Author Topic: [TUT] How to test custom modded skins (inside MTA)  (Read 3212 times)

Offline SuperSonic

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[TUT] How to test custom modded skins (inside MTA)
« on: 16 03, 2022, 05:59:45 pm »
Testing Modded Skins Inside MTA


Programs needed for this to work:

Follow the steps below, and I will explain how to do it in detail.

Step 1: Download the resource file from this link:

https://drive.google.com/drive/folders/16_b1hxP7mVze74jPMNLSo7S6DSzLchIC?usp=sharing


Step 2: Place the file in the right location.

Place this file in your resources section, C:\Program Files (x86)\MTA San Andreas 1.5\server\mods\deathmatch\resources


Step 3: Change your Folder name

Change your File Name from "SkinX" to "SkinID", for Ex. "Skin11", "Skin234"


Step 4: Replacing DFF & TXD files

Replace "YourSkinTXD-File.txd" and "YourSkinDFF-File.dff"  with your skin's TXD and DFF. You can find both these files here under the "Modded Skins Table", https://cit.gg/index.php?topic=113497.0


Step 5: Renaming DFF & TXD files in Client.lua

Open "Client.lua" with notepad, and Change "YourSkinTXD-File.txd" to whatever your TXD file is called, for example. "s11.txd", "s234.txd"
Now do the same thing with "YourSkinDFF-File.dff" Change it to whatever your DFF file is called, for example. "s11.dff", "s234.dff".
Save your File and close it.


Step 6: Renaming DFF & TXD Files in "meta.xml"

Open "meta.xml" with notepad, and Change "YourSkinTXD-File.txd" to whatever your TXD file is called, for example. "s11.txd", "s234.txd"
Now do the same thing with "YourSkinDFF-File.dff" and change it to whatever your DFF file is called, for example. "s11.dff", "s234.dff".
Save your File and close it.


Step 7: Adding your Custom skin by TXD workshop

Open TXD workshop > Click on Open TXD > Find your "SkinX" Folder > Open the TXD file > and import your own PNG there > Click on Save


Step 8: Testing the skin in-game

Open MTA > Open Map Editor > Click on F > Find the Test Button in the toolbar above and open it > Click on Full Test > Click on F1 > Click on Skin > Change the "0" to "261" > then type T/start SkinX (replace SkinX with your Filename)

To retest, you don't have to restart MTA, do /stop SkinX, then edit your txd file from TXD workshop, then type /start SkinX

If you have any questions, feel free to reply below!
« Last Edit: 23 04, 2023, 02:40:23 pm by SuperSonic »
Wallahe Chillin

Offline HomoS

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Re: [TUTORIAL] How to Test Custom Modded Skins (inside MTA)
« Reply #1 on: 18 03, 2022, 05:14:42 pm »
« Last Edit: 18 03, 2022, 05:16:25 pm by HomoS »


Offline Ghost.

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Re: [TUTORIAL] How to Test Custom Modded Skins (inside MTA)
« Reply #2 on: 18 03, 2022, 07:33:38 pm »
This is a mention list of some active Skin shader designers:

@OnlyDx
@Anuran
@Toprak
@Ou$$aMa
@Louai
@grizzeRRR.
@Wesse
@Mohamed.
@Tiko
@Avices
@Johan_Uriarte
@GrandGhost
@Yugi
@Freezing
@KmB
@Dark.
@fr3o0on
@M4dness
@Justice
@Predator
@Ahmedfat7y
@NASSAR
@Azazel
@iiSkilled
@HomoS
@Ghost.
@Archilus
Only business board moderators can mention us, so please don't do that yourself.

Offline HomoS

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Re: [TUTORIAL] How to Test Custom Modded Skins (inside MTA)
« Reply #3 on: 18 03, 2022, 08:07:05 pm »
Only business board moderators can mention us, so please don't do that yourself.
i just tried to help him to mention them, where's the problem!


Offline Predator

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Re: [TUTORIAL] How to Test Custom Modded Skins (inside MTA)
« Reply #4 on: 18 03, 2022, 09:35:13 pm »
Why did you mention me @HomoS ???
I never lose either I win or learn

Offline SuperSonic

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Re: [TUTORIAL] How to Test Custom Modded Skins (inside MTA)
« Reply #5 on: 19 03, 2022, 06:45:39 am »
Only business board moderators can mention us, so please don't do that yourself.

Why did you mention me @HomoS ???

The guy was just trying to help me out, as you guys are skin designers, it might be beneficial for you as a method you can use to test skins ingame (MTA) instead of the annoying DFF viewer
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Offline Predator

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Re: [TUTORIAL] How to Test Custom Modded Skins (inside MTA)
« Reply #6 on: 20 03, 2022, 01:18:06 am »
The guy was just trying to help me out, as you guys are skin designers, it might be beneficial for you as a method you can use to test skins ingame (MTA) instead of the annoying DFF viewer
i guess I can't say I am a designer and I can't test skin in game   :ez:
but good job to you caues you try helping new designer to know how test  :heart1:
I never lose either I win or learn

Offline Snake

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #7 on: 20 01, 2023, 01:55:32 pm »
I did all the steps u told and I can see the shape of the skin but it's white fully white I checked the txd file a lot of times tried changing and still
The same thing happens to me when I open dff viewer I see the skin but it's fully white

Offline Ivanimys

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #8 on: 11 02, 2023, 02:13:10 am »
I did all the steps u told and I can see the shape of the skin but it's white fully white I checked the txd file a lot of times tried changing and still
The same thing happens to me when I open dff viewer I see the skin but it's fully white

You need to test mod skins in-game not in dff viewer

Offline Danube501

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #9 on: 17 11, 2023, 04:21:47 pm »
epic

Offline BOMBKHAN

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #10 on: 24 01, 2024, 04:53:09 pm »
any skin can be seleted will be changed ??
when we type /start skinx
« Last Edit: 27 01, 2024, 02:04:50 pm by ghayour377 »

Offline BOMBKHAN

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #11 on: 27 01, 2024, 02:19:07 pm »
anyone?

Offline iFrank

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #12 on: 31 01, 2024, 08:30:20 pm »
any skin can be seleted will be changed ??
when we type /start skinx

@SuperSonic  ???

BIKERS M.C.

Offline SuperSonic

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Re: [TUT] How to test custom modded skins (inside MTA)
« Reply #13 on: 01 02, 2024, 04:21:34 pm »
any skin can be seleted will be changed ??
when we type /start skinx

as long as you have the dff and txd files it should work, you can rename skinx to whatever you want and create as many files as you want, you can have a file for each skin,
for eg.

renaming skinx to skin261
/start skin261


in the client.lua, you can see that there are four "261" numbers , change them to whatever skin you would like to add files on,



Wallahe Chillin