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Ingame Community => News and Updates => Topic started by: Ghost05 on 13 10, 2013, 06:04:53 pm

Title: DS line for fleeing
Post by: Ghost05 on 13 10, 2013, 06:04:53 pm
So in DS I think there should be a big line for us to know when to stop moving forward, because it's not a dimension like the other events );. Anyways, like I'm saying, not a big deal for cops, but its a big for criminals, because we dont know where to stop at, not even me.. I've been playing for about 800 hours and go to about every event all the time. I'm just saying, put like a red line of where to stop moving forward, after the red line you will "flee the seen with nothing but heat".

This suggestion is originally made by Clay (http://cit2.net/index.php?action=profile;u=10181), but he is not JCM.
Title: Re: DS line for fleeing
Post by: Keith on 14 10, 2013, 07:23:45 am
Do you mean setting a line to separate cops and criminals? If yes I agree to put it before it starts. But this is a war, two sides can fight anywhere within the area?
Title: Re: DS line for fleeing
Post by: JuanElSniper on 14 10, 2013, 08:52:51 am
Do you mean setting a line to separate cops and criminals? If yes I agree to put it before it starts. But this is a war, two sides can fight anywhere within the area?

He means a line that shows where the DS area ends at. A lot of times criminals will rush up and leave the DS area without even knowing and then they complain about not getting their drugs for killing a cop.

I agree with this, its happened to me countless times.

+1
Title: Re: DS line for fleeing
Post by: Gaming|Tim on 16 10, 2013, 03:39:02 pm
I agree, I myself get lost and will accidently leave the boundary which is kinda annoying, maybe instead of line make it like the one in the farm where there is a boundary to plant seeds, maybe that could be better.
Title: Re: DS line for fleeing
Post by: Arran on 16 10, 2013, 03:46:11 pm
THEN STOP GOING SO FAR AWAY FROM THE SHIP UNTIL IT ENDS?
Title: Re: DS line for fleeing
Post by: Evil4N on 16 10, 2013, 03:55:23 pm
I agree with Arran, before DS starts, most of the time those crims are lining up so far from the ship that cops can only take position near a small wall, making us a easy target. All breaking the misconduct rule.
Title: Re: DS line for fleeing
Post by: Tyrone814 on 26 10, 2013, 07:18:38 pm
I didn't know someone suggested this, but it's been added.