Author Topic: [Resolved] Fuel by Chique  (Read 15069 times)

srbija97

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Re: Fuel, Scripted
« Reply #90 on: 10 05, 2012, 12:45:23 pm »
+1,good idea,but I think some newbies are going to crash at FuelStation and maybe DM some1.

pragu

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Re: Fuel, Scripted
« Reply #91 on: 10 05, 2012, 06:34:27 pm »
totally agree with knight.....and are the fuel stations still going to be explodable :o? because if it is explodable u noe it would lead to extreme DMing by the noobs >:(

Victor

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Re: Fuel, Scripted
« Reply #92 on: 10 05, 2012, 06:36:02 pm »
Is it already in game?
Because I really want to see it there

Offline Chique

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Re: Fuel, Scripted
« Reply #93 on: 10 05, 2012, 06:58:54 pm »
totally agree with knight.....and are the fuel stations still going to be explodable :o? because if it is explodable u noe it would lead to extreme DMing by the noobs >:(

No, do you think Ill make them explodable? Hell no... they arent destroyable!!

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srbija97

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Re: Fuel, Scripted
« Reply #94 on: 10 05, 2012, 09:06:10 pm »
No, do you think Ill make them explodable? Hell no... they arent destroyable!!
Everything is awesome if you are able to make them undestroyable

Zsolti_HUN

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Re: Fuel, Scripted
« Reply #95 on: 10 05, 2012, 09:15:40 pm »
Quote
He returns to his car and enters as driver, types /showfuel to check how much fuel he has in can.
He again turns off his engine , types /usefuel quantity again to refill the car from his can.

What about adding these to the existing "X" gui for easier access?

Offline Closer.

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Re: Fuel, Scripted
« Reply #96 on: 10 05, 2012, 10:48:15 pm »
I've posted +1. because Chique maked a perfect script with all the stuff, and it's totally worth for in CIT
The more you learn, The more you earn

Hermann_Edel

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Re: Fuel, Scripted
« Reply #97 on: 10 05, 2012, 11:20:42 pm »
Ahh, a very nice Idea! Looking forward to see this on the server. Would be awesome

Offline Chique

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Re: Fuel, Scripted
« Reply #98 on: 11 05, 2012, 05:18:34 am »
What about adding these to the existing "X" gui for easier access?

What? Go to a fuel station and press x > then click refuel my car > etc etc?
No would be more complicated.

But I would try an x gui integration later on, but as for now, it is really very simple to use as I have made it.

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Offline Genzo

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Re: Fuel, Scripted
« Reply #99 on: 11 05, 2012, 10:04:12 am »
so when this will be added Chique

Offline Chique

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Re: Fuel, Scripted
« Reply #100 on: 11 05, 2012, 01:40:35 pm »
so when this will be added Chique

Very soon, just optimizing it, and doing final checks regarding syncing fuels and HUD.

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pragu

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Re: Fuel, Scripted
« Reply #101 on: 11 05, 2012, 06:05:21 pm »
Chique, How about adding a 911 service in CIT phone in case if someone is stuck without Fuel.....it goes like this

Player cruises with his car and finally finds he has no Fuel
then hits B and brings up the phone and calls the 911 service
then his car is credited with X amount of emergency fuel for a higher cost... :P

Offline Genzo

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Re: Fuel, Scripted
« Reply #102 on: 11 05, 2012, 07:32:16 pm »
nah mech refuel it will be bad mapy they do a job like fuel man and there will be fuel can's so

Offline Chique

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Re: Fuel, Scripted
« Reply #103 on: 11 05, 2012, 09:41:25 pm »
nah mech refuel it will be bad mapy they do a job like fuel man and there will be fuel can's so

Arran also asked for mechanic refuel, but personally and for my logical reason's I dont support that. So lets see what I can script about that.

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mectus11

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Re: Fuel, Scripted
« Reply #104 on: 11 05, 2012, 09:45:19 pm »
Arran also asked for mechanic refuel, but personally and for my logical reason's I dont support that. So lets see what I can script about that.
Maybe Fuel galons that can be in the trunk of the car, maybe having a car inventory to store stuff?