Author Topic: [+++][B] Decrease the tazer affects for cars.  (Read 1024 times)

Online Turk1923

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #45 on: 01 03, 2024, 03:42:52 am »
 :cros:
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Offline Connor#

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #46 on: 01 03, 2024, 01:24:27 pm »
I will make the suggestion simple.
The Tazer affects 80% of the speed car for 30 seconds. I am suggesting to decrease the time from 30 seconds to 15 seconds.

Well, it's a good idea, it would be fairer, but I think it would also reduce the time a lot, even if it's in half.


It would be better if  put 20 seconds there and better  :tick:
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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #47 on: 03 03, 2024, 10:10:20 am »
 :tick:

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #48 on: 03 03, 2024, 02:15:55 pm »
Im totally supporting this, tazer is too overpowered, you don't have any chance to escape so nerfing it would be good for criminals, to atleast have a chance to escape.

 :tick: :tick:

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Re: Decrease the tazer affects for cars.
« Reply #50 on: 03 03, 2024, 04:25:44 pm »
The Tazer has already been nerfed; now only those with high wanted points can be tazered. It has a 100kpm limit for moving the car, and it still can't break the car. Even when you're alone, you can escape, and there's a cooldown before getting tazered again. You can avoid it because criminals usually operate as a team. :cros:

First, I want to hear from Safwan, because I am not really aware of the Tazer being nerfed. overall, 30 seconds seems too much
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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #51 on: 03 03, 2024, 07:19:08 pm »
I feel when crims patrol with Hummer it is difficult for us to catch them as they are more in numbers and tazer plays an important role to eliminate them but if it’s nerfed it would be hard for us.
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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #52 on: 03 03, 2024, 07:52:16 pm »
I feel when crims patrol with Hummer it is difficult for us to catch them as they are more in numbers and tazer plays an important role to eliminate them but if it’s nerfed it would be hard for us.
Hummer no longer contains huge numbers. 30seconds is mostly deadly to criminals and have a low chance to espace.

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #53 on: 03 03, 2024, 08:00:00 pm »
The Tazer has already been nerfed; now only those with high wanted points can be tazered. It has a 100kpm limit for moving the car, and it still can't break the car. Even when you're alone, you can escape, and there's a cooldown before getting tazered again. You can avoid it because criminals usually operate as a team. :cros:

I tested it in game, and it looks like everything Safwan said is right, but to be honest, 30 seconds is too much for normal vehicles. Maybe this can be implemented on all vehicles except the Hummer.

Hummer no longer contains huge numbers. 30seconds is mostly deadly to criminals and have a low chance to espace.

Hummer can still be OP if it has 4 criminals inside it and another 4 glued on it. (that's if the danger level was high), because if it wasn't, the Hammer would be unstoppable.

Offline kitten

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #54 on: 03 03, 2024, 08:45:55 pm »
- Tazer has 40s cooldown to taze the same car again
- it can only be used by official group members
- tazer can only taze the cars of criminals who have more than 3 stars
- the car is still able to continue moving but at a reduced speed

Imo there is no need to reduce the tazed time duration since the tazer is already balanced, but in order to reach a compromise a maximum of 10 seconds reduction can be agreed upon, not more than that

Offline FreezingX

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #55 on: 03 03, 2024, 09:11:38 pm »
Actually, 30 seconds is excessive; 15 seconds may be a better option that is not abuseable.  :thumb:

I nevertheless have the same opinion.

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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #56 on: 03 03, 2024, 10:23:09 pm »
I nevertheless have the same opinion.

Agreed, I was tazed and 30 sec is a death sentence. 15 sec is better and more fair imo
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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #57 on: 03 03, 2024, 10:55:30 pm »
I believe this should be implemented but also connected to danger level

Danger level 1.6 or above it should be 30 seconds
Otherwise it is 15
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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #58 on: 03 03, 2024, 11:11:29 pm »
I believe this should be implemented but also connected to danger level

Danger level 1.6 or above it should be 30 seconds
Otherwise it is 15

Nah 30 sec is certain death, 30 sec is just OP
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Re: [+++][B] Decrease the tazer affects for cars.
« Reply #59 on: 03 03, 2024, 11:21:37 pm »
I believe this should be implemented but also connected to danger level

Danger level 1.6 or above it should be 30 seconds
Otherwise it is 15
I don't agree to link everything to danger level. No doubts that danger level plays a big role in CnR but in such situations, tazer should be permanently decreased to 15 seconds. 15 is enough for cops to completly destroy your car and get you killed/arrested. We should actually give criminals a chance to deffend themselves and avoid being killled after getting tazered.

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