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Ingame Community => News and Updates => Topic started by: IdleJoe on 02 11, 2020, 03:59:30 pm

Title: [Arran] Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 02 11, 2020, 03:59:30 pm
Greetings, I've been intrigued lately by how many people constantly troll inside the AR area by blocking the cops or the criminals by simply standing in the middle of the fight without being wanted. Civilians roaming around in their cars/bikes entering every possible area their wheels can get on.

We need to find a solution that will steer clear from any type of troll since the so called "Armed robbery" is supposed to be an area that has been secured by Police Officers for any "civilian" to avoid encounter with the so called "criminals".

I was simply thinking that kicking a non-wanted criminal from the AR area if they haven't attempted to rob the place for 15-30 seconds. A warning top-up message will appear warning them that if they dont rob the place in those seconds they will be moved out from the AR area.

About the civilians we can for sure make exceptions for Mechanics, medics, street food sellers and people using Boxville to sell armors.

The topic is open for any other suggestions that might come in mind, but for sure we need to figure a way out of this mess.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Diamond on 02 11, 2020, 04:10:55 pm
Does this happen much often? proofs would help.

Wouldn't reporting them be enough in case of trolling?
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 02 11, 2020, 04:29:29 pm
Does this happen much often? proofs would help.

Wouldn't reporting them be enough in case of trolling?
They happen on every single AR. I witnessed it today at least a dozen times. Of course once we report them or ask for help in cad they sometimes get warned and stop doing it but thats not a solution. What happens when its nighttime and no staffs are online? Nothing stops them from trolling. And whoever wants to troll doesnt care about a punishment obviously...
PS: Im not a person who regularly records his game, but I will try to bring proof as soon as possible...
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Dimit on 02 11, 2020, 04:41:35 pm
Does this happen much often? proofs would help.

Wouldn't reporting them be enough in case of trolling?
A question that you could answer yourself with a bit of common sense
Getting help of a PC or staff in a situation where an unwanted player stands infront of an AR door can take minutes (if a PC or Staff is available in the first place)
Already blocking an AR entry for just 30 seconds can make the difference between a win and a loss for the police/criminal team and we already lost loads of ARs because of things like this

And the offence occurs 5-10 times a day
https://i.imgur.com/xQcdR22.png
https://i.imgur.com/kb58M51.png



And Idlejoes suggestion isnt even enough, it doesnt fix the problem with stupid medics blocking everybody at ARs:

https://www.youtube.com/watch?v=caX-QSg74R4
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: TheGam3r23 on 02 11, 2020, 08:43:55 pm
This happens daily and it's a pain in the ass to deal with because even if an admin/PC/CB is online and playing it will take too long for them to do anything and by the time they actually the trolls will have disrupted the gameplay of everyone attending the AR. Adding a 20 second timer for the non-wanted criminals and random civilians is plenty and will help on the issue.

About the civilians we can for sure make exceptions for Mechanics, medics, street food sellers and people using Boxville to sell armors.

A question that you could answer yourself with a bit of common sense
Getting help of a PC or staff in a situation where an unwanted player stands infront of an AR door can take minutes (if a PC or Staff is available in the first place)
Already blocking an AR entry for just 30 seconds can make the difference between a win and a loss for the police/criminal team and we already lost loads of ARs because of things like this

And the offence occurs 5-10 times a day
https://i.imgur.com/xQcdR22.png
https://i.imgur.com/kb58M51.png



And Idlejoes suggestion isnt even enough, it doesnt fix the problem with stupid medics blocking everybody at ARs:

https://www.youtube.com/watch?v=caX-QSg74R4


Regarding this I believe that those civilian jobs that interact with the Armed Robberies in any way should be given ghost mode as soon as they step foot inside the AR areas. Like the medics when they become invisible inside CE's, civilians that interact with the AR's should be given this feature accordingly. Even though you don't see them as often, the Boxville armor sellers shouldn't be allowed to sell when near the AR area. Positive, something must be done about this, getting blocked by our own teammates is enough in itself.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: GoldNugget on 02 11, 2020, 09:27:36 pm
No one should be able to enter ARs expect cops, criminals and medics. I've encountered jobless players standing right in the crossfire couple of times, blocking all the damage, or just staying near the corners, blocking players from shooting properly.

Criminals should get wanted level straight away after entering AR area, because only thing they're doing whenever not wanted on AR area is blocking other criminals who are robbing or intimidating cops after they've already CLEARED AR, which is most pathetic thing to encounter. Like who the fuck in real life is allowed to enter AR area and just stands there, whenever officers already arrived on a scene.  :fp:

Also it'd be a nice feature to make medics invincible when on running AR or near it, like they're inside CEs.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Pyxtro on 02 11, 2020, 09:47:45 pm
I think a suggestion like this has been submitted before. It was stated that the medics prevented the officers and criminals. Most conscious medics do not engage in such activities (like blocking) but as you know there are too many new players in the game and they don't know what is wrong and what is right. I had voted negatively for a similar suggestion before, but when I thought more carefully, I realized that it was really annoying. For this reason, the possibility of civilians to hinder our actions will disappear.
If you ask how medics will make money, you can review the suggestion on this link. I mean, no need to kick civillians from the AR area.
Show content
https://cit.gg/index.php?topic=367062.0
As I said before, I voted negatively for the suggestion in the link (because I almost never faced this situation) but when I look more carefully, it is really a problem. I have been unfair to the owner of the suggestion I mentioned in the link. Sorry for that. But now I'm upvoting . Good Luck !
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: wldali', on 02 11, 2020, 10:01:51 pm
In my opinion we better to give them (non-wanted crims/medics) ghost mode instead so they stop blocking everyone and they still camp there probably they're not there for no reason ofc there's a reason for them to go ARs like helping any of their friends or even waiting with their friends next AR so kicking them will be annoying asf for them and won't fix the problem, ghost mode is the best way to fix this mess, Neutral
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Maximo on 03 11, 2020, 04:50:08 pm
Hmmm. And let's suppose 15 secounds passed and he got kicked from AR Area? Will he get restricted from entering the area again? Well, first thing. If someone meaning to block you. Just take screen shot and report him . I won't agree to add this feature. We put criminals in risk of missing a heist just because they didn't heisted it within 15 secounds? Don't you think this will ruin our gameplay ? Maybe you can do this feature for civilians. But for Criminals? . I am sure this will increase inconvenience for us the criminals. So As I said there is soluation to avoid those trollers, you can report them. Or maybe if you insist to add this feature. At least increase the timer from 15 Secounds to 30 secounds for example. In all ways, Negative.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 03 11, 2020, 05:00:36 pm
Hmmm. And let's suppose 15 secounds passed and he got kicked from AR Area? Will he get restricted from entering the area again? Well, first thing. If someone meaning to block you. Just take screen shot and report him . I won't agree to add this feature. We put criminals in risk of missing a heist just because they didn't heisted it within 15 secounds? Don't you think this will ruin our gameplay ? Maybe you can do this feature for civilians. But for Criminals? . I am sure this will increase inconvenience for us the criminals. So As I said there is soluation to avoid those trollers, you can report them. Or maybe if you insist to add this feature. At least increase the timer from 15 Secounds to 30 secounds for example. In all ways, Negative.
How can something like this ruin your gameplay? You attend an AR to sit there or to actually rob the place and get cash/reputation points/drugs/etc? Being in an AR area for more than 30 seconds without you doing nothing just jumping around and walking means you do NOT intend to rob the place. Of course you would be able to enter the area again but thats a limit we will have to figure out later.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Maximo on 03 11, 2020, 05:08:04 pm
How can something like this ruin your gameplay? You attend an AR to sit there or to actually rob the place and get cash/reputation points/drugs/etc? Being in an AR area for more than 30 seconds without you doing nothing just jumping around and walking means you do NOT intend to rob the place. Of course you would be able to enter the area again but thats a limit we will have to figure out later.

Let's suppose I got a new comer to heist with me. And my car also broken, I'll spend few secounds to fix my car, and few secounds to enter the area. And also the new comer don't know how to heist. 15 secounds not even enough to do everything, fix my car,move to the ped and explain to the new comer, so the new comer will get kicked from area and he won't heist it again,ain't that boring in your opinion? maybe increasing it would be better. I just gave you an example. It is a prospect.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 03 11, 2020, 05:55:37 pm
Let's suppose I got a new comer to heist with me. And my car also broken, I'll spend few secounds to fix my car, and few secounds to enter the area. And also the new comer don't know how to heist. 15 secounds not even enough to do everything, fix my car,move to the ped and explain to the new comer, so the new comer will get kicked from area and he won't heist it again,ain't that boring in your opinion? maybe increasing it would be better. I just gave you an example. It is a prospect.
Even if you car is broken and you need to put 2 Repair kits on it, it takes 6-7 seconds for both of them and your cars HP is back to 100. You still have 23 seconds to just move infront of a ped and aim at him. theres nothing too hard or anything that wastes your time. The time hasnt been decided on how long its going to be, or even if this suggestion gets added... We are simply trying to figure out a way out of the trolling part..
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Senza on 03 11, 2020, 07:30:08 pm
No one should be able to enter ARs expect cops, criminals and medics. I've encountered jobless players standing right in the crossfire couple of times, blocking all the damage, or just staying near the corners, blocking players from shooting properly.

Criminals should get wanted level straight away after entering AR area, because only thing they're doing whenever not wanted on AR area is blocking other criminals who are robbing or intimidating cops after they've already CLEARED AR, which is most pathetic thing to encounter. Like who the fuck in real life is allowed to enter AR area and just stands there, whenever officers already arrived on a scene.  :fp:

Also it'd be a nice feature to make medics invincible when on running AR or near it, like they're inside CEs.
I think this is a good solution, they can get 10 wanted points for being in that area for 5 seconds because it's enough time for a player who doesn't want to participate to leave.

I also think civilians who aren't medic should be given 10 seconds to leave or they will turn to criminal occupation and get wanted accordingly.
Show content
I think you mean invisible tho :v
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Zeky on 04 11, 2020, 12:52:46 pm
Definitely supporting this suggestion, I don't really know how to express my anger with the number of times this has happened to me personally during ARs, it is so ridiculous and should be fixed either by making them invisible, ghost mode or simply giving them a wanted level like Senza pointed out. I watched Dimit's video and I honestly felt enraged, you can clearly see that they're not there to help out by healing cops/crims but instead to troll and block us in order to prevent us from getting the kill, this is just getting out of hand and I can no longer handle it and I'm pretty sure the majority feel this way as well.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Jason on 04 11, 2020, 01:13:39 pm
The only ones that would need to be kicked are civilians who aren't medics. You can make an argument for mechanics and food sellers to be allowed in, but I've honestly not seen any of them when attending ARs. Other that that, inside the AR area defined by where you can not recover your vehicle, non-wanted criminals should become wanted for aiding other criminals (pretty sure the script already exists for the armored truck heist) and medics should become invisible to cops and crims, similar to how it is in indoor CEs (although I do acknowledge it might be harder to make it work in the main dimension).
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Mubii on 04 11, 2020, 02:24:09 pm
Well, I came up with another idea and I think it will help.

First, I will talk about the civilians. Only Food seller, Mechanics and medics join the ARs.

Food seller
We can add some blip and if they go there they can sell foods. Check this for better understanding (https://imgur.com/a/pwzdVun)

Medics
When they enter the AR, make them invisible just like CEs.

Mechanics
Ignore them as they don't block the AR. If they do it is rarely and their job is outside the AR.

Non-Wanted Criminals
To be honest many new players also join ARs, so this can provide annoying and confusing for them. Also, if any criminals block with the intention of blocking it is almost clear and cops can report them.

The idea you presented does not solve the problem but shift it to Criminals from Cops.



Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 04 11, 2020, 04:51:22 pm

Non-Wanted Criminals
To be honest many new players also join ARs, so this can provide annoying and confusing for them. Also, if any criminals block with the intention of blocking it is almost clear and cops can report them.

Kicking non-wanted criminals is the main part of the suggestion. Criminals abuse their way when they are not wanted to save a friend or a groupmate by simply walking infront of the cop and making him lose those 2-3 important shots. Limiting them is a MUST as much as it is for the civilians.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 04 11, 2020, 06:19:52 pm
mubi already mentioned clear valid enough reasons to negative vote this suggestion and I also agree with wld's idea to give them ghost mode instead, if it comes to me my opinion is to give them ghost mode medics mechanic food sellers same as their cars as cop/crim u can't ram any civil's car due to ghost mode and none ever complained about that before so same will happen at ARs if we gave them ghost mode they won't annoy anyone within ghost mode if that's the actually reason of this suggestion otherwise you're working for another reason not block etc anyways sry, Negative.
All I know is whoever is voting negative is obviously one of the blockers himself. Its not a feature that bothers any of you yet you still vote negative for it. :)
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: MR.Beat on 04 11, 2020, 06:40:20 pm
It's started being so annoying from the non-wanted players to block us everytime in ARs or anywhere when an officer fight with a criminal, some non-wanted criminals or civilians blocking the officers or the criminals On purpose or not, and I have come with some suggestions:
1- The criminals can't stay in an AR area for more than 40 seconds, or they will be automaticly kicked from the area, and they won't be able to join the area again, so they should wait for the next AR.
2- Civilians like Armor seller, food seller, or mechanicals can't enter inside ARs buildings only, but they are allowed to join the AR area.
Also the medical should be disappeared like medicals system in CEs, they can heal and watch us, but we can't see them.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 04 11, 2020, 06:42:41 pm
Then go ahead and check axe's suggestion about rp and check my reply on blockers/ksers, we all knows u're getting annoyed as cops from civils who spawns cars for their crim friends to escape when u crack and spam stingers everywhere so you're abusing stingers which can be placed in 0.1 sec and we're abusing the civil spawn fair enough otherwise go suggest to add delay about stingers 1st.
In case you didnt know stingers is not something that can be abused. Even real life cops can just throw a stinger in less than a second and spread it across the ground. As I said again, its not civilians whom are blocking us, its non-wanted criminals mostly who do it INTENTIONALLY so that they can HELP out their FRIENDS.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: K90 on 04 11, 2020, 07:20:27 pm
In case you didnt know stingers is not something that can be abused. Even real life cops can just throw a stinger in less than a second and spread it across the ground. As I said again, its not civilians whom are blocking us, its non-wanted criminals mostly who do it INTENTIONALLY so that they can HELP out their FRIENDS.
Yes, in real life you can also hide your car and deploy the stingers without moving, sure.
And this is not needed, it was suggested before and got rejected.
Voting negative.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 04 11, 2020, 07:33:21 pm
And now you both come in a co-ordinated attack at me since you are both from the same group "sharing" the same "opinions" (Not that you are just voting negative so that you can keep blocking cops since its an easy way to abuse something that cant be caught easily because you post a 2000 word on your complaint and somehow your Complaints get invalidated due to insufficient evidence. You are just people who want to abuse and get away with it. But no, Im sure you will be outvoted since most of the criminals are getting annoyed by others blocking them as well. Its funny tho how you want to get rid of the civilians but not add a timer on your behalf which is a ridiculous time for you to simply AIM at a bot and ROB the place which is what you should have already done in the first place.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Jarrah on 04 11, 2020, 08:34:58 pm
Players blocking your shots really pisses me off, I've been blocked mostly by medics, they block every shot I try to make in order to heal me and by then I'm dead  :fp: (when I play as both criminal and a cop).

As a cop, I don't really get blocked by criminals that much, its mostly law officers blocking me lol, but yeah it's annoying to get blocked so I'd agree on giving criminals 30 seconds to rob or get wanted or they'll get warped outside the area, I won't agree on lower than 30 seconds since sometimes armed robberies are cracked with law officers and criminals are regrouping inside the area to take back control of it.

Players that should be allowed in the armed robbery area are: Criminals, Gangsters, Police Officers, Medics (with ghost mode pls) and Players that sell food (I'd say allowing pizza delivery job only to sell food so we don't encounter other civilians annoying us inside the area)

Positive  :tick:
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: GoldNugget on 04 11, 2020, 10:04:32 pm
Players blocking your shots really pisses me off, I've been blocked mostly by medics, they block every shot I try to make in order to heal me and by then I'm dead  :fp: (when I play as both criminal and a cop).

As a cop, I don't really get blocked by criminals that much, its mostly law officers blocking me lol, but yeah it's annoying to get blocked so I'd agree on giving criminals 30 seconds to rob or get wanted or they'll get warped outside the area, I won't agree on lower than 30 seconds since sometimes armed robberies are cracked with law officers and criminals are regrouping inside the area to take back control of it.

Players that should be allowed in the armed robbery area are: Criminals, Gangsters, Police Officers, Medics (with ghost mode pls) and Players that sell food (I'd say allowing pizza delivery job only to sell food so we don't encounter other civilians annoying us inside the area)

Positive  :tick:

That the main point of criminals intimidating cops after they've already lost AR. If they want to re-initiate robbery, they should regroup somewhere else and then as a group move to AR, this is the way how things got dealt in the past and that's a right way to do it.

Criminals must get wanted level right after they step inside AR area or 5 seconds at most. It just looks too stupid seeing criminals retrying to attend ARs one by one, whenever cops have already got control of the area and 99% of the times, they're getting nothing out of it. Let's not argue about it, criminals arriving late on AR and them standing in front of cops without wanted level is nothing but silly and illogical.
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Ahmed? on 05 11, 2020, 07:40:17 am
I don’t know how this is possible, but don’t you think that’s a bit bad. There is a food vendor and also a medic and also a mechanic and other people who help us escape from this place and also help us get food and also fill in the Healings and this is what makes the employee help each other, meaning in every job it will. Being another job is also important so why are they being kicked out of AR They help a lot of us escape and also give us Healings so I'm negative. :cros:
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: IdleJoe on 05 11, 2020, 12:10:00 pm
I don’t know how this is possible, but don’t you think that’s a bit bad. There is a food vendor and also a medic and also a mechanic and other people who help us escape from this place and also help us get food and also fill in the Healings and this is what makes the employee help each other, meaning in every job it will. Being another job is also important so why are they being kicked out of AR They help a lot of us escape and also give us Healings so I'm negative. :cros:
Read the suggestion... No one suggested that the civilians get kicked out. We a re only debating about the criminal part
Title: Re: Kicking non-wanted criminals and non-active civilians from the AR area.
Post by: Arran on 05 11, 2020, 06:35:36 pm
A question that you could answer yourself with a bit of common sense
Getting help of a PC or staff in a situation where an unwanted player stands infront of an AR door can take minutes (if a PC or Staff is available in the first place)
Already blocking an AR entry for just 30 seconds can make the difference between a win and a loss for the police/criminal team and we already lost loads of ARs because of things like this

And the offence occurs 5-10 times a day
https://i.imgur.com/xQcdR22.png
https://i.imgur.com/kb58M51.png



And Idlejoes suggestion isnt even enough, it doesnt fix the problem with stupid medics blocking everybody at ARs:

https://www.youtube.com/watch?v=caX-QSg74R4

- Non wanted players and non criminals inside the armed robbery area will be made invisible to stop blockers. (Arran + Dimit + IdleJoe)

To explain in more detail that is possible in an update line:

Any attendee (cop or wanted player) inside the armed robbery area will have non attendees put into another dimension (like how medics are handled in criminal events) until one of them leaves the AR area, becomes an attendee (unwanted criminal aiming at the ped), or enters a vehicle. Non attendees will see everyone. Attendees will only see other attendees.

This should fix medic (and others) blocking gun fights.