I would like you to elaborate on that statement, please give the exact value the iron is calculated by on both sides.
An update was made to make towing mission pay less, it goes a bit like this (not that I remember the actual values)2000 iron for $17 is Miner payment (the price is dynamic as it depends on F7 sales2000 iron for $18 is towing paymentIt just pays less.
You realise that that makes no difference other than a difference of 1$, still trivial
$16 * 2000 = $32,000$17 * 2000 = $34,00010 abandoned vehicles:$340,00020k of iron as a miner or iron miner:$320,000Pretty sure it isn't only a $1 difference, this side mission clearly pays less and gives no job progress at all.
I would say my opinion in points:- 1. It's a competitive job, means in peak hours you would rarely find any car to tow because of the fierce competition. 3. I agree at some point of time when players are less, you can hit earnlimit in 10-15 minutes but that's just rare case,. If there are countless mechanics doing this job, as you stated in your topic, finding a car would be difficult and would need more time to hit earnlimit.
2. An iron miner would earn 2k iron per two minutes if continuously working without wasting time. Going to a car and then picking it up and delivering it also takes around 2 minutes, so the payment is justified.
4. If you still insist to nerf it, 1500/car is better and similar to iron miner.
5. Other way would be to make the payment variable which will depend on number of online mechanics and traffic officers and the distance of the car from the delivery point.