*** Frames Per Second ***Below 10: 333Below 20: 123Below 30: 237Below 40: 335Below 50: 589Above 50: 1267
*** Amount of deaths for each weapon (outside LV)***M4: 9492Shotgun: 4191Sniper: 4039Minigun: 3580AK-47: 2918
CIT Weapons Damage------------------Colts - 20Colts against drugs - 16Time to kill against drugs and full armor : 06.400 seconds------------------Deagle - 47Deagle against drugs - 34Time to kill against drugs and full armor : 04.833 seconds-----------------Combat Shotgun - 40Combat Shotgun against drugs - 29Time to kill against drugs and full armor : 04.352 seconds-----------------Shotgun - 60Shotgun against Drugs - 43 Time to kill against drugs and full armor : 03.072 seconds-----------------Single Sawn Off - 50Single Sawn Off against Drugs - 36Time to kill against drugs and full armor : 06.720 seconds-----------------Double Sawn Off - 47Double Sawn Off against Drugs - 40 Time to kill against drugs and full armor : 09.698 seconds-----------------Mp5 - 10Mp5 against drugs - 7Time to kill against drugs and full armor : 03.778 seconds-----------------Double Tec9 - 14Double Tec9 against drugs - 10Time to kill against drugs and full armor : 02.497 seconds-----------------Double Uzi - 14Double Uzi against drugs - 10Time to kill against drugs and full armor : 03.136 seconds-----------------M4 - 14M4 against drugs - 10Time to kill against drugs and full armor : 03.104 seconds-----------------ak47 - 14ak47 against drugs - 10Time to kill against drugs and full armor : 02.661 seconds-----------------Sniper - 60Sniper against drugs - 43Time to kill against drugs and full armor : 05.730 seconds-----------------Rifle - 32Rifle against drugs - 23Time to kill against drugs and full armor : 04.482 seconds-----------------Minigun - 7Minigun against drugs - 6Time to kill against drugs and full armor : 04.097 seconds-----------------
Here, I will provide the the damage and the clip size of weapons I would like to see changed, my expectations are realistic fast fights. Everything was tested in a private server with keeping in mind that drugs in CIT exist.
I'm guessing this is work in progress? Since it doesn't state clip size and I don't know if the damage you've put is what damage is done in MTA by default or what.
Good work...BUT you forgot a factor that can destroy your research and it's called ''Armor'' . You said that needs only 6 bullets to kill one guy with spas, I agree with you. Never happens. You both have armor, thats mean 250HP and not 150HP. That's mean that AK/M4 spammer will kill you when you faced him with SPAS. Thanks to the new shotgun, in close distance you can kill these M4 users even if they have their armor, that's why they are crying and spam ''wtf is that shit''. I got tired to die when I played with SPAS against these M4 users, now I enjoy it. In my personal view, I really liked the new armor by arran, helmet and vest because changed totally the gameplay (less HP, yes SPAS could win M4~close distance always)
I did not count armor in this one because from my own experience in fighting most of the times you fight someone who does not have armor.
Almost all server has DL1 and respawn with armor dude, what are you saying...
Weapon system is not balanced, it's ok but I don't think it is in the right spot yet. Have in mind there are other factors in cit like weapon mods, ammo capacity, food, drugs, medics, (I think we have a range in sniper),running weapons disabled, what about on team-fighting, what about ranges in cit maps etc.. and there is LV and LS!It's very difficult to come up with a balanced system since you need to change everything all the time and have someone who is equally good fighting with you.
What I could think it will make things balanced is an automated dynamic script that will tweak certain values on each weapon based on the percentage of the total kills of each weapon every day/week for example and like say in the script:I want 1/2 of kills be with m4 and 1/2 with ak. (assault) for each LS/LV2/3 with deagle 3/8 with colt 1/8 with tazer for each town... etc
Yes, when you are into a teamfight 10vs10, it's not so hard to find 5 seconds to hide yourself for crafting armor. I am sorry but I can't accept your research because HP is different as I said above.
You also forgot accuracy. As I was discussing with Arran on Discord, Shotgun is total crap on far distance. If you compare it with spas on damage factor, you obviously have an OP weapon, yet if you shoot a player 1 meter more far, you might end up with an istant halving of damage. With spas you can hit a player even if they are far and still deal significant damage.Want more? You can't crouch with shotgun as I had to block it due to MTA bug that makes you stand up after finishing an animation if you were crouched. Reloading shotgun freezes you because animations get you stuck.
It's good idea to decrease M4 clip to 25 from 50. Everyone will use AK then because they prefer spamming a weapon instead of aiming. It could be fixed too this one later.