CITy reviewThe recent re-introduction of CITy has been a very positive experience for me and my group. We were lucky and managed to buy multiple CITy zones next to each other and I've used a lot of my donator money to build the zones. I used to take better care of my money, but with CITy I think it's well spent. I've given my group members many millions and I don't feel greedy because the money goes to a good cause (my members are having so much fun!) and it doesn't go away. That's a cool part about CITy - you can play around with it and sell everything to recover your money at any time.Well, it's been really fun to decorate and build our own little CITy with multiple zone and members who didn't know how to build soon learned it. The tools and hotkeys are really easy to use and effective, so building a zone becomes more fun than a hassle. I've used the map editor in MTA and I found it to be more time consuming and less fun to use, although of course it's great to have a bigger database of items.That brings me to the next point. It would be nice to expand the amount of structures/things available to build in CITy.Yesterday, Arran created an update which allows an entire group to spawn in our zone and I was really surprised to see that because that's a really powerful and useful update. Now I can regroup my entire group at my zone and that makes it so much more useful! It's easy to just /groupnote members to meet there, so I'm really happy with this update.My experience with having multiple CITy zones as a group has been positive also. My members are always interested in showing their creations and I had an increased amount of people online. We were amazed with how cool and fun it was and for several days we were just spending all of our time there. Today we turfed because it's important, but I logged out at CITy and Im doing most of my socializing there. My group can't get a base (groups need to wait 6-7 months if all goes well before they can get their own base), but CITy has been great and much more fun than a normal base because we can build it ourselves. It also creates teamwork. I have asked several of my members to work together and connect their CITy zones. People have different ideas and different building styles. Different things they like and you can get some interesting combinations when people work together.I've also noticed how some people like to delete their zone after they finish building it. THat means they actually enjoy the building process and coming up with new and better solutions. So this is fun.In the future, I would like to see more structures and things available. Things are new now, but we will know all the current items before long.The placement of CITy zones has been controversial, but I haven't noticed any problems with it. ON the contrary, I think they're placed in some lucrative locations.I see the availability of CITy zones as a problem though. There are many players interested in buying a zone, but there are none for sale and nobody is that interested in selling their zone because they don't gain anything from selling it. There was always a zone for sale at the old CITy, but this time it's so popular that it's impossible to buy a zone. So we need more zones. SUGGESTIONI'll end this review with a suggestion, which I'll also post in game features. The suggestion is directed more at all the groups who can't get a base, but who love turfing. I'd like to suggest adding CITy zones in the small cities bordering up to LV. I'm talking about cities in bone county and red county such as Montgomery, Palomino Creek, Blueberry, Las Barrancas, etc... The desert is not used and a lot of the real estate available in those areas is mostly un-interesting to CIT players (as proven by poor real-estate sales). Nobody really cares about having a house in those places because those houses mostly have a bad interior and the location is not interesting for an individual. LV, however, creates a natural attraction for criminal groups and I'm sure they would be willing to give up zones in LS and SF for CITy zones in those country districts.
There is currently a demand for more CITy zones. Also, CITy doesn't lag that much and it's not true that people hide in those places. Almost nobody uses those areas... They only pass by there sometimes.
Make the lie big, make it simple, keep saying it, and eventually they will believe it.
I use emotion for the many and reserve reason for the few.
Nice list, 2 problems though.1. You didn't include the model IDs so they can't be added.
I made a collection of all objects Ivan used including the IDs.I included the ones without collision, incase there's a solution.Show contentConstruction: Steel beam75.000 ID: 2960Building: Beach hut450.000ID: 1637Perimeter: Gate Entrance250.000ID: 18275Perimeter: Stanchion75.000ID: 2773Building: Station Hut650.000ID: 11292Building: Garage Lean to350.000ID: 1482 (+ 1483)Perimeter: White picket fence80.000ID: 1408Perimeter: Wrought Iron Fence125.000ID: 1419Perimeter: Wooden Gate Entrance170.000ID: 16281Building: Nice house1.200.000ID: 9361Building: Shack750.000ID: 12991Exterior (new category): Bleacher525.000ID: 3819Building: Bar1.000.000ID: 14537Interior: Painting: San Fierro220.000ID: 2289Interior: Painting: Luxury yachts500.000ID: 2287Interior: Painting: Sunset320.000ID: 2282Interior: Painting: Johnson's Cat250.000ID: 2277Interior: Painting: Leaves of last year400.000ID: 2270Interior: Painting: Lakeview450.000ID: 2269Living Room: Comfy Armchair65.000ID: 1765Living Room: Comfy Couch85.000ID: 1764Exterior: BBQ Grill125.000ID: 1481Living Room: Nice Armchair80.000ID: 1704Living Room: Deer Head330.000ID: 1736Office: Luxury Chair100.000ID: 1727Office: Luxury Couch140.000ID: 1726Office: Radio Communication Desk500.000ID: 11631Exterior: Stylish Garden Bench370.000ID: 1364Exterior: Beautiful trees700.000ID: 1597Exterior: Flower bed70.000ID: 3532Exterior: Stylish Wall decoration470.000ID: 3920Exterior: Green plant90.000ID: 802Exterior: Stylish Street Tree340.000ID: 738Perimeter: Powerful Minigun1.000.000ID: 2985Exterior: Skull pillar700.000ID: 3524Exterior: Wall torch330.000ID: 3525Exterior: Tiki Torch250.000ID: 2461Exterior: Dead Cop1.000.000ID: 3092
Oh, I didn't understand the part about IDs. I thought the name was neccesary. I do now thanks to Vazz. Vazz, really nice list there. Thank you very much for that, you're really helpful and saved me some time. But could you edit your list (to make it easy for Arran) and just go ahead and remove the objects that have no collision? Actually, I thought about this problem myself and I decided to include those objects because I thought that they could at least be placed, but now I realize that we wouldn't be able to delete the objects and that's a problem. The objects that must be deleted from the list are bleacher, all paintings, deer head, flower bed, stylish wall decoration, green plant.
The first thing that ever got me into playing a server like this one was one specific reason: The car system.Simple features can actually get a lot of players to stay into the game. So I was thinking that something like this needs a huge revampment, it is something that always comes into my mind, even though I can't really get enough ideas to make it something that can actually change completely the way it is now, for good.The other day, some people were talking on IRC about a driver's license idea. It wouldn't be that easy to obtain, and it would involve a lot of other things related to the server, as we would need more jobs that don't involve using cars at all to maintain ourselves during the time we try to obtain the license. Taxi drivers would actually become a bit more useful as for roleplay, as people would actually need to try them. Same with pilotsApart from that, in real life we can't afford a car that easy. Obtaining a car here just seems way too easy, and I think that maybe a lot of people here just leave when they feel like everything is too easy to obtain, and something as important for a game like San Andreas as the vehicles should have a bit more value in a server like CIT.This is just an idea that doesn't have to actually be the way I'm specifying, but it could be worked on
How about making IG Applications? some members have troubles with the forum thats why sometimes they cant apply.