Author Topic: Remove 3 turfs/clutsers from current system  (Read 3043 times)

Offline JimMys

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Remove 3 turfs/clutsers from current system
« on: 26 10, 2020, 01:52:43 am »
Currently, we have 37 clutsers/turfs. There are 3 turfs that shouldn't exist.
- East spawn release
- West spawn release
- Criminal Villa

Gangwars starts around the LS and always end up one of these spawns. That's boring and in same time trolling if any group wants do a takeover because these Clutsers/Turfs always have around 5-10 score (because everyone fighting there.)
So, the best solution is to remove them.

I think it's Java's script, current turfing system, dunno if he still around.
« Last Edit: 07 11, 2020, 01:29:27 pm by Arran »
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Offline Zeky

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Re: Remove 3 turfs/clutsers from current system
« Reply #1 on: 26 10, 2020, 02:22:01 am »
I agree with this suggestion, just like there aren't any clusters/turfs at any other respawns/hospitals, it would definitely make sense to remove these. I've witnessed this multiple times where gangsters are fighting in these locations and therefore triggering a turf war without the intention to do so, it could be considered really annoying for gangs trying to takeover LS. You've mentioned that it's considered "trolling", however, I'm pretty sure most of the time this happens unintentionally and gangsters just want to PvP so therefore I wouldn't really consider it as trollish behaviour in this case.
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Offline GaMeFeR

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Re: Remove 3 turfs/clutsers from current system
« Reply #2 on: 26 10, 2020, 03:25:22 am »
Hey, i'm a experienced gangster turfing and I know what you feeling right no, its should be done this mess since when you want take over there are more gangster at Spawns having a war while you already took that turf and you have to go and take those turf that your group has already taken, i'm Supporting Positive.

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Offline Diamond

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Re: Remove 3 turfs/clutsers from current system
« Reply #3 on: 26 10, 2020, 08:13:21 am »
Yeah agreed. I remember the times where we trying to takeover LS and we leave these three turf clusters for the end, as it's hard to control those turfs by gangsters who spawn at and fight randomly against each other. This will Reduce inconvenience & Increase entertainment, for the right suggestion criteria @JimMys$
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Offline Ths

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Re: Remove 3 turfs/clutsers from current system
« Reply #4 on: 26 10, 2020, 08:39:49 am »
Not all the time I'm playing as a gangster to the turf in the bunch yet I encountered this sort of issue that you're attempting to turf that spawner and your choice if going to turf it or not because it was difficult to turf it because such a large number of hoodlums respawning in that spot might be their expectation is taking it excessively yet more often than not are to savage to get kills and this is truly badly arranged to hoodlum gathering. I'm going to vote POSITIVE good luck  :thumb:
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Offline Barcode

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Re: Remove 3 turfs/clutsers from current system
« Reply #5 on: 26 10, 2020, 11:11:04 am »
Its hard to hold this turfs if even take this turfs. I agree with you, this situation is annoying and Its the best advantages for trollers. You suggested logical one. This turfs should be removed. Moreover it will be beneficial for group who wants to take over. My vote is positive.


Offline Maximo

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Re: Remove 3 turfs/clutsers from current system
« Reply #6 on: 27 10, 2020, 03:43:45 pm »
Yes, whole the time everyone fighting there. Three useless turfs, So I don't see any reasonable reason to keep them. This will ruin the good taste of takeover for many groups. When they reach one of this three turf, they will just focus on wasting their time at fighting there. They die then respawn die then respawn and they keep on it till they waste alot of time there. So removing those three turfs will increase the entertainment, of turf. When will be war it gonna be a real war. Which everyone should teleport to reach the turf. And when group takeover. They don't find any waste of time. I am supporting this suggestion adding it will elimenate annoying turfs,inconvenience and Waste of time. Positive.
« Last Edit: 27 10, 2020, 03:45:40 pm by Maximo »

Offline Hanns

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Re: Remove 3 turfs/clutsers from current system
« Reply #7 on: 27 10, 2020, 09:40:55 pm »
Agreed, These places are where gangsters fight, They are all fighting there, They should never exist as you mentioned since they're it should never be named as a 'turf'. East spawn release, West spawn release and Criminal Villa are annoying towards some groups who works to get the highest score. The suggestion should be implemented as it's helpful and necessary. I am positive.

Offline Jason

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Re: Remove 3 turfs/clutsers from current system
« Reply #8 on: 28 10, 2020, 09:46:16 am »
Having turfs/clusters in respawn areas would be like having a turf in LV hospital. From one hand people want to just fight others and hone their skills without affecting turfers and from the other its unfair to face someone who has unlimited respawns inside a cluster. Voting positive on removing clusters from these areas.

Offline wldali',

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Re: Remove 3 turfs/clutsers from current system
« Reply #9 on: 28 10, 2020, 01:36:51 pm »
Those turfs are just unnecessary because many players of a different groups fighting over there which is ruining the takeover.This idea should be implemented to prevent any kind of trolling. I'm positive
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Re: Remove 3 turfs/clutsers from current system
« Reply #10 on: 28 10, 2020, 02:04:11 pm »
Strongly supporting this suggestion.The aforementioned turfs should be removed.In these spawns,random gangsters fights eachother.When you try to take these turfs from another group,you're fighting with randoms instead of turf owner.Removing these turfs makes most sense as you can't prevent the fights of gangsters there.Positive.

Offline Western

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Re: Remove 3 turfs/clutsers from current system
« Reply #11 on: 28 10, 2020, 02:29:43 pm »
yeah man let’s do what jimmy says a guy randomly comes back from inactivity to fuck up the gangster gameplay then ends up going inactive again.. I agree. one of the reasons why people stopped having wars or even fights in general was because of his last few updates, so if you wanna end wars and pretty much the gangster team overall then go ahead and upvote this. one of the reasons why I personally stopped fighting or playing in general.

Offline TheGam3r23

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Re: Remove 3 turfs/clutsers from current system
« Reply #12 on: 28 10, 2020, 03:03:40 pm »
Which criteria your suggestion meets: Reduce inconvenience & Increase entertainment

Currently, we have 37 clutsers/turfs. There are 3 turfs that shouldn't exist.
- East spawn release
- West spawn release
- Criminal Villa

Gangwars starts around the LS and always end up one of these spawns. That's boring and in same time trolling if any group wants do a takeover because these Clutsers/Turfs always have around 5-10 score (because everyone fighting there.)
So, the best solution is to remove them.

I think it's Java's script, current turfing system, dunno if he still around.

Firstly, you don't mention how this will increase entertainment, if anything it will lower entertainment since you are removing a big aspect of LS. Secondly, these places are filled with gangsters fighting all the time because they're spawn points so if you die you can easily get back into the action without any delay, if you remove them then either the fights will move to the next closest turfs or gangster fights will stop happening, which is terrible. Lastly, even if this gets added how will it stop people from trolling takeovers? Suppose this gets added and your group is about to takeover, I can teleport to one of those 3 spawns and go to the next nearby turf and troll your group, thus this suggestion is pointless. Negative.
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Offline StarKid

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Re: Remove 3 turfs/clutsers from current system
« Reply #13 on: 28 10, 2020, 11:51:04 pm »
Sorry Jimmy, but i'll vote negativelly on this one ONLY if the following problem is not solved Otherwise im neutral:


Currently, its too easy to takeover the entire city. A group with just 8 active members can do that in less than an hour, Especially at night.

It is so easy to take the entire map that it is ridiculous.
Your suggestion is valid, makes sense, and I would vote in favor however we have this problem of the great ease in conquering territory which MUST be solved first.
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Offline JimMys

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Re: Remove 3 turfs/clutsers from current system
« Reply #14 on: 29 10, 2020, 02:40:34 am »
Your suggestion is valid, makes sense, and I would vote in favor however we have this problem of the great ease in conquering territory which MUST be solved first.

No comment for that.
As someone said above, it's like we have a turf in LV hospital or LS hospital.
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