Author Topic: [Resolved]Alarm Clock  (Read 5899 times)

Offline BabY

  • Senior Community Member
  • ****
  • Posts: 306
  • Registered: 08/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: LiL_BabY
Re: Alarm Clock
« Reply #15 on: 04 07, 2012, 09:02:16 am »
Haha true even me need this script too cuz sometime I play I dont noticed about the time of BR + DS so I always missed em well we will need this script instead of let admin say in Note about BR in 10 mins ;) This will be helpful.
It's not a script, it's just a GUI to show how it would work.
« Last Edit: 17 07, 2012, 11:26:37 am by BabY »
Software Engineer
Ex. Staff (x2)
SO, Ex. SO
Wait for 2024

Offline CooKie'

  • **
  • Posts: 22
  • Registered: 18/05/2012
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: nR7Gaming
Re: Alarm Clock
« Reply #16 on: 04 07, 2012, 11:35:17 am »
Great idea baby! I wont miss DS and BR again due to doing something else I always forget  :-\
+1 from me :)

Offline OlezhkA

  • Senior Community Member
  • ****
  • Posts: 64
  • Registered: 09/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: 1337
Re: Alarm Clock
« Reply #17 on: 04 07, 2012, 06:03:19 pm »
Wow, nice. You script it? Good idea and very useful. +1 from me, sure.

Offline Smile^

  • **
  • Posts: 41
  • Registered: 02/10/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: KLM
  • Ingame: Kennie
  • Squad: Õ_Õ
Re: Alarm Clock
« Reply #18 on: 05 07, 2012, 08:07:00 am »
It's not a script, it's just a GUI to show how it would work, I agreed with JR10 that if the suggestion got many +1s he would script it.
^
Wow, nice. You script it? Good idea and very useful. +1 from me, sure.
Well as Baby said it's just a GUI.
Kennie [♥]

Duz

  • Guest
Re: Alarm Clock
« Reply #19 on: 06 07, 2012, 04:47:07 pm »
Good Idea!
But if you select "After", maybe you can put a note in there that will appear on your screen when the alarm goes off. That would be nice.

HellRacer

  • Guest
Re: Alarm Clock
« Reply #20 on: 07 07, 2012, 12:18:41 am »
What would happen if the player got crashed while the alarm clock was running..? Well, even if it is saved in the database of the player, it will cause problems for them. Like: a player sets alarm clock for 10 minutes. During that, MTA crashed and it took some minutes to come back ingame. Meanwhile, the alarm was shutdown, it can't run for players who aren't ingame. Even if the alarm gets started back from the exact time it had shutdown, it won't be the time which the player needed, The minutes, the player took to come ingame will get added. AKAIK
Anyways, the 'Before' alarm can be saved in account data, it won't cause a problem.

Offline BabY

  • Senior Community Member
  • ****
  • Posts: 306
  • Registered: 08/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: LiL_BabY
Re: Alarm Clock
« Reply #21 on: 07 07, 2012, 09:05:39 am »
What would happen if the player got crashed while the alarm clock was running..? Well, even if it is saved in the database of the player, it will cause problems for them. Like: a player sets alarm clock for 10 minutes. During that, MTA crashed and it took some minutes to come back ingame. Meanwhile, the alarm was shutdown, it can't run for players who aren't ingame. Even if the alarm gets started back from the exact time it had shutdown, it won't be the time which the player needed, The minutes, the player took to come ingame will get added. AKAIK
Anyways, the 'Before' alarm can be saved in account data, it won't cause a problem.
Well I think this would lag the server... I am not sure but imagine if 100 players set their alarm clock at the same time...
Software Engineer
Ex. Staff (x2)
SO, Ex. SO
Wait for 2024

Offline rock_roll

  • *
  • Posts: 12
  • What u want from me, u will get from me!
  • Registered: 26/06/2012
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: TaskForce
  • Ingame: SPC-rock_roll[TF]
Re: Alarm Clock
« Reply #22 on: 08 07, 2012, 12:16:46 pm »
Quote
What would happen if the player got crashed while the alarm clock was running..? Well, even if it is saved in the database of the player, it will cause problems for them. Like: a player sets alarm clock for 10 minutes. During that, MTA crashed and it took some minutes to come back ingame. Meanwhile, the alarm was shutdown, it can't run for players who aren't ingame. Even if the alarm gets started back from the exact time it had shutdown, it won't be the time which the player needed, The minutes, the player took to come ingame will get added. AKAIK
Anyways, the 'Before' alarm can be saved in account data, it won't cause a problem.

well understood ur point Fearme but still think of its advantages dude 8)

• Memeber of CITizens since 2 Oct 2012

• Explore world! Explore rock_roll  At #rock_roll on irc

Offline TheGaMe

  • **
  • Posts: 45
  • Wanna play a game, eh?
  • Registered: 31/05/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: SAPD
  • Ingame: CMD-TheGaMe
Re: Alarm Clock
« Reply #23 on: 08 07, 2012, 05:37:16 pm »
Will be no problem if we add custom alarm clock, right?

Offline BabY

  • Senior Community Member
  • ****
  • Posts: 306
  • Registered: 08/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: LiL_BabY
Re: Alarm Clock
« Reply #24 on: 09 07, 2012, 04:47:28 am »
Will be no problem if we add custom alarm clock, right?
... I don't understand

I mentioned in the photos that you can use your custom duration...
Software Engineer
Ex. Staff (x2)
SO, Ex. SO
Wait for 2024

Online Chique

  • SAPD Leader
  • Honorable
  • *****
  • Posts: 1005
  • CHF-Chique[SAPD]
  • Registered: 15/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Alarm Clock
« Reply #25 on: 13 07, 2012, 04:08:50 pm »
Well I guess Baby you haven't yet scripted it?
If NOT,
then please consider providing here a list of EVENTs which should be there alongside a custom time,
for example
DrugShipment, BankRob, and, and?

CS Engineer | Web Developer | Philosopher | My Life in San Andreas

Offline BabY

  • Senior Community Member
  • ****
  • Posts: 306
  • Registered: 08/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: LiL_BabY
Re: Alarm Clock
« Reply #26 on: 13 07, 2012, 11:44:01 pm »
Well I guess Baby you haven't yet scripted it?
If NOT,
then please consider providing here a list of EVENTs which should be there alongside a custom time,
for example
DrugShipment, BankRob, and, and?
Events:
Bank Rob
Drug Factory*
Weed Harvest
Race Time*
Hijack Time (Only at the moment it starts)
Briefcase Time (Only at the moment it starts)


Updates:
• If the alarm successfully trigger, it won't alarm you again
• If you check a checkbox "Repeat" the script will keep alerting you of the same event in the same time.

EDIT: Updated the events. [*]
« Last Edit: 29 07, 2012, 12:11:53 pm by BabY »
Software Engineer
Ex. Staff (x2)
SO, Ex. SO
Wait for 2024

nadoura

  • Guest
Re: Alarm Clock
« Reply #27 on: 14 07, 2012, 12:56:59 am »
I Like this idea but a small question
Can you set the alarm song ?

Online Chique

  • SAPD Leader
  • Honorable
  • *****
  • Posts: 1005
  • CHF-Chique[SAPD]
  • Registered: 15/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Alarm Clock
« Reply #28 on: 14 07, 2012, 11:02:10 am »
I Like this idea but a small question
Can you set the alarm song ?

Well alarm song? It may play a specific radio but would be way too bad, better it should just do a default "alarm alert"

CS Engineer | Web Developer | Philosopher | My Life in San Andreas

Rocker

  • Guest
Re: Alarm Clock
« Reply #29 on: 16 07, 2012, 02:39:38 pm »
Nice idea and useful for everybody. I often forget to check /banktime so sometimes I don't make there in time. +1