Author Topic: Adding time command in shipwreck. /swtime  (Read 1529 times)

Offline Marky'

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Adding time command in shipwreck. /swtime
« on: 18 07, 2021, 11:58:22 am »
Greetings,

I'm here suggesting to add a time command for shipwreck just like what weed farm have /weedtime
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and why not if Shipwreck has a time command too like what I put in my title '/swtime' and for the text, in shipwreck every time you gonna use the time command it will be similar in weed farm time command text "Shipwreck available in 3600 seconds (60 minutes)" and I think no one will gonna get harm to this type of suggestion in server, so let me know your opinion about this suggestion, Thank you.

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Offline Mr.Pringles

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Re: Adding time command in shipwreck. /swtime
« Reply #1 on: 18 07, 2021, 12:37:45 pm »
Shipwreck is one of the missions that are so profitable and many players wait for it. Adding this command will make players ready for it instead of waiting for a random time. Positive
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Offline Babushka

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Re: Adding time command in shipwreck. /swtime
« Reply #2 on: 18 07, 2021, 01:00:02 pm »
I think it will increase the competition for shipwreck and that's a good thing.  Voting Positive

Although I think there should also be a time marker which tells how much time left till the shipwreck ends, because sometimes it ends abruptly when you are about to collect the last packages.

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Offline Coolwolf

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Re: Adding time command in shipwreck. /swtime
« Reply #3 on: 18 07, 2021, 01:22:22 pm »
I had this thought before, but I'm lazy enough to suggest it. It's better if the shipwreck will be visible in event times.

Example: Shipwreck is ready to be collected.

Shipwreck (time xx:xx)

Although I think there should also be a time marker which tells how much time left till the shipwreck ends, because sometimes it ends abruptly when you are about to collect the last packages.
Shipwreck will have stayed for 45 minutes until all packages are collected, and it will be back an hour later.
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Offline Danzy

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Re: Adding time command in shipwreck. /swtime
« Reply #4 on: 18 07, 2021, 01:36:28 pm »
I had this thought before, but I'm lazy enough to suggest it. It's better if the shipwreck will be visible in event times.

Example: Shipwreck is ready to be collected.

Shipwreck (time xx:xx)
Shipwreck will have stayed for 45 minutes until all packages are collected, and it will be back an hour later.
25 minutes actually.
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Offline Axe

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Re: Adding time command in shipwreck. /swtime
« Reply #5 on: 18 07, 2021, 02:01:01 pm »
Adding a similar command to /weedtime for the shipwreck mission will make it more fun and interesting, I don't see any reason to not add a command that shows how many mins or secs left for the shipwreck, also as we may know that Shipwreck is one of the best and profitable missions. Positive
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Offline Danzy

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Re: Adding time command in shipwreck. /swtime
« Reply #6 on: 18 07, 2021, 02:30:17 pm »
- Added '/swtime' to check the remaining time before a new shipwreck event starts. (Danzy + Marky)
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