So uhm I've decided that this could indeed be a nice feature to CnR and therefore it's work in progress.Although the suggestion itself is pretty clear, some key requirements are missing. Here's a list of requirements I came up with while thinking about it yesterday:- Target must not be idle, in a safe zone or in LV.- Criminals list will only show wanted players because otherwise law can't damage them. (This may be changed in the future but for now it won't).- Basic checks upon attempting to assign a bounty to a player. With basic checks I mean them not being dead, in a CE, indoors in general and some other checks that prevent exploiting.- Limit of bounties each day would be 10 instead of 3 each CB/PC. It would be reset when F1 scores are reset as well, meaning a new day server time.Which got me thinking, what if the assigned bounty player doesn't even want to me a bounty? 2 idea's came to my mind regarding this issue:1. Adding a setting for the player to disable being assigned as a bounty. The player wouldn't ever be visible on the list of players you can choose from.2. Adding a restriction to the player meaning they can only be assigned as a bounty each X days (?).I'll work on the core of this script while it may be a good idea for @Happy to start a discussion in this topic regarding the mentioned points above.
That's a great idea but it would maybe be better if its only limited to Police Chiefs because it doesn't really make sense to have a bounty on a cop. But overall, it's a nice suggestion.POSITIVE