*** Frames Per Second ***
Below 10: 333
Below 20: 123
Below 30: 237
Below 40: 335
Below 50: 589
Above 50: 1267
*** Amount of deaths for each weapon (outside LV)***
M4: 9492
Shotgun: 4191
Sniper: 4039
Minigun: 3580
AK-47: 2918
CIT Weapons Damage
------------------
Colts - 20
Colts against drugs - 16
Time to kill against drugs and full armor : 06.400 seconds
------------------
Deagle - 47
Deagle against drugs - 34
Time to kill against drugs and full armor : 04.833 seconds
-----------------
Combat Shotgun - 40
Combat Shotgun against drugs - 29
Time to kill against drugs and full armor : 04.352 seconds
-----------------
Shotgun - 60
Shotgun against Drugs - 43
Time to kill against drugs and full armor : 03.072 seconds
-----------------
Single Sawn Off - 50
Single Sawn Off against Drugs - 36
Time to kill against drugs and full armor : 06.720 seconds
-----------------
Double Sawn Off - 47
Double Sawn Off against Drugs - 40
Time to kill against drugs and full armor : 09.698 seconds
-----------------
Mp5 - 10
Mp5 against drugs - 7
Time to kill against drugs and full armor : 03.778 seconds
-----------------
Double Tec9 - 14
Double Tec9 against drugs - 10
Time to kill against drugs and full armor : 02.497 seconds
-----------------
Double Uzi - 14
Double Uzi against drugs - 10
Time to kill against drugs and full armor : 03.136 seconds
-----------------
M4 - 14
M4 against drugs - 10
Time to kill against drugs and full armor : 03.104 seconds
-----------------
ak47 - 14
ak47 against drugs - 10
Time to kill against drugs and full armor : 02.661 seconds
-----------------
Sniper - 60
Sniper against drugs - 43
Time to kill against drugs and full armor : 05.730 seconds
-----------------
Rifle - 32
Rifle against drugs - 23
Time to kill against drugs and full armor : 04.482 seconds
-----------------
Minigun - 7
Minigun against drugs - 6
Time to kill against drugs and full armor : 04.097 seconds
-----------------
Here, I will provide the the damage and the clip size of weapons I would like to see changed, my expectations are realistic fast fights. Everything was tested in a private server with keeping in mind that drugs in CIT exist.
I'm guessing this is work in progress? Since it doesn't state clip size and I don't know if the damage you've put is what damage is done in MTA by default or what.The clip size is defined near every weapon by "clip".
Good work...
BUT you forgot a factor that can destroy your research and it's called ''Armor'' . You said that needs only 6 bullets to kill one guy with spas, I agree with you. Never happens. You both have armor, thats mean 250HP and not 150HP. That's mean that AK/M4 spammer will kill you when you faced him with SPAS. Thanks to the new shotgun, in close distance you can kill these M4 users even if they have their armor, that's why they are crying and spam ''wtf is that shit''. I got tired to die when I played with SPAS against these M4 users, now I enjoy it.
In my personal view, I really liked the new armor by arran, helmet and vest because changed totally the gameplay (less HP, yes SPAS could win M4~close distance always)
I did not count armor in this one because from my own experience in fighting most of the times you fight someone who does not have armor.Almost all server has DL1 and respawn with armor dude, what are you saying...
Almost all server has DL1 and respawn with armor dude, what are you saying...Have you played in LV and respawned in a turf? Or fought outside the respawns location, like in the middle of Los Santos when there is no time to wait 5 seconds of freeze time to craft armor?
Weapon system is not balanced, it's ok but I don't think it is in the right spot yet. Have in mind there are other factors in cit like weapon mods, ammo capacity, food, drugs, medics, (I think we have a range in sniper),running weapons disabled, what about on team-fighting, what about ranges in cit maps etc.. and there is LV and LS!This is why we tested this with my group mate on our private server with both having equal both of everything, if we had all drugs, medkits and all other stuff enabled results wouldn't really change.
It's very difficult to come up with a balanced system since you need to change everything all the time and have someone who is equally good fighting with you.
What I could think it will make things balanced is an automated dynamic script that will tweak certain values on each weapon based on the percentage of the total kills of each weapon every day/week for example and like say in the script:
I want 1/2 of kills be with m4 and 1/2 with ak. (assault) for each LS/LV
2/3 with deagle 3/8 with colt 1/8 with tazer for each town... etc
Yes, when you are into a teamfight 10vs10, it's not so hard to find 5 seconds to hide yourself for crafting armor. I am sorry but I can't accept your research because HP is different as I said above.
You also forgot accuracy. As I was discussing with Arran on Discord, Shotgun is total crap on far distance. If you compare it with spas on damage factor, you obviously have an OP weapon, yet if you shoot a player 1 meter more far, you might end up with an istant halving of damage. With spas you can hit a player even if they are far and still deal significant damage.My next proposal I am going to post is going to be a test server, which would be VERY useful to experiment proposals like this and get best results with all the features like CIT has such as drugs with health resistance, accuracy of the weapons ( Genuinely I don't even know how that is counted )
Want more? You can't crouch with shotgun as I had to block it due to MTA bug that makes you stand up after finishing an animation if you were crouched. Reloading shotgun freezes you because animations get you stuck.
It's good idea to decrease M4 clip to 25 from 50.I just realized that 25 is too small clip size , maybe 40? @JimMys$ I mean the damage is already reduced
Everyone will use AK then because they prefer spamming a weapon instead of aiming. It could be fixed too this one later.
I don't know, administration only can help you, you did the tests in your local server. They should test them in the test server which is similar like CIT I guess with same armor/drug system etc.I didn't test in my local server, re read my suggestion again, I did all the testings in the server with drugs and armor, I have proposed to reduce the damage of the spammed weapons so there should be less spam since you will have a chance to out damage them with combat shotgun or regular shotgun
At current system, everyone spamming M4/AK and nothing can do, when both have armor. So a reduce to clips will be good and encourage players to aim or use other weapons
I didn't test in my local server, re read my suggestion again, I did all the testings in the server with drugs and armor, I have proposed to reduce the damage of the spammed weapons so there should be less spam since you will have a chance to out damage them with combat shotgun or regular shotgun
I believe you but this is serious upgrade and only administration can approve it after their own tests ;)
Back in the time, LS and LV Combat style meta ( In the world of gaming, meta can be used as an acronym for “most effective tactics available,” ) used to be the same, even if the gameplay was different, such as the speed of the gameplay. After years have passed by the CIT Weapons meta has evolved and various updates were introduced to the server. However I am not happy how that went to, since nowadays weapons meta is all about spamming weapons which have high fire rate, such as Minigun, M4 or Tec-9, these weapons are heavily overpowered for people who have good computers, since higher FPS means higher fire rate. From my point of view weapons meta should be something about skill and ability to aim rather than to spam one weapon and easily kill new players who have no clue what is happening in the server. Me myself and a lot of older players of the server would agree, that the weapon meta that existed back in 2012 was much better and more skill advanced than it is now.
Current system is based on holding your finger and spam either AK or MP5, you would not be able to run anyways and get killed. New players who still do not know about drugs have a hard time killing someone or escpaing from someone, which makes not stay in the server for a long time ( Why would anyone stay in the server if all they do is dying and being unable to kill someone? That's not fun... )
Here I would like to provide some statistical data to prove my that my statements are true.
- 56% of the players have less FPS than 50, which means that 44% players have fps above 50, which makes the statement that more thanm half of the players are having lower fps which makes their shooting slower.
- Proofs :
Show content- The most used weapons are mostly the most overpowered because it is easiest to kill with them
- Proofs :
Show content
I have tested each weapons damage with and without drugs and the kill time when shooting to the body, keep in mind that when shooting to the head it's even 25% faster which makes high accuracy weapons like m4 very easy to hit headshots.
Here are the results of my testings :Show content
Basically it does show that weapons like Tec9, m4, uzi, ak47 are the fastest ones to kill someone.
Here are the changes I would like to see implemented that I believe would make CIT better :
- New Tec9
Show contentDouble Tec9 - 9
Double Tec9 against drugs - 5
Time to kill against drugs and full armor : Around ~3.204- New Uzi
Show contentDouble Uzi - 9
Double Uzi against drugs - 5
Time to kill against drugs and full armor : Around ~ 03.536- New M4
Show contentM4 - 11
M4 against drugs - 7
Accuracy worse by 20%
Clip size : 35 bullets
Time to kill against drugs and full armor : Around ~ 03.704- New AK-47
Show contentak47 - 11
ak47 against drugs - 7
Time to kill against drugs and full armor : Around ~ 02.961- New Shotgun
Show contentShotgun - 50
Shotgun against Drugs - 33
Time to kill against drugs and full armor : Around ~ 03.772- New Minigun
Show contentMinigun - 5
Minigun against drugs - 4
Time to kill against drugs and full armor : Around ~ 04.801
Each weapon is independent of other weapons so can't be merged in to 1 topic.I will update it with the percentage decrease to the weapons damage.
Proposal lacks information on what percentage increase or decrease the damage should be changed by:
Double Tec9 - 9
That is completely meaningless to me.
I will update it with the percentage decrease to the weapons damage.
Should I open 6 different topics for each weapon or make a voting options, such as listing every weapon, from 1 to 6, which I am proposing to change and start the vote asking councillors to which of the weapons change they do agree to be changed? 6 Different topics would create even more proposals in the board and there is quite a lot of them already.
[/list]Back in the time, LS and LV Combat style meta ( In the world of gaming, meta can be used as an acronym for “most effective tactics available,” ) used to be the same, even if the gameplay was different, such as the speed of the gameplay. After years have passed by the CIT Weapons meta has evolved and various updates were introduced to the server. However I am not happy how that went to, since nowadays weapons meta is all about spamming weapons which have high fire rate, such as Minigun, M4 or Tec-9, these weapons are heavily overpowered for people who have good computers, since higher FPS means higher fire rate. From my point of view weapons meta should be something about skill and ability to aim rather than to spam one weapon and easily kill new players who have no clue what is happening in the server. Me myself and a lot of older players of the server would agree, that the weapon meta that existed back in 2012 was much better and more skill advanced than it is now.
Current system is based on holding your finger and spam either AK or MP5, you would not be able to run anyways and get killed. New players who still do not know about drugs have a hard time killing someone or escpaing from someone, which makes not stay in the server for a long time ( Why would anyone stay in the server if all they do is dying and being unable to kill someone? That's not fun... )
Here I would like to provide some statistical data to prove my that my statements are true.
- 56% of the players have less FPS than 50, which means that 44% players have fps above 50, which makes the statement that more thanm half of the players are having lower fps which makes their shooting slower.
- Proofs :
Show contentQuote*** Frames Per Second ***
Below 10: 333
Below 20: 123
Below 30: 237
Below 40: 335
Below 50: 589
Above 50: 1267- The most used weapons are mostly the most overpowered because it is easiest to kill with them
- Proofs :
Show contentQuote*** Amount of deaths for each weapon (outside LV)***
M4: 9492
Shotgun: 4191
Sniper: 4039
Minigun: 3580
AK-47: 2918
I have tested each weapons damage with and without drugs and the kill time when shooting to the body, keep in mind that when shooting to the head it's even 25% faster which makes high accuracy weapons like m4 very easy to hit headshots.
Here are the results of my testings :Show contentQuote
CIT Weapons Damage
------------------
Colts - 20
Colts against drugs - 16
Time to kill against drugs and full armor : 06.400 seconds
------------------
Deagle - 47
Deagle against drugs - 34
Time to kill against drugs and full armor : 04.833 seconds
-----------------
Combat Shotgun - 40
Combat Shotgun against drugs - 29
Time to kill against drugs and full armor : 04.352 seconds
-----------------
Shotgun - 60
Shotgun against Drugs - 43
Time to kill against drugs and full armor : 03.072 seconds
-----------------
Single Sawn Off - 50
Single Sawn Off against Drugs - 36
Time to kill against drugs and full armor : 06.720 seconds
-----------------
Double Sawn Off - 47
Double Sawn Off against Drugs - 40
Time to kill against drugs and full armor : 09.698 seconds
-----------------
Mp5 - 10
Mp5 against drugs - 7
Time to kill against drugs and full armor : 03.778 seconds
-----------------
Double Tec9 - 14
Double Tec9 against drugs - 10
Time to kill against drugs and full armor : 02.497 seconds
-----------------
Double Uzi - 14
Double Uzi against drugs - 10
Time to kill against drugs and full armor : 03.136 seconds
-----------------
M4 - 14
M4 against drugs - 10
Time to kill against drugs and full armor : 03.104 seconds
-----------------
ak47 - 14
ak47 against drugs - 10
Time to kill against drugs and full armor : 02.661 seconds
-----------------
Sniper - 60
Sniper against drugs - 43
Time to kill against drugs and full armor : 05.730 seconds
-----------------
Rifle - 32
Rifle against drugs - 23
Time to kill against drugs and full armor : 04.482 seconds
-----------------
Minigun - 7
Minigun against drugs - 6
Time to kill against drugs and full armor : 04.097 seconds
-----------------
Basically it does show that weapons like Tec9, m4, uzi, ak47 are the fastest ones to kill someone.
Here are the changes I would like to see implemented that I believe would make CIT better :
- New Tec9
Show contentCurrent Tec9 damage - 7 Hitpoints
Proposed Tec9 damage - 4.5 Hitpoints
Tec9 damage should decrease by 35%
Time to kill against drugs and full armor : Around ~3.204 seconds- New Uzi
Show contentCurrent Uzi damage - 7 hitpoints
Proposed Uzi damage - 4.5 Hitpoints
Uzi damage should be decreased by 35%
Time to kill against drugs and full armor : Around ~ 03.536 seconds- New M4
Show contentCurrent M4 damage - 14 hitpoints
Proposed M4 damage - 10 hitpoints
M4 damage should be decreased by 28%
Accuracy should be worse by 20%
Clip size should be changed to 35 bullets from 50 bullets.
Time to kill against drugs and full armor : Around ~ 03.704 seconds- New AK-47
Show contentCurrent AK47 damage - 14 hitpoints
Proposed AK47 damage - 10 hitpoints
AK47 damage should be decreased by 28%
Time to kill against drugs and full armor : Around ~ 03.101 seconds- New Shotgun
Show contentCurrent Shotgun damage - 60 hitpoints
Proposed Shotgun damage - 50 hitpoints
Shotgun damage should be decreased by 16.6%
Time to kill against drugs and full armor : Around ~ 03.772 seconds- New Minigun
Show contentCurrent Minigun Damage - 7 hitpoints
Proposed Minigun Damage - 5 hitpoints
Minigun damage sohuld be decreased by 28%
Time to kill against drugs and full armor : Around ~ 04.801 seconds
M4, AK47, Tec9, Uzi, Shotgun, Minigun
:tick:@CyraX Since the proposal is for the M4, AK47, Tec9, Uzi, Shotgun and Minigun do you feel that only Shotgun and AK's damage should be changed or you think all of these weapons damage should be reduced by a little bit?
Shotgun damage and AK are really Op, people are spamming them non stop, I wish to see their damage getting reduced.
@CyraX Since the proposal is for the M4, AK47, Tec9, Uzi, Shotgun and Minigun do you feel that only Shotgun and AK's damage should be changed or you think all of these weapons damage should be reduced by a little bit?The ones I mentioned are kinda used the most, and you can't face people who are carrying ak or shotgun with weapons you just mentioned. We could make a decrease for these ones right now and see if it will work fine when testing other weapons against those 2 after getting reduced.
The ones I mentioned are kinda used the most, and you can't face people who are carrying ak or shotgun with weapons you just mentioned. We could make a decrease for these ones right now and see if it will work fine when testing other weapons against those 2 after getting reduced.As I have stated in my topic, these are the most used weapons outside LV ( The number shows amount of death by that gun ):
- New M4
Show contentCurrent M4 damage - 14 hitpoints
Proposed M4 damage - 10 hitpoints
M4 damage should be decreased by 28%
Accuracy should be worse by 20%
Clip size should be changed to 35 bullets from 50 bullets.
Time to kill against drugs and full armor : Around ~ 03.704 seconds- New AK-47
Show contentCurrent AK47 damage - 14 hitpoints
Proposed AK47 damage - 10 hitpoints
AK47 damage should be decreased by 28%
Time to kill against drugs and full armor : Around ~ 03.101 seconds
AK clip is currently 90. If we decrease M4 to 35 we need decrease AK too ?Yes you are right , I havent thought of that , ak47 should be decreased to something like 60 since it has bad accuracy but a faster shooting rate.
What if make it: Clip sizes:AK is not that OP compared to M4. So I think reducing it from 90 to 70 is enough?Show contentM4 : 50 -> 30
AK : 90 -> 50
What if make it: Clip sizes:M4 should stay at 35 since that will be enough to kill a guy with one clip, I do agree with the AK clip change.Show contentM4 : 50 -> 30
AK : 90 -> 50
AK is not that OP compared to M4. So I think reducing it from 90 to 70 is enough?You can't compare m4 to AK since they have same damage but different properties such as :
M4 damage should be decreased by 28%
Accuracy should be worse by 20%
Clip size should be changed to 35 bullets from 50 bullets.