"...This is indeed possible, all vehicles internally have a handling value called 'brakeBias' which (for most vehicles by default) is at 0.5 meaning equal braking between front and rear axles....Increasing brake bias tuning:+0.05 for level 1, cost is 10 engine parts.+0.05 for level 2, cost is 20 engine parts.+0.05 for level 3, cost is 30 engine parts.+0.05 for level 4, cost is 40 engine parts.Meaning in total brake bias value can be increased by 0.2 meaning at most a vehicle can go up to 0.7 in brake bias which means that braking power is at 70% at the front axles and 30% at the rear axles.Opposite to what's above, decreasing brake bias tuning:-0.05 for level 1, cost is 10 engine parts.-0.05 for level 2, cost is 20 engine parts.-0.05 for level 3, cost is 30 engine parts.-0.05 for level 4, cost is 40 engine parts.Meaning in total brake bias value can be decreased by 0.2 meaning at most a vehicle can go down to 0.3 in brake bias which means that braking power is at 70% at the rear axles and 30% at the front axles.Obviously this would function exactly the same as suspension tuning, tune increasing and decreasing together and the effects shall cancel out."
"...I think you should create a list for the cars that Do you think it is necessary to add this..."
"...Some cars have a seizure when braking in a straight line."
"...it would facilitate street races, and pursuits of both sides."
"...but on the other hand, I doubt majority of the server would use this feature."
@Impostor something for you to consider