I just got out from a CE lasted 25 minutes cuz everyone kept entering back in 3 minutes after they died. Got 11 kills in police side and 5 kills in criminal side at the same CE. Although waiting 1 hour to switch sides might sound like too long. Maybe 30 minutes or something?
How to ruin gameplay and make players frustrated until they quit playing in few simple steps.Obviously if this gets implemented I'll make GLM have tolerance 0 on law groups that are inactive since it's clear you keep blaming a group for your inactivity, so after you make Arran add this you should be super-active as the "1337's threat" is gone.
I know 1 hour is too much but 5 min does nothing
if it lasts longer then why can't you join back in to help your team?
Yesterday in BR you were playing in the criminal team while cops were outnumbered, and when cops eventually rushed and killed several criminals including you, and became the larger dominating team, you switched to the cop job and returned moments later to BR, making the cop team even more powerful
5 mins are enough for a CE to end after you die, if it lasts longer then why can't you join back in to help your team?
If the point of your suggestion to stop that feature from affecting the CE, then why don't you make it more specific for that? I mean to add a restriction of not being able to re-join CE when you switch sides, I mean if you died as a criminal you can only join back as a criminal and vice versa not to make that a general suggestion. Maybe I died as a criminal and I wanna switch side also don't want to rejoin the CE, why should I be bothered and have to wait for the CE to end or for X amount of minutes when I'm not intending to "abuse" anything here?