Author Topic: [IMPLEMENTED]Updating Anti-rush System in some CE's  (Read 2258 times)

Offline Airhead

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[IMPLEMENTED]Updating Anti-rush System in some CE's
« on: 24 05, 2019, 05:54:23 am »
Hi Everyone,

The following proposal is based on the issues the present anti-rush script has in a couple of CE's and I have attempted my best to improve it without demolishing its idea. The principle thought behind proposing this is to ensure the system runs easily, guarantee the anti-rush is satisfying its limits and above all, Fairness. This will help make the anti-rush system progressively steady and would improve it, presently the present system was somewhat obsolete and following a couple of long periods of hustling, I had come up with this thought: (following are the ONLY CE's that need to be updated)


Bank Robbery - BR (criminal side)

Current Location:
Show content

Suggested location: Making it so cops can't enter this room -
Show content
Show content


Reason:
  • Current location doesn't have any protection/barriers.
  • New location has cover and barriers
  • New location will be hard for the law to rush as the area is longer in distance
  • New location gives criminals a tactical advantage
  • Makes the gameplay fair.


Casino - CAS (Criminal side)

Current Location:
Show content

Suggested location: Moving it a bit forward so cops can't shoot from sides -
Show content

Reson:
  • Current system doesn't protect criminals from side angles.
  • Cops can easily kill the criminals from the side, as seen Pictures.
  • Suggested idea will allow criminals to fight back and have a proper cover.
  • Will make the anti-rush system fairer.


PD Raid - PDR (Law Side)

Current Location:
Show content

Suggested Location: Adding it to this hallway -
Show content
Show content

Reason:
  • Becuase of the current location, criminals are unable to take this checkpoint
  • New location area isn't used much right now, changing this will make people use that corridor.
  • Will make the fight/rush much tougher because the area is long and big.
  • criminals will be able to have access to all checkpoints.


Hotel - HC (Criminal side )

Current Location:
Show content

Suggested Location: Moving it this area so cops can't enter -
Show content

Reason:
  • Current location is an open area without any cover.
  • Suggested location is good tactically and has multiple spots from where criminals can shoot.
  • It will allow criminals a chance to come back.
  • Will make the fight/rush much tougher because the area is big and has protection/barriers.


Night club - NC (Law side)

Current Location -
Show content

Suggested Location - Moving it to this room (next to stairs) -
Show content


Reason:
  • Current location has no cover for law units, as seen Pictures.
  • New location is more spacious and gives law units a chance to fight back.
  • Makes the fight much fair and tougher because it will be hard to rush as the area is huge and has a staircase.

« Last Edit: 26 05, 2019, 09:52:11 pm by Arran »
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Offline Anuran

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Re: [PROPOSAL]Updating Anti-rush System in some CE's
« Reply #1 on: 24 05, 2019, 06:07:27 am »
I think MFR anti rush is in the perfect location. I am definitely with you for all the other CE except MFR.
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Offline Airhead

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Re: [PROPOSAL]Updating Anti-rush System in some CE's
« Reply #2 on: 24 05, 2019, 06:11:17 am »
I think MFR anti rush is in the perfect location. I am definitely with you for all the other CE except MFR.
current situation of MFR for law side is mostly fighting in that small area (provided in "current location spoiler") which is kinda why law usually doesn't respond much to CE unless there are a group of law members attending.

the idea is to make CE's a bit more competitive, fair, less of a camp thing without disturbing the anti-rush system, so yea all I will say is, try to join as a Law member and watch how 6 people will be MGing you in that small place, 2 using shotguns and the rest just tryna shoot.
It's kinda impossible to survive in that small corridor, let alone kill.
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Offline Airhead

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Re: [PROPOSAL]Updating Anti-rush System in some CE's
« Reply #3 on: 24 05, 2019, 10:31:03 pm »
About your purposal at Anti-rush system. I agree with you, especially in MFR, cops need more space, the second picture will be nice if get added. About PDR, yes this should be change too but be sure that there is no a checkpoint there or near to protected area because criminals will need wait until anti rush system gone to reach this position. As a CB I approve your moves, CEs need them. Keep it up!
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Offline Airhead

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #4 on: 25 05, 2019, 07:50:42 am »
Hi Everyone,

The following proposal is based on the issues the present anti-rush script has in a couple of CE's and I have attempted my best to improve it without demolishing its idea. The principle thought behind proposing this is to ensure the system runs easily, guarantee the anti-rush is satisfying its limits and above all, Fairness. This will help make the anti-rush system progressively steady and would improve it, presently the present system was somewhat obsolete and following a couple of long periods of hustling, I had come up with this thought: (following are the ONLY CE's that need to be updated)


Bank Robbery - BR (criminal side)

Current Location:
Show content

Suggested location: Making it so cops can't enter this room -
Show content
Show content


Reason:
  • Current location doesn't have any protection/barriers.
  • New location has cover and barriers
  • New location will be hard for the law to rush as the area is longer in distance
  • New location gives criminals a tactical advantage
  • Makes the gameplay fair.


Casino - CAS (Criminal side)

Current Location:
Show content

Suggested location: Moving it a bit forward so cops can't shoot from sides -
Show content

Reson:
  • Current system doesn't protect criminals from side angles.
  • Cops can easily kill the criminals from the side, as seen Pictures.
  • Suggested idea will allow criminals to fight back and have a proper cover.
  • Will make the anti-rush system fairer.


Meat Factory Robbery - MFR (law side)

Current Location:
Show content

Suggested Locations: Either one -
Show content
Show content

Reason:
  • Current location is shit as there is no space.
  • Criminals spam at the current location (as its a small corridor)
  • Suggested locations are tougher to be rushed at due to space and distance.
  • It provides more space for multiple cops to shoot/fight.
  • 90% of the MFR is played at law anti-rush spot due to the map being small.
  • Current location isn't spacious for multiple cops to shoot at/from.


PD Raid - PDR (Law Side)

Current Location:
Show content

Suggested Location: Adding it to this hallway -
Show content
Show content

Reason:
  • Becuase of the current location, criminals are unable to take this checkpoint
  • New location area isn't used much right now, changing this will make people use that corridor.
  • Will make the fight/rush much tougher because the area is long and big.
  • criminals will be able to have access to all checkpoints.


Hotel - HC (Criminal side )

Current Location:
Show content

Suggested Location: Moving it this area so cops can't enter -
Show content

Reason:
  • Current location is an open area without any cover.
  • Suggested location is good tactically and has multiple spots from where criminals can shoot.
  • It will allow criminals a chance to come back.
  • Will make the fight/rush much tougher because the area is big and has protection/barriers.


Night club - NC (Law side)

Current Location -
Show content

Suggested Location - Moving it to this room (next to stairs) -
Show content


Reason:
  • Current location has no cover for law units, as seen Pictures.
  • New location is more spacious and gives law units a chance to fight back.
  • Makes the fight much fair and tougher because it will be hard to rush as the area is huge and has a staircase.


The final proposal is as quoted, you may now vote.

”The biggest disability you can have is a bad Mindset”

Offline Anuran

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #5 on: 25 05, 2019, 11:35:50 am »
 :tick: For all the CE because it will create some balance between both sides as Airhead already mentioned
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Offline DroMa

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #6 on: 25 05, 2019, 10:51:04 pm »
:tick: For all the CE because it will create some balance between both sides as Airhead already mentioned

Offline Airhead

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #7 on: 26 05, 2019, 03:38:25 am »
@Ariana @Vampire @UlasDO @Dredd @iShadow @Malone @ThanaReal @Randy

please vote so we can get to the conclusion.
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Offline Malone

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #8 on: 26 05, 2019, 01:12:37 pm »
 :tick:


it would be great idea for both side also will make gameplay more fair.

Offline iShadow

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #9 on: 26 05, 2019, 01:25:06 pm »
 :tick:
Totally supporting your idea. CEs should be updated, especially BR. It always annoying when youre trying to fight against cops alone, but antirush system didn't give you any chance.

Offline Airhead

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Re: [VOTE]Updating Anti-rush System in some CE's
« Reply #10 on: 26 05, 2019, 04:52:49 pm »
4 positive votes, considering this as accepted due to lack of council replies.
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