Ingame Community > News and Updates

Progress Update

(1/2) > >>

Arran:
Recently we haven't been doing much I apologize for that. However I have been seriously killing off college work, where I finished some units to Distinction (maximum grade) not even half way through the year (when I have the whole year to do them) This means I can refocus on MTA again, the past 2-3 days have shown active development.

Cheeze hasn't been slacking either, he has been doing just as much scripting as I have and you can be expecting CIT CNR/RP 1.2.0 to be out within the next 7 days, ahead of schedule.

Now that brings me onto the next topic. We are no longer an RP server, but a CNR/RP server. Nothing is changing apart from the 'game mode' because we've always been cops and robbers server, 90%+ of the server always play either police (cops) or criminals (robbers) thus making us a Cops 'n' Robbers server.

We will soon get round to focusing on some serious improvements for cops and robbers because thats what most people play and therefore our time spent scripting should reflect our players. GTA SA is all about action, thats why people want to play cops and robbers, not a taxi driver.

Jaeger:
In real life things come first before games and the rest sounds good.

Corleone:
Yayz0rs!

Also, we might have a little problem with the other law enforcements(Navy, Special Forces and Airforce). We might need tasers, cause it's really impossible to arrest a criminal without it. I will track that if possible.

Arran:
"really impossible" no I doubt that, at times its impossible for criminals to kill cops because cops can run zig zag especially in the bank, and only need one synched hit to arrest people.

Corleone:

--- Quote from: Arran on 13 02, 2011, 12:36:05 pm ---"really impossible" no I doubt that, at times its impossible for criminals to kill cops because cops can run zig zag especially in the bank, and only need one synched hit to arrest people.

--- End quote ---
Still, we are useless when they have dual weps.

Navigation

[0] Message Index

[#] Next page

Go to full version