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Ingame Community => News and Updates => Topic started by: Arran on 01 08, 2014, 10:25:31 pm

Title: Game Review
Post by: Arran on 01 08, 2014, 10:25:31 pm
I've been thinking about this a lot recently and I've realised that the bottleneck in development isn't me, but the suggestions. I look at IGF and can't see any topics that make me think "That's good, it's worth making and it'd definitely make the server more enjoyable" it's almost as if the community have lost the ability to come up with new ideas, we've had hundreds of updates in the last year but really, has the server changed at all in the last year? Well the player count hasn't, if anything it's worse, it seems that the only thing the community can suggest is little tweaks and utility additions and when crap like this gets the most votes (http://cit2.net/index.php?topic=136772.0) you know something is seriously wrong.

So I was thinking, how about open the board to everyone? The suggestions wouldn't be any better though, there would be just more of them and more useless posts. So what are we going to do? I could just script what I want but that doesn't always work out well and as if having to make the stuff isn't hard enough I have to come up with all the ideas too? Then I thought, it'd be cool if someone actually reviewed the server as if it was a computer game or a movie.

A review would be much better than individual suggestions because individual suggestions never mention the root cause of the problem. For example there's a suggestion to allow you to cancel making drugs with a drug lab and the suggestion makes sense but what if all it does is cover over a bigger problem? What if what we really need is a whole new drug creation system? Why does nobody ever suggest that? Why does nobody ever suggest actual changes to the server? The suggestions are all dull and the server is getting stale, so we're going to try something new.

We're going to have a competition that anyone can participate in, especially those who don't have access to Ingame Features. You're going to be making a review. Not just any review though. You have to be analytical. You have to look at everything, not just one area. Rather than suggesting little tweaks to what's already there, you have to come up with new things. It doesn't even have to be about new features, you can say whatever you want if you think that's what would help the game improve. Your review doesn't even need to be written, a video works too. Just post it in this topic.

Depending on what's in the reviews, some of the ideas might get made but that's not what I'm looking for. I'm looking for people who are willing to review the game on a regular basis, to be official critics. People who will come up with the right ideas to prevent the game from getting staler and staler. We need YOU, to use your imagination!

So there was some talking on IRC about this, 'Exit' linked to this video and although it's not exactly a review video, it's a really good video:

https://www.youtube.com/watch?v=5tt97D22k4A&hd=1 (https://www.youtube.com/watch?v=5tt97D22k4A&hd=1)
Title: Re: Game Review
Post by: larrysick on 01 08, 2014, 11:31:58 pm
Here is a suggestion: Make prison more tolerable, more fun. People are gonna go there no matter what. If there were fun things to do in jail like boxing or weight lifting, it make it more realistic. It wouldn't feel so dead and if it gets more people in jail, than fine, the cops and criminals win. 
Title: Re: Game Review
Post by: Dave on 02 08, 2014, 02:31:45 pm
The first thing that ever got me into playing a server like this one was one specific reason: The car system.

Simple features can actually get a lot of players to stay into the game. So I was thinking that something like this needs a huge revampment, it is something that always comes into my mind, even though I can't really get enough ideas to make it something that can actually change completely the way it is now, for good.

The other day, some people were talking on IRC about a driver's license idea. It wouldn't be that easy to obtain, and it would involve a lot of other things related to the server, as we would need more jobs that don't involve using cars at all to maintain ourselves during the time we try to obtain the license. Taxi drivers would actually become a bit more useful as for roleplay, as people would actually need to try them. Same with pilots

Apart from that, in real life we can't afford a car that easy. Obtaining a car here just seems way too easy, and I think that maybe a lot of people here just leave when they feel like everything is too easy to obtain, and something as important for a game like San Andreas as the vehicles should have a bit more value in a server like CIT.

This is just an idea that doesn't have to actually be the way I'm specifying, but it could be worked on
Title: Re: Game Review
Post by: Urban on 02 08, 2014, 04:16:11 pm
Well i'd like to talk about civilian side, first of all civilian side is characterized with 3 jobs, 1st is farmer 2nd is iron miner/cave miner and 3rd is fisherman.

let's talk about iron miner/cave miner first, So most people who are doing this job are criminals as they need ammo for turfing/CnR/cop killing etc... and also because they spend more money than they gain as criminal and that's why they are iron miner and just don't buy ammo from F7 and at the moment CIT is too much focused on that craft system, i'm not against this as we need to work but for example, you need oil, iron and explosive to make combat shotgun, but why do we need oil? (let's say F7 doesn't exist) you need  first to spend like 1/2 hours as cave miner then you need to take oil turfs, and need to fight cracks groups who are using explosive and lagging as hell, imagine if you were a new player, how many hours you'll need yes other type of ammo doesn't need oil, so you can just easily work as cave miner, but you are L0 so you are not going to gain a lot of iron/explosive and you gain explosive randomly, so yeah this is hard just to make some ammo.

So what should change as iron miner/cave miner is that you gain more explosive and also a bit more of iron, and i'm more boring of working as cave miner than a iron miner because first, you can't use any vehicle and it's very tight mean that you can't use a vehicle in, even a sanchez or a kart and also because the mine is big, and you need to run for 2/3 minutes just to have iron and you are not even sure that you'll get some explosives.


About farmer: Well all of you how this job is, main reason of why people are farmer is that it's well pay, also you earn herbs/hemps (and you need this to make medkits) mean that's it's useful in /craft for criminals/cops and also because it's a simple job, you only need to do this: buy seeds, spawn a tractor, put your seeds, wait 4 minutes (yes you don't need to do anything for 4 minutes and that's one of the main reason of why farmer is an AFK job and why people go AFK as they don't need to do anything) after that you know what do the farmer. In real life, the farmer just doesn't only do that, there is a lot of another thing i'm not farmer but i'm sure we could add some new features for farmer on CIT, of course no need to do something 100% RP like the same as real life, but at least something fun to do, and something boring that will only lead you to a /afk.


About fisherman: Well you are just catching fish and stay AFK for 5 minutes then do a 180° with your reefer and stay AFK again 5 minutes this job is even worse than  as you stay more AFK and earn a lot of money (even more than farmer I think) plus, earn nitrous and this is needed for rustic rocket in /craft and also for people who are using nitrous for their car. So, we could make something like iron miner, while you are driving your reefer, every 10 seconds something with a "fish" will appear and you'll need to press on it and wait like 5 seconds to catch some fish or for example let's imagine there is a shark and you need to turn on left/right to dodge this shark as he is going to eat you.

I even have an idea about this job, like adding a new job like pilot or taxi/limo driver where you need to take X person to a Y position, of course you'll need to turn etc... and we can use the squalo for something like this.

Also about payments, I tested trucker, i'm L1 and i'm paid very well. But other jobs (not farmer/fisherman) aren't paid so well, it affect mainly new players, there is a ton of new players everyday on CIT, and they need to work hard to earn money, and being VIP while starting is good same with a pistol, that's good  but you are not going to kill 100 cops/criminal with that. So of course, this new player need to work but payments are so low that this new player need to work for hours and hours, when I begun on CIT, I had my infernus after 100 hours of playing, 100 hours of playing is more than one week, and I wasn't online 24 hours of course and imagine at the moment there is a crisis on CIT mean you can't buy any ammo. you may buy guns, yes but you need to work first before you buy one but you are L0 in every civilians job, mean you won't earn more than like 60K per hour even if you are farmer or fisherman and after you bought  your gun, you need to buy ammo, only way to have them are in F7 (depend which ammo it is but still if you want at least 1000 ammo it's not cheap.) or work as cave miner but you are L0, so you are going to work for like 5/6 hours to finally have like 5000 ammo for the only gun you have, and you don't even have one car, and you are not going to go from LS to SF everyday with a faggio just to change your job/meet your friends etc... and cheap car cost like 75K, and 75K isn't cheap for a new player.

That's why we should increase payments of some jobs (increasing it like 50%) not for all of them, as I tested every jobs and i'm L5+ with most of them. So, jobs who need an increasing of 50% for their payments are:



maybe increasing their payments will brings people to work as taxi/limo driver or delivery man or Bus driver (like the same as trucker after that the payment was increased I saw more trucker than before.) Also mean less people boring of working only as fisherman/farmer and these jobs aren't "AFK job."



Last thing I wanted to state is that only 50% of LV is used, 50% of it is only sand and i'm sure we could add some jobs there, even also race (a race in sand is a good idea) and even one Criminal event? there is 2 in SF so I don't know why we shouldn't add one there.


To finish, maybe it wasn't a real "review" but i'm sure we will appreciate more CIT like this and we don't need 156110 things to have fun. Example: with one ball, you can do a lot of activities and sports.
Title: Re: Game Review
Post by: iAltair on 02 08, 2014, 05:10:51 pm
I don't know if anyone is actually going to work on this but to reiterate how important I think this is, I will only do bug fixes until someone actually makes a proper review.
Dr.Chip and I are working on a review just wait.
Title: Re: Game Review
Post by: Arran on 02 08, 2014, 05:16:31 pm
About fisherman: Well you are just catching fish and stay AFK for 5 minutes then do a 180° with your reefer and stay AFK again 5 minutes this job is even worse than  as you stay more AFK and earn a lot of money (even more than farmer I think) plus, earn nitrous and this is needed for rustic rocket in /craft and also for people who are using nitrous for their car. So, we could make something like iron miner, while you are driving your reefer, every 10 seconds something with a "fish" will appear and you'll need to press on it and wait like 5 seconds to catch some fish or for example let's imagine there is a shark and you need to turn on left/right to dodge this shark as he is going to eat you.

I really do need to improve fisherman lol. I remember when it got suggested and then I made it and someone was so disappointed that it was so crap LOL. It's funny cause it's true.
Title: Re: Game Review
Post by: Lucky on 02 08, 2014, 06:23:28 pm
Forget all these features, we have enough features already from jobs to events, all it takes is a script. If CIT was real, the world would be a better place.

What we really need is more people entering the server, as Arran stated player count has gone worse. I remember when the server touches 1000+ without a problem. We need some sort of genius marketing to promote CIT2. 

Let me tell you something but dont feel offended in any way. When I first heard of CIT2 or the fact that there was an online modded version of GTA SA was when I had nothing but an average to no good PC. If I had all these high end consoles or even a high end gaming PC I wouldn't even touch GTA SA let alone MTA because I would be so busy with playing BF3, COD, GTA V etc . So what my point is that the majority of CITizens who play CIT2 probably has a bad PC [a poll to prove it]. We need to attract the less fortunate.

Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.
Title: Re: Game Review
Post by: TheAmine on 02 08, 2014, 06:55:54 pm
Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.
CIT is not strict at all. Like every community in the world, CIT has rules, or what's called in real world "the law". Law was made to organize our lives, people who break it get punished, those who follow it live peacefully.

If CIT didn't have all those rules, we would live by the forest law. Meaning admins can abuse their powers whenever they want, players can flame however they want, be racist as much as they want. Do we really want that? I'd rather live in a community with rules that sets limits to my freedom, than live in a community full of disrespect and stupidity.
Title: Re: Game Review
Post by: ZtyX on 03 08, 2014, 06:26:58 am


  And yeah, the job is pretty much crap. You just get in the boat, and drive around. Nothing which would make players enjoy what they are actually doing.


Why do you think the Fisherman and Farmer job is popular? .. Because you can relax and AFK. Did you stop and think about that before you got the awesome idea to start changing things? I bet there are a lot of people who would prefer simply doing nothing and earning money because they dislike civilian jobs and just need some money so they can keep turfing or whatever. People don't like to be forced to do stuff and now they're used to earning money relatively easy while being semi-afk, so Im sure a segment of the civilian workers would be annoyed by now having to work much more actively. This could easily lead to a decline in people doing that particular civilian job. ... So altogether I am not sure you need to invest more time into making something like that more micro-management intensive. It could have the opposite effect, while I am sure some hardcore civilians would enjoy it. But that's because they are different from criminals and turfers.

CIT is not strict at all. Like every community in the world, CIT has rules, or what's called in real world "the law". Law was made to organize our lives, people who break it get punished, those who follow it live peacefully.

If CIT didn't have all those rules, we would live by the forest law. Meaning admins can abuse their powers whenever they want, players can flame however they want, be racist as much as they want. Do we really want that? I'd rather live in a community with rules that sets limits to my freedom, than live in a community full of disrespect and stupidity.

I have to agree with the guy who said that and I really don't know why you would compare a game server with real life instead of other games. You're also taking it a bit far by saying the alternative is "forest law" when its possible to have order without such high degree of control and enforcing. I have played a lot of games over the years and this is the most strict game server I have ever been on. You really have to be careful with what you say or do and sometimes it borders on ridiculeous. But OK, I think it's this strict because there are a lot children playing this game and they can act pretty childish (as kids do). I would compare the degree of "strictness" with Runescape which was also full of kids playing it.

It's funny he should bring that up because I suggested some game features that would be outlets for some of all the built-up tension and stress from everything being so strict.

Oh, and finally.. Honestly, Im afraid of saying my opinion sometimes because you never know if that's too much criticism. Maybe the same goes for suggesting things. There are a lot of rules about what you can suggest and u cant. So maybe people just dont bother. I know I am pretty discouraged to post more ideas (even if they might be radical) when they get closed easily without being voted properly. The problem here is that for someone to be creative regularly and continuously, he actually needs something in return. Some kind of fun from suggesting stuff. Some people do it for farming posts, but I don't really care about that. I care about interaction with other players and to see if people like or dislike my suggestion. Well, I can't get that satisfaction if the topic is closed before it has run its life.

Forget all these features, we have enough features already from jobs to events, all it takes is a script. If CIT was real, the world would be a better place.

What we really need is more people entering the server, as Arran stated player count has gone worse. I remember when the server touches 1000+ without a problem. We need some sort of genius marketing to promote CIT2. 

Let me tell you something but dont feel offended in any way. When I first heard of CIT2 or the fact that there was an online modded version of GTA SA was when I had nothing but an average to no good PC. If I had all these high end consoles or even a high end gaming PC I wouldn't even touch GTA SA let alone MTA because I would be so busy with playing BF3, COD, GTA V etc . So what my point is that the majority of CITizens who play CIT2 probably has a bad PC [a poll to prove it]. We need to attract the less fortunate.

Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.

I have those luxuries, but I don't even want to touch them because of how awesome CIT is due to it's freedom, features and just the gameplay and metagaming. Its an absolutely amazing game server. I actually prefer playing CIT than other games that cost many million dollars to make. .. I agree that marketing is useful and good, but you're going too far when saying that we don't need more features.


Title: Re: Game Review
Post by: Arran on 03 08, 2014, 11:28:15 am
Forget all these features, we have enough features already from jobs to events, all it takes is a script. If CIT was real, the world would be a better place.

What we really need is more people entering the server, as Arran stated player count has gone worse. I remember when the server touches 1000+ without a problem. We need some sort of genius marketing to promote CIT2. 

Let me tell you something but dont feel offended in any way. When I first heard of CIT2 or the fact that there was an online modded version of GTA SA was when I had nothing but an average to no good PC. If I had all these high end consoles or even a high end gaming PC I wouldn't even touch GTA SA let alone MTA because I would be so busy with playing BF3, COD, GTA V etc . So what my point is that the majority of CITizens who play CIT2 probably has a bad PC [a poll to prove it]. We need to attract the less fortunate.

Also I know this may sound absurd, but why don't you make the server less strict, which means less bans.

Yes we do have enough features but the problem is some of these features are pathetic (like fisherman job) it would have actually been better to have less jobs but much more quality in each job.

People do enter the server, we've had at least 800,000 accounts registered since we started. People are trying the server out every day, but less than 1% of them decide to become regular visitors.

I refuse to believe that MTA is only played because people can't play 'better games' how are they better, because they have better graphics, so what? Better graphics doesn't make the game more fun, the game actually being fun, playing with friends and group / squad mates and all that stuff, makes it fun. If you play on highest settings with texture and water shaders and our weapon mods on and maybe some of the car mods you like the from '/carmods' the game is not that bad and plus we could quite easily do some work to make the game look even better but the problem is so many people still play in crap resolutions on lowest settings there's no point.

People are free to appeal their bans but virtually all of the bans that we issue have to be issued. We don't even have a deathmatching rule any more so you can't say it's strict.

Oh, and finally.. Honestly, Im afraid of saying my opinion sometimes because you never know if that's too much criticism. Maybe the same goes for suggesting things. There are a lot of rules about what you can suggest and u cant. So maybe people just dont bother. I know I am pretty discouraged to post more ideas (even if they might be radical) when they get closed easily without being voted properly. The problem here is that for someone to be creative regularly and continuously, he actually needs something in return. Some kind of fun from suggesting stuff. Some people do it for farming posts, but I don't really care about that. I care about interaction with other players and to see if people like or dislike my suggestion. Well, I can't get that satisfaction if the topic is closed before it has run its life.

This is exactly why I want people to make reviews.

Reviews can't get down voted.

Reviews can have as much criticism in them as they want, that is the whole idea of a review.

If someone makes a proper review that they clearly put a lot of time into, I might like it so much that they are one of the 'winners' of this 'competition' and I would give them official critic status where they will make regular reviews (plus some reward for their effort) and these reviews will contain a variety of suggestions all of which would stand a much better chance of getting completed because each suggestion in the review will have a lot of detail and reasoning as to why it'll benefit the game.
Title: Re: Game Review
Post by: Abdoice on 03 08, 2014, 05:16:37 pm
I suggest something like a secret organization (other than groups and squads) that would have a certain goal. For example,  Secret organization X may be created, and the leader (a bot) would have to choose 100 random players to participate in it to help fulfill the ultimate goal (eg. spraying some locations with a spraycan, destroy certain buildings, make secret bases, etc...).
once the organizations completes it's goal(s), it would make a huge celebration, revealing itself to the public, and the goal they achieved. Then it'd be added to the history of succesful secret organizations, then another one with different goals would secretly be created, and so on. If the organization fails to complete it's goal within a time limit (say a week), information about it may leak, and the law force will exterminate it, as it sees that they are wrong, then it'd be added to the history of failed secret organizations.

This suggestion will change the daily routine of players, and I believe will help increase fun, and be more realistic.
Title: Re: Game Review
Post by: MagicTampa on 03 08, 2014, 05:37:53 pm
Just asking, I am thinking of making a a video review but should I like make a review of the cit2.net or the actual server. Because my shitty computer cant handle MTA and Fraps and the same time. So can I like make a review of this website? If yes, then like I am thinking of talking about things that you should add to this and some un-needed features. Like its just a thought but let me know about it. And Arran, I am not interested if you give me a 'critic' title or not like you said above, I am doing this because I wanna voice my thoughts about the server and some of them cant be talked about in any board. Anyways, if you want I will try my best to make it but I will obviously need a few days. A week should be enough actually.
Title: Re: Game Review
Post by: BigSmoke420 on 03 08, 2014, 08:35:08 pm
One thing I will say, Arran from running this...

https://www.youtube.com/user/lilplayboy98 (https://www.youtube.com/user/lilplayboy98)

That the more option you give people the more ideas and possible bug/scripts you will then be responsible for.

In my channel I have to edit/record/create/mod/research all the characters I use in my videos that are not found in the game. Then I let people suggest what they want to see and when I make those battles they get way less views than the ones I actually come up with.

In other words you have that right, just make the updates you want and you will see less people will complain. It's called experience...

from example, you know your own server, you know what people want and like so when you place something on it people like it too.

If you give voice to more people (especially new people) it will create way more work for you  and in the end it's not cost effective.

I took 3 months off my youtube channel when I came back to CIT (pending ban appeal for this) and I sat back and enjoyed profit.

You're already getting a ton of people to donate and it's not because of what they don't have, it's because of what's already applied to in the game... meaning...

People don't hate what they don't know. You can update the server once every 2 weeks and people will still continue to visit it.

I never lost subscribers when I was gone from my YouTube channel, I actually gained more.

The server is developed and you run a monopoly, you are the only server on MTA that is worth visiting.

Title: Re: Game Review
Post by: Assassin15 on 03 08, 2014, 09:44:43 pm
the problem with the visitors is that most of them finds the server complicated, first time I joined I found it so hard to play but I made it through cause I have some friends who helped me, if you want visitors to stay you should make it less complicated, im not sure if there is a way to do it but I had that in my mind and wanted to say it.

^^"
Title: Re: Game Review
Post by: Arran on 03 08, 2014, 11:26:48 pm
the problem with the visitors is that most of them finds the server complicated, first time I joined I found it so hard to play but I made it through cause I have some friends who helped me, if you want visitors to stay you should make it less complicated, im not sure if there is a way to do it but I had that in my mind and wanted to say it.

^^"

Well, if anyone is making a serious review they will definitely review how it is to be a new player. It'd be hard for a regular to pretend they don't know anything about the server though.
Title: Re: Game Review
Post by: Abdoice on 04 08, 2014, 12:19:38 am
I got a suggestion, a tutorial should be added at the beginning, when someone new registers. Cop: a criminal bot will be standing, and you should hit him 3 times with your nightstick, then a moving target, then an attacking target.
Criminal: rob a house, kill a cop, etc...
Civilian: at the beginning of each job you choose, a short tutorial should be added, showing everything with steps, but a shorter version of the job.
Title: Re: Game Review
Post by: Abdoice on 04 08, 2014, 12:39:31 am
What I am suggesting is something different, like a tutorial level in a game, like crossfire tutorial
Title: Re: Game Review
Post by: Zedd on 04 08, 2014, 12:42:21 am
I'm working for a tutorial in episodes, So if beginners finish episode one, and got learned, they can see what's next, and what else they can do in next episodes, It may take 2 days for it.
Title: Re: Game Review
Post by: MagicTampa on 04 08, 2014, 03:29:33 am
Just thinking, what if we take someone who knows editing and stuff to make a professional review and stuff? I can make it but editing is a problem.
Quote
Well, if anyone is making a serious review they will definitely review how it is to be a new player. It'd be hard for a regular to pretend they don't know anything about the server though.

Well, I guess you mean by like a point of view of a new player right? It can be done, but I doubt if new players will do this. And a regular, as you stated, can't act like a newbie.
Title: Re: Game Review
Post by: Luther. on 04 08, 2014, 04:38:42 am
My review...



Welcome to CIT.

          CIT is a MTA Server different from every single other server. Here, you can have a "virtual life". You can have a job, you can marry, you can be in a group (many consider their group as their family), you can have a car... It's a perfect life. It's like a second world.
          Once you register in the server, you can choose between 3 sides: Criminal, Civilian, Law Enforcer. There are several activities in the 3 teams:


          Ingame, you'll have access to several shortcuts (F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12).
          F1 - Opens the Server Rules and Information.
          F2 - Opens the Vehicles System Panel.
          F3 - Opens the Squad Panel.
          F4 - Opens the Drugs Panel.
          F5 - Opens your current job panel.
          F6 - Opens the Group Panel.
          F7 - Opens the Market Panel.
          F8 - Opens the MTA Console.
          F9 - Opens the CIT Chatrooms System.
          F10 - Opens the Advertisement Panel.
          F11 - Opens San Andreas Map.
          F12 - Takes a screenshot which can be found in MTA Folder.



Now, I'll talk in detail about every system in CIT:



Criminal Events:

          Frist of all, what's a criminal event? Pretty simple. A criminal event is a robbery. Criminals will fight cops. Criminals are supposed to hold the checkpoints for 6 or 8 minutes (it depends on the event) and kill the cops, once they successfuly hold it for 6 or 8 minutes (it depends on the event), they can escape. Cops are obviously supposed to kill the criminals. For each kill, the killer will receive 4000$, 20 hits of each drug and cops will also receive money because they arrested the criminal.
There are 7 Criminal Events (Bank Robbery, Drug Factory Robbery, Pollice Department Raid, Mad Dog's Mansion Robery, Drug Shipment, Aircraft Carrier Assault, San Fierro Bank Robbery):



CITPhone:

          When you're ingame, if you press B you'll open the CITPhone. This phone gives you access to many features in the game.






My opinion...
          The server is extremely good. As you've seen in my review, the only thing that should be added, in my opinion, is a the ability to be in more than one chat room. Maybe a new chat room would be the best solution as the Chat Room Management is also kinda bugged (you can't see who's online - I guess that the bug has been reported before).
          This is my own review, I know I didn't talk that about Civilian Jobs but that's because I don't play as civilian, maybe someone who plays as civilian might make a better review about Civilian Jobs. I hope I have done something good... it took me about 1h30 to write everything.


Regards,
Luther.
Title: Re: Game Review
Post by: HeatBlast on 04 08, 2014, 05:59:34 am
New Players

Some days ago a new friend of mine started playing CIT but then he had to leave it because it was too difficult for him. You only get 10k at the start and also most new people don't know about the VIP system so the VIP hours given to them is useless. I think this is the main reason people who join the server leave within less than a month. So if you enable being able to receive money for new players, that'd be great since it will help them get their CIT life started. Also the money you get at the start should be increased imo to like 30-40k since 10k is nothing these days. Also if the VIP given to them is for 10 hours of playtime, that would be useful for them.

Criminal Events

So I think its pretty unrealistic to get drugs for robbing a bank and getting drugs when u rob a aircraft carrier. I think the payment should be according to the event. In a drug factory, you should get more drugs (only drugs if the amount is raised) and in the aircraft carrier you should get ammo (instead of drugs) since the military keep guns and stuff at the aircraft carrier. While robbing the Bank you should get more money (like 10-15k) since its a Bank robbery. MDM is a raid inside a mansion so it might even have drugs so the payment can be money and drugs. For the SFB, you should get only money like in the LSB. In DS, just like DFR, you should get more drugs.

RPGs

Currently the cops get all kind of armed vehicles (hunter, hydra, sea sparrow etc) and it is almost  impossible to shoot these down with any gun so I think the Heat seeking RPGs (or ordinary RPGs) should be available at the store for sale but with a limit of how much you can carry (4-5). This makes it possible for criminals to defend themselves from the aerial vehicles. Afaik it is possible to make the RPGs not damage cops on the ground and only damage vehicles so I guess that solves the problem of criminals shooting cops with RPGs so kill them.


Will give reviews on other topics soon
Title: Re: Game Review
Post by: Arran on 04 08, 2014, 12:06:56 pm
Show content
My review...



Welcome to CIT.

          CIT is a MTA Server different from every single other server. Here, you can have a "virtual life". You can have a job, you can marry, you can be in a group (many consider their group as their family), you can have a car... It's a perfect life. It's like a second world.
          Once you register in the server, you can choose between 3 sides: Criminal, Civilian, Law Enforcer. There are several activities in the 3 teams:
  • As a Criminal, you can rob houses, rob stores, kill cops, craft drugs and the main criminal activity: Turf Wars; To participate in Turf Wars, you need to be in a group. The place where the wars take place is in Las Venturas, the whole city. There are small turfs for over the city which should be taken by groups. To take a turf, you should stay inside the turf with your group members and you're supposed to be there until the "Turfing Counter" reaches 100%. Of course that the other groups will try to attack your turfs and you're supposed to defend them by going back to your turf and killing your enemies so you can put it again in 100%.
  • As a Civilian, you can work in several jobs. There are many jobs just like in real life: Pilot, Taxi Driver, Fisherman, Miner, Farmer, News Reporter and Lumberjack are some of them. You should go to the job marker which will be in a specific place, you should take the job and follow the instructions in order to succesfully work. You'll get good money by doing it.
  • As A Law Enforcer, you're supposed to keep the server clean from criminals. For each activity that criminals do, they'll get "Wanted Level". That "wanted level" is what makes them able to be arrested by cops. Cops should use their nightstick and beat 3 times in a criminal in order to arrest them or they can just kill the criminals with their guns.


          Ingame, you'll have access to several shortcuts (F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12).
          F1 - Opens the Server Rules and Information.
          F2 - Opens the Vehicles System Panel.
          F3 - Opens the Squad Panel.
          F4 - Opens the Drugs Panel.
          F5 - Opens your current job panel.
          F6 - Opens the Group Panel.
          F7 - Opens the Market Panel.
          F8 - Opens the MTA Console.
          F9 - Opens the CIT Chatrooms System.
          F10 - Opens the Advertisement Panel.
          F11 - Opens San Andreas Map.
          F12 - Takes a screenshot which can be found in MTA Folder.



Now, I'll talk in detail about every system in CIT:
  • The Vehicle System is one of the best systems in CIT. You can buy your own car/bike/plane/heli/boat in a shop and you'll be able to spawn it and hide it whenever you want. To access these abilities, you just need to press F2 when you're ingame and if you have any vehicle, you'll be able to spawn it in the last place you've hidden it. Once you spawn it, you're able to drive it. When you don't want to drive it anymore, you should press F2 again, select your vehicle and click in "Hide" or simply do /hide in the mainchat ('T').
  • The Group system is, in my opinion, the best system in CIT. You can create a group by pressing F6, you'll see a box to type your group name and you can create it. Once you do it, you can invite people to your group, you can promote them to a better rank, you can warn them, you can demote them and you can even kick them from your group. Remember that to turf, you should be in a group. If your group is active and has good members, you'll be rewarded with the possibility to apply for a base. Your group can have an own place, a base where you can have meetings or simply have fun with your group members. Criminal groups must have their base in LV. Law and Civilian groups must have their bases in LS/SF. There are 3 types of groups: Community Groups, Semi-Official Groups and Official Groups. Community Groups are the groups that just got created, they'll need to wait some time to prove themselves and to show that they deserve some perks like a forum board, a base and car spawners. Semi-Official groups are the groups that have all these perks (forum board, base, car spawner, health marker...). Official Groups are the oldest groups in the community. There are only 13 official Groups. Official Groups have all the perks of a semi-official group and they also have perks like "group job", special interiors in their bases, armor pickups, base respawn when their members die, armed vehicles (for law groups)...
  • If you're in a group, you can have an alliance with another groups. It's usefull to Turf Wars. You'll be stronger. You just need to use /alliance and you can create one and invite another groups to your alliance.
  • Squad System is exactly like Group System but there is 1 simple difference: You can't turf with it.
  • The Drugs System is great. There are (LSD, Weed, Speed, God, Steroids, Heroin and Mescaline). LSD will allow you to view everything through walls, Weed will make you jump higher, God will increase your lifebar from 100hp to 200hp, Steroids will give you 2hp each 8 secs, Heroin will give you semi-invencibility which means that you'll take less damage if someone shoots at you, Mescaline is the drug you should use if you want to check what's happening around (you just need to take a hit of Mescaline and you'll see everything just like you see when you're in MTA Map Editor). You can get drugs by attending criminal events (I'll talk about them later), robbing houses, buying it and even by crafting.
  • There's a Market. The place where everyone is able to buy/sell stuff. You just need to press F7 when you're ingame and you'll see a list of items that you can buy, such as drugs and weapons.
  • The CIT Roomchat system allows you to be in a chat room with many players. You just need to create a chat room and you can invite whoever you want. There's only one problem with that system: You can only be in one room.
  • If you want to sell or buy something, there's nothing better than the Advertisement Panel. Why would you spam the chat and disturb the gameplay of the other players if there's a specific place to advertise? Yes, you just need to press F10 and there will be a list of every single advertisements. To add one, you just need to type your advertisement in the box and click in "Add". To remove it, double click in the advertisement.



Criminal Events:

          Frist of all, what's a criminal event? Pretty simple. A criminal event is a robbery. Criminals will fight cops. Criminals are supposed to hold the checkpoints for 6 or 8 minutes (it depends on the event) and kill the cops, once they successfuly hold it for 6 or 8 minutes (it depends on the event), they can escape. Cops are obviously supposed to kill the criminals. For each kill, the killer will receive 4000$, 20 hits of each drug and cops will also receive money because they arrested the criminal.
There are 7 Criminal Events (Bank Robbery, Drug Factory Robbery, Pollice Department Raid, Mad Dog's Mansion Robery, Drug Shipment, Aircraft Carrier Assault, San Fierro Bank Robbery):
  • BR: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place in Los Santos Bank and it's in a mapped interior.
  • DFR: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place near Jefferson and it's in a mapped interior.
  • PDR: Once the event starts, criminals will have to stay in the event area for 6 mins. Cops are supposed to kill the criminals and to rush inside the area to kill them all. The event takes place in Dillimore and it's outside.
  • MDM: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place next to BR, in Mad Dog's Mansion and it's in a mapped interior.
  • DS: Once the event starts, criminals will have to stay in the event area for 6 mins. Cops are supposed to kill the criminals and to rush inside the area to kill them all. The event takes place in the big ship in LS Docks.
  • ACA: Once the event starts, criminals will have to stay in the event area for 6 mins. Cops are supposed to kill the criminals and to rush inside the area to kill them all. The event takes place in the San Fierro Navy Ship, next to SFPD.
  • SFB: Once the event starts, criminals will have to hold all the checkpoints for 8 mins. Cops are supposed to kill the criminals and to avoid criminals to hold the checkpoints. The event takes place in San Fierro Bank and it's in a mapped interior.



CITPhone:

          When you're ingame, if you press B you'll open the CITPhone. This phone gives you access to many features in the game.
  • Camera: You can take some pictures around, but it's just for fun.
  • Notes: Really useful to take some notes (as the name says). Your notes will be saved even if you logout.
  • Clock: Here you can see the current time (in real life) and the date.
  • Caluclator: Pretty useful if you want to make some counts. Just like in real life... it's a calculator.
  • Send Money: By clicking here, you'll have a box to type the name of a player who's online and you'll have another box to type the amount you want to send.
  • Weather: Here you can see how the weather is... ingame.
  • Mark Players: Here you can type the name of a player you want to mark. If you mark someone, he'll have a blip in your F11 map so you can know where he is.
  • My House: Here you can see your houses. You can also blip your houses in your F11 Map if you want to know where it is.
  • Lottery: Here you'll have a box where you'll type a number (1-20). It's like the lottery in real life. Everyone can play. Each ticket costs 5000$.
  • Criminal Events: Here you can see the criminal events order and in how many minutes it'll start.
  • Citbook: It's like the Facebook but in CIT. Once you click here, you'll see a panel and you'll be able to add friends and you can chat with them in /fmsg.
  • Translate: A simple translator where you can translate words from a language to another one.
  • SMS: This is how you communicate with another players. You need to type their name in the box and there will be another bo to type your message.
  • Radio: If you click in here, you can select a radio to listen to music. Those are real radios.
  • Call Service: If you need some help from any law enforcer, paramedic, some ride from a taxi driver, you can ask for it by clicking in there.
  • Settings: It'll open a big GUI where you can see and edit all your ingame settings.






My opinion...
          The server is extremely good. As you've seen in my review, the only thing that should be added, in my opinion, is a the ability to be in more than one chat room. Maybe a new chat room would be the best solution as the Chat Room Management is also kinda bugged (you can't see who's online - I guess that the bug has been reported before).
          This is my own review, I know I didn't talk that about Civilian Jobs but that's because I don't play as civilian, maybe someone who plays as civilian might make a better review about Civilian Jobs. I hope I have done something good... it took me about 1h30 to write everything.


Regards,
Luther.


Umm, your entire review was basically describing the game to us, we already know about the game. That's not a review.
Title: Re: Game Review
Post by: lizks on 04 08, 2014, 01:06:35 pm
The passed and the now cit.

Sometimes to find problems we need to look at our passed!

2012 CIT was in my opinion a simple game not saying there wasn't mods and all that grate stuff! but the system was simple you would ever start as a civilian, criminal or a cop. Criminals could be criminals and cops could be cops. Both side competed for who is the better side. Cops would always come out on top as they still do to this day, they make the money and criminals get to humiliate them for 20 minutes and that's the way it was and as a criminal that the way the majority as far as I know liked it... It was fun! Modern day cit hasn't got this aesthetically pleasing feeling anymore its turning dull. The way I think we can fix this is by looking at what cit did right, first off all the rules were not so strict criminals could act like criminals, DM, flaiming, fighting cops and gang wars. It gave being a criminal a character a role you had to play and indeed it was enjoyable yes sometimes it was breaking the rules but you was a criminal, not saying all criminals broke the rules thought ofc. I also am not blind to the fact we wont get this sense of role play back as long as their are very strict guide lines to follow.

In most game there is a sense of role play cod, battle field and all Grand theft autos we all have played cj in gta sa and it was embracing you embraced your character just like you do in cit. Even in cit at one point there was always the presence of role playing that's what made cit grate! there was the role play with out the strictness of a role playing server you didn't have to role play but the option was always apparent.

Im not going to keep on ranting about old times here is a couple of ideas I was thinking.

1) Gang fighting system, we all know LV is the city of the "mafia" but large number of us cant stand the play each to their own some love it some hate it!
I want cit to introduce a new gang fighting system that is totally separate to turfing. What Im getting at is any city anywhere. let me give you a example of what I am getting at. Two gangs hmm... "RED" and "BLUE" Red dislikes blue for what ever reasons, red decides to go to war with blue gang. Now this is where this system can be introduced  "gang wars" if blue accepts reds invitation to a gang war both groups can fight any place anywhere at anytime. To prevent trolling a group member you can leave/join the battle at anytime. Example so Peter wants to go make some money at the farm, he goes to the Gang war menu and drops out of the fight so he cant be interrupted  whilst  he goes about farming and making money. At any point a player can drop in and out of a gang war. This will add back more of a criminal gang vs gang to the city. LV is for turfing and not so much for gang wars you can also get interrupted by other gangs whilst fighting. This will also give more work for the cops to fight the criminals who are killing each other lets say I shot peter in the face with a sniper and killed with that would equal a wanted level.

2) Prison system, here are some quick idea that could be used in the prison, we all know at the moment prison is just a criminal waiting time and most of us just go afk. So here are some quick idea that could be used in the future. Drug making, ammo making, contraband that would be sold or formed into new materials, bare knuckle fighting events, possible guards.

Over all I conclude, rules need to be loosened because the server is coming unplayable and annoying, a roleplay aspect needs to be re-added to cit!

I know some of you will like my point of view some of you will hate it but please respect my opinions! Not saying all cit is bad because it isn't.
Title: Re: Game Review
Post by: tiigs on 04 08, 2014, 01:50:04 pm
First of all - it's a really good server. Or used to be, at least. Lots of stuff to do, tip-top scripts made by Arran, by far more advanced than in other servers. But unfortunately, lately the server has lost one of it's original purposes - Roleplay elements. I don't actually even know if it really was this server's purpose, but I gotta agree with Lizks, it makes things better. I personally think that the loss of RP is a result of tightened rules. Flaming, Dming and stuff. You cannot car jack people? Criminals cannot attack cops without aiming at them for 2 seconds? A dude will start crying and reporting if called a ''cunt''? The state of freedom in speech in CIT is worse than in socialism countries. Community of Integrity and ''transparency'', at least it stands for what it is.. So yeah.. It is a good server, was fun to play, but has become rather dull due to strict rules and fake odds. So in my opinion, when some rules get softened, the community will eventually become more open and board-minded towards each other, and it also helps to bring back the good old RP. :)
Title: Re: Game Review
Post by: (Pro)Hunter on 04 08, 2014, 03:01:21 pm
Well @Arran if you do want a good feature but not that major then I have or lets say I had one. I recently saw that using commands you can change the aim of a weapon of an individual so what was impossible then could be possible now. Over here (http://cit2.net/index.php?topic=94947) I suggested a new drug, beta blockers which would increase our accuracy. But since you stated out that an individual's accuracy could not be modified so it was denied. It received a fair amount of votes when it was first suggested so I guess it still may have the people's attention now. And plus a brand new drug in the game will be fun to have, but I am no more JCM so I can't re-suggest it, anyone be kind enough to re-suggest(with credits please) or unlock that if you can now change the accuracy of an individual please?
Title: Re: Game Review
Post by: Tad on 04 08, 2014, 03:18:24 pm
I just wanted to add something to Lizks's and Tiigerhai's posts.

I agree with them, but my short opinion is that now days... Criminals forgot to have fun, seriously, they have. They only care about points and to get levels and stuff. And complain about some levels being hard to achieve and that at some crim jobs, you don't get much upgrades when you level up, like more money/rep points (even I sometimes don't understand why).

I would like to see more co-up (and no, not talking about Criminal Events, because that's the same story, points and tops).

I would also like to say something about the balance between crims and cops. But I'm not here to complain and I'm pretty sure this is no new story. Just that
everywhere I look, I see crims complaining about cops powers and the other way around. I don't think this will ever be fixed. And the most common reasons crims complain about cops is that most admins are in police groups and they might think that they get punished more than cops or that police groups are "powerful" because of that.

Thank you.

Title: Re: Game Review
Post by: KillerOz on 04 08, 2014, 06:24:12 pm
Hello,

I made this small review to try to share my ideas and some suggestions, sorry if you find any grammatical error.



This review is going to contain some main categories  :

A.First CIT access
B.Getting Money
C.Systems
D.Some suggestions


A.First CIT access
When players first join the server, they have to register, then they get 20k, 10 hours VIP, a Colt, and a silenced. After that, they keep receiving hints about some actions they do.
My suggestion : give them 20 of each drug, and make a tutorial with a progress, so when a player finished the tutorial, he gets some rewards like 25k, some colt ammo, and 20 of each drug, so that gives him the pleasure to stay in the server and try it out.

B.Getting Money

I.Civilian Jobs
To get money as beginner, the most common way is civilian jobs, the most used jobs are : Farmer, Fisherman, Iron/Cave miner because you can get money faster than other jobs, however, fisherman is no longer AFK job because of the latest update.
The medium used jobs are : Trucker, Delivery man, Bus Driver, News reporter, Mechanic. These jobs can give good payment but need more effort than previous ones.
The almost unused jobs are : Pilot, Street Cleaner, Lumberjack, Hokker, Taxi and Limo driver.
My suggestions: Increasing payment for Pilot, Street Cleaner, Hokker, Taxi and Limo driver, Bus driver.
Making missions for mechanics, where they have to spawn TowTrucks and find markers to pick up some cars, these cars are client-side, so they don't annoy other players.
II.Police Enforcement
This is one of the main teams of the server, it consists on arresting criminals, attending Crim events, traffic supervision, solving crimes as detectives.
However, the police enforcement gets limited online members of 80-110 max because people quickly get bored.
My suggestions :Make police detective a bit harder by placing some clues in interiors and maybe accessible roofs if possible, but raising the payment.
Making Traffic officer more interesting by raising the payment and the possibility to make stationnary speeding cam that can be placed to catch speeders, but there should be a way to avoid it being an AFK job, so the camera gets removed after some time (or if the player gets away from it) and it requires a cooldown to replace it again. The job cannot be so AFK because there are crims who are killing cops so he won't survive if he goes AFK.
Raising the arrests payment for the police by 10%, but making it normal in Crim Events.And as we all know, there is a bad thing called KS, so if you deal 30% of damage and another cop 50%, you get 50% of payment and APs, same as the other cop, but the player that deals the most of damage gets the arrest.Same in Crim Events, they share the extra bonus too.
III.Criminal
This is the biggest team in the server, however, it's not good for newbies because it makes them lose much money especially to pay jail fine, else, the crim would stay 1 hour in jail. However, there are aother activities like Briefcase, Hijack and Turfing, there they can't be arrested, however, they spend lots of money in ammo and weapons.
My suggestions : raising the payment when a crim kills a cop, since they almost get nothing.
Lowering the jail time by 30% at least.
If possible, making another city, or maybe just cloning LS, without Crim events or anything, to another place outside the map, and adding turfs to there and making it accessible for players who have under X hours (maybe under 400), because there are loads of turfers in LV and sea and oil turfs and new players can't find where to turf.
IV.Paramedic
The paramedic role is to heal injured people, cure infected people, and do some missions. However, there is lack of interest in this job except crim events.
My suggestions : raising the payment and making the medics get randomly a med kit while doing missions.(the last one is already suggested)

C.Systems
In CIT, there are lots of systems :
I.Groups
Groups system is the most used system, it allows to make a group with few steps...This system imo is correct, however there is a lack of group fighting, as there is only turfing.
My suggestions :Making a tournament system everyday evening, group leaders have to sign up their group, forming a team of 8 players that the leader choses, but the group has to be 1 month old at least.The team has to fight against 8 other teams(the first 8 who register, gets the right to participate, but there will be a waiting list of few groups, so if a registered group has less than 8 online members, the group will be kicked and replaced by the first one in waiting list, but this applies only before event starts), and in the end, there are 3 top ranks, the 1st group gets X amount of money and a resource like iron or explosives or nitrous for example. And the 2nd group gets less than 1st group, and the 3rd group gets less than the 2.The prizes are given automaticly by the system, depending on total damage that participant players have dealt. I'd like calling this tournament "Group War".
II.Squads
Squads are like group of players that are united to just have fun, or have extra activity.This system is just fine, and doesn't have to own everything a group has.
However, I have a suggestion : Since I think squads are not made to fight only, I think of making a squad event, Squad Race.(for 2 months old squads only)Squad leaders have to sign up 3 members, forming a racing team, and the system selects a random racing map from a predefined map list, the competers have to race by helping each other to go before the other teams. There will be 3 winners like Real Races, the global prize is X $ , the first racer, will get 50% of his prize that will be divided on his teammates, and the second will get 30%, and the last will get 20%. However, if a group gets 3 players in the top 3, they will get the whole prize, and if 2 players, the sum of their prizes (e.g :1st and 2nd = 50+30 = 80% / 2nd and 3rd = 30+20  = 50% / 1st and 3rd = 50+20 = 70%).
III.Trading System
The trading system is one of the main ways to buy and sell goods , actually it's the only way for that... However, players can be scammed, or maybe find the prices too high.
My suggestions :LX+ admins can set a price area for every good, for example, they make like medkits are 800-1200$ , so no player can sell below 800$ or above 1200$, this is useful to keep a stable economy.
Adding a trade system, so you can trade goods directly to avoid scamming, like you select the player, and select the good(s) to send to him , and a box for money if you want to add some. When you agree, and the other player agrees, the deal is done.And if possible, there can be a possibility to trade with a house too.
IV.Vehicle system
Nothing to add.
V.Tuning system
My suggestion :adding 3 tuning presets, so you can save and load a tuning.
VI.Drugs System
In CIT, you use drugs to survive, so yeah, they are very used, but there are some drugs that are for sale for high costs, because they are rare..Actually ,drugs can be earned via F7, Drug lab, crafting, Crim Events.
My suggestions :Making news ways to earn drugs, as the Flint Farm in unused, it can be changed into a drug farm, for example, every bale, the player has a chance to obtain some hits of drugs, the number of hits depends on the rarety of the drug (e.g : God : 4 / Heroin : 2 / Speed : 2 / Weed : 5 / LSD : 7 / Mescaline : 10 / Steroids : 5 ) .
VII.Advertisements System
This system is good, but it's very simple...
My suggestions : Adding Categories to F10 , so the player can choose what ads he wants to see ("Real Estate" , "Goods", "Group Recruitement", "Squad Recruitement".)
VII.GYM
This is not a big system, but I choosed to talk about it since we don't feel it's a gym.
My suggestions : Making new ways to have muscles, like the original GTA SA, you have to really workout, but you will have to pay.

And as we all know, Steroids no longer add  melee damage, so what about that we have to swim in a pool inside GYM, and by time, we gain "power" that makes melee damage bigger, but the power decreases slowly over time. Power will be rated on 100.
VIII.Food
This is an important point, since the restaurants are used like this : You need health, you can get in and get healed for 10$. Or if you are a crim, you get there, you camp and wait for cops to get in so you can kill them, and then spam that food marker.
My suggestions : Making a hunger system, with 4 states : "Bloated" , "Normal", "Hungry" , "Starving" . Once the health status reaches Hungry, the player starts losing health with time. But if it reaches "Starving", you lose health in big amounts, like virus or more.
Raising the prices of food to 200$ max and 100$ min.
IX.Houses
Houses are a great feature, they allow you to respawn there, to recover cars near your house, hide there, make a party and broadcast music, etc...
My suggestions : Making that fisherman job gives fish as resource that can be sold in the markers OR F7 or kept in the inventory. You can use the fish in your house to prepare food. The food preparation will take some minutes and it will fail sometimes, but if you succeed , you eat the food and get your hunger bloated, your health full, and an effect that a drug gives (your choice).
X.Criminal Events
Criminal events are events where criminals must fight against cops, and cops have to prevent criminals from holding checkpoints. We got now turrets that can defend us, but there are stupid players (actually, if I use "stupid", I would be talking about most of players, because they do the following) that just camp behind the turret and a wall all the time, which is silly and boring.
My suggestions : Back in time, there was something called police reinforcements, so after 5 minutes, more cops come, and enter to help their mates, and the reinforcements can come every 5 minutes as long as there are criminals inside, and less than 10 cops inside.So my suggestion is clear : bringing back the reinforcements. And NO, i'm not saying this because I play in law side, but because it's logical and makes it more balanced, I already made good ideas for criminals above, so yeah.
XI.Races
The Race is a small feature, which is unfortunately unused nowadays.
My suggestions :So I suggest making new mapped races in other dimensions, with bigger prizes, so it will be more interesting.

D.Some random suggestions
- We see many stunt servers, where players stay for long, but CIT is filled with players, but why not mix up both things, and add some teleport commands to another dimension, Stunting dimension. In this dimension, players will find multiple stunts around whole SA, and free spawning vehicles like NRG and Infernus to do the stunts... The player stands in a stunt starting point, and does command /startstunt, then he gets a marker and a message telling him to go to the marker to get a prize, like 2k.
- Limiting the amount of medkits that can be used in X minutes, since medkits are being used in a horrible way, a totally non-RP way, that prevents people from killing others except if they are cracks.
- Adding tuning library, as people will have to submit tunings in forums with a format containing the recommended vehicle and what does the tuning add, and when an admin confirms it, it gets added, so the player will go to tune shop where he can find "Tuning Presets", so he will be able to chose a preset and apply it to his car.
- Adding a new job : Sea Delivery, as we all know, the sea is almost dead in CIT except people who escape from DS and fishermen. So the Sea Delivery Men will have to deliver goods by sea, and get money, why not ?
- Adding a projectile GPS in police cars. The purpose of this is , in a chase, you can use a command that will attempt to throw a GPS in the criminal car, then it starts putting red markers that all visible to all police officers near you, the markers will trace the way of the escaping criminal. It's useful when you chase in a crowded area or you chase a stunter. However, there will be chances to fail, you will have to be aligned with the criminal car and within a X meters range of him.
- Adding sirens in all cars for police officers. I think this used to exist before, but I didn't try it, and I have no idea why it got removed.
- Adding speed cameras all around SA except LV, it's useful for some RP, and to prevent misconduct too ! When you are caught speeding, you will get fined like if you were driving in left side of the road. The fine depends on the additional speed you were going with.
- Adding Car DM arena. This would be an amazing feature, in another dimension, there will be several mapped arenas, where cars will fight using some guns, like RPGs, Miniguns, etc...
- Adding interior criminal events to /duel, useful to practice.
- Adding a kill history, that displays your kills and deaths for the current session.
- Adding a DM arena in jail. It can be very funny, since criminals usually go AFK when they get arrested and jailed, so this arena would be useful to practice your skills and have fun.

I may add/remove something from this review.

Feel free to discuss my opinions, even if I believe I might have posted some stupid ideas, but no one knows :D
Title: Re: Game Review
Post by: #TheCopSlayer on 04 08, 2014, 06:49:16 pm
You guys are doing a great job but, Arran requested that instead of requesting tweaks to things that are already there, try coming up with something completely new.
Title: Re: Game Review
Post by: Claire on 04 08, 2014, 07:02:25 pm
I think it's nobody's fault. CIT is maybe already in the level of its peak development. It's based on a game that is released a decade ago. It's got a very outdated game engine which limit possibilities. But let's see how far CIT differs from its base. I can say it's been developed awesomely. But remember, everything has its own limitations. All we can do is to make the best of those limitations.

The first bottleneck of CIT is for a game environment, the people here are somehow too strict. It seems like they like seeing other people lose or quit even for a simple mistake. I'll say if you want more people in the community, quit banning and punishing people from trivial things. Or at least, reduce your standards in it (Yes, it's a message for admins). People make mistake. Let punishment teaches, not to ditch people. Because there's nothing worst than a feeling that you're unneeded. That's the main reason why people quit things they even loved before.

Second is the not-so-fun limitations of features. Basically yet to be able to access certain features, you have to play in certain type of gameplay and ditching the other one(s). Do you want to use barriers, tank, or hydra? Well, you have to join those boring law groups that force you to be a police all the time and all that boring rules. (Sorry, groups) Same goes to criminal with their "criminal life". And even civilians..

Game features should be available to ones purely based on  their gaming skills and achievements, not things like "leading skill"/"More RP"/"Group officiality" or whatsoever. Give the "skilled gamers" the feature they deserve. For example allowing a police/crimnal with x Arrest points/Crim. Rep the access to spawn barriers regardless of what group they're in. Or even the Hydra access. Do not remove nor limit things that make SA is fun in the first place. Actions, explosions, and even violence. More features for the players, the better. Talking about what if things get exploited, rules are there for reasons.

Third, treat new players better. Nobody likes being a newbie, so give them features that will make them enjoy CIT and stay eventually. Also from personal experience, CIT title on MTA server browser is kinda unclear for gaming newbies. I mean like "CnR, SomeRP, MW" I was like.. What the hell is "CnR, SomeRP, MW"!? Honestly, I won't try the server if it didn't have that much players on the server browser that intrigued me. Before, I only joined server with clear titles like "Race"/"Police vs criminals"/"Zombie".

One last thing, please care more about the F1. It is often outdated. And quite confusing for new players. I spent like an hour trying to get to the explorer job in that time because the F1 didn't help, and nobody cares about a newbie. I didn't have money nor vehicles and there was no explanation how to use the chat. I didn't know the difference between T,Y,U because there was never an on-screen explanation of how and what those are for. So basically the moment after joining the server, I didn't know what I should do. It was pretty confusing. Once I understood that I should get a job, the F1 was once again being unclear. The job payment was in decimals that I did not understand. So I simply was trying various jobs blindly, not knowing what I'm doing for. The main point of all that is, please do care about little things before trying making the big ones. Sometimes the bottleneck of a system is the little thing in it because nobody is care enough to realise.
Title: Re: Game Review
Post by: Arran on 04 08, 2014, 07:23:39 pm
quit banning and punishing people from trivial things.

Show me a ban which is for a trivial thing.

Quote
One last thing, please care more about the F1. It is often outdated

http://cit2.net/index.php?topic=136780.0 (http://cit2.net/index.php?topic=136780.0)

Quote
It's based on a game that is released a decade ago.

A game which we can heavily modify to improve it.
Title: Re: Game Review
Post by: Claire on 04 08, 2014, 08:13:32 pm
Quote
Show me a ban which is for a trivial thing.
By trivial I do mean the punishment that is too much for what they deserve. It's a very personal view of mine though. For example I found these on the first page of the Closed Appeals .This (http://cit2.net/index.php?topic=137337). That's a ban for useless post. For me it doesn't deserve a ban. A warn or a few days mutes would be enough. Or kinda this. (http://cit2.net/index.php?topic=138354.0) A month ban for a flame which was actually not a flame to me. Or at least 28 days is too long. There were much more, but well, I don't have all day to find them all.

Though regarding to flaming, I do think it's better to suppress the exposure by censoring words that could lead to a flame. Prevention is always better.

Quote
http://cit2.net/index.php?topic=136780.0 (http://cit2.net/index.php?topic=136780.0)
Good! Didn't know that. Just sharing personal experience that it is often outdated. At least in the days when I still read it regularly to find things.

Quote
A game which we can heavily modify to improve it.
Of course it is. Seeing how far CIT is now from the original GTA:SA. Just saying that there's always limitation (You have tried CITy and that's one prove of limitation) and judging from how old the game is, you might need to accept the fact that it is maybe already reached its peak development or the players count. Plus, MTA is a mod. Casual gamers don't know how to use mods. Basically CIT will only get new players if some old players tell his friends to play it or someone just trying it randomly. SA is not the most famous game anymore. And old players won't tell their friends to play it if they're not even comfortable with it anymore. So rather than trying to make 'something new', not saying that it's impossible to make something fresh, I think what CIT needed the most is making the best of what's already there.
Title: Re: Game Review
Post by: Steven on 04 08, 2014, 08:22:51 pm
One last thing, please care more about the F1. It is often outdated.

http://cit2.net/index.php?topic=136780.0 (http://cit2.net/index.php?topic=136780.0)

Job requirements - payments outdated, I don't have time to do them all L10 to check them so we could use help here.
Title: Re: Game Review
Post by: #TheCopSlayer on 04 08, 2014, 09:05:10 pm
I think it's nobody's fault. CIT is maybe already in the level of its peak development. It's based on a game that is released a decade ago. It's got a very outdated game engine which limit possibilities. But let's see how far CIT differs from its base. I can say it's been developed awesomely. But remember, everything has its own limitations. All we can do is to make the best of those limitations.

The first bottleneck of CIT is for a game environment, the people here are somehow too strict. It seems like they like seeing other people lose or quit even for a simple mistake. I'll say if you want more people in the community, quit banning and punishing people from trivial things. Or at least, reduce your standards in it (Yes, it's a message for admins). People make mistake. Let punishment teaches, not to ditch people. Because there's nothing worst than a feeling that you're unneeded. That's the main reason why people quit things they even loved before.

Second is the not-so-fun limitations of features. Basically yet to be able to access certain features, you have to play in certain type of gameplay and ditching the other one(s). Do you want to use barriers, tank, or hydra? Well, you have to join those boring law groups that force you to be a police all the time and all that boring rules. (Sorry, groups) Same goes to criminal with their "criminal life". And even civilians..

Game features should be available to ones purely based on  their gaming skills and achievements, not things like "leading skill"/"More RP"/"Group officiality" or whatsoever. Give the "skilled gamers" the feature they deserve. For example allowing a police/crimnal with x Arrest points/Crim. Rep the access to spawn barriers regardless of what group they're in. Or even the Hydra access. Do not remove nor limit things that make SA is fun in the first place. Actions, explosions, and even violence. More features for the players, the better. Talking about what if things get exploited, rules are there for reasons.

Third, treat new players better. Nobody likes being a newbie, so give them features that will make them enjoy CIT and stay eventually. Also from personal experience, CIT title on MTA server browser is kinda unclear for gaming newbies. I mean like "CnR, SomeRP, MW" I was like.. What the hell is "CnR, SomeRP, MW"!? Honestly, I won't try the server if it didn't have that much players on the server browser that intrigued me. Before, I only joined server with clear titles like "Race"/"Police vs criminals"/"Zombie".

One last thing, please care more about the F1. It is often outdated. And quite confusing for new players. I spent like an hour trying to get to the explorer job in that time because the F1 didn't help, and nobody cares about a newbie. I didn't have money nor vehicles and there was no explanation how to use the chat. I didn't know the difference between T,Y,U because there was never an on-screen explanation of how and what those are for. So basically the moment after joining the server, I didn't know what I should do. It was pretty confusing. Once I understood that I should get a job, the F1 was once again being unclear. The job payment was in decimals that I did not understand. So I simply was trying various jobs blindly, not knowing what I'm doing for. The main point of all that is, please do care about little things before trying making the big ones. Sometimes the bottleneck of a system is the little thing in it because nobody is care enough to realise.

I agree with you 100%. I too believe that players who work harder than others and gained certain achievements should be given a special perk for whatever they prospered in. Criminals with over 100,000 respect/wanted points or even cops with 100,000 arrest points (/go police officer/traffic officer [the /gocop update] isn't very rewarding in my honest opinion.) would be well rewarded if they were entitled to features only exclusive to official group members or donators such as barrier placements or other special perks that could be thought up when we get there.

I think a time major change in CIT would be when players were rewarded for their hard work (excluding civilian/medic jobs).
Title: Re: Game Review
Post by: Arran on 04 08, 2014, 11:09:42 pm
Though regarding to flaming, I do think it's better to suppress the exposure by censoring words that could lead to a flame. Prevention is always better.

Doesn't work. Makes it worse. Fvck off a$$hole. See how easy it is to get around "censoring words"?
Title: Re: Game Review
Post by: Zoryth on 05 08, 2014, 02:16:25 am
What I think we need is a new suggestion and a new Forum system in which number of post don't matter. Why?

Because people often downvote a suggestion for 3 bad reasons:

*To troll.
*Because they can't understand it.
*Because they post whored something like "this suggestion is useless because x reason* and they need the downvote to justify it.

Look at just the latest example of what usually happens in suggestions board. http://cit2.net/index.php?topic=138486.msg1823316#msg1823316 (http://cit2.net/index.php?topic=138486.msg1823316#msg1823316)

People downvotes it because "the forums would stop being used" ... biggest facepalm ever. Many good suggestions are closed in days before going anywhere because of the 3 reasons stated above.

If number of post don't matter, we would have less "not-smart" people playing they are even dumber and posting useless/inaccurate stuff to post whore. Just look right here, lots of post will come saying:

"oh you just butthurt your suggestions get many downvotes".
"This isn't a suggestion nor useful, you just mad".
"if we dont have post count, how will staffs will chosen, we ned them, or noone would post. derp".

No post count, would make us a much more chill community. How would you choose JCM+ RCM+ SCM* .. we don't need them, as Arran said in this very one thread, suggestion will be open for everyone. I don't see why other boards need rank permissions. How would we choose staffs? Staffs are the most important gears in the community, they aren't chosen because they have 100+ posts... they are chosen because they are known and they are mature and smart.

About the suggestions, what about ONLY having upvote button? you don't want it? don't upvote it. That way it can't be trolled. Of course if people really don't want it, it won't reach 50 upvotes in 2 weeks.
Title: Re: Game Review
Post by: #TheCopSlayer on 05 08, 2014, 02:29:50 am
Show content
What I think we need is a new suggestion and a new Forum system in which number of post don't matter. Why?

Because people often downvote a suggestion for 3 bad reasons:

*To troll.
*Because they can't understand it.
*Because they post whored something like "this suggestion is useless because x reason* and they need the downvote to justify it.

Look at just the latest example of what usually happens in suggestions board. http://cit2.net/index.php?topic=138486.msg1823316#msg1823316 (http://cit2.net/index.php?topic=138486.msg1823316#msg1823316)

People downvotes it because "the forums would stop being used" ... biggest facepalm ever. Many good suggestions are closed in days before going anywhere because of the 3 reasons stated above.

If number of post don't matter, we would have less "not-smart" people playing they are even dumber and posting useless/inaccurate stuff to post whore. Just look right here, lots of post will come saying:

"oh you just butthurt your suggestions get many downvotes".
"This isn't a suggestion nor useful, you just mad".
"if we dont have post count, how will staffs will chosen, we ned them, or noone would post. derp".

No post count, would make us a much more chill community. How would you choose JCM+ RCM+ SCM* .. we don't need them, as Arran said in this very one thread, suggestion will be open for everyone. I don't see why other boards need rank permissions. How would we choose staffs? Staffs are the most important gears in the community, they aren't chosen because they have 100+ posts... they are chosen because they are known and they are mature and smart.

About the suggestions, what about ONLY having upvote button? you don't want it? don't upvote it. That way it can't be trolled. Of course if people really don't want it, it won't reach 50 upvotes in 2 weeks.


Lestat I understand to your frustration, believe me. I believe my suggestions are gold but people still down-vote them, and yes it does get annoying after a point. However, there's a way this could be solved. I believe you just came across a new forum suggestion and you didn't even know it, amazing right?

Try suggesting this on your own; people without forum ranks can't down-vote/up-vote without a proper reason. That way, we'll know if they just want to troll/don't understand the suggestion and if they don't provide a good reason then they'll get a warning.

But this is more focused on the development of the game itself, you can go suggest this on the Out of Game board when you have the time. As said earlier, we're trying to come up with things that are completely new, rather than fixing what we already have.
Title: Re: Game Review
Post by: Rampage on 05 08, 2014, 05:01:00 am
Oh my god, Holy words... I adored reading this news, this great things !
CIT will be more than a server, more than a community, more than a game.
CIT is becoming a real life. We really need our CIT to be the best of bests. Every idea will be suggested will have it's value. This value will be tested and verified by admins. It will be confirmed and added to the server, people will enjoy it, will enjoy their stay in CIT too. This is awesome ! I think that our server should have updated changes, daily changes if it's possible. People who are getting bored and who are leaving CIT will never think doing that anymore. I sometimes, when I get bored (Doing the same activities such as attending CnR events, turfing...) I go play in another server that has different mod, like, Racing mods or stunts or something like that. But, I really can't find an amazing server like CIT. I think we need some new suggestions, ideas, changes and additions to our server. I know there are things a bit difficult to produce but, I am sure that our server's admins will be able to make CIT more enjoyable, more realistic.
This is my viewpoint about improving CIT. Thanks for respecting and giving it attention.
Title: Criminal life, groups, players, features.
Post by: ZtyX on 05 08, 2014, 07:38:32 am
The main reason that I am playing CIT is because I think it's extremely fun and rewarding to be a boss. It's also fun to be a lower ranked member in the hierarchy and work your way up. I love that. This community has players who will actually line and do what you say. That is rare to find. Staff and bosses are valued by lower ranked members because they are the ones who can bring people together to do group oriented stuff. A lower ranked member can't get people together. I credit the very advanced group system.

I have spent a lot of my time in CAMORRA and this gave me an opportunity to really take advantage of the massive popularity it has. I could play around with people and the group structure in new and fun ways that you usually can't in games because people are too focused on playing alone and too busy to care about the group.

This game is very group oriented for some players and the playerbase consists of young players from countries with another culture. Compared to Scandinavian countries, their family irl with strict dads and what not teaches them to accept values such as respect, hierarchy and hard work and I think CIT admins and the whole server promotes that also, which I think is good. It's a serious server and that fits my personality. So I'm happy. But what about the gamerZ & troller kids who want to joke around more? I think those players are quick to leave the server because they don't fit in and they need gameplay features within the strict rules to have fun with if u want them to stick around and put up with the rest of the strictness. People will put up with a lot of pressure and strictness as long as they still wanna keep playing for whatever reason. Make a few reasons for that troller kidz segment to get more players.

The best way to keep a game going strong is to give people more of what they love, but not too much and not too easy (carrot). That being said, I really think you could give more when it comes to groups. And I think Brian needs help with that. He put himself as inactive staff last month, expressed his own fatigue and how players weren't grateful for his time and now the BVT is closed. He's been removing minibases in the name of better FPS and he's been trying to streamline everything related to bases. He's trying to force groups & squads into interiors.

Brian, if you read this. You really need a break and I hope you're taking one. You went inactive as staff last month and I hope you will have a nice summer. But.. The situation is not good and needs to be worked on. This is what I would do if I was Arran. I would promote 2 more CIT staff members to L4 or L5 and assign them to Brian's position with Brian as the experienced boss. He is tired and too irritated with people who keep talking to him about bases and skins. He needs help and we need a better group base system. I've tried to suggest things, but in Brian's mind there needs to be much fewer bases on CIT because groups don't deserve them. They go inactive too easy and request too many base updates. He has tried to make it expensive, but it wasn't good enough and he's now so tired that he has taken a break (I assume. I'm sorry if I'm talking about things that I'm only guessing about, but this is what makes sense to me from my point of view.)

The BVT needs fresh energy. Bases is something EVERY SINGLE CRIMINAL cares about and it's a disaster for CIT that base applications are closed, fewer bases will be added and the person behind it all is fatigued (Brian). I talk with a lot of random criminals every single day. Really.. You will see my group being the most crack group around soon. I'm very popular and I run a very successful operation because people are very happy in my group. This despite us having no perks and being a new group. .. So we will be fine without a base, but I want to let you know, Arran and Brian. Bases, car spawners, official status and all those things is something that people really care about a lot! They dream about it and the groups that don't have talented and skilled leaders like me are having problems to entertain their members! Members leave their group because they are bored either because the group doesn't turf enough or just that it's boring and they know another group who is more fun. Giving those unskilled leaders and random groups (who according to Brian are useless and don't deserve anything) will actually have a positive effect on the playerbase because it will give those players something to look forward to and more things to do. I have been in CAMORRA and I have run my own group. It is a tested FACT that there is more fun things to do when you are an official group and therefore easier to keep your members happy. The car spawners, the job and the base are all things that you can use in a way to create content for your members.

The job is good for giving to random people who visit your base and want to use the car spawner. It's good for letting them enter your base interior into the destruction derby interior.
The car spawner is good for group members to do driving trainings. Forcing members to buy a car is not the same easy feeling and most group bosses dont do driving trainings at all when they dont have car spawners.
A base in LV is also useful because u can actually do duel trainings and team duel events without being trolled. I have tried to make events like that out in the open in LV or even at sea hospital.  It's impossible because a troller always comes. So the safety of a base allows you to line up and organize things for your members.

At this point I disagree with Brian's philosophy. I think group interiors are a good idea, but they will never be popular because people hate going inside. THeir friends cant see them on the map and you can't duel each other inside. I have suggested to Brian to allowed group and squad interiors to be placed in a turf area so that you could fight inside of them, but he says that it is exploitable for farming kills and whatnot. I say that's too bad because that would otherwise be extremely fun to fight. Well my group uses the /duel feature (thx for that btw!!), but it would be so much smoother if we could just do this without having to spend so much time to set teams up in /duel. Unskilled group bosses or staff don't go through the trouble, but you could make them create content for their members by making it easy and obvious to them.

The strength of CIT is the community and the fact that you can play it on a bad computer. So that means a lot of poor people are able to play this game in 3rd world countries and that's really great! I've met A LOT of young CIT players and I can tell you that many of them know each other in real life. Palestine, Egypt, Israel and Tunisia are some great countries that provide our game with a lot of players. We can easily get more players from those countries and keep getting it for years to come, so CIT will not die.

I will give you my secret now, Arran. I hope you read this. I really do. ... Here's my secret to why I'm successful with groups and so many people on CIT love and worship my leadership. I sound cocky, but you should see it. Well, it's not easy. I really work for it. I give myself 100%. I control my temper and I make content for my members. I make sure that not a single day goes by without turfing. Turfing is ESSENTIAL for a criminal group to keep members happy. Members go nuts if the group doesnt turf. Even if they love the group. They start talking in group chat about turfing and they start leaving if u dont turf for a while. Another ingredient to successful groups is socializing with the members. I talk with them and I stay close to them. I tell them what I think and I listen to them. We have meetings and I often ask them for help with things. So so far turfing+social interaction. Keep that in mind when you think about successful criminal groups and how to get more of them.

But the real secret... and here it is. The real secret to having a crack group is tolerance and being willing to put up with A LOT of bullshit. People making fails and other crap that drives some leaders absolutely NUTS! You can ask Brian. He will say that I am accepting rulebreakers. It's not true. I simply tolerate their fails and persistently remind them and try to influence them to stop failing and to respect my limits (or server's rules) when they cross them. Most players fall in line, but 10% are idiots and I interact with them as little as possible.

Why am I telling you this? Because Brian and the people dealing with this IMPORTANT ASPECT OF CIT (THE GROUP SYSTEM) need to deal with a lot of bullshit questions, silly requests, etc.. And if you want a successful server, then you will get patient and tolerant people to really make this area start to thrive. I think Brian was that type of person. I think he still is, but he complains a lot more than he probably used to because he is stressed. I see him still working hard and still interacting with people, but it comes at a high price. And now he has stalled because BVT is closed. You can't ask for a custom title either and he's posting angry posts sometimes due to being stressed and annoyed. He needs help and he needs to work with other people because this aspect of CIT is so important for all groups. There needs to be more stuff for groups and then more groups will be big and active because it becomes easier to be a group.

I will tell you why I think most groups go inactive or fail. They start really well and then suddenly some members leave the group and leave their friends behind. The boss and staff of that group considered those people friends or important members to be active and able to do something (like turfing or trainings). But these people left and he has to find new people. Well its tiring and really depressing to keep finding replacements for people that left. Eventually you will simply delete the group or give up recruiting more and slowly become smaller and more inactive until the group fails.

Well, people leaving is a part of the reality, but as a server developer you could make more features for groups to allow group bosses and staff to create content or just give content to the players directly in those groups. This would make less people leave their group because they aren't bored. This would keep more group bosses and staff active and they would have healthy groups that let people socialize and play CIT.

The problem is that groups require custom stuff that is high in maintenance. It's not just an automated script. You need to constantly put up with requests, applications and fails. But that's the price to pay if you want more success. It requires more work and tolerance. That's why Brian can't do it alone. .. Well, I remember when I applied for a squad subboard and nobody answered my application (and 7 other squads) for 17 days. CIT Casual didnt have time. CIT Xb0x said that squads are useless and he didnt care. CIT Brian said that he was doing everything related to groups and he just couldn't have time to do squads as well. THe other lvl 5 admins would have to step up. .. Well the other admins didnt do anything and Brian finally did all of the applications. This is not good.

I also have a small thing to suggest. Make car spawners in bases accessible by anyone and not just the group. That way you can make driving trainings and allies can properly share bases.


So to sum it up, you need to create more perks and make some more easily achieved for groups to encourage and help group life on CIT. And you need to force more staff to help Brian to deal with all the stupid people. Because dealing with stupid people is neccesary if you want to be successful. That's the big secret of my group and squad leadership. Stupid people aren't really stupid. THey're nice people, sometimes naive, sometimes simple.. sometimes annoying! But, really.. They just need some time to develop and fall in place. They need to be motivated and start to understand and believe. That takes time, explanations (information) and tolerance. You remove and block the 10% total idiots and work with the other 90%. It's like looking for oil.. Do you drill only in the easy places or will you work hard to get oil from hard places too? How far will you go to engage CIT players in applying for a base and the perks? Will you answer 10 stupid questions or 20? Will you offer 5 cool perks or 10? .. Obviously answering 20 questions and offering 10 perks will give you better results and that might be what you're looking for if you want to make people more happy and motivated. .. It will require more work from very trusted staff who might be fed up with all the bullshit already. But okay.. THat's the price because CIT has a lot of stupid people and that will never change. So you either deal with it and make peace with it. Make the best of it or you don't! And really.. Not doing it is the same as giving up and only being mediocre. Right now the group CAMORRA is mediocre because they gave up and they are content. They only drill for "easy oil" and dont care about members that much. Fine, they can do it. Their recruitment is huge because they are official. But my group is not official and I will do whatever it takes to be great. I did all that when I was in CAMORRA too. I wasn't content and I made CAMORRA into the strongest group on CIT until other staff and bosses started moving around because "things were changing too much" and I was accepting "rulebreakers".. Well, its a matter of perspective but the facts speak for themselves. I made the strongest group on CIT and revived CAMORRA in a sense. We went from being killed to killing and that was fun for everyone involved. Old CAMORRA bosses started to come online and get curious about the healthy roster.

I say improve the group system, assign more staff and give more perks. Answer more stupid questions and accept more low quality applications and you might be surprised. Work harder on the other end to remove the bad groups and decrease their perks when they do bad. It will mean more work in the end, but you need to manage this aspect of CIT more if u want success. Bite the sour apple and get to work, I say!

.. And if u dont care about what I said.. then ok. Whatever. Be mediocre. Mediocre CIT is to me still fantastic. I'm playing it am I not?

Just thought I would help with my perspective...

/Peace


ps: Brian, sorry if I said your name too much in here. You know I like you and appreciate your work, all you have done and will do. I also think I understand some of your problems and dillemmas. I might be wrong in your eyes about some of the things I've said, but you're a CIT lvl 5 staff and I'm a player. We have to feel different about things. We both have an opinion about what's best for the server and the groups. You think you're right, I think I'm right. It's definitely somewhere in the middle. But I can tell you for SURE that you're not 100% right or I wouldn't have written this huge ass wall of text. You have flaws as I have flaws too... You're tired and I might be tolerating too many idiots.

K, cya. Arran, I hope you get some more reviews. Really awesome initiative here. You're a champion.

IVAN







Title: Re: Game Review
Post by: Zoryth on 05 08, 2014, 09:11:04 am
I didn't read all the previous post, too many words lol But I can see bases are mentioned so this is what I think about it:

To have a base, you need to have a subboard for 2 months. As more time passes, the requirements for getting a subboard are getting higher and higher. It was needed for a criminal group to be 3 months old long time ago, then switched to 4 and then 5. Number of active members also raised to 45 now. Then after you get your subboard (which can be denied by the way). You have to wait 2 months more to have a base and more and more months to have health marker and car spawners. Also price raised as well, it was 5 million, then 8 million and then 20 million, which is super expensive.

Then its easy right? just meet all the requirements, EARN that base. But whats what I see for more than a month now? Applies for criminal subboard are CLOSED. And Base Verification Team DELETED. So actually new gangs have no chance to grow now. All the players want a base, all want car spawners, the few that stay in a group being loyal do so because they expect eventually that group will get a base.

The old groups have all the advantages. A good player would choose to join camorra or hobos or sam, or any of these old groups with those great perks. There is no space for new gangs. There can be of course, and they are created everyday, and some show great potential. But they have no chance as members eventually would want to go to the ones with these perks.

So how will the game be? an eternal game between the very first gangs created in the server. With official status, bases etc etc. Doesn't matter how old a gang created now will get they will never get the same perks as those other gangs. I lost all hope in my own gang (XIII), we were 4 months old but I decided to go to an older gang who already has subboard.

What about?

*Reopening subboard requests (for criminals) and Base requests, and lowering all requirements because lets be honest, they are ridiculous. (there is a lot of admins... I myself would take care of it as I do have time if I was accepted as one).
*Deleting all bases as its really unfair for new gangs to compete with older gangs. ("pff then get old yourself, get subboard, get base pff"... can't do no more).
Title: Re: Game Review
Post by: Arran on 05 08, 2014, 12:05:40 pm
New groups could have built bases in CITy and used them, but they didn't.
Title: Re: Game Review
Post by: Laskan13 on 05 08, 2014, 12:30:03 pm
New groups could have built bases in CITy and used them, but they didn't.

yep, but like the guy said above BVT was open then. and if you had a base there, what could you do there? read the big letters like this what I said about making new cities.

Hello!

first of all thank you for opening this topic, it will be very great to let other poeple suggest things. I also wanted to sugest somethings. but before I will start about the problems:

I will first start about "fun" in this game ( just the guy what he said above ). but it looks like you first need to do boring jobs to have fun for poor guys, and rich guys just do what they want and are bored. the most thing that poeple call fun is CnR and Turfing. no wonder it is, because it is about fighting against others with group. but what about karting? or even paintball? paintball is also fighting but why do they not join? a answer for that would be because you only spent money in it but dont earn anything back if you win something. and so my first suggestion would be:

1: by paintball and kart-racing you must earn some money if you win like the race, and expand it in more places and not only SF, place it in LS and other places and put new tracks and new fields

and now about the cops. maybe you heard already it, KS KS and KS and KS KS KSKSSKSKSKSKSK! sometimes I think: O GOD PLS STOP THIS. no wonder, every cop hates a noob calling KS, and they dont only say SK sometimes, they spam the whole chat!  :fp: make it fair for cops if they kill some one! make it who dealt the most damage get the money or divide it like:
cop1: 50% damage
cop2:20% damage
cop3: 30% damage

so cop1 get 50% of the money and cop2 20% and cop3 30%, make it like this, maybe this will help the KS and the all. you should maybe also add this in criminal events!

2: make it more fair for cops if they catch or kill a crime

and so we were talking about CnR and Turf was the most thing that was fun in this server. yes , ofcourse it is. as I said before its about fighting that is why, so why should you not make a new thing? also about fighting. what about making a new game called: The Battle of the Flag. ( I just made this up in some sec maybe poeple have more ideas ) you must script that in a place in the desert maybe would be war like a real war in RL, one shot of sniper= dead. one shot of Spaz-12 in close combat= dead. make it something like that and that poeple are like in red and blue team fighting for 3 flags. like I want to join the war and the system put my in a fair team so not one team is overpower or underpowerd. then youre fighting like in real life. headshots means youre dead. maybe this game will need more tactic because it is like real war, and maybe you also should disable player blips if youre playing it. and for reward if you kill some one you earn money or drugs or items.

so what ever that is what I made up. so second suggestion:

3: add a new game that is about fighting. and earn money or things with it.

the civilian life now, boring way to be rich, this side of CIT2 really need improves, poeple only do that to get money and to do the "fun" things. I suggest here a new system. a system like buisniss. you start a buisniss group, you buy a house to admin in it. then you like maybe buy some trucks. and then you ask poeple to work for you and give them that truck and tell them to deliver this thing to here and the driver earns 25% of the money. and so like iron mining buisniss is started. they buy iron, buy a trailer, ask the delivery buisniss to deliver this delivery to the city to earn money, so the ironmining buisniss pays the delivery buisniss like 20K and the driver gets 5K and the delivery buisniss gets 15K and the iron mining buisniss sell it for 40K and pays 20K for the delivery. so I suggest a whole new system for this.

4: add a whole new system to start a buisniss and make it so poeple can work for the buisniss.

now we all know that the mods replace the cars and its kinda annoying when you have got a Mercedes Benz E63 AMG but some poeple see a useless Elegant. so I suggest that we ADD cars instead of REPLACE, this site might help the staff:
http://www.gtaforums.com/index.php?showtopic=399977 (http://www.gtaforums.com/index.php?showtopic=399977)
so we now can add cars in place of replace it and add usefull trucks and more vehicles. we can also like that the a buisniss make the cars by buyign iron and all electronics and build the car and ask again a delivery buisniss to bring it to the dealers and the dealers buy the car and sell it to poeple.

5: make it able to ADD cars.

and now atleast, as far as I know, the staff team was trying many times to make a new city, but it was uselles, nobody ever used it. and I know why. you should think carefully, what does teh most players on the server are in the cities? because of work! because of CnR! because of Turfing! you should make a new countryside where liek you can buy ground and start buisniss. and add houses so crism can rob it! and make a new PD for cops to work there! and maybe new place to Turf! when making a new map it must be realistic! and it should have jobs there! it must have everything liek what LS or SF or LV have! so that is the mistake the Staff make everytime!

6: add a new City like SF or LS or LV ( LS and SF can be together )

so I hope I did something and helped improving this server and thank you for your time if you were reading this. and sorry for my english!

regards,
Ahmed Laskan
Colonel in Police Assistance Team [PAT]

PS: I did not write a suggestion about the crim side because I Self dont know how it is as a crime, I am a cop so I let teh crims suggest for them self ;)
Title: Re: Game Review
Post by: KillerOz on 05 08, 2014, 12:35:21 pm
New groups could have built bases in CITy and used them, but they didn't.
Actually, CITy caused huge FPS drop, how would people use it ?
I was thinking about adding "like a BVT" but that actually accepts small and simple bases or interiors from new groups, and for a small payment.
Or maybe to avoid wasting time, the responsible of that system will have some predefined bases and interiors (some for cops, some for crims, and some for civilians), and will allow the applying group to chose, with a small price of like 2m .
Title: Re: Game Review
Post by: Claire on 05 08, 2014, 02:34:37 pm
Doesn't work. Makes it worse. Fvck off a$$hole. See how easy it is to get around "censoring words"?
I thought of that too. But what I was trying to tell is 'suppressing the exposure'. Censoring the common swearings so people here at least know that what they're trying to say, if censored, is whether bad and/or inappropriate. There's a huge difference between youngster and adult in understanding and adapting profanity to their conversations. Ever wondered why there are some appeals that say 'I didnt know it was a flame'? What if they really don't know what they're saying? What if they're actually just a 11-year-old children who heard the word from people around them and too young to understand what's that even mean? Or the question/statement like: Admins use the word 'F**k' everyday in everything, why do I get a ban when I say the same thing!? It's biased blabla..

I know 'censoring words' ain't gonna be 'perfect', but it would actually work effectively. Just like the SMF's default Censored Words feature and see.. I think the forum is much more peaceful than the in-game chats. Not all because of the censoring, but at least it takes part.

If anybody would try tricking the 'censor' just like that 'Fvck off a$$hole' then they are pretty determined to flame. It's where rules should do their job.
Title: Re: Game Review
Post by: Claire on 05 08, 2014, 03:37:42 pm
  The game is for only players who are 18 years old or older. So if you are playing the game while you are not 18 or higher, then it's on your own risk that you hear some flames from the players around you.
You'll be surprised knowing how much under 18 watches porn. Can we say "it's your own risk"? No. It's not the youngster fault, but the parents who can't control them or simply don't care. That's the same logic. We can try to control them creating 'a less swearing environment', but just chose not to. Also, can you imagine if CIT is really +18 years only? 100/1400 players count or less? :P

 
Quote
So the child that doesn't know what the word means just starts saying it ?
That's exactly what young people do. They copy. If people around them stated that it's okay to say that, then there would be no reason for them to not saying that too.

Quote
  No. It looks like that but it isn't. In-game admins can't delete the line which was written by the flamer / provoker, but on forum, the post which contains flames, provokes, insults can be easily deleted, that's why forum looks way more cleaner, and way more peaceful.
You're right. Sadly, we can't apply that in-game. The censoring words feature on forum which I think only takes a part of creating more peaceful environment is yet to be the most effective way to apply to the in-game conversations, because those are mostly real-time conversations.

Anyway just my opinions, not that I'm forcing them.
Title: Re: Game Review
Post by: Arran on 05 08, 2014, 04:08:44 pm
You're all getting off topic. This topic is meant for reviews so unless you're posting your review don't post.
Title: Re: Game Review
Post by: ZtyX on 05 08, 2014, 06:19:03 pm


  When BVT board was still there, people were aiming to have a real base, not a mapped one in CITy. Maybe if BVT board was closed / deleted when CITy was still there, there might be some groups using it, but at that time who would actually build a base in CITy, where there was FPS lag, and also CITy was in LS, which would have blocked some criminal groups doing some trainings / activites, such as TDM and FFA.

  Maybe if you launch again CITy now, some groups might build their bases there, as BVT board is closed, and none have any clue if it's going to come back or not ?

  Solution: Maybe if BVT board was opened once again for only new groups, with lower requirements, but those groups could only use mapped interiors, that would work, in my opinion.

Well, I used CITy a lot, actually. It was my most favourite feature at the time. I had the biggest plot and I only stopped using it after a long time because staff told me not to build overpowered bases for cop killing. But that was really fun and I could be creative for something useful instead of just building pretty stuff (which I don't care about). For once CITy was actually a place where criminals could win against cops and you could get away with it if u were good. Normal cop killings are boring because u know u will always die in the end. It was like a criminal fortress! At CITy you could build an awesome base, kill all the cops and then run out the back, get on a boat or a maverick and get the hell out and hide in LV or an LV base. To me that was awesome and fun.

I held trainings and lots of criminals joined. I taught people to disable the CITy textures and we were not lagging there. It was great. ... But when staff told me not to build anymore, then that killed the interest for me. Actually, FBI had a law base right next to mine and they could use jetpacks to get away when they were low health and hide in that base. We couldn't use jetpacks because we were wanted.

Here is the post from when some LAW player started crying. http://cit2.net/index.php?topic=116756.msg1425811#msg1425811 (http://cit2.net/index.php?topic=116756.msg1425811#msg1425811)

Yes, it was powerful. But it was an expensive zone and you still had to fight. Victory was not guaranteed. .. Players aren't stupid. They're not going to play and do useless things. They are going to try to find things that are useful or powerful and do that. I always hated risking my life and jail time just to kill random cops. A normal cop hunt always ends with the same result. Criminals go to jail because cops just keep coming back. .... My zone in CITy it was the other way around. Criminals would win in many cases and it required teamwork and many cops RUSHING the base together at the same time to win. It required coordinated teamwork and they succeded. But it required effort from the law groups. Maybe they don't like that. They're used to just mindlessly respawning like zombies and coming back until they win. The guy who reported me and got my base removed was dying a lot at my base and he was really angry.

Well.. If u want a fun server where people play and do a lot. Then u need to give them options that are useful. Los Santos would have more crime if players could run away to CITy and hide and fight it out. I took 3 players and tried to do crimes and run to CITy to hide. It was massive fun. Most of the time someone failed and we never even reached CITy before getting jailed. But other times we managed to do that and it was awesome fun to hide in the CITy base and fight all the cops that came at us. But CITy is so far away that criminals can't really do anything except wait for cops to come to us. Sometimes we were laying in a bed, /lean smoking or talking and laughing - just waiting for cops to come so we could fight them.

 
Title: Re: Game Review
Post by: Diesel on 05 08, 2014, 07:29:21 pm
Groups:

I kinda agree with what Ivan has stated earlier, new groups need better options. I'm pretty sure if you added a few more people to managing subboards, lowering the requirements wouldn't be too hard. Take my group for example, we had to buy our own forum, it works sure, but we're still alienated from the cit2 forum.

The only reason you would raise the requirements is because the people managing subboards get tired of requests etc, which is why it's obvious to me that you need more people dealing with it. I do find it kind of ridiculous having to wait half a year for a subboard. Groups is in fact, the biggest thing in CIT.

Gameplay:

I like the gameplay, though it can be a little bit repetetive at times, and the CnR really doesn't promote teamwork. In most criminal events, you see 90% of criminals playing solo, only there to gain either top damager / killer, drugs and money etc, sometimes law do some twist entrance, but it's hardly teamwork. An example of what I would love, is if there was brought back a safe to BR, and it had a code we would have to crack under the pressure of cops. Also the lack of the unexpected is huge, some scripts based on % chance in CnR would be a huge PLUS in my opinion.

CnR events need to base the rewarding system more on winning the events, and less on kills. In the current events, if you die it's over, all you did was for nothing cus u didn't get top kill or top damager, however if there was a way to help your team even if you die later on, you would have been a huge help to your team winning, and everyone was rewarded.

A miniscule amount of players care if their team loses or wins, cus that's not the reason they're there.
Title: Re: Game Review
Post by: #TheCopSlayer on 05 08, 2014, 09:54:20 pm
Well, why is it so easy for a law firm to be official but a criminal firm takes 1.5 years +

This needs to change IMO  :fp:

And we need a better turfing system IMO. How should it be? I'm not sure but we need more ideas.

You can't just complain about things that are already done/happened or say we need a better turfing system without coming forth with your own ideas. We have to be constructive here rather than complaining about what we don't like. You said we need a better turfing system? How about you begin with telling us what problems you have with it and coming up with possible solutions, that way the rest of the community can branch off of those ideas and we can change LV's turfing system entirely.

How about you start with reviewing LV by yourself and post what you got here.
Title: Re: Game Review
Post by: Arran on 06 08, 2014, 04:57:29 pm
Suro, I don't understand the purpose of your review. It looks like all you did was compare how much civilian jobs made as well as describing them, that's not a review.
Title: Re: Game Review
Post by: MeDoMaN on 06 08, 2014, 08:07:51 pm
Show content
  Hello everyone. These days I have been reviewing the Civilian side of the server. To make sure I feel like really a new player to the Community, I have created a new account, and did all the possible jobs for me, and here are the results.

  One more thing before the review: I have tested every job that is in Civilian HQ except for Mechanic (No point I guess), Paramedic (Same goes for paramedic), Pilot (Pilot job can be reviewed, but actually it requires too much time, which I unfortunately  do not have), Fisherman (The job is getting updated day by day, and making a review about how it pays is just useless),  Cave miner (As it's more about luck, not about how fast you do the job) and Delivery man.

  Hope you enjoy reading my review, as I did put much effort in it, and as well made some videos!




Farmer: Working as farmer for 30 minutes will make you get 24.750$ as L0, but the profit is 12.250$, as you waste 12.500$ at the start to get seeds. (Normal farm)
Information about farmer to what everyone has access to:
Detailed information: Work requirs some amount of money at the start to get seeds, in order to plant them. Each seed costs 50$. After planting the seeds, farmer has to harvest those plants, and in order to get money, farmer has to run over the bails. For each bail L0 farmer earns 99$. In 30 minutes farmer can plant up to 250 seeds.

Progress needed for promotion: To get from L0 to L1 job requirs 253 bails, considering the fact that farmer can plant up to 250 seeds in 30 minutes, as mentioned above, it'll take nearly 35 minutes to get a promotion.

The process of how the job is getting done: http://youtu.be/tti6nxrDS-k (http://youtu.be/tti6nxrDS-k)

Approximate amount of money you receive working as farmer for a hour: Payment: 30 minutes - 24.750$. 60 minutes (2x 30 minutes) - 49.500$. / Profit: 30 minutes - 24.750$ - 12.500$(seeds) = 12.250$. 60 minutes (2x 30 minutes) 24.500$.

List of vehicle(s) that are used in job: Tractor (Free - spawner), Combine Harvester (Free - spawner).



Bus driver: Working as bus driver for 30 minutes will make you get 14.640$ as L0. (City route)

Information about bus driver to what everyone has access to:
Detailed information: Work doesn't requir you any money, it just requirs you to get to the job marker by yourself, or using transporters in Civilian HQ. You don't need to waste money on buying a bus or a coach, as there are already spawners near the job marker, from where you can get free bus or coach. In 30 minutes, bus driver can reach 60 bus stops, and as L0, bus driver gets 244$ for each bus stop as L0 bus driver, bus driver can make 14.640$ in 30 minutes.

Progress needed for promotion: To get from L0 to L1 job requirs 140 bus stops, considering the fact that farmer can reach 60 bus stops in 30 minutes, it'll take nearly 1 hour and 10 minutes to get promoted to L1.

The process of how the job is getting done: http://youtu.be/kw0egVXKmOY (http://youtu.be/kw0egVXKmOY)

Approximate amount of money you receive working as Bus driver for a hour: Payment / Profit: 30 minutes - 14.640$. 60 minutes (2x 30 minutes) - 29.280$.

List of vehicle(s) that are used in job: Bus (Free - spawner), Coach (Free - spawner).




Street cleaner: Working as street cleaner for 30 minutes will make you get 19.840$ as L0 and L1 (You get promoted in during 30 minutes of active work)

Information about street cleaner to what everyone has access to:
Detailed information: Work requirs 5.000$ at the start, to buy your own sweeper, as there are no free sweeper spawners. After buying a sweeper, street cleaner has to drive around, and wait till green blips appear in his / her minimap, and right after it, street cleaner has to drive to the rubbish to clean it. For each rubbish cleaned, steet cleaner earns 160$ as L0 and 180$ as L1 street cleaner. In 30 minutes, street cleaner can "collect" 120 items.

Progress needed for promotion: To get from L0 to L1 job requirs 100 items collected, and street cleaner can get promoted in less than 30 minutes, as in total, street cleaner can collect ~ 120 items.

The process of how the job is getting done: http://youtu.be/hV4abs574I8 (http://youtu.be/hV4abs574I8)

Approximate amount of money you receive working as street cleaner for a hour: Payment / Profit: 30 minutes - 19.840$. 60 minutes (2x 30 minutes) - 38.840$.

List of vehicle(s) that are used in job: Sweeper (5.000$ - Marker).




Taxi driver: Working as taxi driver for 30 minutes will make you get 13.684$ as L0.

Information about taxi driver to what everyone has access to:
Detailed information: It requirs nothing from player's side, except for going to the job location. All player needs to do is to get the taxi, and start searching for a customer. When the player finds a customer, player will have to go to the location which was told by the customer, and the location is also marked with red & black blip. In 30 minutes, you can reach ~ 15.000 earnings.

Progress needed for promotion: To get from L0 to L1 player needs to get 28.000 earnings. So it nearly requirs a player to play actively for a hour to get promoted to L1 taxi driver.

The process of how the job is getting done: http://youtu.be/rOtNE-YPpc4 (http://youtu.be/rOtNE-YPpc4)

Approximate amount of money you receive working as taxi driver for a hour: Payment / Profit: 30 minutes - 13.684$. 60 minutes (2x 30 minutes) - 27.368$.

List of vehicle(s) that are used in job: Taxi (Free - spawner), Cabble (Free - spawner).



Waste collector: Working as waste collector for 30 minutes will make you get 10.000$ (L0) and plus 6.600$ (L1). So in 30 minutes player can earn 16.600$ and reach L1.

Information about waste collector to what everyone has access to:
Detailed information: It requirs from player to have 5.000$ to buy a "Trashmaster", after what, the player will be given checkpoints all over San Fiero. In order to get money, Waste collector has to drive through the checkpoints. As L0 Waste collector earns 200$ from per checkpoint and after getting promoted to L1 the payment gets increased by 20$.

Progress needed for promotion: To get from L0 to L1 the job requirs to collect 50 items, in Waste collector job, player can be promoted in 18 - 20 minutes, and in 30 minutes the player can collect up to 80 items.

The process of how the job is getting done: http://youtu.be/sMcoTqxHkhc (http://youtu.be/sMcoTqxHkhc)

Approximate amount of money you receive working as waste collector for a hour: Payment / Profit: 30 minutes - 16.660$. 60 minutes (2x 30 minutes) - 33.320$.

List of vehicle(s) that are used in job: Trashmaster (5.000$ - Marker).



Iron miner: Working as Iron miner for 30 minutes will make you get 9.000 - 10.000 grams of iron, and by that time, you'll become L2 iron miner.

Information about Iron miner to what everyone has access to:
Detailed information: It requirs nothing from the player, everything is there for the player to get iron, without wasting any money. Spawners for spawning Sanchez and Quadbike. After spawning the bike player likes, player will be given a checkpoint, after the player reaches the checkpoints and approaches the yellow circle, a GUI will appeal, with four images on it. All the player needs to do is to click on the images with a mouse, and wait till the character breaks the rocks in order to get iron. Iron can be sold in F7. Iron is used in crafting multiple items, which can be also used and sold by the player. As L0, Iron miner gets 78 - 91 grams of iron, and as L1 86 - 10 grams of iron.

Progress needed for promotion: To get from L0 to L1 the job requirs 3.500 grams of iron, which can be collected in 13 - 15 minutes. To get from L1 to L2 job requirs 10.000 grams of iron, and in total 30 minutes, player can get 9.000 grams - 10.000 grams of iron, which will make the player L2 iron miner in 30 minutes.

The process of how the job is getting done: http://youtu.be/9fSV4GT6xT8 (http://youtu.be/9fSV4GT6xT8)

Approximate amount of iron you receive working as iron miner for a hour: Grams of iron: 30 minutes - 9.000 grams - 10.000 grams. 60 minutes (2x 30 minutes) - 18.000 grams - 20.000 grams.

List of vehicle(s) that are used in job: Sanchez (Free - spawner), Quadbike (Free - spawner).



Fire fighter: Working as Fire figher for 30 minutes will make you get 19.525$ as L0 fire fighter.

Information about Fire figher to what everyone has access to:
Detailed information: It requirs nothing from the player at the start. Everything is for free, the vehicles, and the extinguisher. After player becomes a fire fighter, a fire blip will appear on his / her map, and player will have to get there, and start taking out the fire using extinguisher. After the fire out, another one will appear, immediately or after some minutes.

Progress needed for promotion: To get from L0 to L1 the job requirs 570 fires, and working 30 minutes player can take out 350 - 355 fires, for each fire player gets 55$ at L0. So, it is nearly 11.83 fires can be taken out by the player in one minute. So in 50-55 minutes, player can be promoted to L1.

The process of how the job is getting done: http://youtu.be/bUS4cWYVAis (http://youtu.be/bUS4cWYVAis)

Approximate amount of iron you receive working as Fire figher for a hour: Payment / Profit: 30 minutes - 19.525$. 60 minutes (2x 30 minutes) - 39.050$.

List of vehicle(s) that are used in job: Fire truck (Free - spawner), Fire truck ladder (Free - spawner).



Trucker: Working as Trucker for 30 minutes will make you get 19.215$ as L0 trucker.

Information about Trucker to what everyone has access to:
Detailed information: It requirs nothing from the player, as there are already spawners for spawning trucks. After the player spawns the truck, the player will be given a location, where he / she has to drive, in order to receive money, and get more miles to get promoted.

Progress needed for promotion: To get from L0 to L1 the job requirs 18 miles, and working 30 minutes player can reach up to 16 - 17 miles. So, it'd take 33 - 35 minutes to get promoted to L1.

The process of how the job is getting done: http://youtu.be/56fgNZtGU3I (http://youtu.be/56fgNZtGU3I)

Approximate amount of iron you receive working as Trucker for a hour: Payment / Profit: 30 minutes - 19.215$. 60 minutes (2x 30 minutes) - 37.430$.

List of vehicle(s) that are used in job: Flatbet (Free - spawner), Linerunner (Free - spawner), Roadtrain (Free - spawner), Tanker (Free - spawner), Packer (Free - spawner).



Limo driver: Working as Limo driver for 30 minutes will make you get 16.211$ as L0 Limo driver.

Information about Limo driver to what everyone has access to:
Detailed information: It requirs nothing from the player, as there are already spawners for Stretch. All the player has to do is to find a customer, and after the player gets the location from the customer, player has to drive to the red Taxi / Limo icon in order to get money.

Progress needed for promotion: To get from L0 to L1 the job requirs 28.000 earnings, and working 30 minutes player can get up to 16.211 earnings. So, it would take nearly 50 minutes to get promoted to L1 Limo driver.

The process of how the job is getting done: To be added.

Approximate amount of iron you receive working as Limo driver for a hour: Payment / Profit: 30 minutes - 16.211$. 60 minutes (2x 30 minutes) - 32.422$.

List of vehicle(s) that are used in job: Stretch (Free - spawner).



News reporter Working as News reporter for 30 minutes will make you get 22.800$ as L0 News reporter.

Information about News reporter to what everyone has access to:
Detailed information: The job requirs nothing from the player, as it gives the player everything he / she needs: A camera, and a Newsvan. After player gets in the Newsvan, he / she needs to go to the skull blip, and take a photo of blipped player. News reporter can also take a picture of blipped person, if the person is inside a vehicle.

Progress needed for promotion: To get from L0 to L1 the job requirs 55 photos. Working 30 minutes player can take up to 30 pictures, or even more, it's more about luck. So player can be promoted to L1 in less than a hour.

The process of how the job is getting done: To be added.

Approximate amount of iron you receive working as News reporter for a hour: Payment / Profit: 30 minutes - 22.800$. 60 minutes (2x 30 minutes) - 45.600$.

List of vehicle(s) that are used in job: Newsvan (Free - spawner).



Lumberjacker Working as Lumberjacker for 30 minutes will make you get 19.000$ - 20.000$, as the bonus for cutting all the trees at one location is random.

Information about lumberjacker to what everyone has access to:
Detailed information: The job requirs nothing from the player, everything player needs for the job is given for free: A chanisaw and a DFT-30. After player spawns the DFT-30, he / she will be given a location, after reaching the location, many blips will appear, which are trees, and those trees needs to be cut. After all the trees are cut at one location, player receives some amount of money, which is random. After getting the trees, it can be crafted in garage into wood, and crafting takes too long. Each tree takes 6 seconds to be crafted into wood.

Progress needed for promotion: To get from L0 to L1 the job requirs 170 cut trees. Working 30 minutes, player can cut up to 110 - 115 trees, so player can get promoted to L1 in like 50 - 55 minutes.

The process of how the job is getting done: To be added.

Approximate amount of iron you receive working as Lumberjacker for a hour: Payment / Profit: 30 minutes - 19.000-20.000$. 60 minutes (2x 30 minutes) - 38.000$ - 40.000$.

List of vehicle(s) that are used in job: DFT-30 (Free - spawner).



it really is more of a jobs review, incomplete really, however it is a lot of work, if you are really planing to have a full review with parts and all, this might be a good start if you wanna have a "civilian" headline withing the review. The only reason this might be regarded useless is because most of the arguments on CIT and improvement relies on Law/Criminals and LV turfers... Hence not mentioning the other parts of the server is highly rigid.

My point is if you wanna review the server, (you stated you want to continue reviewing the other sides?) then you could have three sections consisting of the three cities in SA- SF, LS, LV  and offcourse include more detail on the chat system, the rule system and the ideas that are put into the server, for example how the  server solved the request of have custom music by integrating "/mplayer", the activities given to the criminal/law side along with the overhauling LV turfing system. The police to AF promotions, the criminal bosses , the police chiefs as well as the SO ranks...the way the server is linked with this forum right here and how the forum helps the server improve as we currently are discussing freely. These are all to be included in a proper review, not to mention the traditional IRC integration which might seem weird to some but turns out to be effective. Am pretty sure a lot of other details need mentioning in the review, but really they are countless. 

It does require alot of work to have a complete review, but if it doesn't describe the whole server and the drawbacks the server currently has, it will not quite help much.

No offense, you did put alot of work on that review, just probably not enough and not include-ductive

MeDo.
Title: Re: Game Review
Post by: Laskan13 on 07 08, 2014, 12:26:16 am
Suro, I don't understand the purpose of your review. It looks like all you did was compare how much civilian jobs made as well as describing them, that's not a review.
but arran, so far as I see you dont think ANY post here is like a review, I tried one but I know its not really a review, but this guy above (suro) made a review about civilian side, it is a review so far as I know. so can you maybe then tell us what you think a review looks like or is.
Title: Re: Game Review
Post by: #TheCopSlayer on 07 08, 2014, 01:58:18 am
but arran, so far as I see you dont think ANY post here is like a review, I tried one but I know its not really a review, but this guy above (suro) made a review about civilian side, it is a review so far as I know. so can you maybe then tell us what you think a review looks like or is.

The goal here us to briefly go over the many aspects of the game and as we do, provide both the pros and cons of certain features or aspects so we can discover issues that could possibly be resolved and be made useful to the server and it's development.

What Arran is asking of us is not summarize the server's features, or make guide for newcomers. The purpose is to come across ideas that may be vital to the developers so the server may reach its pinnacle. The main thing these people are missing in their reviews is including what's wrong and what they would like to see as a change for a certain feature.

Look at game reviews on IGN or other websites, those people state what they like or don't like.
Title: Re: Game Review
Post by: KillerOz on 07 08, 2014, 03:54:59 am
Actually, I made a review with many suggestions,but I have no Idea if Arran readed it
Title: Re: Game Review
Post by: Laskan13 on 07 08, 2014, 01:20:24 pm
The goal here us to briefly go over the many aspects of the game and as we do, provide both the pros and cons of certain features or aspects so we can discover issues that could possibly be resolved and be made useful to the server and it's development.

What Arran is asking of us is not summarize the server's features, or make guide for newcomers. The purpose is to come across ideas that may be vital to the developers so the server may reach its pinnacle. The main thing these people are missing in their reviews is including what's wrong and what they would like to see as a change for a certain feature.

Look at game reviews on IGN or other websites, those people state what they like or don't like.

so basically write down what the person taht writes it thinks about the server? the cons and pros? but if you say like IGN review then I understand it correctly now, thanks mate.
Title: Re: Game Review
Post by: ProTo on 07 08, 2014, 09:15:01 pm
........?
He's talking about this, lol: http://cit2.net/index.php?page=livemap (http://cit2.net/index.php?page=livemap)
Title: Re: Game Review
Post by: #TheCopSlayer on 08 08, 2014, 05:40:38 am
Take a look at this. http://cit2.net/index.php?topic=138987 (http://cit2.net/index.php?topic=138987)

I did nothing wrong and nothing is stated in the rules that it is not allowed.

That has nothing to do with the development of the game, and if a staff seems to be too harsh or irrational with you there's always an administrative complaints board that you can visit anytime.
Title: Re: Game Review
Post by: Marouane on 08 08, 2014, 07:35:19 am
Here's our review of CIT (MaRouane & Suro's). We haven't included anything about the forum except administration as it needed to be reviewed.

Notes:

Imma put each section into a spoiler so as not to spam the topic:

PART I - Introduction:

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This project’s aim is to review each and every point that is related to the Community of Integrity and Transparency MTA server. This project was started by MaRouane & Suro on 2/8/2014. Our motto throughout this project will be brevity and objectivity as far as possible.

First of all, we’re reviewing the busiest server on Multi Theft Auto: San Andreas here, not MTA or the game in general. So, if you’re reading this & you don’t know a thing about MTA, stop reading. Anyhow, let’s get started.

The CIT server has been around for about 4 years and it’s been stunning since the start. The server is led by a strong administration team whose leader is Arran, the CIT founder. With an average of 500 players online all day & night, this server indeed has something special to offer. To make this clearer for everyone reading this, here’s a flowchart of what we’re going to review:

(http://i.imgur.com/pM64KKd.png)

As shown, according to our classification, we’ve got 6 main aspects of the server, colored orange. While subtopics are colored blue. In this project, we’re reviewing them in following order:
•   Cops & Robbers
•   Civilian life
•   Mafia wars
•   Roleplay
•   Miscellaneous
•   Administration


PART II - Cops & Robbers:

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Street fights:
The most debatable aspect of the game. It takes a week at most for someone to suggest something to “improve” the street wars between cops and criminals. According to the current system, criminals can start street wars/riots by gathering then getting wanted by aiming at cops for 2 seconds, as you’ve got to get wanted before hurting a cop, and the easiest way to get wanted is aiming at a cop for 2 secs. A riot lasts 30 mins at most, in which criminals have to survive multiple waves of cops as the criminals’ wanted level grows.
The most common places to find riots/street wars are the following:
 
(http://i.imgur.com/svBhaeF.png)

Criminals’ reputation increase as they participate effectively in those small CnR events, as I like to call it. Same goes for cops, they level up and get paid for their arrests/arrest kills.

Opinion:
As I see it, street wars these days are at their peak. The system is strong and allows only for minor improvements so as not to break the balance.

Suggested improvement(s):
Make it so that criminals get wanted on the spot after they aim at cops as it’s ineffective and unrealistic to wait 2 secs to get wanted. Maybe add some other suitable places for riots; LS Airport.


Crimbosses vs Police chiefs:
To review this properly let me compare both sides:

Crimboss: A lately-added boss rank for all criminals, could be identified by [Crimboss] in criminal team chat. Since they’re the bosses, they call for riots and lead them.
Police chiefs: A police rank that’s been there for quite a while, could be identified by [PoliceChief] in police emergency chat.

Both sides can place barriers. Crimbosses have their own skin and have access to car spawners at the Criminal Villa. On the other hand, police chiefs have their own panel (which Crimbosses don’t) at which they can put APB on highly wanted criminals, sack officers. They also have the ability to de-spawn any car if they think it breaks rule #17 or issue a misconduct notice which gives the car owner a wanted level of o.3. Moreover, they’ve got the ability to place a blip for all law where they are, so as to mark riots, meetings, etc whenever needed.

Opinion:
To be honest, Crimbosses haven’t the same supremacy Police chiefs have. Consequently, they’ve got less control over their faction. This is due to the lack of supporting features for them. Police chiefs, to some extent, have got stable 24/7 control over their faction and that could be demonstrated at each out-door criminal event; DS, PDR, ACA.

Suggested improvement(s):
I think Crimbosses need a boost of features to balance this, such as the ability to place blips for riots as well as the ability to make a team note. For more roleplay, criminals could get more RP for killing a police chief and cops should get extra cash/AP for killing/arresting a Crimboss.


Criminal events:
Probably, one the most enjoyable features on CIT for some of us. In all those events the goal and the method are the same: Eliminate and kill, nothing special about any except the interior/surrounding in which the event is played. As you all know, each side, either police or criminal, gets money & drugs for each kill they get.

(http://i.imgur.com/GMqvSx6.png)

There’ve always been discussions concerning Criminal Events and how police units have the edge over criminals due to their ability to develop effective tactics that promote successful teamwork. Of course, outdoor/indoor events, each has its own style and its people. Indoor events are based on luck and who strikes first, where one doesn’t usually kill a lot as it’s limited to 20 units only per team. On the other hand, outdoor events are based on criminals’ endurance and teamwork, where they have to survive non-stop incoming police waves.
Opinion:
Criminal events are surely something that CIT is amazing at. The current criminal events system is enjoyable and always renewed.

Suggested improvement(s):
In general, making each event special in terms of goal and prize. For example, during the drug factory robbery, criminals will have to eliminate cops in order to reach the room where drugs are put and the prizes should be more drugs than money. In Bank Robberies, criminals will have to reach the safe where money bags would be whereas the prizes could be cash and/or gold. (Why Gold? Will be explained in the resource-based economy section).

Cops & Robbers rating: 8.4/10


PART III - Civilian life:

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Civilian Jobs:
All jobs were described/explained by Suro in a separate post. So, we’re reviewing the jobs in general in this section. Civilian jobs are all, with no exception, repetitive, where you have to repeat the same action, pressing the same buttons over and over again. Moreover, levelling up, you barely get access to anything new. There are many jobs to try though, which makes it kind of bearable.

Opinion:
Personally, I don’t ever go civilian except if for the sake of money-making or relaxation. Apart from that, I find all jobs boring as you’ll be just repeating what you do like 1212412515124124 times for nothing but money.

Suggested improvement(s):
Firstly, each and every job should have something new to offer at each level. For example, as you level up as a iron miner, you’ll get to mine new stones, and get the ability to catch bigger fish as a fisherman. Moreover, there should be a really-worth-it bonus for L10 at each job. I could think of a special skin/shader as a start. But there could be other stuff, like the ability to craft using less resources as a miner and getting access to craft ULTRA rare chemicals/medkits/virus-curing shots as a hemp/herbs farmer.


State Officials:
The lately-added master rank for civilians. Its perks and uses aren’t much. They are the ones responsible for weddings, helping new players and hosting some events. The rank seems like it needs something else to offer in-game.

Opinion:
I guess, since this position is new and all, it would be unfair to review it at the current time.
Suggested improvement(s):
A couple of perks like a shader, an interior at San Fierro, I can’t really think of more as this is more of a RP position.

Civilian life rating: 4.9/10


PART IV - Mafia wars:

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Turfing:
The most popular activity in the whole CIT. More & more groups get created each day just for the sake of turfing. The current system allows for more intense wars as gangs have to recruit skilled warriors, develop tactics and plans in order to dominate. As you may know, to take a turf, you just enter the turf, kill enemies if present and stay alive till your group’s owning percentage rises to above 50%. Notice that you can’t spawn in your turf unless your group’s owning percentage is above 90%. This system is enjoyable, proof to that is the number of turfing groups vs the number of any other type of groups.

Opinion:
From my perspective, turfing is one of the features that maintains the player count throughout the day as gangs prefer to adjust times at which no one is there so they can conquer more turfs. However, due to the turfing system not being renewed for a while, there are people who started to lose interest.

Suggested improvement(s):
Since the concept of having turfs that give goods is there; oil turfs, sea turfs, the suggestion is to apply this on all LV turfs so there will be turf areas that give you crafting items like explosives, electronics, other areas could give ammo, others allow members to spawn with armor. Note that in order for this system to bring its best benefit. The group should claim the whole area to start claiming the goods, not only 1 of the area’s turfs.

Mafia wars Rating: 8.2/10


PART V - Roleplay:
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Groups:
Without groups, most of us wouldn’t even be in CIT. Groups promote the friendly atmosphere and teamwork we’re after in CIT. As you all know, now groups are either criminal or police or civilian. Each of the group types have their own potential features and each have their own activities. Currently, groups start with no features at all. But, they could get a custom skin shader for some cash and after some time they could get a board and maybe a base. If the group shows enough stability and endurance to stay for even after that, they could get nominated to become an official group which is a totally different level. It means that the group is recognised by the community as one of the best.

Opinion:
The current group system is just awesome. It rewards the hard-working groups and demotes groups that aren’t of the community’s standards. Though, it’s vague why the BVT board disappeared and how the requirements to get anything are barely reachable for new groups.

Suggested improvement(s):
In my opinion, we should think of new group features, something like a group stock where official/trusted community groups can store their ammo or crafting items. Maybe the ability to add on request custom CJ clothes for groups. Maybe also set a new privilege for leaders: ability to put a blip on themselves which is only seen by other group members.


Customisation:
CIT offers a wide range of customisation options. As one is able to have his/her style and wear the various custom clothes present at clothes shops. You could choose from about 300 skins and about 100 CJ clothing items. If that’s not enough, one could even buy a custom skin shader, which he/she could even change after getting it in-game.

Opinion:
In my opinion, the current customisation options are just stunning. Everyone in-game looks unique and everyone can demonstrate his/her own style in their clothing. In terms of customisation, CIT is at its peak. Though, I don’t understand why CIT no more accept custom CJ clothes submissions.

Suggested improvement(s):
I can’t think of any but I guess accepting some CJ clothing submissions would be something, as it's the only non-paid-for available option for customisation.


Reality simulation:
The server also simulates the reality in some aspects. It offers a reasonable number of animations that allow for real-life simulation. There are also various walkstyles to suit everyone’s style. CIT has also modified the map and fixed a lot of map bugs as well as modified some objects to add more realistic touches. However, there are a couple of strangely unrealistic though practically effective features such as the F7 Market, getting money out of no where.

Opinion:
Nothing much to be said. CIT is amazing in terms of reality simulation.

Suggested improvement(s):
There aren’t much unrealistic stuff I could think of, so maybe create suitable areas for markets just like the old drug selling system. If it’s possible to add a stall object when anyone starts selling goods. Moreover, make it so that civilians can get their payment from a ped in the Civilian HQ, while cops can get their payment through a ped at LSPD/SFPD. Criminals can get paid by a ped at the Criminal Villa.

Roleplay rating: 8.9/10


PART VI - Miscellaneous:

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Resource-based economy:
Lately, the server has implemented a new system for the in-game economy. So, instead of just going to ammunation and buying tons of ammunition, you now have to either craft it, or buy it from people who did. This system promotes transfer of money between players and lessens the money lost to the “server”. In the F7 Market, you can sell all in-game goods you’ve earned/made. Of course, there is a decent inflation rate. But, kind people always try to keep stuff cheap for people who can’t afford spending more. However, all resources or ores could only be gained/earned by one way. For example, to earn oil, you must control the oil turfs near Las Venturas, or the sea turfs, to earn herbs & hemp you must go farming at the Blueberry farm.

Opinion:
I think the current system is great. But, there is always room for improvement.

Suggested improvement(s):
As suggested above, having real on-land markets at all cities where you have to search for the best goods with the best price, and have the chance to counter-offer instead of just getting stuff out of nowhere according to the current F7 trading system. Furthermore, we should have at least 2 sources for each resource. For example, to earn chemicals you should  either answer questions at the science and tech centre or by steal them from laboratories (maybe a special side-mission).

Side Games:
Side games are indeed of great importance for any game. It allows the players to relax and have something else to think about instead of the, probably, used to game context. CIT offers some side games, like the lottery, races and numerous events hosted by the server’s administration team each day.

Opinion:
I don’t think we’ve got much to talk about here. The staff team is doing very well in terms of hosting events. But, I think we could add more side games

Suggested improvement(s):
Maybe a parkour side game, that’s all I could think of now. Of course, there are more and more ideas for mini-games. Though, I don’t think anyone’s interested in spamming the server with too much of those.


Ingame Community:
In-game, you get the chance to meet other players from all over the globe. Luckily, in CIT you have every chance to communicate with everyone you know through various chats. For example, you’ve got sms & fmsg to talk to friends, team chat to other teammates, main chat to talk to everyone, etc. Not to mention the friendly atmosphere the server rules enforce. However, there are still provokers and trollers who seem like loving to ruin your day by any means.

Opinion:
As I see it, the ingame community is superb despite the frequent trolling/provoking in all chats. Thus, there still more to do in terms of moderating chats.

Miscellaneous: 7.3/10


PART VII - Administration:
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In-game:
Administration in CIT is by no means easy or unproblematic. It means you have to cut down your playtime at least by ¾ to help new players and make sure the rules are being enforced correctly and effectively everywhere in-game. It’s noticeable how there is always a staff member to help you and if not, there are server supporters who can give a helping hand when you use the support chat.

Opinion:
I guess the staff team is doing a superb job in-game. Compared to earlier times, the staff team is now stronger and more effective in terms of keeping the server clean of sick-minded kids whose aim is ruining your playing.

Suggested improvement(s):
 A new command /helpme <reason> for players, which gives a notice at staffs and maybe supporters’ screens and another that allows them to warp to the player that requested help. We should have a strict rule concerning that command so that staff can punish spammers/trollers.


Out-of-game:
By out-of-game, we mean on the forums, other means of communication like the facebook group. To be fair, this is way too difficult for any staff team to handle, as it requires non-stop checking, filtering and responding as well. The staff team has to deal with suggestions, applications, complaints, punishment appeals, moderate boards as well as “some staff team private activities”. What makes it worse for the staff team is the impatience and the eagerness of all players to get what they want done.

Opinion:
The staff team is doing a satisfactory job out-of-game but there is always lack of maintenance which is due to only 1 or 2 active staff members managing a specific aspect, take the CJ custom clothes requests which has been inactive for months as an example and it's the same for some other. Furthermore, the staff team is sort of vague at delivering information. At times, stuff happen and the community would never know how or why that happened. Moreover, the staff team, from our perspective, failed to establish a real caring community. At the time being, players and even some staff members think of community contributions as helping in the support section, reporting in-game bugs or posting opinions, whatever the content, about suggestions, neglecting what really should matter in our community; fame, in-game role, media, in-game and out-of-game business.

Suggested improvement(s):
I think all non-stop tasks should be assigned to, at least, 2 or 3 admins. Admins should also inform the community when doing anything  even if minor like locking a suggestion/complaint. Not to mention major stuff like removing the BVT board. I would also appreciate it if the staff members were the ones dealing with support, not everyone else as they’re the ones concerned with support anyway. Last but not least, make it so that community ranks and rewards are to be given to those who are actually innovative and contributing.

Administration: 7.2/10


That's not all, I could write more about stuff like prison and be more specific in more activities. But, I prefer being brief for now. If you happen to need more about any topic, let me know.
Thanks for reading,
Title: Re: Game Review
Post by: iDoge on 08 08, 2014, 04:45:53 pm
Sup,


     Hello there seeing how hard it is to fight now as a person far away from the server reaching 300+ ping doesnt mean its gonna be lag abuse so how bout letting us strafe but not strafe and shoot strafing would be djsabled when 470+ ping is reached cuz now not only is MG op as a high pinged person woulnt even stand a chance.....
Title: Re: Game Review
Post by: Arran on 08 08, 2014, 07:06:06 pm
Sup,


     Hello there seeing how hard it is to fight now as a person far away from the server reaching 300+ ping doesnt mean its gonna be lag abuse so how bout letting us strafe but not strafe and shoot strafing would be djsabled when 470+ ping is reached cuz now not only is MG op as a high pinged person woulnt even stand a chance.....

Most servers would just kick you for such high ping, be glad you're even playing.
Title: Re: Game Review
Post by: Mashupper on 10 08, 2014, 11:01:25 pm
Well, Arran, I can understand that a lot of members introduce ridiculous suggestions, but in the lot of those that are bad, there are a handful of good ones.

So, I think it would be wise to take under consideration, the good ideas that come your way.

Just my opinion, but it's your server, you do what you think is best.
Title: Re: Game Review
Post by: Phille on 11 08, 2014, 03:33:45 am
Everything written in this review are my own views and opinions of CIT.

Show content
CIT is truly a great server with such a great potential of becoming even bigger than it is already. It has an incredible amount of features and things that are as much worthy use of a gamer’s time as playing games like Counter Strike, Call of Duty, Battlefield, etcetera.
At least when all those features and things have been through some improvements.

Decent games always throw guides and tips in people’s faces, but surprisingly CIT doesn't. It should be considered as a bad thing, because a game server, which is so rich in features, should have some sort of guide/tutorial to throw in the faces of newbies to make them get to know the server better and give them the best start possible. It is a fact that most gamers are too lazy to read documentations (especially if the documentation is as disordered as CIT’s), so CIT should force newbies to read/watch something understandable and properly organised from the moment they login for the first time.
CIT lacks bits of information in the server documentation. Information that easily could be asked for in the support channel, if it wasn't because of the support chat being tucked away. New players would probably find it less easy to figure out how to access the support channel without asking, and asking would require of them to already know, or guess, that there is a support channel. A support channel should not be a thing to somehow figure out exists, but a thing to know is there from the beginning, and how are newbies supposed to know that without a proper beginners guide/tutorial as mentioned already.

A noticeable thing when joining CIT is that there’s barely any promotion for the website. The website is vital for the entire community to run, so it is senseless not to promote it more. Just like with the support channel - it should not be tucked away. Promote it and let players know that it exists from the moment they join the server, or create an account.

Criminal events are the most popular among all events in CIT, but they are not even fun to attend. Most of the time a criminal event is about running, shooting, and hiding. There is no action except for intense gunfights. The main reason why players are attending them is to improve stats, and that is not a bad reason for doing it, but a sad one because it’s the only one.
If criminal events had more tasks and/or objectives to complete (not just holding a point for x minutes), they would be a lot more fun and exciting to attend.

Jobs are vital in CIT, because it’s the way to earn money, so they simply have to be fun or exciting to do. Some jobs clearly fails to meet fun and/or exciting. The paramedic job could and should be improved. Running around healing other players when not attending criminal events gets boring, why not improve it to have intense life saving missions or something else more exciting.
Expanding the choice of jobs would also make it more interesting and fun to play in CIT. Why just have typical, boring, and ordinary jobs like mechanic, fisherman, cop, and so on. Why not take it to a new level and have more exciting jobs like professional racing driver and astronaut. 

Music and sound effects are some of the things that greatly helps to create a good gaming experience. When doing the cave miner job, it is like being there because of the realistic sound effects and of course the excellent mapping work. Adding sound effects and music to such features and special events improves the experience a lot.

Admins and players on CIT are sometimes having trouble communicating. Some admins have trouble giving the attention necessary to the players. It is a fact that some players are retarded and incompetent, but this is where admins must be as helpful and understanding as possible, not demeaning as seen in some cases, because that is highly unprofessional. Everyone has their demons to contend with, some are tougher than other’s.
Improving the connection between admins and players to a more friendly and understanding one should happen.

Achievements and/or objectives are probably one of the main things that makes games worth playing. Without something to achieve or an objective to fulfil, then what’s the fun in playing a game? CIT has many objectives and achievements to achieve, however, compared to most other good games, CIT doesn't have the “what’s coming next” and variation excitement. The players of CIT knows what’s going to happen next in their job or in a criminal event, because it’s always the same. In pretty much all games nowadays, there’s a storyline with varied missions and objectives which gets the player on his/her toes of excitement, because the player doesn't know what’s coming next and can therefore have something to look forward to. Once there was this special event in CIT with high amount of radiation - that was a “what’s coming next” moment. It ended shortly after of course, but it was an awesome experience. Having longer and varied missions and/or objectives for jobs and events would keep the excitement and desire going for longer.

Nothing is more fun than playing online games with friends. Currently there’s criminal events, admin hosted events, turfing, and whatever players figure out to do with friends by themselves, but having multiplayer missions, where players can group up with each other and work together through a jungle of action (or whatever suits people), would be a whole new level of fun.

Are zombies real? Not really, but there are zombies in CIT. Imagine to expand that idea to having other worlds or planets in the server, possibly attracting gamers that usually don’t even play GTA. Supernatural stuff is a popular thing nowadays.
It could be an expansion of the crafting system as well - being able to fly to another planet and collect different kinds of resources to use for crafting. One idea can lead to another, and all of a sudden CIT has a whole new civilisation. 
Title: Re: Game Review
Post by: XoTHotovich on 11 08, 2014, 03:02:14 pm
Why not let us to set our own boxville armor prices? Also add price info on top of the truck.
And... how about having more than 100 armor points? The more points you have the slower you move.
Title: Re: Game Review
Post by: Mashupper on 11 08, 2014, 03:23:31 pm
Why not let us to set our own boxville armor prices? Also add price info on top of the truck.
And... how about having more than 100 armor points? The more points you have the slower you move.
To be honest dude, that would not make sense.
I don't think it would be right to have more than 100 AP.

Everyone should have the same amount of AP, not random amounts, for example, 200 AP, which is completely ridiculous.
And the Armor prices for the boxville should stay at $1,700. It already pays out $200 more than ammu-nation.
Title: Re: Game Review
Post by: Gonzalo on 14 08, 2014, 05:22:26 am
Here is just a small idea...

How about, if, instead of thinking about adding or changing things into new stuff, thinks about the things we USED to have, the features that gave life to this server, the features we had back when the player count would increase monthly and we would go from peak to peak.

Get your staffs to be like the old ones, who would care about having a very good time ingame instead of just being there to punish. Those who would constantly come up with events, no matter how silly they were, but that they were soooo silly, that you would have a very enjoyable time going through them.

Nowadays, things are changing on a daily basis. Think about that time, when the updates would come from time to time, but when they did, they were so fucking awesome that everyone wanted to try them out.

Think about the time, when getting money was actually a challenge, instead of this days, that you go to the TOP 50 and you just can't believe the enormous amount of money the players have.

Maybe try the following, try to think about those days that you would consider "the good old days", and try to go back to them.

It's not much of a review, but think about it... It might lead to something cool...
Title: Re: Game Review
Post by: MeDoMaN on 14 08, 2014, 05:58:00 pm
Here is just a small idea...

How about, if, instead of thinking about adding or changing things into new stuff, thinks about the things we USED to have, the features that gave life to this server, the features we had back when the player count would increase monthly and we would go from peak to peak.

Get your staffs to be like the old ones, who would care about having a very good time ingame instead of just being there to punish. Those who would constantly come up with events, no matter how silly they were, but that they were soooo silly, that you would have a very enjoyable time going through them.

Nowadays, things are changing on a daily basis. Think about that time, when the updates would come from time to time, but when they did, they were so fucking awesome that everyone wanted to try them out.

Think about the time, when getting money was actually a challenge, instead of this days, that you go to the TOP 50 and you just can't believe the enormous amount of money the players have.

Maybe try the following, try to think about those days that you would consider "the good old days", and try to go back to them.

It's not much of a review, but think about it... It might lead to something cool...

The old days with the newer things this server has....that would be perfect... espicially now that some staff are becoming very divergent froom what they should be, I agree..
Title: Re: Game Review
Post by: Diavolo097 on 15 08, 2014, 09:13:56 am
what the server really need is new whole system of the cops and criminals that's what makes this server boring or not..
Title: Re: Game Review
Post by: Boles on 15 08, 2014, 05:10:03 pm
 "The root cause of the problem" = Ingame features board

Based on who farms the most "happy birthday posts".

Also newer players or with 2500 hours..should somehow have access to this board or a new sub board.
Somehow make it post limited with good rules and maybe moderated by community members.
Newer players also have a different "look" to CIT.

So this is a good initiative.

Title: Re: Game Review
Post by: steezysonu on 15 08, 2014, 07:48:57 pm
Call me dumb but I think Police officers should have a wanted level. Police can be arrested by other police, it happens in real life. The amount of times police have shot me, ran up to me and pointed guns in my face, hoping I aim back so they can kill me, it'd be good to see them get a wanted level for once. It'd make the police a lot less in your face, and make the game fair for Police and Criminals.

Another good thing would be gang vehicles. For Example I could buy a car for me and everyone in my group. My group can spawn it at any time as long as someone isn't driving it. The group would be able to decide which rank is able to not be affected and spawn and remove cars at anytime. The same goes for any gun etc. I can put items guns drugs into a group inventory for the rest of the group to use.

I feel the money sending limit is way to much, 72 hours. I'm having trouble trying to get my Friends into CIT, if I could pay them, they'd find it more enjoyable until they actually got good enough to get money. When I started for like my first 12 hours gametime, I was clueless to how to earn lots of money, but now my understanding is a lot better compared to them, however I'm more tolerable to commitment than them.

New Groups never get started because you have to wait a year to trade money. (What I've heard) I feel that should be changed, maybe 1 month is a lot more reasonable.

(Correct me if any features are already in game) Lol
Title: Re: Game Review
Post by: OneDirection on 16 08, 2014, 03:21:42 am
My review and ideas;

Beginning CIT life:
        - When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? They really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Plus to make the vehicle even slightly useful you would need 300k for vip hours. Which is why its boring, its not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.

Game Features Board:
        - The "In-game suggestion" or now known as "Game Features" board has quite some issues. I do see your understanding where your running out of creative ideas, but that is not the only issue. Many players suggest things to be removed because they don't like a certain aspect of it. Whats wrong with that you might ask? Well for one removing features does not solve anything, it just creates a problem for those who like the feature. The rule needs to be changed to "change or add" features but not remove features. I know that binds apparently are being "abused" but they aren't. They are just being used for something else instead of what they were intentionally supposed to be used for. Most suggestions about things getting removed is either about "Its desync so remove it" or "Im getting pwned remove it".  Never about changing the feature so that everyone can come to an agreement upon the changes instead of downright removing/nerfing. It is really annoying to have one of your favorite aspects of CIT to be removed. Now should I even bother with the biased people who say things like "donator this donator that". I may have got mad at someone for acting that way and resulted in me getting banned(yep). But still if players can't view for all players who don't have access to that board, they should stay away from it.

Administration:
        - This is where you will probably not read but I am going to review it anyway as this is what this board is about. It is really hard to find good staff who are consistent, willing to helping new players, understanding, nice without an attitude. I don't think I can name one, because that could never exist. But some staff are just outrageous, I understand that staff make mistakes and all that, but when it comes to banning people, they ban or even jail first before thinking and taking in all the proof. My experience with this is frustrating. Couple months ago before I decided to rage at forums and troll my enemy gangs. I was banned for "exploiting satchels" yea... exploiting, why might I be pissed? Well for one I never exploited. Everyone made these videos saying I was exploiter, exploiter........ and eventually after most of them got closed this one report actually worked. Guess what? I was falsely banned for 42000 minutes. I eventually made an appeal and got unbanned then few days later I was falsely jailed!!!! For griefing, I once again appealed and got it removed. After this I just didn't feel like playing anymore. So yea long story short I raged at how admins deleted a gang and got myself an indefinite ban. Yea sort of deserve it after I realized what I did, but I was just mad at how staff was treating me, and never get punished for any mistake. I wish I didn't do the actions that I did but still STAFF NEEDS TO MAKE SURE before banning/jailing someone. What ever happened to "Innocent until proven guilty"? You also need to do something about this misconduct rule. Another annoying punishment players get randomly by forgetting to hide they car. Maybe what you should do is have like a car idle timeout. When car is x amount idle time then auto /hide it. That should fix "most" misconduct punishments. The staff team should try to prevent multiple punishments and try to keep the punishment spam clear. If people are getting constantly jailed by a specific rule then obviously something needs to be done about it.

Criminal life:
        - This will be a small review of how I see the criminal side of things. First off I am one of those players who just doesn't like to do CnR events or kill cops. Why? Because its just a waste of time and money. I once got 100 stars and was in jail for almost 3k seconds!! Yea pretty much an hour or as long a staff punishment or pay 120k which is about 5 hours of farmer. I believe there should be a cap and reduce the amount of seconds you get per WL point. Players would much rather enjoy the game play instead of wasting their hard earned repetitive job cash or there valuable time sitting in jail. You may of added jail escape, which is pretty cool, but just gives you extra time once you get caught again. Another issue is "griefing", you get jailed for killing a cop before an event? Really? That is really annoying. You should instead however add that if you kill a cop within the CnR event borders, you get disqualified for something. Getting jailed is a real buzz kill and makes people mad when they don't even expect it.

Weapons and duels:
        - You always hate when people complain about "old LV", but what do people mean by "old LV"? They mean they enjoyed the fast paced combat. Nobody likes spending hours chasing, wasting ammo on somebody because they either got spawn protection or the guns are nerfed. Why do people like explosives so much? They are quick and not only that, they are very fun to throw and get multiple kills instead of one. Why do many like weapon binds? Well because it allows faster combat making the deagle, sniper, shotgun much more effective than the traditional M4. One of the most fun things about "old LV", was spawnkilling. Spawnkilling allowed for players to take turfs much more effectively and faster. LV is supposed to be without rules, if you don't like it, don't come.

CIT is an addicting server, especially when you have lots of money and not have to worry about working which feels like actual work instead of a Fun RP kind of way. You did a good job with server obviously by hitting that 1300 player limit, but nowadays CIT can't go one day without someone getting banned. Also many players are afraid of staff members... believe me everyone is afraid to kill you in fear of a jail.
Title: Re: Game Review
Post by: Araa on 16 08, 2014, 10:58:59 am
My review and ideas;

Beginning CIT life:
        - When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? If you thought it was for supporting the server which of course is what donating does, they really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Boring, not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.
Well, you don't know how people would like to start off, perhaps letting them do their first step upon logging would be a good idea, say for example, login for the first time and you get 3 options, [CRIMINAL] [COP] [CIVILIAN] by chosing any of them you would get a simple tutorial explaining stuff about it, perhaps optional missions for starters that would give you a decent amount of money upon achieving them, for example.

- [Police]: Would spawn at police station and be given the job, a silenced pistol and a baton + 20K.
Missions:
1. Arrest your first criminal! -- Explaining how to arrest and how to identify a wanted person, 10K.
2. Keep the roads safe! -- Explaining how to work as traffic officer, 10K.
3. Solve a case -- Explaining how detective works, 10K.

- [Criminal]: Would spawn at C villa and given a Deagle to start of, + 20K.
Missions:
1. Discovering Criminal life -- Explaining that F5 contains all possible crimes that can be commited, would receive 5K upon doing any of those activities for the first time.

- [Civilian]: Would spawn at Civilian HQ with a Faggio + 10K.
Missions:
1. Stop being lazy -- Showing the Information about jobs, earning 5K upon completing a mission for a job for the first time.

That would work and count as achievements too, but that way the player would have approximatelly 50K in hand PLUS a useful item to start working with, that way it would stop being SO hard for new players, THEY WOULD ONLY BE ABLE TO CHOSE ONE START.

About In-Game suggestions, I believe that as a Community of Integrity and Transparency, we should let EVERYONE have a part on it, I suggest to remove post count from the board as most of people only uses it to postwhore rather than attempting to improve the server, and also remove community restrictions, since some players might have good ideas and might not be able to post them because of restrictions, we could also bring mantis but it's complicated and I doubt you'd bring it back, anyway since there's a lot of work for staff aswell we could create a board called Pending Suggestions, and supporters could also do some use of their forum status by moving "not stupid, possible suggestions there", just like a filter, and since we've got a lot of supporters neither them or us would be over-whelmed with tasks.

I just remembered something from 2011, the Language File (http://cit2.net/index.php?topic=11980.0) which could not be completed due to not having an active and participating community, but ever since, the community has grown a lot and not only in numbers, but also maturity. Some stuff is really IMPOSSIBLE to make for foreign language players, such as courses, it even took me like 30 attempts to understand everything on it, by doing it the community would have a major involvement on the development, and who doesn't love to see something made by them being used? I, as an ex developer know how that feels, it gives you motivation to make better things, who knows, maybe they will start being more creative and even suggest good things! It might be a pain to do, but would give amazing results.

Quote
CIT is an addicting server, especially when you have lots of money and not have to worry about working which feels like actual work instead of a Fun RP kind of way.
Well that's kinda hard unless you are a donator.. CnR for example, is a privilege that you can't afford unless you have worked hard/donated for it. And that's mainly how every online game is, so I've got nothing to suggest about it.

Quote
You did a good job with server obviously by hitting that 1300 player limit, but nowadays CIT can't go one day without someone getting banned. Also many players are afraid of staff members... believe me everyone is afraid to kill you in fear of a jail.
If they are afraid of killing staff then it's their problem, we do not give ourselves advantages or anything similar, if we rage and do unfair stuff we get punished.
Title: Re: Game Review
Post by: Arran on 16 08, 2014, 12:36:17 pm
How about, if, instead of thinking about adding or changing things into new stuff, thinks about the things we USED to have, the features that gave life to this server, the features we had back when the player count would increase monthly and we would go from peak to peak.

You mean those things that people would play for a few days, then completely abandon afterwards? How about no.

Show content
My review and ideas;

Beginning CIT life:
        - When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? They really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Plus to make the vehicle even slightly useful you would need 300k for vip hours. Which is why its boring, its not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.

Game Features Board:
        - The "In-game suggestion" or now known as "Game Features" board has quite some issues. I do see your understanding where your running out of creative ideas, but that is not the only issue. Many players suggest things to be removed because they don't like a certain aspect of it. Whats wrong with that you might ask? Well for one removing features does not solve anything, it just creates a problem for those who like the feature. The rule needs to be changed to "change or add" features but not remove features. I know that binds apparently are being "abused" but they aren't. They are just being used for something else instead of what they were intentionally supposed to be used for. Most suggestions about things getting removed is either about "Its desync so remove it" or "Im getting pwned remove it".  Never about changing the feature so that everyone can come to an agreement upon the changes instead of downright removing/nerfing. It is really annoying to have one of your favorite aspects of CIT to be removed. Now should I even bother with the biased people who say things like "donator this donator that". I may have got mad at someone for acting that way and resulted in me getting banned(yep). But still if players can't view for all players who don't have access to that board, they should stay away from it.

Administration:
        - This is where you will probably not read but I am going to review it anyway as this is what this board is about. It is really hard to find good staff who are consistent, willing to helping new players, understanding, nice without an attitude. I don't think I can name one, because that could never exist. But some staff are just outrageous, I understand that staff make mistakes and all that, but when it comes to banning people, they ban or even jail first before thinking and taking in all the proof. My experience with this is frustrating. Couple months ago before I decided to rage at forums and troll my enemy gangs. I was banned for "exploiting satchels" yea... exploiting, why might I be pissed? Well for one I never exploited. Everyone made these videos saying I was exploiter, exploiter........ and eventually after most of them got closed this one report actually worked. Guess what? I was falsely banned for 42000 minutes. I eventually made an appeal and got unbanned then few days later I was falsely jailed!!!! For griefing, I once again appealed and got it removed. After this I just didn't feel like playing anymore. So yea long story short I raged at how admins deleted a gang and got myself an indefinite ban. Yea sort of deserve it after I realized what I did, but I was just mad at how staff was treating me, and never get punished for any mistake. I wish I didn't do the actions that I did but still STAFF NEEDS TO MAKE SURE before banning/jailing someone. What ever happened to "Innocent until proven guilty"? You also need to do something about this misconduct rule. Another annoying punishment players get randomly by forgetting to hide they car. Maybe what you should do is have like a car idle timeout. When car is x amount idle time then auto /hide it. That should fix "most" misconduct punishments. The staff team should try to prevent multiple punishments and try to keep the punishment spam clear. If people are getting constantly jailed by a specific rule then obviously something needs to be done about it.

Criminal life:
        - This will be a small review of how I see the criminal side of things. First off I am one of those players who just doesn't like to do CnR events or kill cops. Why? Because its just a waste of time and money. I once got 100 stars and was in jail for almost 3k seconds!! Yea pretty much an hour or as long a staff punishment or pay 120k which is about 5 hours of farmer. I believe there should be a cap and reduce the amount of seconds you get per WL point. Players would much rather enjoy the game play instead of wasting their hard earned repetitive job cash or there valuable time sitting in jail. You may of added jail escape, which is pretty cool, but just gives you extra time once you get caught again. Another issue is "griefing", you get jailed for killing a cop before an event? Really? That is really annoying. You should instead however add that if you kill a cop within the CnR event borders, you get disqualified for something. Getting jailed is a real buzz kill and makes people mad when they don't even expect it.

Weapons and duels:
        - You always hate when people complain about "old LV", but what do people mean by "old LV"? They mean they enjoyed the fast paced combat. Nobody likes spending hours chasing, wasting ammo on somebody because they either got spawn protection or the guns are nerfed. Why do people like explosives so much? They are quick and not only that, they are very fun to throw and get multiple kills instead of one. Why do many like weapon binds? Well because it allows faster combat making the deagle, sniper, shotgun much more effective than the traditional M4. One of the most fun things about "old LV", was spawnkilling. Spawnkilling allowed for players to take turfs much more effectively and faster. LV is supposed to be without rules, if you don't like it, don't come.

CIT is an addicting server, especially when you have lots of money and not have to worry about working which feels like actual work instead of a Fun RP kind of way. You did a good job with server obviously by hitting that 1300 player limit, but nowadays CIT can't go one day without someone getting banned. Also many players are afraid of staff members... believe me everyone is afraid to kill you in fear of a jail.

YES. YES. YES! This is the type of review I was looking for, excellent work! I will read through your review again soon and start making changes to the server based on it. Shame you're perm banned ingame though, I was hoping to get some further reviewing from you after I'd made changes. Since the ban time for flaming staff / server was reduced from perm to 28 days, that means you shouldn't be banned any more, so I took the liberty of removing those bans, so you can do some more reviewing ;)
Title: Re: Game Review
Post by: VagEE on 16 08, 2014, 01:21:06 pm
I'll keep it brief. Giving the freedom to all the players of the community to express their views, and their ideas (already stated by you at the first post) and distributing time consuming duties to trusted members of the community or supporters.

I will start from the first idea: "Giving the freedom to all the players of the community to express their views, and their ideas". This is quite important from my side as every player new or old has brilliant ideas and they don't get to share it due to the stupid requirements of the CM. As, some people like me believe in playing only, as some others like to do both. But yea, the more you play in-game the more ideas you get to improve the server to make it better, so I am sure in the past years there might be some people who had great ideas but they didn't got to share it because they weren't aware of it if they really can or they couldn't because of the requirements to post in the ingame features topic.

The second idea of mine is to distribute the duties, I am sure most of you won't like it, but imo it is a useful. CIT staff are busy as they have got jobs to do in-game of punishing rule breakers, handling scamming reports, and their other duties which they have to perform if they are in a group. And after this they have got duties in forum to do as well which is time consuming, more than ingame. So, what supporters or other trusted community members could do is, they could read the suggestions and give a brief to the staff and tell them if it is worth to be read or not, or dealing with people who make topics at unban appeal board with wrong format, they could just deny them and notify it to a staff member. I am sure this would definitely save some time for the staff members.

I also made a topic yesterday which wasn't much important but yes it is not bullcrap to be ignored, I wasn't suggesting about it all, I was looking for peoples opinion but, the topic got locked and I got warned for #7. I found it unfair, and I can say that the suggestion I held to discuss about was definitely better than this: http://cit2.net/index.php?topic=136772.0 (http://cit2.net/index.php?topic=136772.0)
Title: Re: Game Review
Post by: mikkel098 on 16 08, 2014, 02:10:19 pm
Now, I only do this to show you guys how to get going with new ideas or improvements - even though you're good at it, but you might learn a new technique :) Some of you may already know the methods :) This post is basically a brief post about creating solutions :)

The first technique thing i'm going to show you, is the a basic innovation concept, it's pretty simple and I am personally sure you will understand everything :)

First of all, you need a problem. For example let's say the problem about the civilian jobs that nobody rarely uses. Let's take the taxi driver in this example:

Now, to come up with a new idea, you need to be open-minded, nothing is too bad not to be said.
A couple of techniques is:

Brainstorm
You've probably heard about this technique in school or at home. It's pretty basic, you sit down and write ALL YOU IDEAS down on a sheet of paper, just remember that nothing is too bad to be written down.
fx. Taxi Driver:
Create missions to make it more fun, fx. you need to deliver a drunk guy home, or a rich person who's in a rush.


Reverse Brainstorm
You might not have heard about this, but basically what it is, is that you find all the negative sides in the problem and make a solution to them.
fx. Taxi Driver:
Too boring, it's the same all the time (You always just drives to costumers, pick them up, take them to a location).

To that we can create a positive side, fx:
Make the taxi driver more varied, as for example imply different costumers.

The Superhero Technique
This one is better if you work in groups, as the roles of different superheroes/known people are applied together to make a solution to the problem.
For example 1 guy is Spiderman, another guy is superman and a 3rd guy is a businessman.

Then you sit down and do a roleplaying-brainstorm with your carater (fx. what Spiderman or Superman would do, to make the taxi driver job more varied). Write everything down here aswell, nothing is too stupid to be written down :)





Green Phase:
This is the idea creation phase. This is the first one you start out with.

Yellow Phase:
You begin to watch critically at ALL your ideas, don't take everything away though, just the worst of it.
Then you see if you can put some of the ideas together, as in mix them up and get the best from both solution ideas.
You also begin to work out what's fitting for the game, as a taxi driver obviously wouldn't fly around with customers like Superman would.

Red Phase:
This is the most serious of all phases, you choose wich idea is the best, you can critizise ideas, but never critizise the people behind the idea. It's a fact that after this phase is done, you should have only 1 or 2 ideas left.
These 2 are the best of the best, and if everything fails trying to solve the problem with the first idea, you always got a backup-idea.




I don't know if this post was any help to any of you, but I really, really innerly hope so :)
Sorry for posting this here, but this is a damn good way of creating constructive critisism, you can always just say "This taxi-driver job is soooo boring, someone do something about it! Add missions" - but what you're missing, is that there is no reason, saying "It's soooo boring" is not proper constructive critism.

I made this post for the simple reason, that it's so easy to say "OMG This sucks!" than actually to come up with a solution to the problem. Good problem solving guys! :D
Title: Re: Game Review
Post by: VazZ on 16 08, 2014, 06:31:50 pm

Edit: I'm basically covering something that I believe is missing, because the current contents were basically well covered by Arez (http://cit2.net/index.php?topic=138085.msg1857112#msg1857112 (http://cit2.net/index.php?topic=138085.msg1857112#msg1857112))


I initially didn't plan on posting here seeing as I believe that many people failed to understand the aim of this thread and I'm not quite sure if it makes sense to try to do it properly, but I've had something in mind for ages..

Basically, one thing that's missing that would always keep the urge to keep playing is an activity that you can and should do in a team, and at the moment the only things that get close to that next to CnR events are criminal riots and law trainings/activities. In both cases however, the teams are quickly divided when one person dies and is then forced to come all the way back and by then another person from the group will be gone and it just doesn't last for long.

The CnR events actually aren't really teamwork, mostly the members of a team aren't working with each other but against each other and that is because of blocking because they don't care if the guy they block by walking infront of them is not able to shoot anymore as long as they can get a kill and because of various other things that aren't supposed to happen in a team.

One thing that would really be amazing is something that you can and should do in a team, is very fun to do and pretty profitable (especially in a team / the larger the better) and that doesn't split any parts from the team (for example like it happens when someone dies during a criminal riot).
This suggests that it shouldn't necessarily be a criminal or law activity, more something like a.. minigame if you will. Something that urges players to do it, and do it again afterwards, and makes the players from the team stick together.
Title: Re: Game Review
Post by: Arran on 16 08, 2014, 08:32:40 pm
Beginning CIT life:
        - When creating a first account, players start out only with 20k... this is certainly not enough as due to the fact that most players want to be a simple criminal/cop. But with 20k? No, players are forced to doing these repetitive jobs just to make like 30k in 30-60 minutes. Do you think that it's fun to sit afk or do these repetitive actions over and over again? No, at least in my mind. Players want money but they don't want to tasked with boring jobs. I don't want to come off as rude or ungrateful but why do you think most players donate? They really just do it for the money. This of course added tons of inflation to prices causing vehicles to rise in price, back then a NRG-904(something like that) made a hole of about 150k, now they cost 650k. That is an over 400% increase in price. Now to work for that money L0 farmer makes absolutely nothing, you make about 24k an hour. At that rate to get your favorite bike you need to do this repetitive action for about 27 hours just to get the bike. Plus to make the vehicle even slightly useful you would need 300k for vip hours. Which is why its boring, its not even fun to evade which is why I want to play again, but due to strict rules, if your banned you can pretty much never come back. Thus people evade.

And your proposed solutions are?
Title: Re: Game Review
Post by: OneDirection on 16 08, 2014, 11:35:11 pm
And your proposed solutions are?

Solutions:
       1.)  Job Payments! Nobody likes working. Some do, but 95% don't. While playing I noticed there was an average of about 58% criminals, 18% Civilian. It's obvious why players would hate working. Either job is extremely repetitive or the payment is extremely low. Like I said earlier it takes a very long time to make decent amount of cash. Leveling up your job also is a very long process. I would put this in spoilers but I can't see them.

NOTE: This was using vip hours, the total amount would be 20% less. Sorry forgot about that 20% thing.

        Job: Farmer
                Level: 5
                Time to grow/harvest crops: 6 minutes and 33 seconds
                Amount Earned: $7,138
                Seeds Cost: 50 * 50 = $2,500
                Profit: $4,638
        Proof: http://i.imgur.com/K4qksUC.png (http://cit2.net/K4qksUC.png)

        Job: Waste Collector
                Level: L1
                Cash Per Collect: $264
                Cash Earned: $7,392 (Trying to match farmer)
                Time Taken: 12 minutes and 4 seconds
                Vehicle Costs: $5000
                Profit: $2392
        Proof: http://i.imgur.com/fzLH681.png (http://cit2.net/fzLH681.png) - Clearly the F1 page needs updating. Also takes an unusual amount of time to open, feels like its not responding at times. Possibly due to an abundance of topics.

        As you can see at level 5 I am making a total profit of $4,638. Not only that the job requires me to afk for ~ 6 minutes. Do you see an issue already? Within that time frame, players aren't really playing. Trash collector at first was sort of fun, but after a few minutes I got bored again. Same with farmer, it just becomes a repetitive issue. Since its 2 am, I am going to post my ideas for that after I sleep. Now my issue with money continues, like I said, that is not much is it? Here is some math for you,

At my current rate at farmer, if I continue my actions completely.

60/6.33 = 9.478 - We take that and get - 60 = hour/minutes, 6.33 = minutes and seconds
4638 * 9.478 = $43,962.085

Total cash: $43,962.085

My initial estimate was wrong, but.. as I was exaggerating because it is so boring. You might think $67,658 is a lot? Well I don't think it is. Don't forget that these results are only in effect if you do nothing but farm. So it probably is a lot less than it is. But here this is an issue, because it's quite boring to sit for an hour to only see your money bounce up 67 grand. This money can be spent in a matter of seconds, whether its to buy ammo, explosives, jail fine, car, vip hours. Oh I also forgot to mention that this is L5***, so imagine being a new player starting at L0 with hardly any money. All i'm essentially saying is that jobs need increase in pay! I asked one of my friends about this and he said "L0 should be payed L10" and so on, but I think that is a bit much.

       2.) Some players show their friends this server, but my main problem is that you can't exactly help your friend out. When my cousin finally came back and had to create a new account, he wanted to join me in my activities. But he couldn't because I couldn't send him any money for anything. Yea it was disabled due to exploiting/abusing but still 72 hours till I can send him any money is a bit much. I think that you should consider lowering this so that friends can help them out with cash or something like that.

       3.) Job balance/Useless jobs: A possible solution to new players is that, its quite overwhelming on what you specifically need to get started. After going around testing jobs out, farmer, waste collector, I found that there is an abundance amount of jobs. Many of the jobs are useless and nobody ever uses them. Taxi/Limo driver aren't they the same? Same with hooker? May be funny job but still kinda useless. Now on to job balance, some jobs pay more than others. But I thought of a simple solution that can sort of fix the problem.

Step 1.) Set a goal on how much money you want to make.
Step 2.) Time yourself till you reach that goal
Step 3.) Figure out an average between each job so that it makes around the same money as each other.

Example:
There are 2 jobs. Job 1, and Job 2
Job 1 and Job 2 have a balance issue, Job 1 makes more money than Job 2
I set a goal for 100k on Job 2 and Job 1
I find an average amount of payment I can set each job so that they essentially pay the same amount at the same time. Thus fixing most of problems. However this seems like quite a process as I noticed that there are multiple levels.



This is it for now.
Title: Re: Game Review
Post by: Arran on 18 08, 2014, 12:09:06 pm
@ #1: Newbies might need a pay increase, but high levels, no. But increasing pay does not solve the problem that they're boring. Civilian jobs will always be 'boring' and like you said "58% criminals, 18% Civilian" so why waste time improving civilian when we could improve criminal?

@ #2: Done. "- Lowered the not being able to receive money limit from 72 to 24 hours and made it so they can receive up to $250,000 before they have 24 hours of play time. (Arran)"

@ #3: We tried to balance them before, I don't know why they're not balanced any more. Really civilian jobs are just a waste of time and we should focus on improving the CnR.
Title: Re: Game Review
Post by: Zoryth on 19 08, 2014, 07:23:01 am
Really civilian jobs are just a waste of time and we should focus on improving the CnR.

This ^

I have been thinking on that a LOT. If people want to make money they must go civilian even if they don't like it. Yes, cops and crims both have ways of making money, but civilian jobs are the ones that give the most.

Why having to "work" ingame, spending hours and hours of gameplay to be able to actually play the game? And with that I mean CnR or MW (Mafia Wars). I have tought of many solutions but all have their flaws:

Title: Re: Game Review
Post by: Phille on 19 08, 2014, 06:08:18 pm
Civilian jobs will always be 'boring' and like you said "58% criminals, 18% Civilian" so why waste time improving civilian when we could improve criminal?

Wouldn't that be the point of improving the civilian side; to make it more interesting? I'm not talking about payment raises or quicker increasing in level, but to expand some jobs to be more fun to play instead of routine all over.


Why having to "work" ingame, spending hours and hours of gameplay to be able to actually play the game? And with that I mean CnR or MW (Mafia Wars). I have tought of many solutions but all have their flaws:

Civilians are part of the game too. It's not all about CnR and mafia wars, although it feels like it sometimes. The civilian side is neglected and deserves more attention than it gets. Why? Because of its potential. Criminals and cops have one objective: to kill each other. Sure it is fun and I used to do a lot too until I tried to play as civilian, where I figured out how fun it was to play as civilian, because no matter what criminal activity you attend or do it's about killing at some point, but civilians can have hundreds of different objectives and things to do, yet they don't, so after playing most of the civilian jobs through, it eventually gets boring because of the routine all over. Like I've mentioned in my own review; most of what this server consists of is doing one thing over and over again. There are no "what's going to happen next" moments and that's what is boring about all three sides in general, but especially the civilian side.


Another thing I'd like to add to this post is I think that you, Arran, should concoct a team of developers. I'm not trying to belittle your work, neither trying to act like a mother, but am just suggesting that you get someone to help you with bug fixes and development of approved suggestions, because a community of CIT's size should have a team of developers in my opinion.
I'm suggesting this based on what I know and how I see things though, so I have no idea whether you prefer to do the work by yourself or if the amount of things to be scripted/fixed is bearable for you. 
 
Title: Re: Game Review
Post by: Thainomian on 21 08, 2014, 12:55:14 am
Quote from: Arran
For example there's a suggestion to allow you to cancel making drugs with a drug lab and the suggestion makes sense but what if all it does is cover over a bigger problem? What if what we really need is a whole new drug creation system? Why does nobody ever suggest that? Why does nobody ever suggest actual changes to the server?

I've been writing up my idea for a drug system, and one of the ideas I had was using the Camper/RV/Motor-Home to create drugs, Breaking Bad style. One of the ideas I had for that idea (...) was that you buy it and then you don't have to pay for materials/costs. I was also thinking for that version, it takes longer to create the drugs because you are in something that moves... Or something like that. I am not really sure and I have just been working on my ideas for it. I'm not very sure so t'would be nice if somebody "reviewed" this one idea while I'm working on more.
Title: Re: Game Review
Post by: darkkiller616 on 25 08, 2014, 07:09:32 am
Dose any new player ever have any trouble joining a semi large group? Because I certainly do! It's like every group requires you to spend like 100+ hours grinding kills/turf. It's kind of hard to turf when your stuck in small groups  while getting completely destroyed by CIT vets. Most of the people ask me to apply in the forums, honestly I'm not to fond  of the idea of it being required to experience everything CIT has to offer. Sorry to rant but it's kind of overwhelming for newer players to even start playing CIT. I've only managed to join one decent group and let me tell you that was the most fun I've ever had on this server, unfortunately the group eventually became inactive  and haven't be abel to join a group ever since. Perhaps if the community were to changed it's grouping standards it may convince newer players to actual revisit the server. I've been playing for like 75 hours and I still feel unwelcome every time to login.

Cops should also have tools to disable vehicles, it seams like cops only target criminals on foot.

Also it would be pretty awesome there were massive heist for criminal groups to partaken in. Before you could even attempt it your group would have to like prepare (buying ammo,cars,plains,etc) the hiest would need to be difficult and require unique solutions to complete or prevent them.

I feel like if the grouping system were to be reworked, in favor of helping newer players easily join groups this would encourage  more larger scaled group activities would happen more often. Hopefully that will help newer players feel more welcome. 
Title: Re: Game Review
Post by: Arran on 25 08, 2014, 01:16:55 pm
I feel like if the grouping system were to be reworked, in favor of helping newer players easily join groups this would encourage  more larger scaled group activities would happen more often. Hopefully that will help newer players feel more welcome.

Any ideas on how? If groups have high joining standards I can't change that. You're best making a group with basic joining standards.
Title: Re: Game Review
Post by: darkkiller616 on 25 08, 2014, 02:03:21 pm
Perhaps add open groups allowing everyone to join. Also try removing the stats most groups seem to only care about numbers and not the actually skill of the player. (Even if change is't permanent, I'm kind of wounding how the community would adapt to such changes)
I post more if any other ideas come to mind.
Title: Re: Game Review
Post by: Arran on 25 08, 2014, 02:08:08 pm
Perhaps add open groups allowing everyone to join. Also try removing the stats most groups seem to only care about numbers and not the actually skill of the player. (Even if change is't permanent, I'm kind of wounding how the community would adapt to such changes)
I post more if any other ideas come to mind.

"open groups" isn't very specific.
Title: Re: Game Review
Post by: KerimChan on 25 08, 2014, 02:22:11 pm
About the civilian jobs you guys were discussing, I'm sorry, but I don't think it needs some changes.

Yes, it's boring for the most of the players, but not for some people, because they talk, for example, in teamchat, FMSG, group, alliance chat, etc... Just like me, to kill time while working. (I'm L10 lumberjack by the way, chopped 93,000+ trees in total.) But the benefit of those jobs is that they would give you a load of money if you work non-stop and reach high levels. And money is still not useless, like the Rustler that costs 4 million dollars. Oh, and the only job that isn't boring for me, but doesn't make much money, is mechanic job. It's the job that is never the same, the customers are real, the locations are everywhere. Everytime you fix their vehicles, they always say "Thank you very much! <3" or something, that's exactly the opposite of being a cop arresting crims. And sometimes, really sometimes, they give you a lots of money as a bonus for fixing their vehicles.

If you want to make civilian jobs less boring, then why not try to think about an another job that can be added to that server, which isn't too hard to make for the scripters?
Title: Re: Game Review
Post by: Marouane on 25 08, 2014, 05:58:50 pm
Perhaps add open groups allowing everyone to join. Also try removing the stats most groups seem to only care about numbers and not the actually skill of the player. (Even if change is't permanent, I'm kind of wounding how the community would adapt to such changes)
I post more if any other ideas come to mind.


Well, there are groups that require very low "stats" for membership. Though, from my perspective, I think advising group leaders about launching some sort of "newbie Academy" where leaders recruit, for example, 1 or 2 of the new CIT players each week and help them get to know people and tell them how to do stuff and so on. Personally, I've done so with my group and the results were amazing.


I wonder if anyone read this: My review (http://cit2.net/index.php?topic=138085.msg1834154#msg1834154). I introduced some decent improvement suggestions to the current system. Some of them have been fully or partially implemented, but it's still full of nice ideas imo.
Title: Re: Game Review
Post by: mohmad303 on 26 08, 2014, 10:32:55 am
 I actually prefer playing CIT than other games that cost many million dollars to make. .. I agree that marketing is useful and good, but you're going too far when saying that we don't need more features.
Title: Re: Game Review
Post by: Aimcac on 26 08, 2014, 02:18:28 pm
Well uhm this isn't really a review but when I saw Phille writing that most jobs and ways of making money are super repetitive and the only fun you can have is with your friends/groupmates/squads and such, I came up with the idea of modifications by players.
What does this mean? :o:
Basically, ever since the car tuning script was added it has always been a marvel for everyone, people became devoted car tuners in return for cash and the thing is the freedom to create anything you like is what brings fun. So lemme start

1.Weapons::
So I came up with this idea of being able to tune your weapons under different categories like car tuning
1. Rate of fire
2. Weight of gun
3. Accuracy
4. Rounds per magazine ( Adds up to the weight of the gun)
5. Size of round
 
Each modification to each category clashes with the other so you would have to balance all of them of just leave it default, this will bring fun  into the system and people will begin to sell tuned guns and such, you can make your own weapon for the environment you operate in  and for specific missions.

2.Drugs:
Basically the drug system has always been the same but it isn't like that in real life, so what am I talking about?
I mean the ability to blend your drugs into  1 new drug,name it and sell it on F7.

                              Example: 1 hit of god+ 3 heroin+speed= Cocaine ( You can choose a name for it yourself) you may then set the price and sell it on F7, the script will balance the power of the god,heroin and speed and maybe choose a random ability due to the nature of drugs chosen like the Cocaine drug will give you 150 Armour+40% Less damage from guns, it all depends on what you want to make, new drugs can be made and sold on F7 but I don't know if that is scriptable though.

Those are just a few examples of what I mean in the sense of freedom in modifying your game to your taste.

                                                                     
                                                                    Improved Trade System
The current F7 system is super unrealistic and here are some improvements:

1.Markets/Shops So basically this will be quite similar to the current house system, a shop is a place where you're goods can be sold for profit, players can visit your shop and check the prices of your goods, you can sell everything from items to tuned cars/guns. Shops will be placed similar to the house system in interiors around SA, you may buy a shop but the prices vary due to location liike a shop in downtown LS will cost around 30-40 million due to its massive player count and a shop in fort carson 50-100k for obvious reasons.
                              Markets will be set up in specific locations, you will have the ability to rent a shop at the market for 1 hour, the prices vary on location as I said before.

2.Removal of F7 Highly on realistic, promotes laziness and for roleplay reasons.

                                                               Chat system Improvement
The current chat system is good though but a little improvement will go a long way, what am I talking about? The F9 system, in this system you can only join 1 chatroom at a time, chatrooms are very important in any game as it promotes communication, so basically someone wants to have a business chatroom, a squad staff chatroom, a police chief chatroom and such but it isn't possible because you are allowed 1 at a time.
       So the improvement needed in this system is the ability to join as many chatrooms as possible, the current command to chat in your chatroom is /room, the improved verson will be /room1, /room2 and so on, also a space should be added in F9 showing all the chatrooms you are in and  their numerical order( The first one you joined will be /room1, second one /room2 and so on)

                                                                  Cop VS Criminals and the death of roleplay in CnR
I'm not really gonna explain CnR and all its features, I will point at the improvements needed in this system:

1.Criminals armed with weapons will get a wanted level Clearly stated. In real life you get wanted for being equipped with a firearm but only if you don't have a permit or something, criminals obviously don't so that's why.

2.People with less than 30 WL cannot shoot nor be shot Basically if you have such a low wanted level why would you want to kill police officers? In real life you flee from cops not attack them, less DM

3.New Emergency chat system and 911 The current emergency chat lacks a few things, its like a radio and a radio has different frequencies right? So i'm suggesting 3 frequencies for the E Chat,
   -911 This is the frequency in which civilians may call for police assistance
    -991 This is the frequency in which medics and cops may communicate in times of emergencies and riots
      -Default E chat, 999 This is the frequency in which cops communicate with one another.

4.Cops equipped with pepper spray Basically, the spray can is unused and I came up with this idea of pepper spray. In real life cops are always overppowered but in CIT its 20 criminals to a Cop so we obviously need assistance and more equipment.

----What does it do? The spray can when released will have the default effect caused by a spray can in the Orginal GTA SA, the coughing animation will take place. You lose 2 HP per second also.

5.Police chiefs and dispatchers When a robbery takes place, the dispathcer bot/script announces it to cops that a robbery is taking place at X place, Y criminals spotted. Basically police chiefs will have the ability to control the dispatcher, the command will be /dis.
Example: /dis A riot is in place at GG Bar, 30 criminals spotted.



I don't really have much to say but all these just came to my head, they may be really stupid but think deep on it.
Regads
Aimcac
Title: Re: Game Review
Post by: Sliman345 on 28 08, 2014, 11:40:03 am
hey, my idea:
Most of the time someone failed and we never even reached CITy before getting jailed. But other times we managed to do that and it was awesome fun to hide in the CITy base and fight all the cops that came at us. But CITy is so far away that criminals can't really do anything except wait for cops to come to us. Sometimes we were laying in a bed, /lean smoking or talking and laughin
Title: Re: Game Review
Post by: Pato on 29 08, 2014, 01:32:51 pm
I feel like if the grouping system were to be reworked, in favor of helping newer players easily join groups this would encourage  more larger scaled group activities would happen more often. Hopefully that will help newer players feel more welcome.

Any ideas on how? If groups have high joining standards I can't change that. You're best making a group with basic joining standards.

How about making IG Applications? some members have troubles with the forum thats why sometimes they cant apply.
Title: CITy review
Post by: ZtyX on 30 08, 2014, 03:20:00 am
CITy review

The recent re-introduction of CITy has been a very positive experience for me and my group. We were lucky and managed to buy multiple CITy zones next to each other and I've used a lot of my donator money to build the zones. I used to take better care of my money, but with CITy I think it's well spent. I've given my group members many millions and I don't feel greedy because the money goes to a good cause (my members are having so much fun!) and it doesn't go away.  That's a cool part about CITy - you can play around with it and sell everything to recover your money at any time.

Well, it's been really fun to decorate and build our own little CITy with multiple zone and members who didn't know how to build soon learned it. The tools and hotkeys are really easy to use and effective, so building a zone becomes more fun than a hassle. I've used the map editor in MTA and I found it to be more time consuming and less fun to use, although of course it's great to have a bigger database of items.

That brings me to the next point. It would be nice to expand the amount of structures/things available to build in CITy.

Yesterday, Arran created an update which allows an entire group to spawn in our zone and I was really surprised to see that because that's a really powerful and useful update. Now I can regroup my entire group at my zone and that makes it so much more useful! It's easy to just /groupnote members to meet there, so I'm really happy with this update.

My experience with having multiple CITy zones as a group has been positive also. My members are always interested in showing their creations and I had an increased amount of people online. We were amazed with how cool and fun it was and for several days we were just spending all of our time there. Today we turfed because it's important, but I logged out at CITy and Im doing most of my socializing there. My group can't get a base (groups need to wait 6-7 months if all goes well before they can get their own base), but CITy has been great and much more fun than a normal base because we can build it ourselves. It also creates teamwork. I have asked several of my members to work together and connect their CITy zones. People have different ideas and different building styles. Different things they like and you can get some interesting combinations when people work together.

I've also noticed how some people like to delete their zone after they finish building it. THat means they actually enjoy the building process and coming up with new and better solutions. So this is fun.

In the future, I would like to see more structures and things available. Things are new now, but we will know all the current items before long.

The placement of CITy zones has been controversial, but I haven't noticed any problems with it. ON the contrary, I think they're placed in some lucrative locations.

I see the availability of CITy zones as a problem though. There are many players interested in buying a zone, but there are none for sale and nobody is that interested in selling their zone because they don't gain anything from selling it. There was always a zone for sale at the old CITy, but this time it's so popular that it's impossible to buy a zone. So we need more zones.


SUGGESTION


I'll end this review with a suggestion, which I'll also post in game features. The suggestion is directed more at all the groups who can't get a base, but who love turfing.

I'd like to suggest adding CITy zones in the small cities bordering up to LV. I'm talking about cities in bone county and red county such as Montgomery, Palomino Creek, Blueberry, Las Barrancas, etc... The desert is not used and a lot of the real estate available in those areas is mostly un-interesting to CIT players (as proven by poor real-estate sales). Nobody really cares about having a house in those places because those houses mostly have a bad interior and the location is not interesting for an individual. LV, however, creates a natural attraction for criminal groups and I'm sure they would be willing to give up zones in LS and SF for CITy zones in those country districts.

(http://i.imgur.com/5zlxzdy.jpg)
Title: Re: CITy review
Post by: PeterJean on 30 08, 2014, 02:51:57 pm
CITy review

The recent re-introduction of CITy has been a very positive experience for me and my group. We were lucky and managed to buy multiple CITy zones next to each other and I've used a lot of my donator money to build the zones. I used to take better care of my money, but with CITy I think it's well spent. I've given my group members many millions and I don't feel greedy because the money goes to a good cause (my members are having so much fun!) and it doesn't go away.  That's a cool part about CITy - you can play around with it and sell everything to recover your money at any time.

Well, it's been really fun to decorate and build our own little CITy with multiple zone and members who didn't know how to build soon learned it. The tools and hotkeys are really easy to use and effective, so building a zone becomes more fun than a hassle. I've used the map editor in MTA and I found it to be more time consuming and less fun to use, although of course it's great to have a bigger database of items.

That brings me to the next point. It would be nice to expand the amount of structures/things available to build in CITy.

Yesterday, Arran created an update which allows an entire group to spawn in our zone and I was really surprised to see that because that's a really powerful and useful update. Now I can regroup my entire group at my zone and that makes it so much more useful! It's easy to just /groupnote members to meet there, so I'm really happy with this update.

My experience with having multiple CITy zones as a group has been positive also. My members are always interested in showing their creations and I had an increased amount of people online. We were amazed with how cool and fun it was and for several days we were just spending all of our time there. Today we turfed because it's important, but I logged out at CITy and Im doing most of my socializing there. My group can't get a base (groups need to wait 6-7 months if all goes well before they can get their own base), but CITy has been great and much more fun than a normal base because we can build it ourselves. It also creates teamwork. I have asked several of my members to work together and connect their CITy zones. People have different ideas and different building styles. Different things they like and you can get some interesting combinations when people work together.

I've also noticed how some people like to delete their zone after they finish building it. THat means they actually enjoy the building process and coming up with new and better solutions. So this is fun.

In the future, I would like to see more structures and things available. Things are new now, but we will know all the current items before long.

The placement of CITy zones has been controversial, but I haven't noticed any problems with it. ON the contrary, I think they're placed in some lucrative locations.

I see the availability of CITy zones as a problem though. There are many players interested in buying a zone, but there are none for sale and nobody is that interested in selling their zone because they don't gain anything from selling it. There was always a zone for sale at the old CITy, but this time it's so popular that it's impossible to buy a zone. So we need more zones.


SUGGESTION


I'll end this review with a suggestion, which I'll also post in game features. The suggestion is directed more at all the groups who can't get a base, but who love turfing.

I'd like to suggest adding CITy zones in the small cities bordering up to LV. I'm talking about cities in bone county and red county such as Montgomery, Palomino Creek, Blueberry, Las Barrancas, etc... The desert is not used and a lot of the real estate available in those areas is mostly un-interesting to CIT players (as proven by poor real-estate sales). Nobody really cares about having a house in those places because those houses mostly have a bad interior and the location is not interesting for an individual. LV, however, creates a natural attraction for criminal groups and I'm sure they would be willing to give up zones in LS and SF for CITy zones in those country districts.

(http://i.imgur.com/5zlxzdy.jpg)
people hide from lag to these specific areas and you wanna put more cityzones ? no way ! Also CIT became laggy enough. and what we will do with all these zones anyway ....
Title: Re: Game Review
Post by: ZtyX on 30 08, 2014, 02:58:08 pm
There is currently a demand for more CITy zones. Also, CITy doesn't lag that much and it's not true that people hide in those places. Almost nobody uses those areas... They only pass by there sometimes.
Title: Re: Game Review
Post by: PeterJean on 30 08, 2014, 03:30:19 pm
There is currently a demand for more CITy zones. Also, CITy doesn't lag that much and it's not true that people hide in those places. Almost nobody uses those areas... They only pass by there sometimes.
"City zones doesnt make lag" sure why not ...
Title: Re: Game Review
Post by: Dazee on 30 08, 2014, 04:23:56 pm
Ok here is my video review of CiT and it's main problems I have only reviewed the problems I think are most important to be fixed first I hope you respect my opinion of the server watch the video in the link below on YouTube so I don't waste my fingers typing the script I had for the video :p:.
BTW sorry about my English accent I'm not sure if I like it lol
Here u go tho:https://www.youtube.com/watch?v=g6A6rtM-v88


and also one more thing I only have read what Arran had to say and not everyone's stuff so I am sorry if I am repeating something I hope I am not.
Title: Re: Game Review
Post by: Arran on 30 08, 2014, 04:54:02 pm
@ZtyX then get a list of useful object IDs from MTA map editor or http://gta-sa-mp.de/forum/index.php?page=Objects (http://gta-sa-mp.de/forum/index.php?page=Objects) and suggested prices.
Title: Re: Game Review
Post by: MiB3Avenger on 31 08, 2014, 01:53:10 am
I'd like to suggest few Useful Objects for CITy Zone. Here is a list of them:
Helipad 1: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=4874) - $1.500.000
Helipad 2: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=3934) - $500.000
Helipad 3: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=9241) - $1.000.000
Bar 1: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=18090) - $300.000
Bar 2: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=16151) - $300.000
TV: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=2224) (Pic is not proper. Link (http://i.imgur.com/E4xzASw.png) to pic) - $500.000 or $450.000
TV Unit: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=2296) (Pic Link (http://i.imgur.com/0nOQVyW.png)) - $600.000
Hut with Garage: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=4892) - 2.000.000
Door: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=3352) - $200.000
Seat: Link (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=3657) - $150.000
Car park SpaceLink (http://gta-sa-mp.de/forum/index.php?page=Objects&objPage=showID&objID=10183) - $100.000
Title: New suggested items for CITy
Post by: ZtyX on 31 08, 2014, 05:23:41 pm
New suggested items for CITy

Show content
(http://i.imgur.com/Q6GjBGt.jpg)
Construction: Steel beam
75.000
(http://i.imgur.com/CPegw10.jpg)
Building: Beach hut
450.000
(http://i.imgur.com/B2GhxnV.jpg)
Perimeter: Gate Entrance
250.000
(http://i.imgur.com/XumkgAv.jpg)
Perimeter: Stanchion
75.000
(http://i.imgur.com/2fgpaax.jpg)
Building: Station Hut
650.000
(http://i.imgur.com/vMrlH1v.jpg)

(http://i.imgur.com/SpjMV9q.jpg)
Building: Garage Lean to
350.000
(http://i.imgur.com/6jxfaCT.jpg)
Perimeter: White picket fence
80.000
(http://i.imgur.com/1tF4iXk.jpg)
Perimeter: Wrought Iron Fence
125.000
(http://i.imgur.com/N1zYAh1.jpg)
Perimeter: Wooden Gate Entrance
170.000
(http://i.imgur.com/kBbvWTD.jpg)
Building: Nice house
1.200.000
(http://i.imgur.com/OAqPcYH.jpg)
(http://i.imgur.com/IFfJ4fd.jpg)
Building: Shack
750.000
(http://i.imgur.com/38qcSYe.jpg)
(http://i.imgur.com/qYTpdcb.png)
Exterior (new category): Bleacher
525.000
(http://i.imgur.com/rSmTB8n.jpg)
Building: Bar
1.000.000
(http://i.imgur.com/JNIp6cj.png)
Interior: Painting: San Fierro
220.000
(http://i.imgur.com/uLqnjmJ.png)
Interior: Painting: Luxury yachts
500.000
(http://i.imgur.com/FczYSOa.png)
Interior: Painting: Sunset
320.000
(http://i.imgur.com/yd1ZbvS.png)
Interior: Painting: Johnson's Cat
250.000
(http://i.imgur.com/PAOE80k.png)
Interior: Painting: Leaves of last year
400.000
(http://i.imgur.com/vn1tzfn.png)
Interior: Painting: Lakeview
450.000
(http://i.imgur.com/Xc7pdff.jpg)
Living Room: Comfy Armchair
65.000
(http://i.imgur.com/xsWI9cc.jpg)
Living Room: Comfy Couch
85.000
(http://i.imgur.com/UZ0OfLg.jpg)
Exterior: BBQ Grill
125.000
(http://i.imgur.com/8hvxLn8.jpg)
Living Room: Nice Armchair
80.000
(http://i.imgur.com/MAZTiTS.png)
Living Room: Deer Head
330.000
(http://i.imgur.com/HwhUQb1.jpg)
Office: Luxury Chair
100.000
(http://i.imgur.com/OOqpXex.jpg)
Office: Luxury Couch
140.000
(http://i.imgur.com/keRm61Q.jpg)
Office: Radio Communication Desk
500.000
(http://i.imgur.com/9ZVvZIA.jpg)
Exterior: Stylish Garden Bench
370.000
(http://i.imgur.com/Tg0Q5oe.jpg)
Exterior: Beautiful trees
700.000
(http://i.imgur.com/D65Gtxc.png)
Exterior: Flower bed
70.000
(http://i.imgur.com/TYKzTrf.png)
Exterior: Stylish Wall decoration
470.000
(http://i.imgur.com/5STM4sp.png)
Exterior: Green plant
90.000
(http://i.imgur.com/9h3Xsby.jpg)
Exterior: Stylish Street Tree
340.000
(http://i.imgur.com/pcV0GER.jpg)
Perimeter: Powerful Minigun
1.000.000
(http://i.imgur.com/9Tg6YcQ.jpg)
Exterior: Skull pillar
700.000
(http://i.imgur.com/IkMAC2Y.jpg)
Exterior: Wall torch
330.000
(http://i.imgur.com/qZWorMd.jpg)
Exterior: Tiki Torch
250.000
(http://i.imgur.com/iz4eaxm.jpg)
Exterior: Dead Cop
1.000.000
Title: Re: Game Review
Post by: Arran on 31 08, 2014, 08:20:28 pm
Nice list, 2 problems though.

1. You didn't include the model IDs so they can't be added.
2. Some of those objects like the plants and picture frames have no collision which means we can't add them as they can't be selected after been placed. So you should place every object and make sure that when you hover your mouse of it it shows the name and you should be able to click on it to select it. If you press E in map editor the cursor gets a red outline then you can select these objects but that's not what we want we want objects that can be selected without that.
Title: Re: Game Review
Post by: VazZ on 31 08, 2014, 08:52:28 pm
Nice list, 2 problems though.

1. You didn't include the model IDs so they can't be added.

I made a collection of all objects Ivan used including the IDs.
I included the ones without collision, incase there's a solution.

Show content
Construction: Steel beam
75.000
ID: 2960

Building: Beach hut
450.000
ID: 1637

Perimeter: Gate Entrance
250.000
ID: 18275

Perimeter: Stanchion
75.000
ID: 2773

Building: Station Hut
650.000
ID: 11292

Building: Garage Lean to
350.000
ID: 1482 (+ 1483)

Perimeter: White picket fence
80.000
ID: 1408

Perimeter: Wrought Iron Fence
125.000
ID: 1419

Perimeter: Wooden Gate Entrance
170.000
ID: 16281

Building: Nice house
1.200.000
ID: 9361

Building: Shack
750.000
ID: 12991

Exterior (new category): Bleacher
525.000
ID: 3819

Building: Bar
1.000.000
ID: 14537

Interior: Painting: San Fierro
220.000
ID: 2289

Interior: Painting: Luxury yachts
500.000
ID: 2287

Interior: Painting: Sunset
320.000
ID: 2282

Interior: Painting: Johnson's Cat
250.000
ID: 2277

Interior: Painting: Leaves of last year
400.000
ID: 2270

Interior: Painting: Lakeview
450.000
ID: 2269

Living Room: Comfy Armchair
65.000
ID: 1765

Living Room: Comfy Couch
85.000
ID: 1764

Exterior: BBQ Grill
125.000
ID: 1481

Living Room: Nice Armchair
80.000
ID: 1704

Living Room: Deer Head
330.000
ID: 1736

Office: Luxury Chair
100.000
ID: 1727

Office: Luxury Couch
140.000
ID: 1726

Office: Radio Communication Desk
500.000
ID: 11631

Exterior: Stylish Garden Bench
370.000
ID: 1364

Exterior: Beautiful trees
700.000
ID: 1597

Exterior: Flower bed
70.000
ID: 3532

Exterior: Stylish Wall decoration
470.000
ID: 3920

Exterior: Green plant
90.000
ID: 802

Exterior: Stylish Street Tree
340.000
ID: 738

Perimeter: Powerful Minigun
1.000.000
ID: 2985

Exterior: Skull pillar
700.000
ID: 3524

Exterior: Wall torch
330.000
ID: 3525

Exterior: Tiki Torch
250.000
ID: 2461

Exterior: Dead Cop
1.000.000
ID: 3092


Title: Re: Game Review
Post by: Broken on 31 08, 2014, 09:33:12 pm
I made a collection of all objects Ivan used including the IDs.
I included the ones without collision, incase there's a solution.

Show content
Construction: Steel beam
75.000
ID: 2960

Building: Beach hut
450.000
ID: 1637

Perimeter: Gate Entrance
250.000
ID: 18275

Perimeter: Stanchion
75.000
ID: 2773

Building: Station Hut
650.000
ID: 11292

Building: Garage Lean to
350.000
ID: 1482 (+ 1483)

Perimeter: White picket fence
80.000
ID: 1408

Perimeter: Wrought Iron Fence
125.000
ID: 1419

Perimeter: Wooden Gate Entrance
170.000
ID: 16281

Building: Nice house
1.200.000
ID: 9361

Building: Shack
750.000
ID: 12991

Exterior (new category): Bleacher
525.000
ID: 3819

Building: Bar
1.000.000
ID: 14537

Interior: Painting: San Fierro
220.000
ID: 2289

Interior: Painting: Luxury yachts
500.000
ID: 2287

Interior: Painting: Sunset
320.000
ID: 2282

Interior: Painting: Johnson's Cat
250.000
ID: 2277

Interior: Painting: Leaves of last year
400.000
ID: 2270

Interior: Painting: Lakeview
450.000
ID: 2269

Living Room: Comfy Armchair
65.000
ID: 1765

Living Room: Comfy Couch
85.000
ID: 1764

Exterior: BBQ Grill
125.000
ID: 1481

Living Room: Nice Armchair
80.000
ID: 1704

Living Room: Deer Head
330.000
ID: 1736

Office: Luxury Chair
100.000
ID: 1727

Office: Luxury Couch
140.000
ID: 1726

Office: Radio Communication Desk
500.000
ID: 11631

Exterior: Stylish Garden Bench
370.000
ID: 1364

Exterior: Beautiful trees
700.000
ID: 1597

Exterior: Flower bed
70.000
ID: 3532

Exterior: Stylish Wall decoration
470.000
ID: 3920

Exterior: Green plant
90.000
ID: 802

Exterior: Stylish Street Tree
340.000
ID: 738

Perimeter: Powerful Minigun
1.000.000
ID: 2985

Exterior: Skull pillar
700.000
ID: 3524

Exterior: Wall torch
330.000
ID: 3525

Exterior: Tiki Torch
250.000
ID: 2461

Exterior: Dead Cop
1.000.000
ID: 3092



good job vazz  :)
Title: Re: Game Review
Post by: ZtyX on 31 08, 2014, 10:22:41 pm
Oh, I didn't understand the part about IDs. I thought the name was neccesary. I do now thanks to Vazz. Vazz, really nice list there. Thank you very much for that, you're really helpful and saved me some time. But could you edit your list (to make it easy for Arran) and just go ahead and remove the objects that have no collision?

Actually, I thought about this problem myself and I decided to include those objects because I thought that they could at least be placed, but now I realize that we wouldn't be able to delete the objects and that's a problem.

The objects that must be deleted from the list are bleacher, all paintings, deer head, flower bed, stylish wall decoration, green plant.
Title: Re: Game Review
Post by: VazZ on 31 08, 2014, 11:53:20 pm
Oh, I didn't understand the part about IDs. I thought the name was neccesary. I do now thanks to Vazz. Vazz, really nice list there. Thank you very much for that, you're really helpful and saved me some time. But could you edit your list (to make it easy for Arran) and just go ahead and remove the objects that have no collision?

Actually, I thought about this problem myself and I decided to include those objects because I thought that they could at least be placed, but now I realize that we wouldn't be able to delete the objects and that's a problem.

The objects that must be deleted from the list are bleacher, all paintings, deer head, flower bed, stylish wall decoration, green plant.


Okay, removing "bleacher, all paintings, deer head, flower bed, stylish wall decoration and green plant", this is what's left:
Show content
Construction: Steel beam
75.000
ID: 2960

Building: Beach hut
450.000
ID: 1637

Perimeter: Gate Entrance
250.000
ID: 18275

Perimeter: Stanchion
75.000
ID: 2773

Building: Station Hut
650.000
ID: 11292

Building: Garage Lean to
350.000
ID: 1482 (+ 1483)

Perimeter: White picket fence
80.000
ID: 1408

Perimeter: Wrought Iron Fence
125.000
ID: 1419

Perimeter: Wooden Gate Entrance
170.000
ID: 16281

Building: Nice house
1.200.000
ID: 9361

Building: Shack
750.000
ID: 12991

Building: Bar
1.000.000
ID: 14537

Living Room: Comfy Armchair
65.000
ID: 1765

Living Room: Comfy Couch
85.000
ID: 1764

Exterior: BBQ Grill
125.000
ID: 1481

Living Room: Nice Armchair
80.000
ID: 1704

Office: Luxury Chair
100.000
ID: 1727

Office: Luxury Couch
140.000
ID: 1726

Office: Radio Communication Desk
500.000
ID: 11631

Exterior: Stylish Garden Bench
370.000
ID: 1364

Exterior: Beautiful trees
700.000
ID: 1597

Exterior: Stylish Street Tree
340.000
ID: 738

Perimeter: Powerful Minigun
1.000.000
ID: 2985

Exterior: Skull pillar
700.000
ID: 3524

Exterior: Wall torch
330.000
ID: 3525

Exterior: Tiki Torch
250.000
ID: 2461

Exterior: Dead Cop
1.000.000
ID: 3092




Edit: Removed green plant (notified in PM)
Title: Re: Game Review
Post by: KillerOz on 01 09, 2014, 04:37:11 pm
The first thing that ever got me into playing a server like this one was one specific reason: The car system.

Simple features can actually get a lot of players to stay into the game. So I was thinking that something like this needs a huge revampment, it is something that always comes into my mind, even though I can't really get enough ideas to make it something that can actually change completely the way it is now, for good.

The other day, some people were talking on IRC about a driver's license idea. It wouldn't be that easy to obtain, and it would involve a lot of other things related to the server, as we would need more jobs that don't involve using cars at all to maintain ourselves during the time we try to obtain the license. Taxi drivers would actually become a bit more useful as for roleplay, as people would actually need to try them. Same with pilots

Apart from that, in real life we can't afford a car that easy. Obtaining a car here just seems way too easy, and I think that maybe a lot of people here just leave when they feel like everything is too easy to obtain, and something as important for a game like San Andreas as the vehicles should have a bit more value in a server like CIT.

This is just an idea that doesn't have to actually be the way I'm specifying, but it could be worked on
I agree with you. In other servers, cars are really expensive, like in your first 50 hours, you get a Previon up to a Savanna. And you have to work hard to get better cars, you can sell them to others, and buy other cars, but here its different...cars have no economy, you go to marker, you buy car, you use it, and if you are tired of it you sell it with 1 button.
In my opinion, car dealership should be added, and the current car shops removed...Dealerships will be controlled by L4+ admins, they can do a command /refreshdealership ID , so the dealership gets cars added for sale, the cars depend of a list of each dealership. For example, Jefferson Dealership (ID 1) sells cheap vehicles, so when L4+ does /refreshdealership 1 , the dealership gets filled with some cars (like Savanna/Club/Greenwood/Previon/Manana/Remington/Washington/etc...).
Also, a distance counter system would be great, the more you use your car, the lower it value goes, same in dealerships, the cars spawn at random KM.
Still, no one cares about roleplay that brings players and makes them more addicted to server, they just want everything with 1 command.



We are already losing RolePlay on this server, it's already gone I think, the only remaining command is /spawncar .
Unfortunately, everytime someone suggests a roleplay idea, it gets downvoted and rejected by staff, so sad.
Title: Re: Game Review
Post by: darkkiller616 on 01 09, 2014, 07:24:07 pm
How about making IG Applications? some members have troubles with the forum thats why sometimes they cant apply.
An in-game application would be very useful
Title: Re: Game Review
Post by: Inferno on 03 09, 2014, 06:30:18 pm
I support the in game applications idea . It would be so useful . Players  doesn't know how to apply to join a group and that will make it easy for them . Like making a panel to write an application and then sent it . It is similar to '' Feed back script '' .
Title: Re: Game Review
Post by: mimou10233 on 04 09, 2014, 09:12:11 am
I agree 100% because I was find big problem in frum first I start hard to use the frum really for to make apply IG it will be better for alot of boys that didn't understand how frums work !  ;)