handing them a quit job after 5 minutes of AFK, perhaps the Danger Level script can be changed to exclude cops who have been AFK for 5 minutes? If it is not possible, it must be slightly higher because people can go do anything else, and 5 minutes is an insufficient length of time, making it even more annoying. Maybe 15-20 or 30 minutes, like the gangsters.
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Sirat on 07 03, 2024, 02:13:35 pm
This would be really annoying especially for people without access to /gocop commands. Why not simply exclude afks from danger level system instead?

There are few concerns about it especially if you are glued on a vehicle cit will count you as idle. maybe if they fix few things like these we can replace /quitjob from your idea

If a cop is idle while glued it wont count as idle cop, instead the person will count in danger level.

same for other scenarios like sitting as a passenger, I guess it also counts as idle player but actually they are not.
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Ace on 07 03, 2024, 02:24:27 pm
There are few concerns about it especially if you are glued on a vehicle cit will count you as idle. maybe if they fix few things like these we can replace /quitjob from your idea

If a cop is idle while glued it wont count as idle cop, instead the person will count in danger level.

same for other scenarios like sitting as a passenger, I guess it also counts as idle player but actually they are not.

I think it's a pretty flawed concept. For instance a cop G'd on a car might be counted as afk but they are there the whole time, Also the people in the hospital might be there but they're just getting camped so they're not moving.

Sheriff also raises an interesting point. It would be very annoying.  Much better to improve the afk detection script and then not count them in danger level than to constantly kick people from jobs.  Especially noobs who go to the bathroom and come back and not realise they're not even cops anymore.



Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: HeadBoss on 07 03, 2024, 03:15:49 pm
This would be really annoying especially for people without access to /gocop commands. Why not simply exclude afks from danger level system instead?
Makes a sense. :tick:
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Sirat on 07 03, 2024, 10:42:56 pm
Okay, so I'd like to change my idea from /quitjob to, if possible, "not counting idle officers in a danger level thing". But keep a few things in mind. Glued to a vehicle, standing straight on ce and even shooting mg, and sitting as passengers all count as "Idle states" according to CIT so if this is implemented in game, keep this in mind. Cit counted these situations as idle, but they are not idle cops; they are simply standing in one position and doing their work, so make sure these things are excluded.
Title: Re: Fake Danger level? Automatic quitjob for AFK cops!
Post by: Bon on 08 03, 2024, 03:31:18 pm
It seems like there is progress on the police side, and this suggestion is good, because the unaware cops and those AFKs only increase the fake Danger Level.

Positive  :tick:
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: Gummy on 08 03, 2024, 06:03:38 pm
It makes sense to exclude AFK cops from the Danger Level calculation.  :tick:

Perhaps it's also a good idea to exclude cops that are outside of LS? I know there are some players who's simply just doing the towtruck mission as a traffic cop in SF, as well as LV players who use the cop job while turfing. They don't contribute to the activity in the field so it would make sense to exclude them as well.

Maybe exclude cops who are <2 hours as well. There are some newbies who simply run, drive, and shoot randomly who just happened to pick the cop job, not knowing what they should be attending ARs and CEs and such, but it's not always the case. Just something to think about if the calculation would be changed.
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: Private on 08 03, 2024, 06:41:59 pm
Can't disagree with this. Positive  :tick:
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: 3eNab on 09 03, 2024, 09:51:34 pm
I agree because it's a fair idea positive
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: ValHalla on 10 03, 2024, 12:15:04 am
Well, that's fair. Most of the time cops are AFK The danger level is high. Although there are no active cops, and it is easy for criminals to rob AR/stores very quickly. so I'm Positive
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: InVadeR on 11 03, 2024, 01:55:43 pm
fair enough  :tick:
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: ValdMort on 22 03, 2024, 05:21:13 pm
 :tick:
Title: Re: Fake Danger level? Stop Detecting AFK (idle) Cops!
Post by: Arran on 26 03, 2024, 08:39:28 pm
Tuesday 26th March 2024
- Cops who are AFK for over 5 minutes will not count towards the calculation of the danger level. (Arran + Sirat + CnR Council)