Author Topic: Ministry of Las Venturas - Final Suggestion Vote Results [Updated]  (Read 1926 times)

Offline MadaFaka

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Final Suggestion Vote Results



After a long discussion, the LV players have voted about the suggestions they wanted and here are the results. This is how I proceeded with getting the relevant feedback:

1. Created discussion (I let the LV community discuss their thoughts on current gameplay)
2. Minister (in this case me) carefully chose and created topics in the board with popular suggestions from the discussion thread.
3. Players then voted on the suggestions they asked for.
4. Feedback can now be seen here in a well-ordered manner, filtering the bullshit in the process.




Final suggestion results are as follows:



Add old RPG system (2 RPGs per 30 mins): Yes (69%)
https://cit2.net/index.php?topic=175115.0

Add the old gangster job (purple name) again: Yes (79%)
https://cit2.net/index.php?topic=175123.0

Disable Sea Sparrow in LV: Yes (79%)
https://cit2.net/index.php?topic=175116.0

Make satchels invisible through walls with LSD: No (59%)
https://cit2.net/index.php?topic=175117.0

Increase turf payments (Original payment): Yes (93%)
https://cit2.net/index.php?topic=175117.0

Remove jump limit when entering LV: Yes (92%)
https://cit2.net/index.php?topic=175119.0

Add previous weapon binds system when entering LV: Yes (57%)
https://cit2.net/index.php?topic=175120.0

Add previous "switch to fists" system when entering LV: Yes (63%)
https://cit2.net/index.php?topic=175122.0



Also there was a meeting on the 17th of April which consisted of 14 of the most famous gangs in LV (every gang had the opportunity to sign up): LynX, xCode, 5thStreetSaints, HoBoS, Guard Ghosts, CAMORRA, DynamicMouse, The_Last_Resort, The_PaiSas, ProTugas, ReaXioN, IVANS_Family, 25ToLife & EarthQuakes

Each group voted on each suggestion and the results were exact same as the forum results. Not in % value but in overall terms. (Logs and video of meeting are available)




- The "when entering LV" suggestions are basically requesting these particular updates to be made when a player enters LV only. Not sure if this is possible to script or not, hopefully it is.

UPDATE: Spawn suggestion removed for now until an adequate solution is found.

Offline Arran

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Add old RPG system (2 RPGs per 30 mins): Yes (69%)
https://cit2.net/index.php?topic=175115.0

No reason why = no change.

Add the old gangster job (purple name) again: Yes (79%)
https://cit2.net/index.php?topic=175123.0

This would require various script changes yet you've provided no reason why so no change.

Disable Sea Sparrow in LV: Yes (79%)
https://cit2.net/index.php?topic=175116.0

Added.

Increase turf payments (Original payment): Yes (93%)
https://cit2.net/index.php?topic=175117.0

I have increased turf payments by $0... You didn't say how much or why they need increasing.

Remove jump limit when entering LV: Yes (92%)
https://cit2.net/index.php?topic=175119.0

Well if 92% of LV players are the type that never stop jumping, okay. Added.

Add previous weapon binds system when entering LV: Yes (57%)
https://cit2.net/index.php?topic=175120.0

Previous weapon binds system... Looking at that example video the player appears to be exploiting and you want me to re-enable exploiting, right...

Add previous "switch to fists" system when entering LV: Yes (63%)
https://cit2.net/index.php?topic=175122.0

There is no such thing as a "previous switch to fists system" you must mean before the exploit fixes? Again why would I re-enable exploiting?
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