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Ingame Community => News and Updates => Topic started by: TroubleShot on 24 11, 2020, 03:55:06 am

Title: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: TroubleShot on 24 11, 2020, 03:55:06 am
My Suggestion contains one Criteria:
-Reduce inconvenience

Description: I dont think the title is clear tbh so let me explain here instead.
So as alot of you may know, the Required Materials for Crafting Armor is 100 Iron and 20 Oil which is worth $2,000, on armor pick ups you lose $1,000 only. Im not here to reduce the materials to $1,000 worth or smth, im here with a different approach, its to Base the required materials on how many armors you got left.

Example: I got 55 Armor left, so im gonna want a new fresh Armor, so the materials I need will be only around 60 iron and 12 oils, its pretty much similar to the armor pick up feature, you buy an armor from the armor pick up with half armor, you only spend around $500 or $600 (Not exactly sure how much but its what im reffering to) So if you doubled the price of the armor pick up, its almost as if you crafted from F9.

100 Iron for 14$ = $1,400
20 Oil for 30$ = $600

F9 Crafts costs $2,000 in total
Armor pick ups costs $1,000, if you doubled the prize, its almost as if you crafted from F9, So my point here is if you got 55 armor left (or lower/higher) the material's price should be around $1,200 only or $1,000 in the F9 panel.

That is all.
Thanks for reading.



Title: Re: Crafting Armors' Materials will be based on how many armor you have left
Post by: Scarface. on 24 11, 2020, 04:37:25 am
Material price is good. The Armor pickup price should increase to make balance in both two methods of getting an Armor. If you decreased the price of materials, it would affect the Trade system and then the Iron Miner and Fuel Transporter job will not give that much money it gives right now. I prefer to increase the Armor pickup price. Positive
Title: Re: Crafting Armors' Materials will be based on how many armor you have left
Post by: TroubleShot on 24 11, 2020, 06:36:42 am
Material price is good. The Armor pickup price should increase to make balance in both two methods of getting an Armor. If you decreased the price of materials, it would affect the Trade system and then the Iron Miner and Fuel Transporter job will not give that much money it gives right now. I prefer to increase the Armor pickup price. Positive
im not suggesting to increase the armor pick up price, Im Suggesting to base the materials needed on crafting armor like for example,

I got 45 or 55 armor on me, the materials needed will be decreased based on how many armor I got, ex: 55 armor needs 45 armor to get it to 100, im gonna need only around 65 iron and 10 oil. Its how the armor pick up works so its why im suggesting it to be the same as F9 system regarding armors.

I think u misunderstood it @ScarFace1
Title: Re: Crafting Armors' Materials will be based on how many armor you have left
Post by: Jaguar. on 24 11, 2020, 07:09:42 am
I love this suggest and I think it's just fair. Using 100 irons and 20 oils with just a 50 damaged armor (only an example) is annoying and you lose your resources quickly. I'll go positive on this suggestion.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Avices on 26 11, 2020, 08:23:53 pm
This suggestion is quite helpful and in fairness I will give an example of this, now you have half of the damaged armor you need 50-66 more iron and 10-20 oil which is considered costly to the player you see damaged armor will need extra 100 iron and 20 oil it's too wasteful of our iron and oil, so I'm Positive
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: GaMeFeR on 26 11, 2020, 09:28:03 pm
I Cant believe I was about to suggest this right now and I was about to click ''Post'' but when I come and see This @TroubleShot Did the same isn't this weird ?
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Pyxtro on 26 11, 2020, 11:42:45 pm
Greetings. I saw your suggestion yesterday and I had the opportunity to answer it today. To be honest, the situation you have mentioned is not really fair in terms of price. For example, we do not have to pay all the money for an armor even if 20 of 200 Armor points are gone, we pay as much as what is missing. The fact that this situation is the same in F9 craft table will make us profit even if a little. There will be those who say what is needed. I suggest they look at them collectively, not just one product. We craft armor at least 10 times in a CE. Unfortunately, we do not have a chance to buy. Therefore, a small change would be good. So I'm totally Positive. Good Luck.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: DraGo on 27 11, 2020, 05:51:24 pm
Brilliant idea I need to say! for example if I got half of the armor damaged and I want to craft armor again to make it full it is better to spend 50 iron and 10 oil it is the same system when you buy armor from the pickup you can buy armor for $700 when you already got some armor left.Positive :tick:
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Al3raB on 27 11, 2020, 07:50:49 pm
This suggestion seems great, Isn't logic to use the same material to craft armor when Already I have armor in the half. But to be honest this will make it balanced and provide us money, I know it a little money. But imagine with me we get into Crime Event,surely I will craft for about 20 Armors yeah 20 armors because everytime they remove my armor and then I craft it again. Anyways I am voting Positive for this.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Ivy on 27 11, 2020, 11:56:48 pm
There have been many instances where I had to craft armor while already having one at about 50 more or less, and even though my armor wasn't completely destroyed, I had to spend all of the materials required to craft a full armor, despite not needing most of it. Also, I believe this is already a thing for when you buy armor from a car,  so I guess it would be good to have it for crafting as well.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: GaMeFeR on 28 11, 2020, 01:28:29 am
I Was about to post the same but still I will vote Positive As you know its annoying when you need a bit of armor but its ask you 100 Iron and 20 Oil Making others lost iron because you want to fillup your armor to 100 then you have 80 But its ask for 100 And 20 oil.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: TroubleShot on 30 11, 2020, 07:50:51 am
I support your suggestion. When you craft armor it costs 2.000$. But when you buy it from pickups or armor sellers it costs 1.000$. It's very unlogical and this makes crafting armor useless. We must decrease worth of materials required for making armor to 1.000$. This will make things more fair and balanced
I'm giving Positive vote
uhmm that's not the topic you're saying that I started, im only suggesting to based the crafting armors materials which is similar to the armor pick up feature. For example you got 55 armor, if you buy armor at the pick up, you cost like 500$ or 600$. If you double that, it would be the same amount of $$ loss when crafting an armor. Im only suggesting to based the materials total prize when crafting an armor like the armor pickup feature. Not making the materials needed to 1000$ completely or something.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Scarface. on 30 11, 2020, 08:10:50 am
So, you want to say that materials should be used for creating Armor according to the health of it left. Well, it would save our resources very much. So, it's great. This type of idea is good and it isn't easy to exploit it too. It also brings fairness as it is for both LAW side and Robbers side. So it should be added. Positive
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: TroubleShot on 30 11, 2020, 08:46:20 am
So, you want to say that materials should be used for creating Armor according to the health of it left. Well, it would save our resources very much. So, it's great. This type of idea is good and it isn't easy to exploit it too. It also brings fairness as it is for both LAW side and Robbers side. So it should be added. Positive
yes exactly. And no I dont think its exploitable at all. Not only it will benefit CnR, but also gang wars at LV and LS too.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: GoldNugget on 30 11, 2020, 04:51:28 pm
I don't think that I need to explain why I'm voting positively, it's really bummer to use 100% of crafting requirements when armor is already on half. Sure, it's a small change, but will definitely make everyone happy, except iron businessmen  (◔◡◔)
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: BossViktor on 30 11, 2020, 06:11:37 pm
I am completely negative, because firstly it will be an extra work for those who write and make a script, and secondly, why do we need such usefulness?
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: TheGam3r23 on 30 11, 2020, 06:23:14 pm
If anyone has played as a gangster even for a few minutes they'd have noticed that iron depletes extremely fast, after every fight you need to craft again because if you don't then you will most likely die because the others will come with full armor. The recent change that changed the cost of iron to 100 instead of 200 was amazing and really helped but I believe that it would be so much better if you would lose iron and oil according to your missing armor, with the max being the current cost since it'd make gangster fights a lot better and the cost of fighting wouldn't be so high. Positive.


I am completely negative, because firstly it will be an extra work for those who write and make a script, and secondly, why do we need such usefulness?

Any change requires some time put into it, things don't magically change. We add things like this to improve the quality of life in the server, I don't get how you would prefer playing while something is unnecessarily bad when it could be much better for everyone.  :fp:
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: TroubleShot on 02 12, 2020, 02:58:41 am
I am completely negative, because firstly it will be an extra work for those who write and make a script, and secondly, why do we need such usefulness?
isnt it worth the time development if it will benefit everyone and make the server much better? (◔◡◔)
You did not even stated a valid reason on why u voted Negative..
Ask yourself, why do we need such usefulness? 「(゚ペ)
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Alpoal on 02 12, 2020, 11:47:12 am

Sometimes this situation cause waste of money and materials.I agree with you in suggestion.Its can be useful and fair.
We can save materials,balance with this suggestion and its gonna be very useful.

My vote is positive .
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Gummy on 09 12, 2020, 01:32:18 pm
I think this should be implemented. If we buy Armor from cars/pickups while we have some armor, we won't have to pay full price. I think the same should be implemented for crafting too so it won't waste all our resources fast.  :tick:
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: RichGang on 09 12, 2020, 09:43:03 pm
materials should be used for creating Armor according to the health of it left. Well, it would save our resources very much.
Positive, I think we can also add this feature to the food (Fish Cake & Meat Feast).
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: TroubleShot on 10 12, 2020, 01:34:07 am
Positive, I think we can also add this feature to the food (Fish Cake & Meat Feast).
well food reduce in a certain time unlike armor if you got like 137 food left and you want full 200 then I suggest you wait it to 100 before u craft 1 fish cake to get 200 food points, armor only get reduced when someone shots you but food is different, it reduce when you jump, when u sprint any many more activities.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Mr.Pringles on 01 01, 2021, 12:40:51 am
Iron is neither easy to get nor cheap to buy these days. For someone like me, I like everything to be perfect so I keep crafting armor even if I had 80 AP out of 100. This costs a lot and in some fights, you survive with these 20 AP that you saved. It will be fairer to make the amount of the consumed resources based on armor points left. It will also save thousands of money for poor criminals. Positive
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Nyle on 07 01, 2021, 07:41:02 pm
Creating armor according to the material we have will keep the players away from waste and will also increase them economically.
I'm positive.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: GabreT on 08 01, 2021, 03:11:00 am
The most annoying thing is when you have 50% of  armor, and you want make it to 100 and its ask you for 100 iron, it have happen to me lot of times which its a annoying case that should be solved fast as possible, Positive.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: iNathaFTW. on 08 01, 2021, 07:38:27 pm
I'll Positive this suggestion, it's helpful to save resources material for crafting armor.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Raef on 17 01, 2021, 07:34:17 pm
I guess it doesn't need a lot of explanation since it's a simple idea. It doesn't make sense wasting X amount of Y things to get full armor, yet the same X amount of these Y things is required to get a half armor, or for example, you have 70% armor, so you need the rest, which is 30%, not a new one, which is 100%. It is really a good idea and will make players save the materials needed to craft armor. Totally positive.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Compl3x on 26 01, 2021, 07:00:52 am
It's often seen that you armor even when you loss 10 points of your armor, and logically you are to use less materials than it takes to cover up 100 armor points. This will help us not waste additional materials, and reduce the inconvenience. Sometimes I think to myself if I should've armored up or not, just to save these few materials. Would be a good addition to the game. Positive
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: HosttyBoy on 26 01, 2021, 02:11:38 pm
Marked as High Priority, 21 positive, 1 negative. However, I couldn't add [+++] because the title is too long but I set the topic sticky.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: VAPER on 04 02, 2021, 08:50:41 pm
I am an LV player. But actually the armor balance remains every time we craft the F9 thing to lose 20 oil and 200 iron. This too consumes too much oil and iron. I support this suggestion if the current amount of armor on you only needs 60. iron and 12 oil. in return we get quite a good armor. Positive/color]
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: holsteN on 21 02, 2021, 07:12:49 pm
Brilliant idea I need to say! for example if I got half of the armor damaged and I want to craft armor again to make it full it is better to spend 50 iron and 10 oil it is the same system when you buy armor from the pickup you can buy armor for $700 when you already got some armor left. Positive :tick:
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Violet on 18 03, 2021, 01:58:10 am
It will be more fairly if we add this suggestion, I am still wondering, WHY those important suggestions didn't added years ago... I am supporting your idea. Voting positive.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Waltz on 22 03, 2021, 08:05:49 pm
This idea is perfect for CnR players.Cops and criminals using  armor properly.Oil and iron is so important for us and this material system is so useful for us.Im supporting your idea and voting Positive  :tick:
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Ahmed? on 24 03, 2021, 02:00:50 pm
It would be fairer like this, and I don’t know why this suggestion was not suggested in the past, but this suggestion will definitely benefit the entire server, and it will be fairer. I am positive.
Title: Re: [Arran] Crafting Armors' Materials will be based on how many armor you have left
Post by: Arran on 24 03, 2021, 10:05:28 pm
- Crafting armor when you already have some will only take the resources proportional to the armor needed. (Arran + TroubleShot)