Author Topic: [Resolved] Group ally blips  (Read 5543 times)

IceCube64

  • Guest
Re: Group ally blips
« Reply #15 on: 18 03, 2012, 09:46:20 am »
It was suggested earlier also, but wasn't taken care of.
A HeadStaff Now Suggested It so there are more chance of having it in the game

Offline OlezhkA

  • Senior Community Member
  • ****
  • Posts: 64
  • Registered: 09/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: 1337
Re: Group ally blips
« Reply #16 on: 18 03, 2012, 11:21:20 am »
Yea, good idea. We have alies, and it very helpful for us and all, who have a union.
+1, nice idea.

Offline Chique

  • SAPD Leader
  • Honorable
  • *****
  • Posts: 1005
  • CHF-Chique[SAPD]
  • Registered: 15/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Group ally blips
« Reply #17 on: 18 03, 2012, 12:12:15 pm »
A HeadStaff Now Suggested It so there are more chance of having it in the game

Exactly, hope it would be added soon. Literally useful and only 1 GUI Window needs to be created.

CS Engineer | Web Developer | Philosopher | My Life in San Andreas

Sandy

  • Guest
Re: Group ally blips
« Reply #18 on: 18 03, 2012, 09:14:00 pm »
Just because I suggested it doesn't mean it will be put in game.

Offline Chique

  • SAPD Leader
  • Honorable
  • *****
  • Posts: 1005
  • CHF-Chique[SAPD]
  • Registered: 15/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Group ally blips
« Reply #19 on: 19 03, 2012, 11:05:33 am »
Just because I suggested it doesn't mean it will be put in game.

Ofcourse not, but you are attracting obviously more players to see this rather it would have happened if a layman did. Anyway, its not the point of who created, but its point of what is the suggestion. And it that sense its just and required by many of us, especially to those who have ally gangs or groups.

CS Engineer | Web Developer | Philosopher | My Life in San Andreas

Kilro

  • Guest
Re: Group ally blips
« Reply #20 on: 19 03, 2012, 09:31:52 pm »
Just because I suggested it doesn't mean it will be put in game.

No, but I support this suggestion so Arran has no chance.

/joke

SweeTooN

  • Guest
Re: Group ally blips
« Reply #21 on: 20 03, 2012, 12:25:53 am »
+1 but we can know if a player is allies when we see his tag while aiming on him with wep .

Offline Chique

  • SAPD Leader
  • Honorable
  • *****
  • Posts: 1005
  • CHF-Chique[SAPD]
  • Registered: 15/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Group ally blips
« Reply #22 on: 20 03, 2012, 10:25:35 am »
+1 but we can know if a player is allies when we see his tag while aiming on him with wep .

True, but you won't know if he is hiding behind a wall or behind another building.

CS Engineer | Web Developer | Philosopher | My Life in San Andreas

Sandy

  • Guest
Re: Group ally blips
« Reply #23 on: 22 03, 2012, 02:14:08 am »
This would be the blip used. http://wiki.multitheftauto.com/images/2/26/Blipid20.jpg into this http://i39.tinypic.com/2qxojfp.png

Steve photoshopped it so credits to him.
« Last Edit: 22 03, 2012, 02:22:39 am by Gus »

vallejo

  • Guest

Steve

  • Guest
Re: Group ally blips
« Reply #25 on: 22 03, 2012, 02:40:33 am »
Probably won't be added since people are lazy, but anyways....

Pop up F6
Click Group Admin
Click Group Ally Request

Enter the group name into the edit.

The script then searches the group SQL for that specific group and then does this:
Searches the groups SQL for founder account name of the group. If the founder is online, it sends a message saying "so and so" requested to be allies, do you accept?
If the founder isn't online, it does the same thing but with leaders.

If neither is online, it tells the person who requested to try again later.

If the founder or leader accepts, it tells the requester that they accepted, and it adds the group to each others ally GUI

If they decline, it simply tells the other person they declined.

Here's what the Ally list would look like:
http://puu.sh/lOXz

Here's what the request would look like:
http://puu.sh/lOXV

Simple, yet effective.

Of course, it would use the green blip that I had made here:
http://i39.tinypic.com/2qxojfp.png

Which is the same blip as the group blip here:
http://wiki.multitheftauto.com/images/2/26/Blipid20.jpg

but it's green. Since it's not an actual blip, you would have to use it as a custom blip.
« Last Edit: 22 03, 2012, 02:45:48 am by Steve »

vallejo

  • Guest
Re: Group ally blips
« Reply #26 on: 22 03, 2012, 04:06:32 am »
what would be the limit of the Allies?

Steve

  • Guest
Re: Group ally blips
« Reply #27 on: 22 03, 2012, 04:22:28 am »
what would be the limit of the Allies?

It would probably be 3 which means the ally GUI would be a bit smaller.

Pl@y

  • Guest
Re: Group ally blips
« Reply #28 on: 22 03, 2012, 07:56:16 am »
If this comes the map will be over flooded and cant see the people who are near them. But it is nice +1

Offline Lelouch

  • The Chinese
  • Outstanding Community Member
  • *****
  • Posts: 132
  • "Make your passion your profession" - Rancho
  • Registered: 20/10/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: San Andreas PD
  • Ingame: Lelouch[SAPD]
  • Squad: LLW
Re: Group ally blips
« Reply #29 on: 22 03, 2012, 10:00:04 am »
Well yeah I agreed on this, cause when I was a double seven, I use to kill members of Hobos and Camorra accidentally.. If this will be implemented, it will be helpful in turfing (for crimes)

Lelouch - Former High Staff - SAPD Veteran - Honorary Police Chief
"Weak people revenge. Strong people forgive. Intelligent people ignore."