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Ingame Community => News and Updates => Topic started by: Arran on 02 10, 2014, 04:16:32 pm

Title: Development Changes
Post by: Arran on 02 10, 2014, 04:16:32 pm
For almost 4 years now I've been scripting and scripting. Making the server better and better. Expecting the player count to rise and rise until it rose so much it lagged and lagged. But that never happened, we've not experienced lag in so long, because we're no where near the amount of players that we can handle. And anyone whose a regular can see that the player count isn't what it used to be.

(http://cit2.net/arran/pics/2yrGraph.png)

As you can see we're almost 1000 unique players down from 2 years ago. So if the player count is now worse than 2 years ago all that scripting didn't really achieve anything. Which is why I have now closed the game reviews board and put it along with the old feature suggestion board as there is really no point in continuing a strategy that hasn't worked for 2 years.

So if I'm not going to be scripting, what will I be doing? For a start, I, we, need to figure out why people don't want to play. The problem with forum suggestions is that only people who stay made those topics, people who don't play obviously don't bother to register forum accounts.

I've already brought this up with the staff team and got a variety of limited theories. One of those theories was that there are many changes which ruined LV. I asked for a list of proposed changes that would make it how it used to be but didn't get one so now I'm going to ask you all. If the LV regulars can make a list of changes that many can agree to there is no reason why I won't make those changes.

The only 2 changes I won't do are: "Old Speed" the only reason why it didn't cause desync was because of a very inefficient hard coded 100ms pure sync interval which means your position desync was corrected 10 times a second but now to save lots of CPU and Bandwidth our pure sync interval ranges from 150ms to 400ms and with 400ms the desync would be bad. Also since everyone was using speed they didn't notice it because all their games were running at the faster speed. You can't make somebodies game faster than others and expect it to not cause problems. The second thing I won't do is reverting to the crappy old turf percentage system because I probably don't have it and it would take too much effort reverting to something that is clearly inferior.

LV is just one of many factors though, people have said they no longer play because of that so it's definitely one of the problems but there are many more issues than just LV. Another example of a theory I got was that some players can't take getting punished so if they get muted because they made a 'fail' they rage quit the server. So I made it impossible to fail by adding the '/main' command.

If you have a theory, any theory at all even if you don't think we'll agree to it, why not post it any way? You're not going to get punished for what you post here though if you are worried that might happen you can forum PM me your theory and I can decide on it myself or I'll post it in this topic for you so nobody will know who wrote it.
Title: Re: Development Changes
Post by: Houaiss on 02 10, 2014, 04:21:16 pm
I love the server, but let me guess... stuff are way overpriced... in terms of vechiles, or... you work and work for hours and hours to receive a retard payment... that is the real problem.... that are making player forget the server... you know, I have in online games for a few years, and I never saw a game which we are farming all the time, games should be to enjoy, not to work! Work is for real life.... im not saying to stop this thing of making money with a few amount of jobs but to decrease the time we are on it... and enjoy more the server...
Title: Re: Development Changes
Post by: ERBA on 02 10, 2014, 04:42:15 pm
problems for me are 3:
1) the percentage sistem of the turf isnt so funny
2) the prices of goods, the introduction of F7 and of the /craft
3) the zones that made the server lagg, people that doesn't have a very good pc can't enter in LS because is too big to charge...

this ruined the server I can say it because I started to play when there were the maximum amount of people playing and the server was completely different, in that time gaming was funny now not so much and for this people stopped playing or stopped to say friends that is an awesome game.
Title: Re: Development Changes
Post by: Romeo:3! on 02 10, 2014, 04:53:13 pm
One of the problems IMO are the drugs, now are too expensive, It is impossible for some ppl to get drugs, and play whitout drug is too hard, in my opinion they should be more accessible.

And the CityZones isn't the problem, guys if you can't play for the zones, your pc is too bad.
Title: Re: Development Changes
Post by: chimie on 02 10, 2014, 05:03:52 pm


I think your LV theory is right. The massive changes to the combat system made most of  the players who used to play the game then, to quit now. One of the things is that they got used to a gameplay which got completely changed. Lots of new weapons, lots of new strategies. Since they knew the old combat gameplay, when it got changed they just didn't find it fun anymore so they didn't want to waste their time learning new strategies. A thing I said in another topic is that back then player skill was needed. You could do a shitload of weapons combinations and win or lose. Now most of the players do the same : one shotgun bullet so he won't be able to run[anyone can hit one shotgun bullet] => run and hide after a wall and kill your opponent with the powerfull m4. The old weapons were cool.

I understand that the speed is not going to come back but that must be another reason, since a fast game will always get your blood pressure rising.


Every criminal will agree that back then that LV chaos was good, was fun. And fun is the thing that brings people here.

Another thing can be how some admins handle punishments. Like... they really need to punish a guy for misconducting for VIP spawing his Maverick and taking off from a not so used road? For example from the road at the small hospital near LV, where you spawn if you die in the south turfs. Taking off takes like 4 seconds. I say this based on what I see not because this happened to me.
Title: Re: Development Changes
Post by: Uardo. on 02 10, 2014, 05:05:48 pm
Hey,
It's nice to see such a topic, where we can actually suggest something and we are not "afraid" of getting punished.


I am going to suggest few thing that I do believe that might improve LV somehow.

- Bring back griefing rule.
Some players in LV usually get on some unreachable roofs and start spamming grenades from there, I know that there is a turfing height limit  that doesn't allow them to turf but as long as the defenders leave the turf, these who are on the roof goes down to provoke it and than run again up on the unreachable roof it's so annoying for defenders. So what I believe that would solve this is removing the height turfing limit and bringing back griefing rule, it's simple like in old times, if the roof is unreachable, the player get punished, I know that this will bring more work for staff team because they will have to handle more complaints but players will not get "Pissed" anymore in LV.

-Lowering the projectile prices.
$3,000 for a projectile is a bit expensive in my opinion because to kill one player with 200 hp you need three grenades or satchels, three satchels costs $12,000 and normally to earn $12,000 they have to wait like 6-9 mins or even more, depends on how many turfs they own and how many member are online, so I believe that projectile are overpriced. $2,000 or $2,500 for a projectile would be ways better than it is actually.

-Binds
Binds are causing a tremendous ridiculous de-sync, players who use it slides all over the screen and it's almost impossible for the opponent to kill them, also I know that you added some improvements to binds but it still causes de-sync I can record a video for that. Also I know that there will come some that will say, if you can't kill bind users go out of LV or learn how to use binds too. Disabling binds completely would be better or if you can fix that de-sync. /discuss.

Turfing System
I know that you already wrote that you won't add old turfing system, I am not suggesting to bring it back, what I am saying is to add some improvements to the current one because if in one turf are more than 3 gangs fighting with each-other it is impossible for the turf to be provoked. For example in a turf are fighting two groups X and Y and a third Z group comes to help Y group, both Z and Y group spawn kill X but the turf wont be provoked, I have no idea why buy that's pretty annoying, the only solution for X group members is to log off, because none likes getting spawnkilled and further more it wont end because the turf isn't getting provoked. 
Actually I don't have any improvement in my mind about turfing system but I brought that point up because others might do.

Regards,
Uardo
Title: Re: Development Changes
Post by: Tad on 02 10, 2014, 05:06:43 pm
I know you asked mostly about LV. But I just want to help with bringing back the old days (as I am from those days).

I think by telling what I miss will be like a answer to what this server has .

- The old marketing system.
Damn I miss that omg. Even now I remember that small spot near BR where everyone was selling their stuff. All were screaming  "My drugs are the cheapest / No mine are" etc. That brought a more realistic feel of gameplay. It doesn't even compare with the F7 thing. And /craft should be limited, like only being possible to craft some basic stuff.
- The weedfarm. That was the most epic way to get weed ever.
- Non-Donators could of owned more than 1 house.
- The damage that weapons had at those times.
- And my opinion is that a lot of  who were / or come to this server and find out the only place you can kill everything is in LV, that makes them not so interested. Only I know a handful of people that left because of the absence of DM. (People knew then that if you didn't wanted to be killed, just quit job and be a civilian or go off duty as a cop).


What can I say about a current disturbance that's rising, is that more and more people refuse or quite their criminal activities due to the fact that you can't even rob a store or a bank now days. There are too many cops. And the worst thing is, both sides have something to lose... Criminals stop being criminals and cops slowly won't have much work to do (i'm talking as in general, of course there are the criminals that will never stop being criminal). All this happened since this I believe:
Quote
Wednesday 17th September 2014
- Police: Added an arrest payment multiplier based on your arrest points. The message when you jail them will tell you how much your multiplier is. 10,000 arrest points is equal to a pay increase of 10%. Because some people have ridiculous arrest points and would earn 24 times more from jailing someone, the highest the multiplier will go is 3. (Arran)

A simple fix for this might be a similar system depending on the Reputation that the criminal has (in F5).

Title: Re: Development Changes
Post by: Houaiss on 02 10, 2014, 05:08:18 pm
I see you are making updates while you are reading this coments arran, you are doing well! and yes like the coments above, make shotguns, and machine guns more useful on close ranges, instead of this rifle vs rifle 24/7!
Title: Re: Development Changes
Post by: BClaude on 02 10, 2014, 05:08:57 pm
One of the theories I could put up, being an old member myself, is the fact drugs were less accessible. Years ago there was a drug factory in LS that people could make drugs for themselves, but it was closed forever because some people used bot-scripts. Nowadays if people want to make drugs easier, they need to donate, which to me, sounds like a microtransaction that I can't afford.

The community appears deteriorated. 3 years ago, while I was in gangs, the community was more understandable, people knew a word of English or two, and there was less begging and scammers in this server. I think it's because in this server, they care about money than building a community.

One thing I will say about some minor features, like crafting- who uses them? As a criminal, I don't even know why we have that anyways.
Title: Re: Development Changes
Post by: MagicMayhem on 02 10, 2014, 05:14:19 pm
The majority left due to the updates, people enjoyed the old fighting system. One of the enjoyments of turfing was being able to wipe out larger groups with only 5-7 members online, now it's pretty much impossible(not to sure about this, haven't been playing for a while so this may have been changed.)
Title: Re: Development Changes
Post by: SpongeFin on 02 10, 2014, 05:17:45 pm
- And my opinion is that a lot of people who were / or come to this server and find out the only place you can kill everything is in LV, that makes them not so interested. Only I know a handful of people that left because of the absence of DM. (People knew then that if you didn't wanted to be killed, just quit job and be a civilian or go off duty as a cop).

Im going to continue from that:

- Not being able to kill everyone you see. Even if it was against rules, the possibility of it made the gameplay have more depth. When teamkilling was removed it also removed the necessity of self-defence.
- Not being able to hijack player's vehicles
- Ghostmode

You took GTA out of GTA. What do you think the first thing players will try to do once they create their character and choose "criminal" starting point? They will empty their Tec9/Mac10(or whatever weapon it was that was given for free) clips on the nearest player which most of the times happens to be criminal or civilian. How many will actually want to stay after they find out they can't even manage to kill someone in GTA game?
Title: Re: Development Changes
Post by: dominos on 02 10, 2014, 05:24:16 pm
Hello,

i will say somethings maybe it's caused of leaving people this server :

first something is Lv :
    now every one is bro by binds of guns and m4 and removing the RPGs it is effect too ,so each people left this server because this  updates or other and many groups get deleted by this updates too I think if bind get remove and the speed back to old time and grenades and satchel back to old system too it will caused in back some people to this server ,i think Lv without speed and RPG and spamming grenades anymore makes many people feel bored .

Second something is lower the payments of jobs :
     the last updates at jobs it's too caused of leaving people this server as I see like job iron miner now is nothing with new update ,and job fisherman nobody work at it as I saw everyday ,and job news reporter when get update can't get PIC at DS and PDR and ACA .

     Third something is disabled take drugs at criminal events it's too caused will some each people leave this server because this new update for example me i'm really feel bored from this update .
Finally:
    Arran I think if you still make new updates like remove drugs from criminal events and decrease the payments in jobs ,i think you are kicking the players from this server by indirectly ways .
Title: Re: Development Changes
Post by: VDN on 02 10, 2014, 05:25:35 pm
One of the reasons why people go to LV and then complain about it is LS.

Since the multiplier update for cops they became extremely active, actually way too many cops. Usually newbies want to rob stores and banks etc, you'll get something like 2,5 - 10k while cops earn up to 20-100k with the new update, and how much do new criminals earn? 2,5k for robbing a store. They rather work as cops. Yesterday I heard cops complaining about having no wanted criminals in LS. I was robbing the warehouse with a couple of criminals here and within 1 minute more than 20 cops came.
Show content
(http://i.imgur.com/RVWRdqp.jpg)

And this, what have been suggested a lot of times: bring ammu-nation back. Recently there is no way to get drugs aswell and without drugs you're a free kill.
Title: Re: Development Changes
Post by: MadaFaka on 02 10, 2014, 05:29:45 pm
1. Medkits. They started to get ridiculously priced and inflated by as much as 100%. Then they got nerfed to the point where they are on the verge of pointless. They heal too slow and if you are defending alone vs cracks you have absolutely no chance. They should be made what they were before and at a cheaper price.

2. The price of grenades and satchels. $1000 is probably a bit cheap yes but $3000 is too expensive (this coming from someone who can afford them) - it stops "normal" players from having a level ground so I think $1500-2000 per grenade/satchel would be more reasonable.

3. Bring back weed having an effect on satchels. (making them go further)

4. Remove spawn protection in LV. Takes far too long now to stop a crack gang in a huge turf.

5. Be allowed to play and shoot as a civillian in LV. The days where players could help gangs without provoking their turf made it much more simple. (nobody can be assed taking a medic job then returning, that's just the way it is)

6. This whole "not allowed to type in LV when dead / not allowed to view messages in LV when dead / not allowed to use animations in LV" is completely ridiculous imo. The part of the fun with this server was the rivalry between gangs and the competitive nature, now it feels like we are in an episode of the power puff girls.

7. As previously stated, the old speed was probably a killer for a huge proportion of old players. It made the game fast-paced and prevented the slugish gameplay we have today - get shot with a shotgun to the point where you can't run, you can't heal because the medkits are too slow, boom, you are dead. I understand there was some desync problems but perhaps giving it another go to see how the playerbase reacts would be a step in the right direction.

8. The turf payments. I think that with LV being the main competive side to the game should give some serious rewards. Players spend hours trying to take a large proportion of turfs only for it to give a small return in terms of cash. Increasing the turf payments would entice a whole lot more players to LV and encourage players to actually fight for turfs opposed to giving up because there isn't much logic in wasting $100,000 in 30 minutes to fight then getting $30,000 an hour from turfs.

9. Dual weapons without restrictions. The days where people could run around with their dual sawn offs and not be restricted to a single motion was great. Again, it added variery to the game which I feel is important for a game like GTA: SA, let's be real, it's a 10 year old game which isn't gonna get any newer. Adding little things like above makes it far more interesting and fun to play.

10. Last but not least, the original weapon binds. We were all aware what the binds did (making the player move fast) but I honestly feel that it added a huge amount of character and variety to both individual players and server. You knew if you saw a guy in the distance who knew how to use binds it would be a challenge to fight against him, that is extremely rare these days as everyone now switches to their M4. I never understood the logic of players who complained about weapon binds. They could be easily learned by everyone, that's all it takes - some patience and learning.

Just my two cents...
Title: Re: Development Changes
Post by: Gunner21 on 02 10, 2014, 05:30:48 pm
You took GTA out of GTA. What do you think the first thing players will try to do once they create their character and choose "criminal" starting point? They will empty their Tec9/Mac10(or whatever weapon it was that was given for free) clips on the nearest player which most of the times happens to be criminal or civilian. How many will actually want to stay after they find out they can't even manage to kill someone in GTA game?

Then in that case, there is a rule needed to be come which was like 2 years back, punishing for DMing, most probably.



Ammo and Drugs - Crafting System :

These are the major necessities which needs to be open again. The prices are damn high for the new players, still people will somehow manage to buy little but still they are not high. Also about crafting system which I didn't understand all why there is a need to create ? You have said you we should create an economy ? new players are here to have little fun and enjoyment, working like these is sort of boredom to them, according to me. I'm sorry if you feel I violated your thoughts and updates. New players often search for enjoyment and fun, civilian job maybe a side-work.



CITy Zones :

Many of the players on server are happy with the CITy update and I guess it should be since, even new players to old players can buy them easily and can construct alone or with their friends with no loss/profit. I guess that should be there BUT there is need to remove these zones from many of the major areas where there is a lot of crowd, like the DS Area, near LS Airport, these are the few spots.



Regards

Title: Re: Development Changes
Post by: xb0xkilla162 on 02 10, 2014, 05:35:12 pm
Interesting......first it was too many criminals and no cops, now it's too many cops and no criminals? Playercount still has criminals to cops at a 3:1 ratio. Raise payment for criminal activities a bit then?
Title: Re: Development Changes
Post by: Houaiss on 02 10, 2014, 05:57:19 pm
Interesting......first it was too many criminals and no cops, now it's too many cops and no criminals? Playercount still has criminals to cops at a 3:1 ratio. Raise payment for criminal activities a bit then?

or just remove the jail time....
Title: Re: Development Changes
Post by: JoKeR999 on 02 10, 2014, 06:04:01 pm
Well, I'm not sure but probably many people are banned?
Also, Please bring back med kits to the hospital, And reduce the amount of silly punishments.
That's what I'm talking about:
Quote
- Forum: Removed rule #1 (Not using brain) #11 (Requesting forum status) #13 (Useless bump) #16 (Time waster) #19 (Redundant rule) #21 (Gen. discussion misuse) #23 (Identity changer) #26 (Redundant rule) #28 (Copying content) #33 (Redundant rule) #34 (Lying about confirming a bug (see rule #2)) #35 (Redundant rule) and #41 (Redundant rule) (Arran)
Title: Re: Development Changes
Post by: SnooP on 02 10, 2014, 06:06:20 pm
1- Bring back medkits at hospitals as its too expensive now
2-bring back The Price of Grenades and stachels or atleast  lower it to 1500/2000$ so everyone could afford them
3-Bring back the old turf payment
4-be able to shoot/kill as a civilian in LV
5-Remove the spawn protection in LV

Title: Re: Development Changes
Post by: Master. on 02 10, 2014, 06:13:13 pm
I should mention once again, people, mostly 70-85% of the server is playing to become a Staff, by passing Supporters period or just getting staff after working hard. You know, most of the players are leaving because they couldn't achieve Staff or supporters duty ONLY because of unfairity. People would accept the Deny, but they can't understand why? For example, a guy plays in the server since it got opened, helps and does his most, but due to the 800-1000 players nobody doesn't pays attention to him. Even after he achieves a community rank to apply for Staff, he gets denied, why? "You aren't known enough, I didn't see you" etc, those are the votes that staffs are making usually.

Only some, 15-20% of the players are the old ones, that already passed their "Supporter&Staff" gainin period, which resulted in nothing, that's why theyre discriminating staffs and some other ppl and theyre just playing for fun. Theyre right actually in some parts, but not at all. The thing is, you guys should make Staff Applications public as Suro already mentioned, so ppl can actually understand why are they getting denied and who is forcing others to vote negatively? By saying that, i'm repeating Suro's words as he already said, it's like that everywhere, first vote forces others to stay Neutral or vote Negatively or even maybe positively. First positive vote results in neutral-positive, Neutral results in neutral-negative, and so on. People should know who is against them, maybe someone is your friend, he's playing having fun with you and saying no to your application after all your hard work? Just saying. At the moment only L4+'s can recommend someone for supporters duty, I believe enabling supporter apps again would be good. The problem of ppl leaving is, Unfairity, it exists everywhere and it should be fixed. Not only at supporter/staffs apps and such things. For example Police chief or Crim boss is a 5% of Staff's powers/abilities. As you see everything goes well due to applications being public. I wont talk too much, just saying, that unfairity is the biggest problem of CIT.
Title: Re: Development Changes
Post by: Marin. on 02 10, 2014, 06:18:46 pm
or just remove the jail time....

I strongly disagree with that. Imagine that,you kill ten cops,rob the store,do illegal trucking and SWAT or any police team in group arrest or kill you and you spawn somewhere like you did nothing.

My opinions:

1st. -
I see some people are killing cops all day at LS hospital because they have auto payjailfine,it should be removed because whole law side sees the crim all time.

2nd. -
Deathmatching; I remember old deathmatchers and when people got banned on 60 days !! It's unrealistic to shot at the medic or civilian and you can not kill them.So you should enable deathmatching but decrease ban time 60 days to maybe 10 or 15 days because 2 months was too much. Every city will be more active,staffs will have to punish them like before.I talked with former staff (MaRiN) on skype and he told me that DM times was much better,that staffs had to do more and to get jail lines.

3rd. -
Aiming cop for 2 sec.I annoying that he could damage you 0.50 sec before you start shoting so please make a vote to keep or remove that, so people will vote.

4rd. -
Griefing; You punch some popular jelly crim or you shot him and he reports you...you got jailed for griefing.

5th -
Re-enable old features... Aiming while civilian,DMing as I already said,weed farm..
Title: Re: Development Changes
Post by: CrazyTaco on 02 10, 2014, 06:20:35 pm
I dont know how the "old LV" or "oldschool CIT" was because i've never saw it, I started playing CIT like one year and half ago.
But almost every old player says that Old CIT was better and that they miss it... its very rare to see an old player saying that he likes the way CIT is now...
And honestly I would really like to see how the "old" things where, I think that I probably missed the best things in CIT.
Title: Re: Development Changes
Post by: `YoSiF` on 02 10, 2014, 06:34:16 pm
- The 'shortage' strategy isn't working obviously, get over it. Instead of limiting stuff that we like, make it more affordable and enjoyable.

- For admins, stop punishing people IG and/or on forums for trivial rule breaking, it's clearly driving them away..

- Try limiting the bans and only ban permanently in serious situations such as cheating/hacking.

- Less isolation, staff applications shouldn't be hidden. Maybe make it seen by CMs and read only?

- About LV, I agree with everything that @MadaFaka stated except the weapon binds because it caused problems that I experienced.
Title: Re: Development Changes
Post by: Lucky on 02 10, 2014, 07:00:04 pm
Have you gathered data on who actually left/disused their account?

If you gather this data, it could help a lot more in terms of if these players that left are old players that joined CIT since 2010/2011. This would show that they didn't like the changes you did. For example the old turfing system which I understand you will not bring this back is not a form of having fun but its a full time money making job; Remember the CRACK group with the old turfing system?

The current system now is very much like the real world - A capitalist world.
- The reason why I said the statement above is the imbalance of pricing.
                         - For example a Hydra cost $40M, is that really needed?
                         - A train cost $10M ??? From the updates today it has been lowered to $2M.

The moment when vehicles pricing were more than doubled really impacted many CITizens especially the ones who always work.

Try to revert back to the old pricing but don't considerably increase them.

Going back to LV, remember there were criminal events in LV? such as the Casino why has that been disabled. I believe bring that back will increase LV activity.
Make some sort of story line in LV such as LAW wanting to bring back a police state in LV so there will be a limitless amount of conflict in LV between law and criminals for law to bring back order in LV which of course will never happen thats the whole point of my idea.

For civilians, payments need to increase if current prices are going to stay the same or increase in the future. I suggest to REVIEW all jobs and make sure all are as closely balanced as they ever can be.

And finally @Arran , think about future prospects. I know this will one day come to an end, everything comes to an end. What are your future ideas. I know I may sound ambitious but this is the way to go forward.
As many have said GTA SA is getting old which could be the reason to why people are leaving.

It is not too early to think about a move to another franchise of GTA such as IV or GTA V. Yes I understand GTA V has not even come out on PC yet but as I said future prospects. What you have achieved in terms of scripting skills is mind boggling, without scripting all this would have never happened.


Title: Re: Development Changes
Post by: ChickenFighter on 02 10, 2014, 07:01:46 pm
Interesting......first it was too many criminals and no cops, now it's too many cops and no criminals? Playercount still has criminals to cops at a 3:1 ratio. Raise payment for criminal activities a bit then?

There is just one problem with it: Most criminals are NOT wanted while they still have their criminal job. They are driving around talking to someone or doing anything else they like as stunting.
Most of the time there are not more than 30-50 wanted criminals and even less with a high wanted level but at the same time there are like 150 cops who are hungry for A LOT of money.

This leads us to massive inbalance. Criminals don't want to do criminal stuff anymore as its useless. I've tryed to rob a store today and got swarmed by 10 cops at the same time.
Now cops could say "Just do stuff with more criminals together" but thats not possible all the time you want to do something. Even then the cops ALWAYS win as they can respawn nearly everywhere.

Personally, I'm not motivated to do criminal things anymore. its not fun as you get swarmed by cops in just seconds. I've used to do alot of illegal trucking back before the cop update but now its not really possible. I can do this only at like 4am when like 200 people are online and thats not fun.

Soon, because of that issue, even less criminals will do criminal stuff, leading us to more cops with NO work. If a cop kills me with a 100 stars wl he will get like 300k with the 3x multiplier for just ONE kill. Thats A LOT of money and they don't even have the disadvatages that criminals have. Cops don't have to go to jail they can just respawn and kill some more in order to get huge amounts of money. Thats not balanced and NOT fun at all.

I can 100% agree what Tad and spongefin wrote too. This server is not GTA anymore. Walking through players and even cars while I can't even rob them this is not what GTA is all about. The DM time back then was AWESOME which is gone now. Back then the server still WAS GTA. The weed farm was hell lot of fun too. Not every player enjoys LV in order to do lets say group wars. With DM still there we could just kill the trollers that are trolling our regular road trips instead of ALWAYS calling an admin to help us. Most admins are busy so we are getting more frustrated because we can't deal with the troller ourself. EVERYONE in our group agrees that we need the DM capability BACK!

In fact: the server got WAY to strict. The fun got REMOVED. I can understand that some players abused the DM ability or the car jacking or some other stuff to troll people, but thats how GTA works. You could still deal with the trollers YOURSELF with a gun and there was no need to call an admin. An intruder in your base who don't want to leave? KILL HIM! No need to call an admin once again and this would be MORE fun AND statisfying instead of writing /report which is not fun at all.

Also the server has "some rp" in its name which is not correct at all. The only roleplay is within the groups and thats it. A good step in the right way would've been a market that has been suggested and upvoted before. THIS would make the server way more interesting that it is right now with the boring F7 menu. There is NO player interaction anymore which makes me kinda sad.

I've enjoyed this server A LOT and I respect Arran for what he has done BUT things have to change else I don't see myself playing on this server anymore.
Things get boring and dull really FAST currently. The only reason I stay is my lovely MC and thats pretty much it sadly.
Title: Re: Development Changes
Post by: SnNe on 02 10, 2014, 07:03:45 pm
As for LV, the problem is that the money earned from turf is not giving the least to buy the ammo that have been spent on turf. And  the medkit, drugs and etc.

And the reason which players are stopping to play in CIT, and because everything is around the cops, the criminals are becoming cops.
Because no longer possible to live in LS with the work of criminal, then the criminals will go to LV and when it gets there is another big disappointment ai players stop playing.
The server and very good. But until I that playing for years, I'm getting very sad about the changes on the server. :fp:
Title: Re: Development Changes
Post by: kalon_madnness on 02 10, 2014, 07:04:54 pm
Yess the things people want are becoming less but the amount of players are rising doesnt that show that everyone is happy the way it is :D:D:D hahah.
Title: Re: Development Changes
Post by: Merridew on 02 10, 2014, 07:34:56 pm
For me, there are several reasons not to play, or getting bored from it.
I'll figure them out.




- Punishment system. So why would I ruin my life and stay in a 1x1 cage just because I've forgot my car on the road #misconduct (for example).

- Money. Why would I keep working and working and spending my time (for example) on being a pilot, then I just earn 2k that I'll surely lose them in a single transportation.

- Playing lonely. To join a famous/active/official group, I should meet a requirement & learn English so I can communicate with them, if not, I'd be just playing alone.



In the past, I faced all of these problems, which made me extremely bored from this game

Edit:

I forgot donators, honestly they ruin the game.

Donators nowadays can do everything.
Title: Re: Development Changes
Post by: RedDrifter on 02 10, 2014, 07:47:48 pm
At some point every player has experienced that he was really bored of the game because there's nothing left for him to do, he already did everything there is and now he's just gaining money for no reason at all, he can keep buying cars and planes and houses and w/e but does that really give joy to the player? I think not, there should be something to keep them busy but currently there isn't so they just get bored and eventually leave the game.


Title: Re: Development Changes
Post by: Romeo:3! on 02 10, 2014, 07:57:25 pm
For me, there are several reasons not to play, or getting bored from it.
I'll figure them out.




- Punishment system. So why would I ruin my life and stay in a 1x1 cage just because I've forgot my car on the road #misconduct (for example).

- Money. Why would I keep working and working and spending my time (for example) on being a pilot, then I just win 2k that I'll surely lose them in a single transportation.

- Playing lonely. To join a famous/active/official group, I should meet a requirement & learn English so I can communicate with them, if not, I'd be just playing alone.



In the past, I faced all of these problems, which made me extremely bored from this game.

You're rigth whit the payments of the jobs, because costs are higher than earnings.

I think that some punishments such as "Flaming staff" should be stronger, not be can insult the work and time of a staff, because no matter people insult since the punishment is at least
Title: Re: Development Changes
Post by: pr@killer on 02 10, 2014, 08:01:07 pm
2 things made me (and a lot of other people/my friends) really bored from this server;

#1.
Quote
- Removed getting drugs from criminal events, increased cash payments. There is now a drugs shortage as there is currently no way to get drugs. (Arran)

$1.000-$1.500 for a hit of heroin? no, just no.
i see alot of drugs being sold by those donators who bought like 50.000 each drug, at least it is easy for them.
take me as an example, im not a donator, I can't have a lot of money being handed to me daily, I only got like 100-500 each drug, struggling to get ammo, expensive ammo at F7? Bullshit... im my opinion

Seroiusly? Do we need these "shortages"? What is the point of this when there almost isn't any roleplay anymore?

#2. Arms shortage too (ammo shortage) ^

So my honest suggestion is to revert these changes listed above, that's all I request (for now)
Title: Re: Development Changes
Post by: padraig61091 on 02 10, 2014, 08:11:42 pm
well I haven't played in about a year for me it was the release of GTA5 that kept me from playing for a while. I got a message from the head of my old group today which came to my email and reminded me how fun the game is
Perhaps send out a mass email advertising some event to try get numbers back up id say once people log back in once they will keep coming back.
Title: Re: Development Changes
Post by: HaniFarps on 02 10, 2014, 08:16:03 pm
Hello

I would like to talk about old players first, if you noticed, a lot of the old players are constantly leaving the server for a lot of reasons, excluding that they have to focus on their studies or they're bored of the server, there are some reasons that are in the server itself.

In my opinion, old and mature players should be treated a bit differently, for example:

1. I don't think they should be punished before they get a straight warning by a staff members (IG). Sometimes people have bad days or make mistakes, why not help them instead of making them feel worse? If you noticed a person provoking someone else in main chat, why not just tell them to calm down before taking actions? and by "telling them to calm down" I mean like a professional reply by a staff member like this: "Please stop talking about this in main chat else you may get punished".
Saying please to players doesn't show weakness but it shows how respective that person is. I've seen a lot of my friends who are old and helpful players get punished and it made them think twice about if they wanna complete playing in the server/complete helping etc, feeling like they are getting no results for being loyal to the server. (This should apply to both of old and new players, but I'm giving an example about those who know the rules well)

2. Another example about how to avoid old people leaving the server, let's say someone failed in main/team/support chat or whatever public chat you want with non-English talking
Show content
Example: Hola cómo estás? (google translated)
, why muting him? I'm pretty sure that he annoyed no one since it's just another line in the chatbox how is that annoying? and so the "fail" don't get abused, you can for sure mute those who fake fail like this ".gc xGroup are a bunch of idiots", that's obviously not a fail and shows immaturity.

I said it a lot before and I'm going to say it again, a line in the punishlog is being taken really seriously, after the new updates about disallowing requesting a screenshot of the punishlog I was really glad about it to give other chance to enjoy the game but it still need to be removed from the requirements to be a CB,PC and SO, in fact, the punishlog should be a private thing that no one have the right to request it and its only propose should be defending yourself against admins abuse as a proof in complains etc.

3. Forum moderation, I'm pretty sure that most of the players that made complains or punishments appeals experienced this problem. Admins locking the topic without an answer or with like 5 words reply that its propose is not really related to the topic itself.

Example #1:
Show content
Invaild appeal.
Example #2:
Show content
Stay banned.
Example #3:
Show content
Punishment was failed.

There should be a rule about disallowing locking topics if the main reason is not there yet, like a quote of the rule that the person broke from F1, logs or screenshots.

4. Ungrateful peace of garbage rank, this rank is being given a lot without a real reason for it, this rank should be given to DDosers, hackers etc, I've seen a lot of ex Staff members having this rank for saying 1 bad thing after resigning/getting kicked etc. They should be punished like the rest of the players, what have they done to get an extra punishment? they should receive a forum warning depends on the rule they broke.

5. Treating groups wrongly, there are a lot of groups that got treated wrongly, I'll only talk about [GG] for now, as I heard, [GG] wanted to re-create the group but they failed because a L5 admin didn't allow them to recreate it in excuse of "it's not allowed to cause drama deleting a group then re-creating it after a week". Let's say they really did all that just to cause drama, just let them, it's their problem, their lost and their group. There should be some freedom about these stuff, a CIT player should have the ability to do whatever he wants with the features available to him as long as he doesn't expoit them, I remember that FFH was going to get deleted when there was problems between its leaders, but after they managed to fix the problems they were back without any problems, why wasted all [GG]'s hardwork without a real reason that actually effect you, the players in the server or the enjoyment of playing the server. Re-creating [GG] would NOT effect anyone at all, if it's strange that players count is not increasing, stop letting people leave the server for reasons like this.

I don't know if there are some [GG] members that left the server, but there are a lot of other groups that are getting unfair treatments from while to while.
Title: Re: Development Changes
Post by: Inferno on 02 10, 2014, 08:18:32 pm
It is all about money , for starters . It is hard to them to make money .
Title: Re: Development Changes
Post by: kingozzy20 on 02 10, 2014, 08:23:40 pm
the thing I miss most in CIT is the DM rule, it may be bad ssometimes but many groups had plenty fun making wars through SA against their enemies , believe it or not but those wars made groups more tight people would suport each other cause you didnt knew when ur enemies would attack u or do a drive-by + its not the same as making a war in LV where everyone can mess it. Bikers and other groups had plenty of fun with it and since it got removed I have seen many people wishing to get it back (not just people from the criminal side), some say server got boring and that you cant do anything cause its punishable.
I know DM couldnt be totally allowed like being able to kill everyone, at some point it could be annoying to people so I suggest to make the opposite of aliance, being able to have enemies, being able to have fights, f u have a beaf with a group u send na "enemy request" or something.
other thing I think that didnt helped was the 2sec aiming thing to get wanted, it kinda killed the criminal thingy, speacialy cause you cant get wanted if you are inside a car atleast it should be possible to aim and get wanted while in a car, Bikers tried to do ilegal trucking togheter but shooters needed to keep finding way to get wanted before cops come so they can shot and kill without leaving their vehicle before they get wanted

also: - miss the oldmarket system, F7 is better to make lots of cash but the old way to travel around and try to set deals so awesome
        - lacks of possible RP
        - there should be group missions, personally I think that is missing alot and would help to devellop many groups speacially criminal groups
       
cheers  8)
Title: Re: Development Changes
Post by: xb0xkilla162 on 02 10, 2014, 08:28:22 pm
And finally @Arran , think about future prospects. I know this will one day come to an end, everything comes to an end. What are your future ideas. I know I may sound ambitious but this is the way to go forward.
As many have said GTA SA is getting old which could be the reason to why people are leaving.

It is not too early to think about a move to another franchise of GTA such as IV or GTA V. Yes I understand GTA V has not even come out on PC yet but as I said future prospects. What you have achieved in terms of scripting skills is mind boggling, without scripting all this would have never happened.

I understand your way of thinking and I like it, would certainly be nice. Though you run into certain problems.

Title: Re: Development Changes
Post by: BClaude on 02 10, 2014, 08:28:31 pm
I will say something about CIT, it's not gonna last when GTA5 gets released for PCs. The unique amount of users at this point is going to go down from 3600 to, from a guess I would say, at least 1000. Less if the PC version isn't a bomb like GTAIV, and even more less if GTA Online works better at PC release.

Until then, things have got to change soon. The community needs to build like a community and we need people to think that money is NOT the only thing in this server that's important.

The inflated prices made people greedy, why don't we reduce the prices and make the game easier?

EDIT:
I understand your way of thinking and I like it, would certainly be nice. Though you run into certain problems.

  • Find us a multiplayer mod for GTA IV/V that is as extremely well-developed and actually provides more features and accessibility compared to MTA SA.
  • The nice thing about having this server is that it's San Andreas. This game is just about 10 years old so:
        - low file size (4-8 GB compared to 15 GB for GTA IV, 32 GB if you add the episodes)
        - System requirements. Even the biggest pieces of shit for PC's can run GTA SA steadily, albeit with a lower resolution. Still, it's good enough to get on CIT. Think of GTA IV and V, you need a PRETTY DAMN GOOD COMPUTER to run those games well enough for satisfying gameplay.
GTAIV was a power hog, but GTAV should be a bit better in coding and performance, hopefully. It's 2014, so people should have powerful enough computers to play at least GTAIV in 30FPS, if not better.
Title: Re: Development Changes
Post by: xb0xkilla162 on 02 10, 2014, 08:36:27 pm
While GTA IV is definitely playable at this point, you also should take into account the massive performance hit it'd take from our large playercount. Normally GTA SA should run butter smooth on low-end PC's. High playercount makes your CPU core cry. (see what I did there)

While GTA V will definitely perform better, it'll still take some power to run it well, Max Payne 3 being a good example.
Title: Re: Development Changes
Post by: kisho on 02 10, 2014, 08:56:44 pm
The amo shortage is when I saw a lot of people disappear.

Now we have a drug shortage I'm sure it will be the same.

At times the administration can be very harsh and punish you, with no warning. Back when DM was enabled an admin would warp to you and say 'why did u kill that player'  maybe an admin can warp to you and tell you what your doing wrong or why did u do blank.

Vehicle prices went very high and some ppl couldn't afford them anymore, the rich players remained unaffected.

The unbalance of CnR with cops having a lot of advantages, something I've always delt with and always adjusted to it but some ppl quit. I know criminals are supposed to be a disadvantage but still.

Some ppl have low end or older PCs n CITy lags them so much, also some of the /settings use up a lot of CPU maybe nice markers/shaders/blue sky should be disable and allow the player to turn it on as opposed to off.. People who don't speak English as well wont be able to understand the settings and that its effecting thier FPS/CPU

Title: Re: Development Changes
Post by: Houaiss on 02 10, 2014, 08:57:31 pm

        - there should be group missions, personally I think that is missing alot and would help to devellop many groups speacially criminal groups
       
cheers  8)

THIS IS WHAT WE NEED!
Title: Re: Development Changes
Post by: Fady21 on 02 10, 2014, 09:01:23 pm
CIT's old days were the best days Arran, in the past when I entered CIT the cars's prices was cheap prices like infernus costed 300k but now, u have to have 800k to buy infernus, I don't say that it's not easy to get 800k in this time but I can say that the game isn't soo nice like the old days of CIT when we had the old BR's interior,when we had old awesome turf systerm,Old LV and some "Civillian job" I just ant say that some scripts that just got added in this Months/Days is not improving the server, Alot of ppl are leaving the server because of a few updates for example, When u kill Cops/Crims in BR u get like 20k/10k but b4 dat update u could get around 7k and 20+ Each drugs now if u checked F7's drugs prices u will see alot of fucks's prices?
Title: Re: Development Changes
Post by: Marin. on 02 10, 2014, 09:06:57 pm
The thing I don't like here is that some admin spectates you and jails you for misconduct while nobody reported you.And the thing that you could get jailed while shoting someone in LS or SF.

My suggestion for LV is to add grenade limit for people that have more than $25,000,000.Donators have much money so they are spamming LV all day with grenades.So with that limit they could throw 30 grenades per 20 minutes or something like that.

If you're gonna keep misconduct jails,trolling jails and griefing jails then players should get restriction to LS and SF after they repeat offender like that bans were before. Example : [CIT]X restricted Y's access to LS and SF (Griefing X5 - VFC)

And I miss old DM times,if you're gonna add DM in SF and LS then lower X10 count to 10 days,2 months is too much.
Title: Re: Development Changes
Post by: Fady21 on 02 10, 2014, 09:12:21 pm
The thing I don't like here is that some admin spectates you and jails you for misconduct while nobody reported you.And the thing that you could get jailed while shoting someone in LS or SF.

My suggestion for LV is to add grenade limit for people that have more than $25,000,000.Donators have much money so they are spamming LV all day with grenades.So with that limit they could throw 30 grenades per 20 minutes or something like that.

If you're gonna keep misconduct jails,trolling jails and griefing jails then players should get restriction to LS and SF after they repeat offender like that bans were before. Example : [CIT]X restricted Y's access to LS and SF (Griefing X5 - VFC)

And I miss old DM times,if you're gonna add DM in SF and LS then lower X10 count to 10 days,2 months is too much.
Oh yeh forgot to say something about misconduct jails, a new rule added from a few months that if u left ur car in the road u will be jailed,That rule is very annoying, Also it will be very annoying if u as cop,you saw a wanted criminal,You parked ur car in front of the road then someone came with his car and moved ur own car to the road then u get a punishment for that, I think it would be unfair so im suggesting to remove that rule and make it if I drived in the wrong road then I will have to pay 1k better.
Title: Re: Development Changes
Post by: KareemFTW on 02 10, 2014, 09:21:09 pm
I want to add something to what Suro and Master said about staff applications.

I don't like the fact of making the voting on applications private, you are leaving us distracted without knowledge about our application votation process, how many votes we got positive or negative, is there is a bias votes or no..

Why don't you make it like Police chiefs/criminal bosses system on which application votation process should occur on public for RCM+ ofc or tell the applicant about how many votes he received and who voted on him via a PM as an addition to the denial reason PM.

That will make the staff apps. system more better at least for the applicant who work really hard to reach RCM+ to apply for the staff team.
Title: Re: Development Changes
Post by: Arran on 02 10, 2014, 09:22:36 pm
I will say something about CIT, it's not gonna last when GTA5 gets released for PCs.

LOL sure. Almost 50% of MTA players are playing in 800x600 which means their PCs are over 10 years old. The other 50% aren't doing much better. There is no way in hell they can even play GTA IV let alone GTA V. PC GTA IV multiplayer was a joke and GTA V will probably be too so the impact it will have on MTA's player count is minimal.
Title: Re: Development Changes
Post by: Romeo:3! on 02 10, 2014, 09:23:12 pm
Arran,  many ppl can't play for his ping, for example some ppl from argentina. Always have fighting limit due his ping, many ppl is far away from the server.
Title: Re: Development Changes
Post by: Fady21 on 02 10, 2014, 09:24:44 pm
LOL sure. Almost 50% of MTA players are playing in 800x600 which means their PCs are over 10 years old. The other 50% aren't doing much better. There is no way in hell they can even play GTA IV let alone GTA V. PC GTA IV multiplayer was a joke and GTA V will probably be too so the impact it will have on MTA's player count is minimal.
Arran u can remove some useless scripts from CIT Due to the "Hight ping" and the bad FPS like the useless zones also GTA V will be realesed on 10-1-2015 So I think we have enought time to change CIT.
Title: Re: Development Changes
Post by: Gmane on 02 10, 2014, 09:29:47 pm
I think that when u reach a considerable amount of hours, u've done it all (crim, cop, civilian) so theres nothing much to do but to make and make more money.

Now, if u make "unlockables" for performance (hours, crim points, ap, job level), and by unlockables I mean for instance super guns for crims, cool boats for Fisherman, pro Planes for Pilots, stuff like that, based on performance, so everyone keep having things to aspire to, either they have 100 hours or 2k hours of playtime.

But I emphasize it mustn't be about money, it must be about stuff you do.
Title: Re: Development Changes
Post by: StewieMonSta on 02 10, 2014, 09:50:05 pm
I think a major problem is the group system and the server type (not for me but for some people). GTA San Andreas is played by people who want to use guns in a game and stuff. Even though we have a great turf system and anyone can fight there, people want to join a good group as soon as they join CIT. It takes months to get into a powerful group such as HoBoS (just an example) and people don't want to wait around all this time because they are not in CIT for the jobs, they are there to have fun in LV shooting. I mean you can get into a group at like 10 hours playtime and turf, but you're not going to have an enjoyable experience.

Another problem is the prices, just to make it clear, I have around 20 million dollars in the game and even more if I sell my cars and my mansion, but for example as soon as you join you can be a pilot or something and make say $30,000 an hour (Sorry I do not know the exact rate). People want to join races, and buy houses like the older players, but as a normal player (One who does not donate [because maybe they can't afford it]) it takes ages even with the added benefits to a new player to buy anything.

I would also like to mention /eventwarps I know it's a matter of opinion and my opinion is the opposite (I like doing jobs etc.) people want to have a lot of fun in the game, and doing jobs etc can get boring for some people, especially if you are a low level on a job. I know there are phases when an event manager makes like 5 events in a row, and don't get me wrong I think these events the funniest thing about CIT, I think we need more of them, and a quicker way to warp like /ewarp or /ew (I know you can bind but many newer players don't bother).

To conclude, don't get me wrong I have a lot of fun in CIT, but I think it's still pretty hard to stick to the server as a new player because you have like nothing to your name and like 50k which you can't really do anything with, I think this is the main problem.
Title: Re: Development Changes
Post by: (Pro)Hunter on 02 10, 2014, 10:48:48 pm
Too lazy to read all posts on my mobile so I will just go ahead on my comment of improvement.

First of all, civillian jobs are like real life work, people play games to relieve stress from real life work. So work+game=more annoying work. I was not that much of a civillian or medic but I earned just enough to keep a stock of gun for my law job. I ran out of money a lot of time for law jobs. Crafting, especially ammo is fking annoying. I truly hate it. Staffs, I never wish to become a staff because most of my friend when they become staffs have less time to hangout and become quite seriouse, like a totally different person. Be less strict with staffs and players, happy staffs means loyalty and dedication plus happy players mean they will not rage quit. Bring back the drugs we fought our butts of for fighting, they were an essential part of the war system. Maybe classic weapn stats? Why make people buy all weapons and end up with a 2 but let them keep using a few like back in the old days? I am an old player of this community, not important player but like every other person playing here. I watched how CIT changed, for the better and the worst. I miss the good old days and thought how I should have waked up at nights to play. Keep the IG suggestions, players are suggesting so let them and they wil be happy to suggest. Community ranks are also hard to get, kinda like becoming a staff. I do not value any one of those like I used to, cus by time I learned they are pointless. BTW, group bank was a splendit idea, a group's donation bank. Might have made some people think "Nice, a cool server where they offer us our own group bank! Why will I ever think of leaving?". Over priced things like the sudden vehicle price also made people leave. Most RPG servers keep prices low and payment high so that the low ammount of time a player plays, he will enjoy it and love that RPG server. BTW, never shoot down ideas. Ever. Sometimes to win hearts you need to use your heart instead of thinking of a tactic with your brain. BTW, loved the no payment to talk in mainchat BTW.

Regards, just one of your average old faithful player
(Pro)Hunter

Note: I just gave a brief describtion of what I can think of right now, GMT +6 means it is pretty deep into nighttime. Plus of my stupid annoying mobile waiting for internet on my pc. Have fun, the way it was meant to be.
Title: Re: Development Changes
Post by: BClaude on 02 10, 2014, 10:54:42 pm
LOL sure. Almost 50% of MTA players are playing in 800x600 which means their PCs are over 10 years old. The other 50% aren't doing much better. There is no way in hell they can even play GTA IV let alone GTA V. PC GTA IV multiplayer was a joke and GTA V will probably be too so the impact it will have on MTA's player count is minimal.
Grand Theft Auto Online (that comes with GTAV) was released just a year ago, when the PC version is released, GTAV online will have had at least 1 year and 3 months's worth of bug fixing and patches at this point, and that includes a year of the previous console releases, and 3 months of the new gen release. I'm pretty sure it will be a much more matured release compared with GTAIV.

EDIT: Was the resolution in Full Screen or Windowed mode?
Title: Re: Development Changes
Post by: ShaDy. on 02 10, 2014, 10:57:40 pm
Well, I'll talk about a simple thing, the first thing I did when I joined the server was viewing the trailer, to be honest it's not that good.

Today I watched this video (http://cit2.net/index.php?topic=146686.0) made by Prototype personally I liked it so replacing the current trailer with a more interesting video may encourage people to register and play in CIT.
Title: Re: Development Changes
Post by: Rocky# on 02 10, 2014, 11:04:53 pm
-/sell command to sell drugs. God damn, that brought a lot of fun and roleplay into the game. And that's not only for me, but for a lot of players, which I have gotten there opinion about. It was fun, going to DS, BR and other spots were drug dealers would hang and compete to sell drugs with them. F7 is just plain and boring.

-Misconduct rule. #17 Getting punished because I left my car in the road for a minute? That can certainly make a new player rage quit.

- Jobs don't pay well enough. With everything being so expensive and not everyone is fortunate to donate, people can't afford to have the things which would allow them to enjoy the game more.

-Staff's are not patience.

Title: Re: Development Changes make pilot job more interesting
Post by: kalon_madnness on 02 10, 2014, 11:12:58 pm
In the pilot job all you can do is fly to one place and back can you add where you have to do objectives or something alike to make it less boring if so thank you <3
Title: Re: Development Changes
Post by: United on 02 10, 2014, 11:14:42 pm
-/sell command to sell drugs. God damn, that brought a lot of fun and roleplay into the game. And that's not only for me, but for a lot of players, which I have gotten there opinion about. It was fun, going to DS, BR and other spots were drug dealers would hang and compete to sell drugs with them. F7 is just plain and boring.

-Misconduct rule. #17 Getting punished because I left my car in the road for a minute? That can certainly make a new player rage quit.

- Jobs don't pay well enough. With everything being so expensive and not everyone is fortunate to donate, people can't afford to have the things which would allow them to enjoy the game more.

-Staff's are not patience.

Quote
-/sell command to sell drugs. God damn, that brought a lot of fun and roleplay into the game. And that's not only for me, but for a lot of players, which I have gotten there opinion about. It was fun, going to DS, BR and other spots were drug dealers would hang and compete to sell drugs with them. F7 is just plain and boring.

I simply love you, because of that <3

Quote
-Misconduct rule. #17 Getting punished because I left my car in the road for a minute? That can certainly make a new player rage quit.

I never punish player that left his car on the road. I just recover it.
Title: Re: Development Changes
Post by: Nico.. on 02 10, 2014, 11:19:40 pm
Let me tell you.. I've been around CIT for almost something like 3 years, I've met a lot of awesome people and I shared with them all of my ideas. I always loved playing and sharing my ideas with everyone in this server.
I have to say that 3 years ago, CIT was really different from what it is right now.  CIT is always running around the Cops and Robbers system that has always worked and it is still a valid and awesome way of playing. The only problem is that people is changing kind of games.. they prefer playing Play Stations or next gen games instead of old games such as GTA:SA.
Even if  CIT is an upgraded and updated community we have to think that it is running on GTA:San andreas (a beautiful rockstar game that is still taking people to MTA) ..but still, it is an old game and people would like to try something different with different environments and different things. ( in my opinion )
MTA made a  lot of upgrades and made gta:sa much more upgraded year after year but the point is that one, even if you revolutionized GTA plyaing style you won't be able to keep all the players at their places for a lot of time. Games are making a lot of upgrades in everything ( pc, xb0x, ps3, ps4.. ) and this is one of the reasons that is making people change.

CIT had always helped me with everything.. 3 years are not a small number, I grew up here.. well I mean, I always loved sharing my ideas with my friends in this game! Even if I never saw their faces I always considered them my brothers or my big friends! CIT is more than a community that allows you to play and enjoy, CIT is a meeting place, where you can do everything, you can talk and you can share everything that you want with who you want ! And people that are not inside the community do not know that... they only think CIT is a normal RPG / cops and robbers server where you just , buy ammo's, buy drugs and kill random people, but it is not true! We should let the people outside the community know how this server goes and how awesome it is.

I hope my words will be read, your old friend, player, admin, honourable Nico

If you ever need me CIT, I'll be here to give you all the support you need. Cause we are not alone, we are CIT.
Title: Re: Development Changes
Post by: rounder on 02 10, 2014, 11:29:33 pm
The gameplay, if you could just bring 2012's summer gameplay back, we'll have alot of people coming back, adding that so many other games have just released so people are currently playing them instead of cit ..
Title: Re: Development Changes
Post by: xb0xkilla162 on 02 10, 2014, 11:32:56 pm
2012's summer gameplay back, we'll have alot of people coming back, adding that so many other games have just released so people are currently playing them instead of cit ..
For all we know, summer 2012 could have been nothing but dildoes in CnR, more detail pls
Title: Re: Development Changes
Post by: StewieMonSta on 02 10, 2014, 11:43:50 pm
The gameplay, if you could just bring 2012's summer gameplay back, we'll have alot of people coming back, adding that so many other games have just released so people are currently playing them instead of cit ..
Alot of people will have different opinions on this quote, the scripts weren't as good but it was so much easier to get a nice house and stuff even with like 24 hours of gameplay. int 16 houses for 100k and infernus for 160k. What I don't understand is why Arran got rid of every single exploit, even really small ones like news reporter at CnR events. Sure those kind of things make the game less balanced but at the end of the day it's just a game and you don't gain loads from these exploits, besides they make it fun and this is what players are looking for!
Title: Re: Development Changes
Post by: rounder on 02 10, 2014, 11:54:46 pm
For all we know, summer 2012 could have been nothing but dildoes in CnR, more detail pls

/Sell drugs command.
There were no donations so everyone used to play fairly, everything was cheap cars, bikes, etc
The way you get weed, it was fun
Role playing commands /me /do groups like FBI used to role play daily and I used to enjoy watching themRPing
Staffs used to be nice and kind to players, now everyone who get the staff rights starts acting like we're their slaves
Groups were fun tho.
Houses system, they were cheap



Fighting limited thingy whenever I login (ping 70, FPS 60) I can't play for about 30 mins due to that message.
Donators ruined the gameplay, I mean when you see yourself as an old player who has 200K and another rich IRL new player who just donated for L3, you'll just get shocked, dont close donations but try to make players that can't donate for not having paypal access into their countrys, earn much mony so we can be equal



Quote
If you have a theory, any theory at all even if you don't think we'll agree to it, why not post it any way? You're not going to get punished for what you post here though if you are worried that might happen you can forum PM me your theory and I can decide on it myself or I'll post it in this topic for you so nobody will know who wrote it.

I've got so many friends who joined CIT the first time in 2013 and they left it after 2 or 3 days, just because you're kinda strict, i've been told that you were nice to players and to people in 2010 and 2011 and I can cleary see that from your posts then and now, I do honestly feel happy when I see you saying "lol" I think if you'll be back as happy as before having fun with players as you used to do back in time at 2011, everyone will be back :)
Title: Re: Development Changes
Post by: LadyLLama123 on 02 10, 2014, 11:57:10 pm
I'd like to start off by saying that I'm glad you're addressing this issue Arran, rather than continuing to keep blindly adding content.

That said I know for a fact that there are a factor of things that have caused players to quit and or stop playing altogether.
I understand the reason for them but nonetheless, still are issues.

1) The drug problem. People like their drugs and don't want to be buying it off F7 for 300-500 per drug, re-add it back as a CnR reward please.
2) Fighting limited. This is a MAJOR one, especially for me. Way back when the limit was 500, so you could have more people enjoying freedom when fighting. For me, when the ping limit is 350 and my constant ping is ~334 and then I just get that one ping spike outta nowhere and I'm stuck with fighting limited for ~10-15 minutes, it's infuriating to say the least. Please raise the limit to 400 at the very least.
3) LV isn't the problem, CnR is. Don't get me wrong, LV isn't perfect either but let's face it, people who want to turf in LV have upwards of 400 ping and people actually would prefer CnR as it offers more of a benefit. LV - Chewing through ammo and money to buy said ammo VS CnR - Opportunity to kill law officers and be rewarded for it upon successful escape.
However, and I don't mean to rant and rave about this but it's true... There is nothing more annoying than being a top damager and not being rewarded for it. Not to mention, collision in CnR events and killstealers are also major problems. There's nothing worse than taking cover and then having to do the 'hokey pokey' and turn about because you're elbowing the two people who decided to come sit right next to you. But I believe the biggest thing people complain about in CnR events is FPS and that myself, I wouldn't know how to fix. You can go straight from 61 to 9 FPS, depending on the event.
4) The obvious progression of time. People may very well have purchased better PCs got the new 'next gen' consoles etc and that's very well inevitable and you can't change that.
5) As per mentioned vehicle costs and maintenance. I get that it has to be somewhat realistic but 250k for a phoenix or even a million for a vehicle is insane, let alone 40mil for a 'dormant' hydra. Not to mention fuel. $240 per one hit of a space bar? No thanks. Some jobs are balanced in terms of pay |just| and the rest are just not even worth the time since they pay peanuts.
6) Staff members. It's a given I put this here being who I am, however, I understand the due process of 'reporting an admin.' But what's the point of reporting an admin? I'm sure I speak for pretty much everyone when I say that they feel like reporting an admin is a waste of time because it will just be /locked or disregarded for little or no reason at all. It's also a given though that staff members are way better than way back when. That said, it still is appalling to see what some staff members do. Things such as coming in and misusing official chats, trolling official trainings and the likes. We all feel powerless against it. We only have that select one or two admins we can actually turn to and even then it's not even worth the time...

So that's what I believe are the current issues and why CIT isn't having the playerbase it used to.
Title: Re: Development Changes
Post by: Maltese on 03 10, 2014, 12:00:03 am
Well i'm an old player in this server and i've see how many of my friends leave this server because they got bored because there was removed a lot of things that we liked in the old times like the old bank, sell drugs with /sell that was so good, the prices were good. The new players dont like to waste their time working I never found funny to work and do the same thing for a few hours to get money and finally have fun there should be other ways to get money that dont make one to get bored , now if you wanna get money you have to work but if you try to won money by other way you gonna lose money. If you try to go to a rob being a new player is sure that you gonna get raped because those players dont have skills to kill a cop in those robs and if you try to take the BC there's some teams of pro players that sure again gonna kill you, if you try rob a store or go to palomino creek only in 1 min there will be like 6 cops that gonna kill you again, try to take a turf with your friend a donator come and spam you grenades just for have a turf.
I invited some friends to play in this server I give each one 1m but 1m is nothing they had to buy ammo, drugs and few things and they used all the money in 4 days because those prices are really high and all the normal players hate it 800 for 1 heroin that will end in 30 secs and they want have fun here not work for have fun for some minutes, they get bored of that and leaved the server.
I have to say that the new system of weapons is bad. Now if you want use your favorite weapon in Gta Sa by example uzi and sawn off you will get killed too fast by a guy that use a shotgun with binds 3 shoots of a shotgun and you gonna get raped, I really hate that weapon because they can make you very slower and low your health in 80 per each shoot i've go to bc for some months but in the old times were not so hard to avoid 2 players that shooting you with normal weapons but now 2 players come with their shotguns and shoot you, if you wanna run you can't and what you should do? Fight!, but how fight to a shotgun that kill you with 3 shoots, you would be pro but not everyone can kill you with that weapon if you dont have any place to hide the old weapons were good you could see some players using uzi, sawn-off, colt I used to use m4 before this new m4 and I didn't complaint that other weapons are better than mine.
Other thing that I have to say is that the command /duel were so good in the old times, all the people saying duel me!! sms me duel 100k!! I know that some players used hack to won duels but is normal every time you would see a player using hacks is true but admins can ban them in the year 2013 it was so used and that was other way to get money without get bored you can make it to max 100k and it will be used again.
I have to say that should be new ways to get money without get bored.
Title: Re: Development Changes
Post by: Will on 03 10, 2014, 12:14:42 am
What's missing? The fear factor. The excitement of being in a risky situation.
Think about it.
Back in 2012. Criminal events were every 90 minutes, with no team cap. We used to be hitting +50 per team, in all 4 dimensions. That's a good 40-50% of the server going to those things. Now how many is it? 25 vs 25? It's like 5-7% going now. < Immediate problem.
Remember how it used to be? People were lining up, preparing for this event. They were something to look forward too - And something to work hard in. Nowadays? "Awh shit I died that's cool tho there's another one in 10 minutes". They get boring really fast with only 25 vs 25.
They aren't criminal events anymore. They're just violent running races. They never last longer than 6-7 minutes either. The old ones used to be a constant battle, hitting +10, or even 13 minutes each event. It was pretty intense after 10 minutes, with countless casualties and it was like 9 vs 10. That was the good parts. That was what made criminal events great. There's nothing special about them anymore.
Example: DS. In 2012 DS used to be +120 crims, with a continuous onslaught of cops coming back over again. That was the exiting part. There were cops parachuting onto the boat from choppers, there were some sniping from boats and the beach, there were footsoldiers assaulting the main entrance - There was violence in every corner. DS nowadays be like: 5 cops max, all camping in the same little shed thing. Lame... And very boring.

So yeah, bring the criminal events how they used to be. More than half the server anticipated, and joined in on those events. There was a real excitement when you were <20 HP, struggling to survive. Nowadays? Doesn't matter. You can take as much damage over and over and over, and just keep running back to the medics to get healed... That's not exiting...

I'm saying, when you take damage, once you head back to a medic, you can only gain 60% of the HP back. Took 100 damage? Your new max HP is 160. Took another 100 damage? New max health is now 120, and so on. You take 180 damage? New max HP is 108. It'll make shit harder and more exiting.


Also. LV.
LV is the biggest player based system of the game. But like a lot of my old friends (Who've quit because of this) say "LV is just fucked." Nowadays grenades dominate the game. LV goes through enough gunpowder each day to power 200 U.S. 4th of July celebrations. It's not a battle of skill. It's a battle of who can get in position to spawn kill with grenades the fastest. Literally. Watch some gangs out there in LV. First thing they do? Get on the roof and surround the spawn and spam nades. They don't even wait until someone spawns. They just continuously throw them. 50 nades per minute? What does it matter to them? With inflation as it is right now, 1 mil is nothing anymore. $100m was unfathomable in 2012. But look at it now. Some players are hitting nearly $2bn. But after all that, what's stayed the same? You guessed it (I hope). Grenades. $3k 2 years ago, $3k now.
That's a problem. 1 million ain't shit to most players now. The economy is fucked up yo'.


So yeah, there should be 3 different spawn points in each turf. This will make it so much fairer when defending, and just make it a lot more interesting. New groups have no chance whatsoever to become successful, simply because these other gangs just come in and dominate over them in <1 minute.

Maybe something that says, if a team has 40% less players, that team provokes turfs 40% faster or something. That's not really the immediate problem at the moment.

Back in 2012, turf wars actually had guns. The excitement of having 10+ turfs in those days was insane - Leaders caps-locking /gc, everyone sprinting around LV as fast as they can. - Brilliant. Turfing now? It's a game of avoiding constant grenades and rooftop minigunners. What's the fun in that?

So yeah, That's why so many old timer LV'ers have left. It's just not fun to be fighting grenades, it's just not fun getting spawn killed over and over. It's just not fun wasting time defending against a group with 500+ players.

I guess that more or less covers it. The real excitement of it is lost - and that's what's wrong. What I just mentioned are only 2 gamemodes - Maybe I'll write some more later, but yeah, the fun is out of it now.

Edit: Just like what Spongefin said... Countless times a new player has walked up to me chillin wherever I am, and started spraying me with their MP5. Players are gunna be pissed if they ain't able to deathmatch dudes, since they don't know anything yet.
It'd be helpful to add an LV hospital spawn point for new players - I mean, shit might be tough, but they'll get the hang of it pretty damn quickly by starting there.




Title: Re: Development Changes
Post by: Btzjosh on 03 10, 2014, 12:17:11 am
Reasons why I fell in love with CIT
1. Drugs, like /weed time and druglabs. It helped RP
2. Group turfing. Going to war against gangs when they couldn't just spam satchels and nades which made turfing tactical and was more competitive.
3. Criminal events. I used to care ALOT about EVERY SINGLE criminal event. Back then, it used to be one event every 1hr 30 mins. CIT became boring and dull when I knew I could log in at any given time to join a criminal event, but now when I want to attend an event I have to camp outside BR or MDM for 15 mins just to make sure I have a spot. Sometimes lag kicks me out and find myself wasting 20-30 to prep for an event that I can't even attend. Maybe by limiting events, we can start appreciating events more.
4. Criminal events would last for 20-30 mins. These epic events would keep me coming back everyday. It was more exciting when we could go 130vs 80.
5. Self defence against thug or criminals who think they could get away with DM. Really felt like a criminal in GTA, I would DM someone and get an adrenaline rush because I got away with murder.


Reasons why I left CIT
1. Ammunition store closed. Still don't understand why we have to buy ammo from others at their own price.
2. Admin immaturity. Found myself always avoiding admins and advising members in my group to avoid them at all cost to avoid getting a bad rep or punish log.
3. Jobs always being nerfed. Feels like whenever we unexpectedly find a bug and people find a great way to make money, it gets removed. All jobs were nerfed at some point. There was no point for me to work as a civilian because the pay always fluxuated. If I worked my ass off (600 hours) and reach high level to soon find out the payments were reduced, why continue playing? All that work for nothing.
4. Misconduct. I always found myself running everywhere. I hardly used cars because admins punishing for leaving vehicle parked when I focused my efforts on running away from cops then hiding it to avoid misconducting.
5. Respawn fees. It used to be I'd pay over 3k to spawn because I had over 3k hours. Never understood why being active would cost me more to live in CIT. Misconduct fees were outrageous because they were just as expensive as respawning

Some ideas to help CIT
1. Bring back old god and remove medkits.
2. Bring back default guns, like the damage and accuracy.
3. Bring back weed time and mystery bag
4. Lower amount of events or spread the events out more.
5. Bring back deathmatching, criminals killing criminals.
6. Bring back drugs at criminal events
Title: Re: Development Changes
Post by: Santiagoroa0213 on 03 10, 2014, 12:18:05 am
I´m going to make a top 10 of the reasons for leaving this server (IMO):

1. Staffs: Some of people hate most of staffs due to their behaviour and continous stupid punishments and bans.
2. Donators, now the server has a high percent of donators, who makes more boring and hard to play and have fun
3. Removal of ammunation shop
4. Unbalance, I mean, there are ppl with less than 5k of money who has to fight against players with +90M who can afford alot of drugs, ammo, cars, weapons and houses, this make the server boring and harder for new players.
5. Boring job sistem, this is a game! and the people want fun, not spend hours at working for a little payment, which will lose at buying 24 hours of VIP or some drugs/ammo. Its rly annoying when you earn 100k/hour and you have to spend +500k/hour in some ammo/drugs (this is for defending from trollers, richest cops/crims, and have some fun in turf and CnR events), so basically you have to work 5 hours to have fun 1 hour.
6. Inmature people, stupid trollers, asslickers, crack groups, annoying people, flammers, etc..
7. Very high pricres at F7 for everything. (same that 5th)
8. Updates like: "Criminals have to aim for 2 seconds at cops to being able to kill them" and like that.
9. New updates for CnR events like PDR or DS make those events boring,
10. Grenades/Satchels spammers at LV

I´m now active at all (I only log-in to the server once a week) because most of my friends left the server, also new updates/admins are killing this server.
Maybe some people wont think like me, but this are some of the reasons why I think this server has less players.
Title: Re: Development Changes
Post by: Fady-Atef on 03 10, 2014, 12:43:25 am
@Arran
Do you know what really needs to be changed? The whole staff and punishment system.
This is a game, almost everyone is playing to ENJOY the game not to get 'jailed' or muted for days....
Like why would anyone get jailed just for leaving his car 1-2 secs on the road? Why would Staff members seek to get punishments just to get promoted (I was a Staff member before and I know that, people get muted 1 sec after they write something or fail).
Like why would a Staff member rush and punish a player for misconduct while he can just press a num key and destroy his vehicle?
Staff shouldn't be punishing people for minor shit, they shouldn't be looking to punish players without thinking that they are humans and everyone makes mistakes. What about making it so that Staff members have to warn players before punishing (Racism or excessive flaming or exploiting need to be dealt with without warnings ofc)
Also staff promotions shouldn't depend on punishments at all, it should depend on the staff member being active, his behaviour, how he's being helpful, how he is treating normal players....etc (I know that it already depends on that but I mean that it shouldn't depend on punishments)
From my point of view, staff punishments and long bans are a very big reason of why people are leaving the server/not playing anymore.
Title: Re: Development Changes
Post by: xb0xkilla162 on 03 10, 2014, 12:46:14 am
Base invasion. Just because you're in LV doesn't mean you need to have your SAFE HAVEN invaded by assholes every single day. Invading ANY base should be counted as griefing, no mater the occasion.

just saw this


Quote
Thursday 2nd October 2014
- Ingame rules: Amended rule #8, specifically the part about group bases to: "Don't harass players that are in a group base." and moved the bit about laughing at peoples punishments to #6: "Do not go on about somebody getting punished." (Arran)
Title: Re: Development Changes
Post by: ALFRiDo on 03 10, 2014, 01:05:26 am
Old days
Grenades was Cheaper everyone used it but they liked it even if they get killed
No turf protection
There was old speed
There was old heroin
There was 400 ping limit
There were several bugs/exploits
There was no Anti sprint ( You were able to run when someone shot you )
There was an old turfing system,not like now ,if you don't "own" any turf,your gang will provoke the turf faster
Old mentality, which was to master a new thing and not cry if getting owned, due to the cheap price

Now
No more old speed
No more old heroin
A ping limit for laggers
All bugs/exploit have been fixed
There is anti sprint update to avoid runners
Well, mentality is ofcourse new for people who have never played this game during that age
Sea turfs are much bigger now
Running weapons are quite nerfed
Now you have M4, you can kill any nader easily with it's great magazine, and increased damage
Title: Re: Development Changes
Post by: Shomy on 03 10, 2014, 01:11:55 am
LV died from the time nR7 and rest left server, honestly I know over 50 people 20 years+ who left server because 14 years old admin was acting too childish and too arogant to them.And most players dont have same entertainment like they had before.
In my opinion to be honest there are 3 problems here.LV, Admins, and cop's ass protecting.
Remember over 20 suggestions "We want old CIT back". I'm sure they suggested it with reason.
Have a nice day your ex regular Shomy.Good luck.  <3
Title: Re: Development Changes
Post by: rounder on 03 10, 2014, 01:31:01 am
LV died from the time nR7 and rest left server, honestly I know over 50 people 20 years+ who left server because 14 years old admin was acting too childish and too arogant to them.And most players dont have same entertainment like they had before.
In my opinion to be honest there are 3 problems here.LV, Admins, and cop's ass protecting.
Remember over 20 suggestions "We want old CIT back". I'm sure they suggested it with reason.
Have a nice day your ex regular Shomy.Good luck.  <3

LV died since the end of 2012, nR7 made its own history in CIT but its not the soul of LV ..

Actually i've seen so many people saying that, but its good to stand up looking forward
Title: Re: Development Changes
Post by: Ajax on 03 10, 2014, 01:47:13 am
Well the best thing that I want it to come back normal is the ironminer job :
Collecting irons then selling it in the factory (disable it from F7) or craft some ammo from the factory
But the problem still is that when desabling the iron from F7  we can't buy ammo from F7 to craft armor vest for Ex

So it's a big case iron is related with a lot of other things
Title: Re: Development Changes
Post by: Tommy_vercetty on 03 10, 2014, 01:49:47 am
Probably because they lowered the speed and many other things, many people say that the CIT before was far better :D
Title: Re: Development Changes
Post by: TurboOmg on 03 10, 2014, 01:51:44 am
I made my mind about this problem and I can only say some of the peopel are right some not my opinion for the CIT server is

WeedFarm should have a comeback
Drug Shortrage should be removed since heroin or Speed is way overpriced
MediKits should be avabial at Hospital for 750$
Medic should enter Events again "becouse they are at the moment nearly useless"
The Farm system takes realy long to plant seeds and to collect the items becouse you need to walk so long
Taxi Promotion system way over the top you need to get lvl 10 realy 75.5 millions and for fisher only 10,6 million so the jobs should get more balanced.
Criminal Paymend in and out of LV  in sometimes days they are only 10 or 20 guys wanted and cops are running wild to hunt this criminals. so I would like to see a higher paymend for shoprobbery  and in LV a aswell

But I still like the point of the ammo shortage becouse many ammo is cheaper in F7 as it is was in Ammonoation
and the 2 sec aiming time is good but  it could be reduce to 1 sec aswell

Grettings
Title: Re: Development Changes
Post by: ucefo on 03 10, 2014, 02:06:58 am
I think thé biggest difference in this server is donator player against  normal , you will never bring the server back like old time


i suggest  to make  above the jobs payment , maybe it gonna make a normal player like donator player , so maybe they fight  each others
Title: Re: Development Changes
Post by: #TheCopSlayer on 03 10, 2014, 02:19:09 am
Here's something for a start:

Remember that old "/feedback" update that people stopped using after a week? Whatever happened to it, you should try bringing it back. It was actually pretty useful, but for some reason high staffs (or whoever had access to it) stopped considering those feed backs, that whole damn feature as a matter of fact.

Did you guys know that there was a time when you never received a message on your screen after someone sent you a CITbook friend request? Thanks to that handy /feedback feature, I filled out the box letting the server know about it and boom, they literally fixed the issue the next day. (Along with loads of other reports in /feedback) I remember that day, tons of updates all smashed together.

You should re-release that update and let everyone know about it, because if I'm not mistaken, the sole reason why you made that addition in the first place, Arran, was to prevent players from leaving the server because they couldn't deal with playing longer due to having to put up with a pain-in-the-ass server feature that we wouldn't be negatively impacted if it were somehow tweaked or simply removed completely.

I think it's safe to say that the return of /feedback is the beginning of our solution. But only the beginning.
Title: Re: Development Changes
Post by: Denos on 03 10, 2014, 02:45:36 am
One of the things I think is affecting it is the updates that really no one wants/likes/needs.

One example would be:
-- Disabled medics being able to enter criminal events. They must enter as police medic or criminal medic instead. Increased the max players from 20 v 20 to 25 v 25. (Arran)

I was disappointed with this update. I am not really a fighter so I loved helping crims as a medic. With this new update I have to get wanted and jailed doing it, which imo sucks. I am now done being a medic in events as long as that remains...

I have noticed medics in events have drastically dropped, I must not be the only one who thinks the same way
Title: Re: Development Changes
Post by: Synax on 03 10, 2014, 03:22:20 am
for me 2 problems and most of Arab know it

1-schools because we study very very hard and due to high school last year believe me we don't see the light only study no PC no TV maybe some times and rarely the mopile + every day at least 3 lessons maybe for 8 hours like from 12 am to 9 pm then sleep and do the same the next day and I will try this felling 2 years later

2-Donating as so people donate because they have paybal and have better things despite the normal that want but can't because they can only donate to cashu or other free things that don't need a card and nearby from them but cashu is the most related answer
Title: Re: Development Changes
Post by: Machete on 03 10, 2014, 03:44:34 am
Title: Re: Development Changes
Post by: Dehea on 03 10, 2014, 04:45:00 am
Bring back ORIGINAL weapon stats - your deagle and OP m4 is crap, we play GTA because its GTA, we dont need such updates.
Old god which was healing us, remove this idiottic /weptype which making disbalance when 1v1

If you wanna get really highest ammount of players, just copy CIT resourses from 2012 and paste them in core of this server (ofc with fixed bugs and so on). All updates as you said "was making CIT better and better", sorry what? CIT was cool at 2012 only, now its typical server as SA*R or something
Title: Re: Development Changes
Post by: Cortez on 03 10, 2014, 05:35:53 am
In some cases the reason for people to leave the server to be something like this: http://cit2.net/index.php?topic=146823.0 (http://cit2.net/index.php?topic=146823.0)

• Players who do something wrong should be punished, I agree. Now innocent players who just ask a simple thing for a staff and receives a punishment is completely ridiculous and makes no sense. Sometimes the problem is not on the server but on people. Since 2011 I have witnessed many cases of injustice on the server.

• Another great fact to discourage players is the big drop of FPS in the last time. In 2011 I played CIT with a very bad computer, but my FPS was not bad. Some players lay the blame on bases, I do not think so. (If you think I'm saying this because I'm a mapper, your mistake). I have seen some unnecessary mappings throughout SA. (Players with weak computers will agree). I do not really care, today I have a good computer, so I do not have a very large drop in FPS. I'm saying this because of players having lower computers. In 2014 CIT would be impossible to play with the same computer that I played in 2011, think about it.

• City Zone: City objects do not cause much lag, the reason for so much lag when approaching a zone? Mappers are amateurs who do not know how to put an object on the map, and try to do something, the result? A garbage cube (go complain, I do not care).

That's just a few things I could think of now, I do not have much time for that, I'm on my work now.
Title: Re: Development Changes
Post by: CrazyTaco on 03 10, 2014, 06:19:44 am
Because of things like this people leave the server:
Show content
http://cit2.net/index.php?topic=147306.0;topicseen
  . this just makes me want to rage quit the server, I feel ignored and disrespected..(read the whole appeal if u are going to say something about it)
When its about punishments I feel the staff members treat me has if I was inferior, I feel like they dont care about my ban if I leave CIT they dont give a  :o about it. But at the end it ends up being their loss, like now asking "why ppl leaving?"  :fp:
throw the time I saw waaaay too many updates that people didnt liked... Lets say that the 15% (staff, developers and others who actually liked it) like an update, but the 85% remaining hates it, what should be done: revert the update ffs. This is just like the old societies, the royal family and rich ppl doing what they want no matter what and having the time of their lifes, and the rest of the population working for nothing and no earning...
btw, im saying all this when I always earned with the updates, when it was ammo shortage I started selling ammo and earned a lot  of money... I almost never have to work, I figured out a way to earn with all these things but still, I dont think its correct.
But its not always good, I've losted money because of CIT bugs and no one did anything, example:
Show content
http://cit2.net/index.php?topic=141641.msg1878287#msg1878287
Title: Re: Development Changes
Post by: (Pro)Hunter on 03 10, 2014, 07:05:39 am
Ok, now I will say something about Staff members. Staff members are supposed to be like role models for ther whole server players to look forward to, they are supposed to be friendly and kind. Staffs are like a leader to the server to an average player, newbies would smile very hard if a staff member even said hi to them or respnded to him in a kind gesture. But nope, people are afraid of staffs, even official group leaders are sometimes(won't say name). They used to tell that they felt uneasy when, especially a high rank used to come near them. Most staffs are amazing people, no matter the rank. I really love hanging out withthem cus of their kindness. But they kind of lack the spirit of enjoyment, even if they pretend to have it. Most Staff members think being a staff means being strict, not showing any trollishness and to punish people. I once hear someone say in mainchat "/_0/_" as in lol. We were having a lol chat I think. Next Arran comes online while I was typing. Since I never saw Arran online I said in mainchat "/_0/_ Arran is online". I then got a 24 hour mute for the reason (You don't say). For 24 hours(all night up) I was in a lot of difficult situations. Mostly my SAPD rp training, I was epic on my rp tranings and mostly fast but that day my methods lagged in communiucations. I used name changes and F3 business for communicating. The next punishment I hated was while in AF, me and my mate got in an int like MDM I think between LSPD and the nearby hospital. I parked my enforcer between my friend's, next second BOOM! Punished for misconduct by my own group mate. Althrough I think he did try to warn me but I didn't notice. My partner told him that at first I parked normally. I have hazy memory that day, cus I left both AF and CIT. It just didn't feel like the CIT2 I knew. Whenever I see a car in middle of the road, first I will enter it if it is not lockd and park it near a non-road place. I will sms the owner to despawn or hide. If it is locked I will sms and try to ram it off the road to a non misconduct area. BTW, one last thing. Server Staff applications require too much for you to even apply and getting accepted will take a miracle. There a lot of people who have the talent, the skill and the heart to be a good staff member but they find themselves either not being able to apply or hate thinking of becoming a staff. Being a staff makes you busy as hell. Having multi-language staff members help in translation time and problems but they must have good English skills. Cus this is an English server and they are the admins(staffs) of it. You guys are really missing out in recruiting a lot of epic players as staffs. I do not value any special power or rank like a community rank, crime boss, police chief and certainly not Staff. Most probably, I will not get any of those cus I don't deserve them and I don't want to. You don't need special ranks or powers to help, just make little contributions of help. Those little by little contributions slowly become a huge ammount of contributions.

BTW, GTA SA is out-dated as hell. Lose one player and you lose him forever. I have an Xbox, many people do. PS4 and Xbox1 users are a lot. They may not play GTA 5 on pc but they might on their consoles. In COD Ghost, I use a revovler, a knife and a throwing knife. I rock on those and I have fun. GTA 5 is fricking amazing and all would agree. FIFA, what do I need to say about this game but pure awesomeness? Left 4 Dead 2, splitscreen zombie co-op. HAWX2, plane crashing adventure. Forza Horizone, need for speed is becoming suckie day by day but old games still are epic. Sleeping dogs, Hong Kong action packed game. Don't forget the long awaited Tomb Raider remake.

This is just a few of ton of games that are epic and fun to play for months(some really are and others for years, some never get boring) so people might choose those games instead of CIT2. Just keep your loyal and dedicated people happy cus they are the only people left. GTA SA is out-dated, nobody will google "Grand. Theft Online Multiplayer" and roam the internet for days anymore. They will instead be playing GTA 5 on their consoles online. I just fear the number of players in the future, thro I will stay playing CIT2 till the day I die. This server gave me too many memories for me to just abondone it. Hope it changed a lot of your lives too.

Regards, Hunter.
Title: Re: Development Changes
Post by: StewieMonSta on 03 10, 2014, 08:19:40 am
2) Fighting limited. This is a MAJOR one, especially for me. Way back when the limit was 500, so you could have more people enjoying freedom when fighting. For me, when the ping limit is 350 and my constant ping is ~334 and then I just get that one ping spike outta nowhere and I'm stuck with fighting limited for ~10-15 minutes, it's infuriating to say the least. Please raise the limit to 400 at the very least.
I also agree with this. Maybe people who play CIT live in less economically developed countries and in those countries the Internet capabilities are bad. For example, I used to have a friend in CIT who could barely ever log on because his only Internet choice was a 2G dongle. Unfortunately it is going to bring laggers in CIT if we increase the ping but unfortunately that's just what online gaming is and you can't really help that until all countries worldwide get faster, more reliable internet. Just expanding this point.
Title: Re: Development Changes
Post by: Toby on 03 10, 2014, 08:43:15 am
I'd like to start from that, why is everyone leaving?
Here's my answer: Server became worse, it's not only my opinion, it's opinion of everyone who left.
I have also thought about it, but I haven't decided yet.

Lets check the problems:


I'd like to get back the old turf system, which was in CIT 1.5 years ago. I don't mean the system of capturing the turf, I mean the system of getting paid.
Why?
In the past we could really get huge amount of money from turfs. I was in a group called "Los_Antrax" and there we with seven members captured all the turfs and earned more than 120.000$ in 5 minutes.
Now
We waste more money on turfing than on anything else. Ammo, drugs, grenades and so on. I am a donator, and after 2 - 3 months I wasted all my money, guess on what ? On turfing.
Turfing is meant to be a source of money, and a war for territory, right ? Yes. So why do we get for whole LV we capture with 25 online members 15 - 20K ? In the past we used to get 40 - 50K, and even more. What has happened to it?
In the past players could get one turf and get 5K in 5 minutes, but now players only get 2 - 3K.


In the past:
How cool it was to sell drugs on the streets, how cool it was to stand and write "Speed, steroids, etc". I really liked that system, and we are still discussing it with friends and we still want the system back.

Now
F7. Nothing interesting, boring. F7 is a good system for getting weapons, resources such as iron, VIP, explosives, etc.
But not for drugs.


In the past:

M4 and AK-47 were great weapons for middle-range combats.

Now
Every noob who takes one of these weapons will just start killing everyone. Spas-12 ? LOL. Why is it even needed? Get M4 or AK-47 and go kill everyone. *sarcasm*

I play on CIT for almost 3 years, and I know what I am talking about.
Title: Re: Development Changes
Post by: CrazyTaco on 03 10, 2014, 08:44:46 am
I also agree with this. Maybe people who play CIT live in less economically developed countries and in those countries the Internet capabilities are bad. For example, I used to have a friend in CIT who could barely ever log on because his only Internet choice was a 2G dongle. Unfortunately it is going to bring laggers in CIT if we increase the ping but unfortunately that's just what online gaming is and you can't really help that until all countries worldwide get faster, more reliable internet. Just expanding this point.

Lot of the ppl playing CIT plays here and not other games with higher requirements cus we cant run em, thats why I keep playin in a 10 year olded game.. CIT is the best game of the ones that I can decently run. Also, my ping is awfull cus Argentina's (south america) has a sh*tty internet service, I have the best internet I could get and still I get fight limited n certain times of the day...
Title: Re: Development Changes
Post by: Papa-doc54 on 03 10, 2014, 08:54:19 am
I believe that one of the problems is that cit is becoming a pay to win game,  donators get a shitload of cash which they can use to buy satchels and then destroy anyother group in lv which is lame, I used to turf alot back in 2012 but nowadays is just not posible lv is owned by donators. for not saying that pretty much anything new you have to pay real money to get it eg:custom car paintjobs., im not saying that it should be free but atleast give people the option to buy it with ingame cash.  Correct me if im worng
Title: Re: Development Changes
Post by: Marouane on 03 10, 2014, 09:33:34 am
Well, as I've seen no reply that was actually analytic, I'll try to have my own as far as possible:

Firstly, why do people join the server in first place (Possible reasons):


Of course, listed descendingly according to the number of players joining for each reason.
Now, what could actually makes people keep playing on the server?


Why may regular players think of quitting the server or actually doing it

Why may new players think of quitting the server


Of course, there are more reasons, but I tried to globalise and maybe summarise stuff a bit. I find a lot of people replying with "2012 CIT was the best". Well, I can't say I agree due to the marvelous additions like the CITy. However, they've got reasons to say so. Back in 2012, the community was smaller, we had less activities and scripts, though more entertaining, more realistic and less confusing than now. Since then, the server's focused on editing the available scripts so that they can live up to the players' changing expectations. We've also focused on adding other activities, but sadly thought about titles and names and forgot about content, turning the whole thing upside down, from Quality into quantity. Take the civilian jobs for example, instead of adding activities to jobs so that players get excited and determined to level up to get access to new activities, new jobs were added, where the system is all the same, copy what you did once and paste paste paste numerous times for profit. What we should care about is making activities more entertaining, not more profitable.
Title: Re: Development Changes
Post by: Ajax on 03 10, 2014, 09:58:59 am
Well, as I've seen no reply that was actually analytic, I'll try to have my own as far as possible:

Firstly, why do people join the server in first place (Possible reasons):

  • They installed MTA and found CIT as the server with the highest player count
  • They already have MTA and switched from another server to CIT
  • They have got friends that invited them to MTA, then CIT
  • They found out about CIT through an advertisement

Of course, listed descendingly according to the number of players joining for each reason.
Now, what could actually makes people keep playing on the server?

  • They became community members, thus know about the server and most people here (those people may be staying for other reasons stated below as well)
  • They have got friends who play on the server
  • They want to blend with the community of the server as they find it fun (Gain respect, reputation)
  • They enjoy the server's unique scripts and various activities

Why may regular players think of quitting the server or actually doing it
  • They get banned, either permanently or temporarily and decide to give up
  • They feel oppressed because of a punishment(s) and turn into CIT haters
  • Real-life commitments
  • They have reached the top of the tower, no more challenge
  • They find problems with the server and its scripts/activities and give up, e.g: lag
  • They find another more interesting server/game in their perspective

Why may new players think of quitting the server

  • They find the server complicated
  • They can't make friends
  • They don't find any help, even from the support chat
  • They have tried another server/game and found it more interesting

Of course, there are more reasons, but I tried to globalise and maybe summarise stuff a bit. I find a lot of people replying with "2012 CIT was the best". Well, I can't say I agree due to the marvelous additions like the CITy. However, they've got reasons to say so. Back in 2012, the community was smaller, we had less activities and scripts, though more entertaining, more realistic and less confusing than now. Since then, the server's focused on editing the available scripts so that they can live up to the players' changing expectations. We've also focused on adding other activities, but sadly thought about titles and names and forgot about content, turning the whole thing upside down, from Quality into quantity. Take the civilian jobs for example, instead of adding activities to jobs so that players get excited and determined to level up to get access to new activities, new jobs were added, where the system is all the same, copy what you did once and paste paste paste numerous times for profit. What we should care about is making activities more entertaining, not more profitable.
As you said "they find the server complicated"
Well I loved this situation and didn't understand anything seriously so I left CIT (that happen 2 years ago) but the last year I came back to CIT to try again to find a way to understand the server
And here I am I have a good playtime more then 900h qo that's means I liked the server but for tje newbie players they won't find it a cool server
Why? Because it is a complicated server there is 2 ways to underqtand it have a friends to teach you how to play or leave the server
And as I said I left the server in the begining
But how did I understand the server ? I just met new friends and they helped me
But after that all I decided to invite my old classmates to MTA to play CIT server
In the begining they were about leaving CIT because they finded the server complicated
But I helped them and they liked the server

So the server is complicated and there should be a way to make it more easy to understand
Title: Re: Development Changes
Post by: Apache995 on 03 10, 2014, 11:21:51 am
I used to enjoy playing as a medic, but some updates in the recent months made it worse.  Now it's almost all automatically, you just stand by a person and he will get healed. Using spray can to heal people was cool as you were able to heal "faster", in my opinion it was annoying just like someone shooting you randomly. Another good feature that it had since some months ago, that has been there for years, it was the self-healing perk. It added Rp as medics are supposed to be able to cure themselves.
Now really few people still plays it as the major source for heals points and money were CNR  interior events. Sometime some events doesn't have any type of medic, even if there are medics on duty.  How about re-allowing medics in CNR, and lowering heal rate for Criminal/Cop medics(as they are able to shoot)?
 Like others said before criminal life is expensive nowadays, so why I would do criminal medic if I get the same amount of Wl(relating to Cnr)  but I can shoot with less weapons?
Title: Re: Development Changes
Post by: Wolverine2309 on 03 10, 2014, 11:45:45 am
Boards

Game Features :

This is one of the main things that keeps players happy, it is a reason that CIT is unique and ever evolving server. I believe this board is highly needed but with more restrictions :
1. JCM+ only to be able to post, but everyone to be able to read and vote
2. Format in which players must give next information (some of it may be optional):
- Summary of Suggestion
- Detailed explanation
- How it works
- Reason why it is needed
- Extra info

In fact I believe that without development that happened in this server, it would have less unique players than it has now. However, it needs to allow more creativity from players. In addition to this there should be two additional things adjusted :
1. Players with very poor English skills who post in this board should get their topic immediately locked with explanation that English is too bad to understand and even maybe given 10%-20% warning
2. CIT Staff should give explanations on all topics that are too hard or impossible to implement explanation on why it is not going to be implemented as short as possible and lock it, with adding these suggestions to sub-board called : "Not Possible" and to some kind of topic which holds logs of things not possible to implement

Game Reviews :

This board should be open to everyone and monitored as it was before. Players tend to write less stupid things in here, so it is safe to allow everyone to post. Everything else is more or less same as I would say for Game Features.

Game Feature Discussions :

This is extra board that I believe should be added in order for players to post their ideas, and where they could discuss it with other players before they are to put it on Game Feature board. This may help in reducing spam of stupid ideas in Game Features, and can help players generate better ideas.

In-game stuff

Jobs :

Other than this, what frustrates I believe a lot of players is non existing balance between jobs. We players have very limited resources and time on ability to know exact or approximate measurements whether a job is over paid or under paid. Actually most players determine this by personal experience and asking other players on their opinion. However, experience and opinions are not very valid in terms of setting one job above other in payment, there are though some exceptions where difference is so high that it is obvious. What I am proposing here is that CIT Staff, especially those in charge of scripting review some of the most important jobs in game and balance them out in payment and promotion time as much as possible. Some of the jobs that are very important and should be revised are :

- Pilot         // This was one of the most used jobs prior to Farmer being added, currently it is underpaid but it is hard to determine how much without using what JTPenn wrote about Pilot V2.0 and relying on its accurancy
- Trucker // Same as with Pilot
- Delivery Man
- Taxi Driver
- Farmer // This job is most popular in regards to payment, but it is AFK job, much like Fisherman was which was adjusted
- Iron Miner and Cave Miner
- Fisherman
- Firefighter

With this I believe I wrote all jobs that are important and should be reviewed both in payment per hour and promotion to L10, in addition to this they may need to be checked for style of doing the job. whether it is very active or AFK job.

Vehicles :

1. Vehicle Mods need some sort of sorting ability or searching ability, so players can find more easily mods that they need.
2. We should be able to do F2 sorting manually, for players that have excess amount of vehicles
3. Hydra should be 20M instead of 40M and maybe (but just maybe) able to shoot only in LV by everyone, and to do same damage as maybe SPAS or just 50% less for everyone that is not AF or Staff.

Forum :

Regarding Forum, it has to be plain obvious to players that it exists. I do not know whether it is already, but it should be one of the first things shown to new players, in addition to explanation on why visiting Forum and having account there is important.
Other than this, there should be on home page link to forum topic that has all important links in it : http://cit2.net/index.php?topic=107586.0 (http://cit2.net/index.php?topic=107586.0)

This link should be posted in as obvious place as possible. Also there is chance of making it possible for new players to optionally earn maybe $100000 by answering Quiz Questions made specifically so they would learn basic rules In-Game and  Forum, and some other essential answers when they start game like : How to apply to Group, How to register on forum, what is support ...

In addition to this, there can be added achievements that is more easily accessible and with more options that would get players to learn about server and earn money or drugs while doing that, this way there would be less players punished by CIT Staff for being totally ignorant without their intention to be so.

Group System and Other functions :

Well mainly group system can be made more fun and given extra functions with achievements, levels, experience and similar. Same can be done for every individual player, this can be used both for giving player more fun way to play the game by reaching higher personal levels and similar and determining whether a group is good enough to even be considered to become official, and player to become JCM or some new ranks and later on staff member. I am not saying it will determine whether player becomes JCM or not, but it will rather determine whether player should be considered for JCM or higher rank.

Same can be applied to Squads and Units, in different manner though.


I hope I made it simple enough, if I were to explain it in more detail, I am afraid that you would not read it because it would be too long. However, I believe that these features and possibly some other that are not mentioned here would make this server even more unique than it is now, which would attract many more players to join it and play MTA here, or MTA at all.


EXTRA NOTE : Advertisements, Staff and Supporters

Advertisement is also important, and that is not just what players say to others about server itself. It can be done through referral links, or Forum advertisement events where players would make either videos, or post links to this site and reviews about CIT on other sites. I know it is a pain sometimes to see a review of a game on other site, but if review is good enough and sometimes even that does not matter, it works. In addition to this Staff and Supporters can and should work on next few things :
1. Promotional Videos
2. Tutorial Videos
3. Wiki Site with guides ....

All three of these points work very well in attracting new players and keeping current players, especially Wiki with guides. Overall Staff and Supporters should be :

1. Respecting all players and being polite to all players no matter how rude they are
2. In addition to point 1. they should still be strict enough, so that they are not stomped on by players
3. Helpful in any way possible, even if possible to answer to some of the stupid questions players make (despite it sometimes being a bother) or rather redirecting players to Forum Topic/Board where they could get insight from Staff and Supporters (No question is too stupid for this board).

All three points would show both staff and supporters to care about players, and that they themselves deserve their position in staff. Staff is the most influential to quality of CIT and enjoyment of other players, if staff is rude then players tend to dislike server and become more hostile, but if staff is strict,fair, respectful and helpful then players tend to like the server more, and become less hostile.The more staff is helpful and respectful, the more players will feel the need to recommend MTA and CIT2 to their friends.
Title: Re: Development Changes
Post by: abode on 03 10, 2014, 11:58:43 am
Why many people are leaving cit?

- Admins are always treating players so badly. you gave me 100% warn on forum because I didnot send you my Account name when I ''Donated''  I mean what the?
and an admin called ''Xbox'' used to mute many players for ''failing'' in main chat ? 

-Removal of Ammunation was a pretty bad idea

- jobs are so boring tbh you only earn a very little amount of money and everything is pretty expensive nowadays.

-  old drugs system was  better  imo. Old speed.

- satchel and grenades prices are so expensive I think it should be 2000$ or even less

-medkits prices are too expensive too it should be 700$ or even less


to improve the game I suggest you:
to do a poll about all issues stated in my post and other player's posts and know how to solve  them.

Title: Re: Development Changes
Post by: Mr.Blitz on 03 10, 2014, 12:31:06 pm
       Well ,I will give you some reasons will make players left CIT :
Reasons
All know CIT Have most player of MTA , we don't need to lost them
Why players left CIT:
-Take Punishment without good reason

-Money: many jobs have little money amount

-Many players love events so : Remove getting Drugs at event was bad idea

-Many newbie players join CIT without know any thing about this server and admin punish them all time and that make them search for another server

-Many Rules

-Old CIT was better Why? because all have some thing made them feel the challenge

-Many players have not paypal in the country we need to find something to them to donate

-Old Drugs like Speed all players love old speed

-Craft was bad idea because medkit , Ammo and repair kit are so expensive

-Player can't find help

-Before 3 month I got punish I was ask a staff why I got this punish they mute me for 5 Hours (WTF)

-When some one go apply for a group first things they ask him for (Nationality ,Year old ...) Why groups need this things what different when player say TN or TR  and when say 17 years old or 12 years old .

-Before some months I got punish for a quetion in support


       Please guys don't make CIT like That we love this server don't make us hate it
Title: Re: Development Changes
Post by: Marin. on 03 10, 2014, 12:37:40 pm
       Well ,I will give you some reasons will make players left CIT :
Reasons
All know CIT Have most player of MTA , we don't need to lost them
Why players left CIT:
-Take Punishment without good reason

-Money: many jobs have little money amount

-Many players love events so : Remove getting Drugs at event was bad idea

-Many newbie players join CIT without know any thing about this server and admin punish them all time and that make them search for another server

-Many Rules

-Old CIT was better Why? because all have some thing made them feel the challenge

-Many players have not paypal in the country we need to find something to them to donate

-Old Drugs like Speed all players love old speed

-Craft was bad idea because medkit , Ammo and repair kit are so expensive

-Player can't find help

-Before 3 month I got punish I was ask a staff why I got this punish they mute me for 5 Hours (WTF)

-When some one go apply for a group first things they ask him for (Nationality ,Year old ...) Why groups need this things what different when player say TN or TR  and when say 17 years old or 12 years old .

-Before some months I got punish for a quetion in support


       Please guys don't make CIT like That we love this server don't make us hate it

I agree with you,when new update was added (To see newly registered players in chatbox) I saw that many new  people getting 3+ hours jail or mute.F1 is too complicated for some people. So rules should be simplier.
Title: Re: Development Changes
Post by: MajdeTheGamer on 03 10, 2014, 12:46:43 pm
some people leave CIT because they like the server but the couldnt play nice , they couldnt get money , drugs or any thing else they think that they should get simple jobs not like farmer wasting their time , not like boring fisherlan ... people are also leaving CIT because of the unfair punishs being counted as fair to staffs and they keep hating CIT and flaming it for ever thoug and this thing is not me who said it I always ask some people who left CIT I try to make them get back and some say that their punishlog is huge they wouldnt be able to join any group , some say they dont have money and some say that they didnt like the turf system and new CnR system . if we are being able to vote for getting back old CIT or this new one people will say old CIT is better and thnx for doing this topic :) . all of these are from some who left CIT I talked to them in real life .
Title: Re: Development Changes
Post by: BluRayEX on 03 10, 2014, 01:11:31 pm
I'm surprised nobody is thinking this...You guys have to realize this is a 2004 game.This could be a  problem in my opinion,people want modernity,and that's not something you can fix.Some people just care about graphics and stuff.
Title: Re: Development Changes
Post by: Tazebama on 03 10, 2014, 01:22:29 pm
Because admin removes nice things that alot of players wants it ,, like the free job vehicles "cops and mechanics" for example ,, but when we post topics that we want the things back ,,, you delete our topic and warn us in forum ,,,

i must get prepared for the time that u remove this comment :\

staff members punishes us for silly reasons ,,, they don't listen to us ,,, I got alot of punishments and staff member was so negative about my game review just because he doesn't like it ,, and deleted it ,,

Why admin? why you remove the cool old stuff in this server ? instead of thinking about getting it back ,, you just be negative about our reviews about getting old thing back
Title: Re: Development Changes
Post by: Geni on 03 10, 2014, 01:41:06 pm
I'm afraid to be called hater or even be banned for what I'm going to write here but since no one gonna be punished for posting I feel safe:
In my opinion , the main problem is staff behaviour towards community, here is a funny example:
Show content
(http://i.imgur.com/XY9mlTm.png)
. Things like that happen each 2 / 3 days , imagine the number of  players who left cause of this. I don't blame staff who punished as it's his job after all,the ones who should deal with this are the leaders of the community by making exceptions for new players. When you sms some staff members , they don't even read it and they will punish you for obstructing them. If this happened to me , I will be like " Why you applied for staff status if you are going to mute me each time I ask for help..?" Yes , I know sometimes there is annoying people who keeps stalking staff members but why you don't stop and ask him for what he wants , warn him even twice. "I'm busy" is the most used purpose to avoid the situation.
Staff is supposed to help the community,a good staff is the one who treat players kindly and fairly.To be honest, there is some good staffs who are doing a nice job and responding to players , also there is duties who keeps you busy like " CO , CFM , ARM , PAM , PCM" however that doesn't allow you to ignore players and act badly towards newbies.

I want to discuss another point which some mentioned already: There is many interesting things who got removed  like medic in crim event , pizza boy , druglab , Iron miner factory etc ..

Quote from: updates
- For those on earlier we had a little flood, this was the first in a series of upcoming crises. Crises to make things more interesting, rather than the same game every day there will be a bit more variety as some days you will face challenges whether it be a natural disasters, resource shortage, pandemic, riots and even a nuclear explosion. The severity of the crises won't be serious enough to prevent you from playing as normal if you're not interested. (Arran)
When this update is released , I tought that CIT turned into an amazing source of fun since I tried the flooding once,unfortunately , all what we got was : Ammo shortage , drugs shortage ... Ridiculous things that made the server worst. Arran I appreciate your hard work to improve the server however you didn't know what players want  till this happened.
Show content
If you want solutions then you have to read each reply in this topic.

Regards,Geni
Show content
PS: Sorry for being a bit rude but truth isn't always sweet
Title: Re: Development Changes
Post by: Tazebama on 03 10, 2014, 01:45:26 pm
I see admin started to get back some nice things and removing some silly rules :)

i only wish to do somethings for me that will make me start playing alot again and getting old players back :
1 - bring back the free police cars back for traffic officers and high rank officers
2 - not deleting fun things that makes the server fun to play
3 - Adding taxi job in LS

And thanks :) I hope you read my comment and think about it
Title: Re: Development Changes
Post by: chimie on 03 10, 2014, 01:50:46 pm
I'm afraid to be called hater or even be banned for what I'm going to write here but since no one gonna be punished for posting I feel safe:
In my opinion , the main problem is staff behaviour towards community, here is a funny example:
Show content
(http://i.imgur.com/XY9mlTm.png)
. Things like that happen each 2 / 3 days , imagine the number of  players who left cause of this. I don't blame staff who punished as it's his job after all,the ones who should deal with this are the leaders of the community by making exceptions for new players. When you sms some staff members , they don't even read it and they will punish you for obstructing them. If this happened to me , I will be like " Why you applied for staff status if you are going to mute me each time I ask for help..?" Yes , I know sometimes there is annoying people who keeps stalking staff members but why you don't stop and ask him for what he wants , warn him even twice. "I'm busy" is the most used purpose to avoid the situation.
Staff is supposed to help the community,a good staff is the one who treat players kindly and fairly.To be honest, there is some good staffs who are doing a nice job and responding to players , also there is duties who keeps you busy like " CO , CFM , ARM , PAM , PCM" however that doesn't allow you to ignore players and act badly towards newbies.

I want to discuss another point which some mentioned already: There is many interesting things who got removed  like medic in crim event , pizza boy , druglab , Iron miner factory etc ..
When this update is released , I tought that CIT turned into an amazing source of fun since I tried the flooding once,unfortunately , all what we got was : Ammo shortage , drugs shortage ... Ridiculous things that made the server worst. Arran I appreciate your hard work to improve the server however you didn't know what players want  till this happened.
Show content
If you want solutions then you have to read each reply in this topic.

Regards,Geni
Show content
PS: Sorry for being a bit rude but truth isn't always sweet

The attitude counts. The bad thing is that new players get punished for things they shouldn't. Like..Today a guy said :"pefefefefe" in support chat and got  muted by United. I checked his stats and the guy had 5 hours. I sms-ed United and asked why did you punish the poor guy, he has 5 hours. Not even a reaply came out of him, I think he was really busy. Don't get me wrong, I have absolutely nothing against United. It was just an example.

I know it's not my job to question staff actions but I felt like sms-ing him because of this topic.

A solution would be to make a greeting commite or involve State Official in helping the new players. Punishing them for stupid things like spamming the main chat once or support chat is not a solution. Maybe they just discovered that feature and they tested it ?
Title: Re: Development Changes
Post by: Uardo. on 03 10, 2014, 02:06:26 pm
I'm surprised nobody is thinking this...You guys have to realize this is a 2004 game.This could be a  problem in my opinion,people want modernity,and that's not something you can fix.Some people just care about graphics and stuff.
You are completely wrong.

Nowadays aren't as many players as in 2012 were because the server is complicated. Most of the new comers who joins the server are confused because of many things. I would like to mention some of them. Personally I joined CIT In April of 2013, I didn't experience 2012, but yet I do have some knowledge about it.

1. Crafting system. Crafting system "ruined" ammunation because none can buy ammo from it anymore, they will have to buy from F7 or to craft them but new comers doesn't have any idea about how it works, they better prefer to give up playing rather than spending their time to understand all that "confusing" stuff, so as a solution for this would be bring back ammunation.

2. Weapons are Over-Powered Most of the weapons are OP nowadays, imagine if you are a criminal in MDM, you will have to shoot one bullet and hide yourself because OP rifle bullets are going to kill you in less than 3 seconds, why don't you make weapons as they were back in 2012 by lowering down their damage, rather than increasing it.

3. Over-Priced cars. Cars are overpriced, a newbie have to do different civilian jobs for weeks in order to buy a "good" car. Increasing Civilian jobs payment or lowering down cars prices would be ways better in my opinion.

4. Not enough support. New players ask a lot of strange, "hilarious or stupid" question in different chats because they simply doesn't understand something and other older players or even staff members will start kidding with him or laugh at his question because they find it funny and the newbie guy will simply flame the server.
Title: Re: Development Changes
Post by: moreno9 on 03 10, 2014, 02:06:44 pm
It is VERY SIMPLE. Staff team should focused on helping out new players who just joined the community instead of punishing them in the same second they asked for help in main chat in another language. CIT is a really good server but it's really hard to start from the beginning for new players. My advice. Focus ON THEM instead of punish them. They just think "...The hell I just asked for help and got a mute? No, thank you, goodbye" This is what they think, I am sure of it. Now have a talk with staff team and tell them to chill out :) That's my opinion

PS: I am an old member so I know what I am talking about. I remember the old CIT and it's completely different now. Change that Arran and everything it is gonna be fine
Title: Re: Development Changes
Post by: Nitin on 03 10, 2014, 02:49:25 pm
I want to express some of my views here, In the beginning (old CIT) players were fond of it as there was a sense of freedom, as I far as I remember about my old times. I've been here since the past 2 years+ and I've seen CIT changing from one level to a whole new level and I must say that, that was 'WAY TOO FAST', it was a rapid change and surely the change was required as it was the 'NECESSITY' for us.
But, in the change we left out important things, important things here refer to 'us'. In the past, people were friendly (they still are), but now it has changed. Only a few cares for the new ones.
Previously, because of which people enjoyed was because of 'Equality'. I am 100% COMFORTABLE with the Donator privileges, as they deserve it.
I am concerned of one thing which will help a lot in changing the current condition. It is money. It literally sucks to see the turf payments when you turf. It is hard to turf these says and it requires a LOT of CASH to manage with turfs. We earn less and the 'thrice' of what we earn goes into buying ammos, guns, drgs, etc.. The money that you earn while doing jobs is seriously less.

Beside that, we've got a lot of positive things too but just a bit more change and it'll be great.
Title: Re: Development Changes
Post by: skaffal on 03 10, 2014, 02:51:31 pm
I have a few theories that I would like to share.
First off I would like to tell you that I had an account with 1500 hours and it got reset. I know the reason, I agree with the decision that I got banned, I tried to appeal my ban for some time. I got rejected over and over again and I just left the community. When I came back to MTA after a few months to check out what's new I tried to join CIT and I found out that my ban was removed but my account was reset. I feel like that was a harsh punishment. The reason I'm telling you this is the prove that I have been in this server for a long time and I know how it used to work. For instance I was in a group called VIP and the only thing we did was turf in LV, going from one turf to another to recieve the $4500. I'm sorry for going off topic a little but I felt like that was necessary.
So here is my list of what I miss from the old days of witch some might be the cause of players leaving.
-I know the turfing system will not be reversed and I don't mind. Although I did see some groups get deleted and people talking about how bullshit it was that they replaced it with some crap. I think we should get a whole new system for turfing but I understand that you might not be able to do so much by yourself or whomever would join you to do it. This just doesn't feel like I have a "Turf". It just feels like "Yeah I got some gas station whatever it doesn't do anything just wait 3 min and get some money". Witch also brings up another point.
-Turfing. Turfing is pointless unless you're in a big and pro group in witch case you have the whole LV and you get more money then usually. Turfing just isen't worth it. The ammount of money you get is spent on drugs,ammo,med-kits whatever else.
-The admins. I generally feel like I don't want to talk to any admin, I feel like if I say something to them they will just punish me or start hating me and make my life hell. I know you changed the rules and that might fix this problem. Everytime I see an admin alongside with other non-vip players the admin just ignores the players and talks with their vip buddy. Like the normal players were some fanboys or just some waste. We should have more nice people as admins (I am not trying to offend anyone). I would not like to talk to you or message you because I never know if I might come back with a ban or a jailing punishment for obstructing staff.
-Things just don't feel so realistic anymore. I have read some of the comments from other players and I have seen some great theories and suggestions. For example a theorie from Tad, He said that the old drug selling and buying system felt alot more realistic and more immersive.
-Criminal events. I think the criminal events need to be reset, I know that it makes all of your work go to waste but the criminal events don't feel like it matters if it's a Bank rob or a Drug Factory Robbery. Also now you only get MONEY from DFR so that just made it even more pointless. What is the point of having different events if they are all the same. We could just have them as Criminal event 1, Criminal event 2, etc. I want to feel like I'm really robbing a bank when I'm in the Bank Robbery mission. Now it's just Run to kill cops, get rushed by cops, rush them, wait untill the turret gets disabled and rush them again. The control points are useless too. The criminals are just trying to kill cops but not actually rob the bank. They are just in a cop hunt or a cop killing activity. We need it so we actually need to go to the vault, hold it for a minute or two untill it gets cracked and criminals can load their bags with money and then run out without needing to kill off some cops.
-Other games. Another probability is that other games just stole the players. Some went off to play GTA 5/Online or whatever they thought was better than CIT. We need to prove them wrong but since they wont follow the community (let's assume that they don't) they won't know if it has changed or not. It might have become way better than it ever was but they just wont know that. We need to hook new players so they keep playing and they will get hooked on CIT. I personally am hooked on CIT and I read the updates every day even if I know I won't be playing in any time soon just to know what's going on with the server and what's new. I personally very much appreciate new stuff alot and that's just my personality but some players might not just give a damn if there is a new criminal event or if someone got promoted to staff, they just want to get back to their group and hang out with their friends and kill cops. You need to get more people into the community. if they feel like their voice changes anything then they will want to speak up and say their brilliant ideas. If they don't have anything much or they just can't express their idea very well then don't cut them off and just down their suggestions. I've seen some great ideas being suggested in in-game features and I just see that the votes are -5 or below that.
-Restrictions. If there is something I hate more than bad things then it's restrictions on those bad things. We are all here to have fun and play like we want. Restrictions just limit that fun. I saw a huge drop when the anti-DM system was applied. Alot of players we had were here to have fun and troll others.
-Things are overpriced. Working is boring and is for real life. Games are for fun not to be work simulators!
Title: Re: Development Changes
Post by: MaiklsC on 03 10, 2014, 03:09:55 pm
The problem is, in my opinion, the harsh staff. (http://i.imgur.com/NwMxdC6.png) As you can see, a player asked for help, but staff just says bad words.
Title: Re: Development Changes
Post by: skaffal on 03 10, 2014, 03:11:47 pm
The problem is, in my opinion, the harsh staff. (http://i.imgur.com/NwMxdC6.png) As you can see, a player asked for help, but staff just says bad words.

 Oh wow, never would have guessed that...
Title: Re: Development Changes
Post by: Nitin on 03 10, 2014, 03:18:54 pm
The problem is, in my opinion, the harsh staff. (http://i.imgur.com/NwMxdC6.png) As you can see, a player asked for help, but staff just says bad words.
This has happened to me many times, I asked for help or said open sms I want to confirm something and they just say 'No'.
Sometimes, I myself have to tell them that they are staff and it's their duty to help people, then they go on after the situation LOL.
I'm not saying all admins are like this, many are really very good.

But not all admins are like this, the best was Rusty, and the whole community agrees with that. He was so polite and always helped whenever required by anyone, but look, for his loyalty and contribution he didn't even get 'Honorable' Rank.

I'm not here to judge anyone but I'm just telling the problem in out system.

Global wipe server and
Lolwat? dude we are here to help server get better not to destroy it..
Title: Re: Development Changes
Post by: United on 03 10, 2014, 03:19:08 pm
It is VERY SIMPLE. Staff team should focused on helping out new players who just joined the community instead of punishing them in the same second they asked for help in main chat in another language. CIT is a really good server but it's really hard to start from the beginning for new players. My advice. Focus ON THEM instead of punish them. They just think "...The hell I just asked for help and got a mute? No, thank you, goodbye" This is what they think, I am sure of it. Now have a talk with staff team and tell them to chill out :) That's my opinion

PS: I am an old member so I know what I am talking about. I remember the old CIT and it's completely different now. Change that Arran and everything it is gonna be fine

The main problem is that not every new player speaks English and even If I warp to him and try to introduce him if he doesn't speak english I can't do anything about it.



As I don't want to be like some other staffs acting bossy or such like being untouchable just cause they became staff or something, my SMSes are always opened and if I'm not busy with something in home or my 2nd monitor there's 99% to get response by me.
Title: Re: Development Changes
Post by: xb0xkilla162 on 03 10, 2014, 03:32:07 pm
a player asked for help
following my train = asking for help?
Title: Re: Development Changes
Post by: skaffal on 03 10, 2014, 03:36:37 pm
following my train = asking for help?

So you would help players?
What's this : "Forum ignore list now at 360 and counting" if I may ask.
Title: Re: Development Changes
Post by: xb0xkilla162 on 03 10, 2014, 03:37:49 pm
When did I claim that? Dude's been annoying the shit out of me.

Forum ignore list = allows you to stop PM's and hides messages from whoever you add to that list
Title: Re: Development Changes
Post by: skaffal on 03 10, 2014, 03:41:45 pm
What if those players need help?
What if they tell their friends of how a staff just ignored them for a small mistake?
Title: Re: Development Changes
Post by: rounder on 03 10, 2014, 03:42:38 pm
What if those players need help?
What if they tell their friends of how a staff just ignored them for a small mistake?

Its his personal PM, people can ask for help in question section in forums, that case only applies ingame, so please stop it.
Title: Re: Development Changes
Post by: xb0xkilla162 on 03 10, 2014, 03:43:57 pm
There are other ways to contact a person. IRC, for example where I'm connected 24/7 as long as IRCCloud isn't rampantly disconnecting.

"small mistake" = wat

(this is getting a bit off topic)
Title: Re: Development Changes
Post by: Denmark on 03 10, 2014, 03:44:44 pm
Uhm, 3 k for a nade! That's insane man!

Title: Re: Development Changes
Post by: NovA8^^ on 03 10, 2014, 05:11:03 pm
Hi guys

I try to read all the comments but the subject is extensive ...

Something seemed very attractive game was the use of medkits and after callus on the server type of crisis began to make a series of changes, the first day for me was a good thing or just interesting but only the first weeks and the changes made was in favor of using F7 where prices increased. It would be nice to restore those objects that most players believe that changes were unnecessary.

CITy
Another point was that mescaline was a good thing for me to build my area a fundamental tool and if it does not return, it would be good to create a special environment for the construction of the zones.

I hope not to repeat some idea of ​​the already proposed and this is of benefit to the players.

Regards  C:-)
Title: IVANs point system & important ideas to increase population
Post by: ZtyX on 03 10, 2014, 05:23:48 pm
Hello @Arran

I won't pretend to be an expert of player activity for the whole server because my scope is limited in that I never play as a cop or a civilian. I don't know what is the minds of those players, but this post will include something related to the group system that might work for those factions. On the other hand, I know EXACTLY what is in the minds of criminal players and they represent a big chunk of the population.

My day

Well, as you know, I'm the group leader of a crack criminal group. I work with player activity in my group every single day. Here is what I do and it works:

Typical day for me:


Throughout the day I take screenshots of the group members list in F6 at different intervals. The next day I look at those screenshots to determine who was active enough and I give them 1 point (in my Excel spreadsheet) for contributing to the group that day. I update the F6 info with a "point standings" and promote the players that have reached enough points for a promotion (promotions at intervals of 5 points(== 5 active days)).

"CIT life"

The CIT server experience is all about dreams that motivate players to keep on playing. I will list a few common dreams:


There are also things that people do to enjoy their time when they are not working to reach their goals/dreams. These activites decrease stress and replenish energy to go after the dream/goal.


Conclusion and feedback

There are 3 things that I want you to take with you from this post.



Automatic poing giving system
(documentation)

I cannot think of anything that will have a bigger or more global impact on directly forcing server activity/population to rise than this. It has had the biggest effect for me in my criminal group and there is no reason why it won't work for all groups on CIT. Let's call the new system: Group loyalty

Logic:

The script reads and reacts to time spent online for every group member.
It adds 1 Group Loyalty point to each player that has spent 90 minutes in game.
- This point will only be added if it is more than 18 hours since that player last got a point.

Group loyalty points are deleted when the player is no longer in the group.
Staff members cannot add/remove group loyalty points.

The points are displayed in the F6 members list and can be arranged in ascending/descending order.

The effect of this:

- Group staff members can use group loyalty points to help them decide if a particular member deserves to be promoted.

- Group members will compete with each other for being loyal (having more points than others/being better than others) and good members (fear of getting kicked).This will strengthen all groups, decrease ganghopping and thereby create more long lasting friendships inside groups, which benefits the server because people will play more when they play together with people that they know. People don't like to play with randoms whom they don't know.

- All groups on CIT will be affected by this and that means you strongly encourage players to play on our server.

- Less popular, weak, new groups will be worse off (at first) because they will have a smaller pool of players to invite. This will force them to accept shit players with bad stats (whom they normally wouldn't accept). That is good for these players who will stay loyal to those groups that take them in and develop their skills. This will eventually make those players interesting for better groups to recruit, but the group loyalty will hold back members from their leaving their original group. This should help to reduce the gap between pro and nab groups, so they are actually not worse off.

Expansion: Event Activity

Introduction: Group staff with the right permission level can grant players 1 event activity point every 2 hours.

Logic:

One more column in F6 members list with ascending/descending order of Event Activity points for each member.

New button in members list with functionality of: +1 Event Activity point
- It is not possible to take points away from members (except kicking them)

Players that leave the group will have all their accumulated Event Activity points deleted (purged from database (except history))

The +1 Event Activity point function will add a line in group history with information of who gave the point and who received the point.


The effect:

- Motivating players to be an active part of the group and its' activities. Players will come and line up and wait for groupstaff to give them 1 point for joining the group activity.

- Very important: Motivating lesser group staff to create events for the members because group bosses can see in group history that a staff made a training and he can then reward that group staff with a promotion for making events for the members. I would love it if you created a Staff Point system also, but that could be done down the line if this is already a lot. Just keep in mind that groups constantly die because higher ranked staff members (not boss rank) don't get motivated to continue working (they don't get promoted enough and they don't know what to do and bosses have no way to know if a staff is active or slacking, so promotions are based on random asslicking, etc..) Bosses themselves are too busy or tired to make events for members and this is how groups die and also a reason why some people play CIT less or ganghop to a more active group. So a staff point column would be very useful.

- The Group Loyalty points encouraged players to be online every day at least 90 minutes. This one encourages them not to be AFK during those 90 minutes and encourages them to keep playing for 2, 4, 6, 8, 10 hours (all the day) to get more and more points. I doubt many groups would make events non-stop, but the average would be 2 events per day (==+4 hours (which is a normal play day)) and I think it will stabilize the average of 2 events per day and increase to beyond 2 with a Staff Point system.

- Players will compete for who is an active and helpful member. Group staff can determine who they should promote in a better way.

- Players will have more fun in their group and be motivated to play together instead of doing random solo/antisocial things like criminal events or civilian work. This will create great times for members and they will form long lasting memories. It will encourage them to keep playing CIT and even if their group dies at some point. It will give them memories that they can feel nostalgic about and re-create when they join another group or create a new group.

Group Staff point system

I would write this, but I already touched on it in the text above. I don't have more time now because I must go (for a few days due to real life) and I want to post what I have. I think you get the picture anyway.

Without knowing, I think these are simple programming/scripting tasks with what I consider would be a MASSIVE effect. Adding CITy back definitely spiked the server in population and it's still a very rich aspect of CIT. I use CITy every single day. Well, this would create another huge population spike, but it would also raise the bottom and reinforce the population, I believe. These points will improve the group system and affect players every single day. It would strongly encourage (almost force) players to be active a lot every day.

Finally, I want to say that I think you would not accomplish anything major by trying to solve what people think is wrong with the server and why they are leaving. It's so difficult and now there are so many pages of random rants. I will probably never read any of it and I am happy not to be you having to script for this. There are simply too many opinions. They can be right opinions or wrong ones. Anyway, I think it would be better to enhance the server experience. This post and the simple suggestions I've posted represent a lot of experience from my work with members in IVANs Family and when I was in CAMORRA. It will work. Kids simply love points, rankings and feeling better and more awesome than others. And this system actually gives them a way to WORK to be BETTER and BE MORE AWESOME. And they must play CIT a lot to be that, so that's what they will do. Buying a skin makes you cooler than others and look how well they are selling. Uniqueness is what it's all about. Uniqueness, work, achievements, rewards and good systems to facilitate that. That's what it's all about!


Peace,


IVAN
Title: Re: Development Changes
Post by: mimou10233 on 03 10, 2014, 05:58:44 pm
HI!, well I have some small suggestion for thing we need in game and all can have fun when get its like remove the cave miner and put expolsive and iron and gold in same place in iron miner many have problem with cave miner


then when someone get L10 in any job he can get Retirement exomple I work only iron miner 16H in day so im L10 now I must get Retirement and every time I open I get 250k iron 250k explosive 50k gold when you don't open you don't get and the rest if he want more he go work so there must be a Balance with how must players with L10 to take it can be 1mil iron 500K explosive 100k gold (every 2 days)
this system can be in another LEVEL made L11

another job exomple cops can get some arrest point and money or arrest point only
farmer get hurb and hemp  Ect....
"sorry if english is bad"


this is my suggestion for the moment if I get another ill tell you

Edit: back ice crem stol and the "?" bag that you can get drug and money those are old cool thing has been removed and those was good things now there is only the high jack so there is alot that can't have it one time there like pro hijack now so made other thing for all that anyone can be activ with it

Edit : make group founders leaders can must player for set time to not talk in GC or GSC
Title: Re: Development Changes
Post by: Gunner21 on 03 10, 2014, 06:30:59 pm
Hello Community and Development Team

Since I think there was too rush in Weed Farm as it was added, people are now enjoying back the ammunation, weed farm, and now of course I suggest to have our drugs back, let us get our drugs from CnRs. We are not demanding 100 drugs each which was like before, even those 20 drugs were too good for us. Its our daily necessity too.



Again thank you very much development team for making the server like to old 2012, I hope the development begins with those old and good systems with changes.



Waiting for more new awesome updates.

Regards
Title: Re: Development Changes
Post by: Diesel on 03 10, 2014, 06:39:50 pm
Things I suggest for LV:

1. The turfing claim rate is too slow, 1% claim rate is not enough. It makes turfing slow and painful, even if you're not in a war it takes forever to claim turfs. Increase it!
2. Expand the turfing area. There's basically no room for new gangs, that's the problem. I am part of a big gang, and I see new gangs dying out very quickly because they can't compete with the bigger gangs, and they have nowhere to turf. (possibly create a new area for smaller gangs, which u can't turf in if u have more than 5 people online.)
3. Implement the 2 RPG's per 30 min you had.
4. Restrict people to claim turfs until 3 minutes after they spawn at hospital, this will reduce trolling a lot.
5. Increase the depth of the gameplay, I have countless friends who have left the game because there's nothing u can really do to improve yourself. Any noob can pick up an M4 and be "pro".


Things I suggest for LS:

1. Outdoor events:

2. Gameplay:
Title: Re: Development Changes
Post by: Remon on 03 10, 2014, 06:40:13 pm
I think Staff team must back that we  can take drugs from Crime events  some players left for that  and  if You guys Remove City Zones many players will back becouse its doing some players lag and Remove FPS limit
Title: Re: Development Changes
Post by: solray111 on 03 10, 2014, 06:40:19 pm
 Old running system maybe?
Title: Re: Development Changes
Post by: Uardo. on 03 10, 2014, 06:58:38 pm
Something else that I find important for old LV were the payment from turfs.

Turfs payment.
Remove the current turfs payment system and bring back the old one, 1 turf = $5,000 per 5 minutes or $3,000 per 3 minutes. Also increase it's max payment from $25,000 to $50,000 per 3 minutes or even completely remove the limit.
Title: Re: Development Changes
Post by: xb0xkilla162 on 03 10, 2014, 06:59:57 pm
The return of weapon accuracy and training your gun to get it more accurate. Instead of killing random CJ peds, you'd actually have to put it to real use by killing people? (LV and turfing would be great for that)
Title: Re: Development Changes
Post by: CrazyTaco on 03 10, 2014, 07:00:07 pm
Wanna increase amount of players? Kick all current staff and remove all bans.
   

That's not the solution dude. I know a lot of staff members that are doing a great work for example: Araa, Nitrocide, Rabbid, Franco, Coconut and some others too.... Sometimes I just get online at the hour that I know certain staff is online cause I know that he will help me..Not like some other staff that if I send them an sms/did a fail I can get punished
Show content
(http://www.ohmygeek.net/wp-content/uploads/2014/04/xbox-360-610x610.jpg)
.
I think that some staff gotta be kiked, not all of them ._.
And about removing all bans, thats not good either. There are a lot of players that diserve the bans they have: Hackers, cheaters, massive flamers etc. etc.
Title: Re: Development Changes
Post by: chimie on 03 10, 2014, 07:00:15 pm
Something else that I find important for old LV were the payment from turfs.

Turfs payment.
Remove the current turfs payment system and bring back the old one, 1 turf = $5,000 per 5 minutes or $3,000 per 3 minutes. Also increase it's max payment from $25,000 to $50,000 per 3 minutes or even completely remove the limit.

Or add the limit when there aren't so many players in LV. So that will prevent portuguese or idk groups to make milions while we sleep.
Title: Re: Development Changes
Post by: CrazyTaco on 03 10, 2014, 07:03:57 pm
Or add the limit when there aren't so many players in LV. So that will prevent portuguese or idk groups to make milions while we sleep.

wtf dude, its not like we get online at that hour because of that. we get online at the hour we can, thats just discrimination of my  timezone
Show content
lol
Title: Re: Development Changes
Post by: chimie on 03 10, 2014, 07:13:43 pm
wtf dude, its not like we get online at that hour because of that. we get online at the hour we can, thats just discrimination of my  timezone
Show content
lol

Yes. But I fight for my money. You don't since no one is there. Adding a limit of 100k should be enough.
Title: Re: Development Changes
Post by: BananaBoi on 03 10, 2014, 07:15:50 pm
Anestly, I used to love the server when the prices were low, like when the nrg-500 used to cost only 150K. IMO, money is the BIGGEST issue. I try to nake money while turfing and it's impossible, you have to use all drugs ( which now cost 1K unfortunately) and + weapon ammo, + buy nades because they get spammed a lot, and to protect yourself, you have to use nades. Also medkits, which is really annoying, because it now costs 1.1K. You waste so much ad you think 3K every 3 minutes it gonna cut it? This game is being more of a donating game. Not everyone is freaking able to donate, I am barley surviving, LV. LV IS NOW HOW MUCH MONEY YOU HAVE because anybody can just spam nades, and not how much skill you have anymore.
Title: Re: Development Changes
Post by: CrazyTaco on 03 10, 2014, 07:20:45 pm
Yes. But I fight for my money. You don't since no one is there. Adding a limit of 100k should be enough.

It's not like we dont fight when we are in LV at the time we are... There are different groups, players u dont know, different tactics.
Besides that, there is this thing in Lv turf sistem that u earn according to the ppl that is in LV....So when "everyone is sleeping" we earn less money per turf. So dont complain about this!
Title: Re: Development Changes
Post by: Uardo. on 03 10, 2014, 07:25:48 pm
The return of weapon accuracy and training your gun to get it more accurate. Instead of killing random CJ peds, you'd actually have to put it to real use by killing people? (LV and turfing would be great for that)
Well I already suggested to make weapons like they were in the past that would be great because most of weapons or lets say all of them are OP nowadays, but to return the accurate by killing people in LV is kinda useless in my opinion, because the main point of this topic is why doesn't new players keep playing (I have been focusing on new players on this topic mostly because this is an important point new players are the ones who will keep server "alive"). What I have realized is that new comers are confused in the beginning, the ones that will keep playing are these who speaks a good English but others who doesn't would simply stop playing it after few days. We better find solutions of how to make the server simpler and enjoyable for newbies rather than making it more complicated.
#peace
Title: Re: Development Changes
Post by: iAris on 03 10, 2014, 07:27:50 pm
Hello ,

As a player with less than 400 hours while people have 2500+ hours , I cannot call my self an LV regular , however i've been there a bunch of times in a lot of time spells , back in 2012 , i've been in 2013 , and I continue to go almost every day .
So , what is the main problem , in my humble opinion (in LV) is that old groups rule LV with new players having almost no chance . As you ( Arran ) said , you expected the server to rise and rise and rise . To achieve that , new players must have almost equal chances with the old ones . However , in LV , you can't expect the groups with 100k with each drug get defeated by small new groups . I'm not saying this should always be achieved , but with my group with some friends , we can't hold our turfs for long enough to make more money than we lose in ammo , God , steroids and speed (because heroin is some overprised dope bullshit that lasts 30secs and costs 300-500$) . So we have to work hours and hours in the civilian side to make money , and then spend them in LV ... While I'm pretty sure this is intended , it is a turn off from a major player base that wants to play 99% DMing and doesn't have the patience to work hours and hours to get the money needed . There are , though , some players that prefer the civilian side over the CnR one , but it isn't that much . ( I'm almost 100% sure that 70%+ of the civilians in any given time are working for money and not permanently in the Civilian Side ) .
So , what can be done ?
A way to solve this , would be to make more turfs , so major groups can hold lets say 20 turfs each while new groups get some other turfs and fight with other small groups etc . LV doesn't have that much space and shrinking the turfs will not solve the problem . A way out of this mess (in my opinion) is a special dimension for turfing (like /territorywardim ) that has turfs & all not only in LV but in LS or SF also .
Will this solve the major problem?
Not all of it . There would be still , work needed for the money , so maybe giving some ammo for holding a turf OR increasing some job payments will do the trick . Its up to you (Arran)

P.S. : If anyone comments in this post , please bother mentioning me , I don't want to check this post every god damn hour :p
Title: Re: Development Changes
Post by: BClaude on 03 10, 2014, 07:34:27 pm
The return of weapon accuracy and training your gun to get it more accurate. Instead of killing random CJ peds, you'd actually have to put it to real use by killing people? (LV and turfing would be great for that)
And your average cop killing elsewhere. I would approve of such a thing.
Title: Re: Development Changes
Post by: Rabbid Rabbit on 03 10, 2014, 07:46:56 pm
Wanna increase amount of players? Kick all current staff and remove all bans.

Wow are you rude or are you rude? Have you any idea that some staff actually try to work their ass off to be better staff and actually try to help more? You're basically saying we ( me, cherry, nitro .. all of us ) are worthless and we should be kicked .. the effort some of us have put in over the last 2 years is more than you have.

People will say the harsh staff. I agree and do not deny that some can be harsh, I've been harsh, then I learnt from it.
We're not all harsh and horrible like a few people have made us out to be, you forget that while we ban people, we ban people because they broke a rule or annoyed or ruined other people's gameplay. So a punishment from us in half of cases, is to protect others.

Which everyone seems to have forgotten in this topic. Sad ..

I don't disagree that one problem with player count is unnecesary or brutal punishments, particularly related to misconduct etc. But I'll talk about that in another post when I can brainstorm.
Title: Re: Development Changes
Post by: Dave on 03 10, 2014, 07:50:34 pm
People come and go. We have to accept that fact first, if people want to leave, let them for whatever reasons they want to leave. Actual players will often ragequit the server even for stupid reasons for enough time to actually affect the player count.

I think we should start focusing on the new generation of players. I've seen really potential players that can contribute to the community's growth leave. It happens everyday actually for a lot of reasons.

We should start focusing on making the server really, and I mean REALLY attractive for newcomers. Making it easier for them as for understanding and growing on their first steps on the server. What they have to do, what they NEED to do.

I suggest making an actual tutorial for newcomers, and as they progress on the tutorial they get rewarded with things that will later help them achieve better things easier when they start. We can have all the rules and tutorials written, but most people just don't like to read a bunch of paragraphs, so let's show them how to play and enjoy the server by actually showing it up to them as they play

We have to actually do whatever it takes to let new players feel the real experience of CIT so they want to keep playing. We are so focused on trying to solve problems for people who just really don't want to play anymore that we often forget about the new generation of players. If we want to keep the server growing up, we better start focusing on this.

It's just my opinion, I don't know if someone has actually posted something like this before as I haven't read the whole suggestions.
Title: Re: Development Changes
Post by: Gmane on 03 10, 2014, 08:48:09 pm
Everyone is focusing on Staff "bad job", they only do what is in the Rules, So I think we should start there, by changing prohibitive rules and start embracing this as a game where people should have fun, and not be scared to get punished the whole time (talking about downsize cop privileges)
Title: Re: Development Changes
Post by: AmAzigh on 03 10, 2014, 08:51:19 pm
Kick Xb0x and Cherry make vote for that you wanted democracy you will see that most players will come back :)

doing that won't make things get better..



Hello everyone ,

there is one problem I would like to talk about it :
Lets check the problems:

  • Turfing system.

I'd like to get back the old turf system, which was in CIT 1.5 years ago. I don't mean the system of capturing the turf, I mean the system of getting paid.
Why?
In the past we could really get huge amount of money from turfs. I was in a group called "Los_Antrax" and there we with seven members captured all the turfs and earned more than 120.000$ in 5 minutes.
Now
We waste more money on turfing than on anything else. Ammo, drugs, grenades and so on. I am a donator, and after 2 - 3 months I wasted all my money, guess on what ? On turfing.
Turfing is meant to be a source of money, and a war for territory, right ? Yes. So why do we get for whole LV we capture with 25 online members 15 - 20K ? In the past we used to get 40 - 50K, and even more. What has happened to it?
In the past players could get one turf and get 5K in 5 minutes, but now players only get 2 - 3K.

well @t0bY|5th everything you said is 100% correct and I agree with you .
we lost mush money on turfing more then anything else as we use a lot of ammo/explosives/drugs/medkits..
and we don't event get 50% of what we waste from turfing money / working or anything else..

i think you all know what I am talking about .


Show content
sorry for my bad english .
Title: Re: Development Changes
Post by: MajdeTheGamer on 03 10, 2014, 09:01:01 pm
guys kicking staffs wont solve any thing , removing bans wont solve any thing as people break rules they deserve to be banned and all staffs are working hard to make the CIT community better and better CIT just needs some good changes that all people loves like getting back old turf system as they say and a lot of other things people doesnt like .
Title: Re: Development Changes
Post by: CrazyTaco on 03 10, 2014, 09:17:23 pm
Everyone is focusing on Staff "bad job", they only do what is in the Rules, So I think we should start there, by changing prohibitive rules and start embracing this as a game where people should have fun, and not be scared to get punished the whole time (talking about downsize cop privileges)

No gmane, there is no rule that says "IF U ARE A STAFF U CAN JAIL WHO EVER U WANT WITH 'Obstructing staff' EXCUSE!!!"
And we are not only focusing on staff members and the bad things some of them have done... We are talking about OP Guns, old drugs, old sistems, old LV, CnR in general. There are a lot of things that we need to improve.
I dont have problems with the rules, but whats for sure is that there are waay to many of em. Other bad thing about rules is that they cant cover EVERYTHING so sometimes you appeal for a punish and totally depends on the staff that is deciding if accept it or denie it.
Title: Re: Development Changes
Post by: mimou10233 on 03 10, 2014, 09:25:03 pm
guys kicking staffs wont solve any thing , removing bans wont solve any thing as people break rules they deserve to be banned and all staffs are working hard to make the CIT community better and better CIT just needs some good changes that all people loves like getting back old turf system as they say and a lot of other things people doesnt like .

talking about punsh and bannes I know many get banne for farming kill and there is no rule for it my brother get banne for 14 day after that I see 2 guys take 3 days so with this I feel not unfair thing there must be rule write and able to read about farming kills or anything and to make a days for it too like take 5 days banne so all take 5 days not one take 14 and one take less like that they will hate the game andleft it as I was to do but for I love sam from 2 years and helf so I wasent its noot that easy just to left cit like that so I hope you can make rules and bannes with period
Title: Re: Development Changes
Post by: ReLiiC-Andreas on 03 10, 2014, 10:04:14 pm
I think we should start focusing on the new generation of players. I've seen really potential players that can contribute to the community's growth leave. It happens everyday actually for a lot of reasons.
..
We should start focusing on making the server really, and I mean REALLY attractive for newcomers. Making it easier for them as for understanding and growing on their first steps on the server. What they have to do, what they NEED to do.
..
I suggest making an actual tutorial for newcomers, and as they progress on the tutorial they get rewarded with things that will later help them achieve better things easier when they start. We can have all the rules and tutorials written, but most people just don't like to read a bunch of paragraphs, so let's show them how to play and enjoy the server by actually showing it up to them as they play
..
We have to actually do whatever it takes to let new players feel the real experience of CIT so they want to keep playing. We are so focused on trying to solve problems for people who just really don't want to play anymore that we often forget about the new generation of players. If we want to keep the server growing up, we better start focusing on this.
Dave has a point. New players visit the server everyday but have no clue HOW they play on it. And by play on it I mean they do not know the massive amount of stuff they are actually able to do. When I see new players they tend to instantly grief others - they get jailed - then never plays CIT2 again. Harsh, but thats what I have witnessed several times. This tutorial could have some stuff about the different teams on the server, how to be a criminal - how to work as a cop - how to work as a civilian - And other ´Advance´stuff such as racing, paintball, turfing, events etc.

Current in-game account do not need to go through this guide as im sure they know how to play CIT. But once a new account gets registered they have to go through a short guide in which it tells you how to play. There is a trailer on the login screen, but it doesnt tell you alot.
And we are not only focusing on staff members and the bad things some of them have done... We are talking about OP Guns, old drugs, old sistems, old LV, CnR in general. There are a lot of things that we need to improve.
This old turfing system will not return unless Arran changes his mind. Also the old speed caused desync, thats why it got removed. IMO CnR events are great as they currently are. Even though I wish PDR was an indoor event, and the time you must wait after being in a indoor event decreased from 50 minutes to 30 minutes, or less.
Title: Re: Development Changes
Post by: MajdeTheGamer on 03 10, 2014, 10:06:42 pm
talking about punsh and bannes I know many get banne for farming kill and there is no rule for it my brother get banne for 14 day after that I see 2 guys take 3 days so with this I feel not unfair thing there must be rule write and able to read about farming kills or anything and to make a days for it too like take 5 days banne so all take 5 days not one take 14 and one take less like that they will hate the game andleft it as I was to do but for I love sam from 2 years and helf so I wasent its noot that easy just to left cit like that so I hope you can make rules and bannes with period

farming kills is considered as an abuse / exploit and it is alreaddy written on the rules :fp: the probleme of the rules is that some cannot understand it and getting banned 3 days or x days is about the reason and your punishes if you got a lot of punishes you will get punished more than people who have some punishes .
Title: Re: Development Changes
Post by: StewieMonSta on 03 10, 2014, 11:14:00 pm
I think the simplest way to settle this is to make a poll.
Title: Re: Development Changes
Post by: ReLiiC-Andreas on 03 10, 2014, 11:18:48 pm
I think the simplest way to settle this is to make a poll.
A poll? I cannot see how a poll can make changes. Unless you make ALOT of polls, and on certain parts on the community.
Title: Re: Development Changes
Post by: MajdeTheGamer on 03 10, 2014, 11:20:34 pm
a lot of people will leave CIT soon I think cuz a lot of people got punishes and killed by unfairlessness and unjustice STAFFS ARE FOUND IN THE SERVER TO HELP PLAYERS not to PUNISH THEM ONLY ... players always put that mind but they get only punshes and punishes ......
Title: Re: Development Changes
Post by: Denmark on 03 10, 2014, 11:22:13 pm
Me and one of my friends(he left cit...)
We used to rob houses back in the day, u get in your car and get a red house blip on your map and go rob it, then go to next house. Not like the "new version" where u have to walk with the item u steal.

It would be awesome to get that old update added again, it was a funny way to get money and u earned good by it, and the cop got more work to do. :)
Title: Re: Development Changes
Post by: Contrα~ on 03 10, 2014, 11:27:53 pm
Well I wish that the old Drug Factory system will be back you can just craft drugs without losing money and you can craft as much as you can u just need the time

that was an awesome thing.
Title: Re: Development Changes
Post by: Majhool on 03 10, 2014, 11:38:44 pm
a lot of staffs just trying to get lines, not to help the players, even if u sms them they ignore u, they want u make them your god and always listen to them even if they are wrong, A lot of unfair punishments, also the new update about drugs are bad, u cant get drugs now, u only get it from f7 with a double price.
Title: Re: Development Changes
Post by: Steven on 03 10, 2014, 11:44:32 pm
Biggest problem in CIT is the balance between Cops and Criminals and the fact turfing isn't here anymore to earn money, only to lose some money. How we could solve this? Yea, we could bring greater payments for turfing because the current one isn't realistic. About Criminals, yea they don't earn anything when killing cops, they only earn some seconds in a jail. Wich I don't like so I do payjailfine so I even do lose more money. And cops get like 100k for arresting a 500 wl criminal.
But wouldn't it be nice if criminals get money for reaching wl's like that? Like crims get the halve of wat cops get and if they don't like jail, no problem -> payjailfine and they still make a small profit. Also back in days cops were complaining about unbalance, I was just laughing cus we had the most advatages also back in days. But they were like look only 100 cops and 500 crims :fp: only 20 crims max wanted, so who is unbalanced? Also some people are just in the server to complain and fuck people their gameplay wich I hate.

And some staffs need to know they are also here to help, not only to punish. Like I helped once a guy and due a stupid fact I got muted. I was like, I only tried to help another people so they can also enjoy their gameplay @the end
Title: Re: Development Changes
Post by: Djonka on 03 10, 2014, 11:58:54 pm
I'm here to talk about the update of weapons ( spas - M4 - AK - MP5 ..) and the other updates many players didn't love this update sorry buy it is so bad LOOk SS all of this players here about the last updates . and We wanna Medkits for 500$ like before and buy ammo from gun shop and old Criminal events like DS . and ironminer Job it was so nice collect iron and craft it in gun blip and other awesome things
http://i.imgur.com/jpkszfQ.jpg (http://i.imgur.com/jpkszfQ.jpg)
Title: Re: Development Changes
Post by: Steven on 04 10, 2014, 12:11:31 am
I'm here to talk about the update of weapons ( spas - M4 - AK - MP5 ..) and the other updates many players didn't love this update sorry buy it is so bad LOOk SS all of this players here about the last updates . and We wanna Medkits for 500$ like before and buy ammo from gun shop and old Criminal events like DS . and ironminer Job it was so nice collect iron and craft it in gun blip and other awesome things
http://i.imgur.com/jpkszfQ.jpg (http://i.imgur.com/jpkszfQ.jpg)

People always are talking they wanna have old CIT back, here you go the weps from that time. Also people are always complaining about them that they are unbalanced, they are never unbalanced. Each gun have his advantage and disadvantage, and everyone prefer ananother gun. Also everyone can use always all weapons so if they are 'OP' use them also.

About medkits, I don't see what u want. Oldmedkits were 500$ but u only healed around 25-35Hp, this ones are around 1200$ but u heal 100Hp so it's still the same effect. I think developers need to focus on another things @the moment.
Title: Re: Development Changes
Post by: mimou10233 on 04 10, 2014, 12:27:03 am
People always are talking they wanna have old CIT back, here you go the weps from that time. Also people are always complaining about them that they are unbalanced, they are never unbalanced. Each gun have his advantage and disadvantage, and everyone prefer ananother gun. Also everyone can use always all weapons so if they are 'OP' use them also.

About medkits, I don't see what u want. Oldmedkits were 500$ but u only healed around 25-35Hp, this ones are around 1200$ but u heal 100Hp so it's still the same effect. I think developers need to focus on another things @the moment.

so what about talking about speed, speed now is usless because you can't run as befor its like there is no speed so this thing can back there is thing are good they can stay like you say medkit now system if fine with it no need to change but speed we need to see the diffirent between use speed and not using speed there is no diffirent for the moment
Title: Re: Development Changes
Post by: CrazyTaco on 04 10, 2014, 12:36:29 am
so what about talking about speed, speed now is usless because you can't run as befor its like there is no speed so this thing can back there is thing are good they can stay like you say medkit now system if fine with it no need to change but speed we need to see the diffirent between use speed and not using speed there is no diffirent for the moment

Stop asking for the old speed, we just cant get it cause it caused a  :o load of desync, like if every1 had 500 ping. We all miss it but we need to understand that we cant get it  :-\
Title: Re: Development Changes
Post by: Steven on 04 10, 2014, 12:36:45 am
so what about talking about speed, speed now is usless because you can't run as befor its like there is no speed so this thing can back there is thing are good they can stay like you say medkit now system if fine with it no need to change but speed we need to see the diffirent between use speed and not using speed there is no diffirent for the moment

Did u read the mainpost?

Quote from: Arran
The only changes I won't do are: "Old Speed" the only reason why it didn't cause desync was because of a very inefficient hard coded 100ms pure sync interval which means your position desync was corrected 10 times a second but now to save lots of CPU and Bandwidth our pure sync interval ranges from 150ms to 400ms and with 400ms the desync would be bad. Also since everyone was using speed they didn't notice it because all their games were running at the faster speed. You can't make somebodies game faster than others and expect it to not cause problems.

The new drugs updates that were made recently are good in my oppinion, and the fights didn't change because of that.
Title: Re: Development Changes
Post by: Covo on 04 10, 2014, 01:20:39 am
Well make it simple Vote +1 or -1 for the M4 to be back as old system
Title: Re: Development Changes
Post by: Denmark on 04 10, 2014, 01:20:58 am
Biggest problem in CIT is the balance between Cops and Criminals and the fact turfing isn't here anymore to earn money, only to lose some money. How we could solve this? Yea, we could bring greater payments for turfing because the current one isn't realistic.
Agree, u don't earn a single $ when turfing, u spent all the cash on drugs and ammo. In the old days u earned enough money from turfing(ofc if u had enough turfs) to effort to buy ammo and drugs. :S
Title: Re: Development Changes
Post by: OneDirection on 04 10, 2014, 01:33:34 am
Yes, you don't make any money from LV. Take a look at this which was taken 10/2/2014.
http://i.imgur.com/VN22FKq.png (http://cit2.net/VN22FKq.png)

Took all of LV and only 2 members in LV making only $5000 -_-. 3000$ per turf was the best as I could actually count how much total we were making. It shouldn't hurt anyone as cops are making $230,000 in less than 5 seconds. Also I don't know if speed is bugged in LV, but INCREASE the med-kit healing speed to what it once was. Tired of getting shot once then having to hide for 5 minutes since my health is so low. Paying $1200 per med-kit and $300 for speed is quite a lot for how slow it is. I don't care about how much each med-kit heals; care more about how effective I heal. Oh and please remove this Projectile shortage. Absolutely no reason for it to be like that. Why not decrease prices by 50% automatically. Or at least explain why the wait needs to be longer than a month.
Title: Re: Development Changes
Post by: HeLaXZ on 04 10, 2014, 04:08:14 am
Quote
Wednesday 17th September 2014
- Police: Added an arrest payment multiplier based on your arrest points. The message when you jail them will tell you how much your multiplier is. 10,000 arrest points is equal to a pay increase of 10%. Because some  have ridiculous arrest points and would earn 24 times more from jailing someone, the highest the multiplier will go is 3. (Arran)

What can I say about a current disturbance that's rising, is that more and more  refuse or quite their criminal activities due to the fact that you can't even rob a store or a bank now days. There are too many cops. And the worst thing is, both sides have something to lose... Criminals stop being criminals and cops slowly won't have much work to do (i'm talking as in general, of course there are the criminals that will never stop being criminal). All this happened since this I believe:
A simple fix for this might be a similar system depending on the Reputation that the criminal has (in F5).

Well I totally agree with Tad about this... watching https://www.youtube.com/watch?v=ZGPKo3njsCQ (http://www.youtube.com/watch?v=ZGPKo3njsCQ#) movie makes me sick. I mean u can easily say he gets 30k-50k per kill :fp: ...and im the one who gets to payjailfine? while they just have to respawn at some hospital and fastravel to the point,where he didnt kill me..but will STILL get raised for not killing me in the first time... and get even more money when he succeds to kill me the second/third time? (i dont want to spend my time in CIT paying cops to kill me while the only thing I do is paying for it) drugs ,ammo and jailfine? its NOT a fair deal..
Title: Re: Development Changes
Post by: iamBack on 04 10, 2014, 04:28:51 am
Well I totally agree with Tad about this... watching https://www.youtube.com/watch?v=ZGPKo3njsCQ (http://www.youtube.com/watch?v=ZGPKo3njsCQ#) movie makes me sick. I mean u can easily say he gets 30k-50k per kill :fp: ...and im the one who gets to payjailfine? while they just have to respawn at some hospital and fastravel to the point,where he didnt kill me..but will STILL get raised for not killing me in the first time... and get even more money when he succeds to kill me the second/third time? (i dont want to spend my time in CIT paying cops to kill me while the only thing I do is paying for it) drugs ,ammo and jailfine? its NOT a fair deal..

I really agree with that actually , As , you can clearly see in the video that he gets back and back and That he doesn't care if he died , Cause he will just get back . So , that is his tactic : Get a kill > Die > Get back there and get another kill and So on But this isn't fair for criminals , because high wanted criminals actually pay a lot when get jailed , So , We need to find a solution for that . Maybe increase the money the criminal takes when he kills a cop or reduce the payjailfine .
Title: Re: Development Changes
Post by: Nitin on 04 10, 2014, 05:14:14 am
Yea, I agree with you both Criminals are paying so much for what they're doing, first they stay alive and kill so many cops and earn like about 2k for killing 10 cops, I mean that's ridiculous.
There is a solution for it, like you can create a cop killing mission in F5, so it will have advantages as it can be like if we kill 10 cops we'll get 10k and when we kill 20 cops we'll get 20k and so on...

You think this might be exploitable but no, as there are a lot of cops who will start approaching you the moment you have killed about 5 cops.. so killing that amount of cops would be very difficult and if one kills that amount of cops so he surely deserves that reward.

We can start if like F5> select the cop killing mission> Start Mission.
It will be better we can do it once every 30mins.
Title: Re: Development Changes
Post by: Toby on 04 10, 2014, 06:05:18 am
doing that won't make things get better..



Hello everyone ,

there is one problem I would like to talk about it :
well @t0bY|5th everything you said is 100% correct and I agree with you .
we lost mush money on turfing more then anything else as we use a lot of ammo/explosives/drugs/medkits..
and we don't event get 50% of what we waste from turfing money / working or anything else..

i think you all know what I am talking about .


Show content
sorry for my bad english .

Yeah, everyone agreed. Why? Because it's our old LV and we want it back with the all things which I said above.
Title: Re: Development Changes
Post by: VDN on 04 10, 2014, 07:05:13 am
Well I totally agree with Tad about this... watching https://www.youtube.com/watch?v=ZGPKo3njsCQ (http://www.youtube.com/watch?v=ZGPKo3njsCQ#) movie makes me sick. I mean u can easily say he gets 30k-50k per kill :fp: ...and im the one who gets to payjailfine? while they just have to respawn at some hospital and fastravel to the point,where he didnt kill me..but will STILL get raised for not killing me in the first time... and get even more money when he succeds to kill me the second/third time? (i dont want to spend my time in CIT paying cops to kill me while the only thing I do is paying for it) drugs ,ammo and jailfine? its NOT a fair deal..
Since you didnt pay attention to this I would like to quote it again. LS is completely overcracked with cops and soon there would be no work for cops anymore because everyone would go to LV or go cop, why? because cops get 60-80k for killing a mid-level wanted criminal and we get 10k for robbing a damn bank, if criminals want to earn money like cops they should rob the bank more than 10 times while cops are having chances to earn 100k around every corner. Do we all have to go cop to make money for ammo and medkits?

Most humiliating thing in the video is the description ''how to make 1.7m in 2 hours'' damn, you cant even do that as a farmer. LV (gangster) and criminal are the most underpaid factors in CIT.

I'll make a list of solutions to not confuse you with my post.




Cops might not like it, but equality is required. Police shouldn't have an OP force to have 6 cops chasing a wanted criminal with 4 stars. Criminals get 2,5k for robbing a store while cops get 10-15k for stopping them? this is not right.
Title: Re: Development Changes
Post by: iamBack on 04 10, 2014, 07:22:14 am
I agree with you Fidan on some points which is . 1) Adding the Old medkit system , 2) Increasing criminal job payments .

1) For the first one , I think all the players would like the old medkit system back as it was way better and easier to use and will give a great advantage for criminals to fight back when cops come to them again and again and again .

2) For the second one , it will increase the interest in being a criminal and will regulate things with cops .

Title: Re: Development Changes
Post by: Synax on 04 10, 2014, 07:43:09 am
I've an idea to solve this problem Arran

1- talk to other CIT'S about the new updates

2-make a vote about the new update like the medic update that I think most of players hate it or the Drugs

Some pkayers don't like those updates so maybe this is the reason for the leavind not only medics and drugs there are another but to me only this 2
Title: Re: Development Changes
Post by: Brutal# on 04 10, 2014, 08:16:39 am
I think m4 has too much damage, and spas and deagle has too low. So it makes people using only m4/ak-47 :|.
Title: Re: Development Changes
Post by: steponas on 04 10, 2014, 08:17:03 am
Many of my friends joined cit but they didnt played again because it was too hard for them to see what is cit how to play it and what to do with it its a so hard way to get to know that many left at their first time and other left because of too much punishments and harsh behavior of cit staff and because of their punishments getting demotion and losing their months work in one mint so I think this is the one of the biggest problem as yesterday sam happened with me I appealed for my punishment and it was closed for wrong reason a cit member didnt even knew that a new job know as police medic have been added and it's skin is similar to police skin
Title: Re: Development Changes
Post by: Antonyo# on 04 10, 2014, 08:46:30 am
I've an idea to solve this problem Arran

1- talk to other CIT'S about the new updates

2-make a vote about the new update like the medic update that I think most of players hate it or the Drugs

Some pkayers don't like those updates so maybe this is the reason for the leavind not only medics and drugs there are another but to me only this 2

+1 I think Synax has a good point and I think those updates not good for some players and better to make votes to be sure that all players agreed about updates and I think CIT staff should talk together and consult each other about that updates and about future to be sure that the game be good to all players if that good update or not in my opinion
Title: Re: Development Changes
Post by: kisho on 04 10, 2014, 09:42:47 am
well these new wep updates really did the trick, we have tec9 in crim events that will mow you down and kill you when you try to fallback and take cover  :fp:

weps were PERFECT even with /weptype !!!

now we cant escape criminal events cuz we get uzi / tec9 to death and we can fall back and try to save our asses in crimevents its great! I love it!
Title: Re: Development Changes
Post by: Uardo. on 04 10, 2014, 09:47:05 am
Hello,
If you really want the old LV back and players to enjoy it than you will have to change many things including turfing system too, I know you said that you wont bother changing it because probably you don't have the old one anymore, but the current one get bugged many times in different ways. If there are fighting 3 gangs in a turf than it is impossible for turf to be provoked and claimed Watch this (https://www.youtube.com/watch?v=8a4da3XOaTs) or  this  (https://www.youtube.com/watch?v=7wWsW13SpF0)video. Another bug about turfs is "Turf Farming" it was reported as a bug but it didn't get a solution, watch this Video (https://www.youtube.com/watch?v=F5IsCSM7iO0) recorded by Athene few months ago to better know what  I am talking about.

Another suggestion about LV is:
Make it so again you can't watch satchels with LSD like in old times.
Title: Re: Development Changes
Post by: Saif Bhuiya on 04 10, 2014, 09:51:29 am
Hi everyone,I am suggesting this as Arran wants to increase the player amount.

I think (F.P.S) is one of the reasons why people stop playing the game.There are many people who have an account but do not play.They do not play because they have very less (F.P.S).

Some people get kicked out as soon as they login,and others get kicked out after playing for a while or going to a crowded place like LV Hospital and Criminal Events.

People stop playing it because they get angry by getting kicked out and my logging in again and again.

People like playing smooth games but for the (F.P.S) some people do not get a smooth game.

Make it so that no matter what the (F.P.S) is ,people get a smooth game and never get kicked out.
Title: Re: Development Changes
Post by: Gunner21 on 04 10, 2014, 10:25:41 am
People seems to be quite happy with the updates but still there is a need to fix them.



Quote
- Drugs: Re-enabled weed farm harvesting. You need a combine harvester and be there to harvest it when '/weedtime' says it's ready to harvest. Also, criminals CAN kill each other in the harvesting area. (Arran)

People are just asking where it is located ? So I guess there used to be a weed icon (green colored) on it and I hope there should be a blip so that people are aware where is the weed farm. By the way, I got an icon for you:
Show content
(http://i.imgur.com/QKQR7zK.png)


Not only that, only criminals are able to farm, and the cops aren't getting anything just those wanted criminals, I believe we should enable the cops too getting weed through that farm and also enabling killing of cops if it suits.




Quote
- Disabled setting weapon type and reset M4, AK-47, SPAS, MP5 and Deagle to their default GTA SA settings. (Arran)

You have done that, but how about when you can't move with your M4, Spas and the other guns. Your skills have been drained out ? In the past we used to have our skills full and wasted so much ammo and money on our guns to train it full. I guess the training session should be re-enabled or have all the weapons again fully trained. At the moment, only AK-47, shotgun and handguns are the one in which you can shoot and move and minigun too.

In my sense and experience, the old weapon system was just perfect for all.




Regards



Title: Re: Development Changes
Post by: Houaiss on 04 10, 2014, 10:35:17 am
Topic: Some unpaid jobs that must be updated! (Bus Driver and Trucker)

Hey, and specially you arran since you wanna increase the players amount! Hey!

When someone ask on /sup or /t civilian chat, they always ask "what is the most paid job?" and there is always anwser like this one "Farmer and Iron Miner" even so... they are profitable enought, but anyway as my father say "Time is money" so we must work for it... but this isnt the question that im bring to this topic.

In Real life, the public bus drivers or some Truckers drivers dont pay for their costs of repair or fuel... they are paid for their time wasted while driving the bus whitout any reductions of their earnings, so as to improve the civilian works and divide the civilians instead of 85 % of them being farmers or miners, make the repairs and fuel Free to Truckers and bus drivers, and make them win some itens like the other jobs (caver miner- explosives, gold, iron / farmer- hemp, herb/ fishman- nitrous/ etc etc), again make them win more money, win as trucker for example oil, because not all players want group, they wanna be groupless so they need to make oil at some point, and while bus drivers I dont know, but you should decide (#arran) for example... electronic or ammo I really dont know...
Title: Re: Development Changes
Post by: Dinamo on 04 10, 2014, 10:46:10 am
Arran please add the command /reload because not the whole server uses WASD and some people like me for example we need to bind the reload key.
Title: Re: Development Changes
Post by: IronMan on 04 10, 2014, 11:49:33 am
Firstly I would like to say something about New Reporter Job

News reporter is not that easy job to work as it, and the amount of news reporters are going down day by day just because there is nothing interesting in it to work as new reporter because....

You took job and get vehicle and go to the skull blip and take photo but... who cares ? People dont care if you let the new reporter to take their photo because there is no benefit for them (they think its just a waste of time to stop and let the news reporter to take your photo), for that people just ran away from the new reporter as they dont care (as the profit will goes to the new reporter), so I came up here to improve the server and to to improve the news reporter job which will make our members to get interested in it and attract them to play.

Here's 2 example to improve it.

1. Let the person (killer,[who has a blip on himself]) also will get some goods to /craft or will earn money (maybe) (depends on the developer)
2. Make bots instead of players so this will make the job interesting, the news reporter must go to the skull blip which will be located in map (as currently) and when the news reporter arrive there, there will be bots and he must take their photo and so that they will earn money.

Edits
Secondly I would say about a small thing...

Adding a search bar in /vehmods and /gunmods , this would be very helpful to find a mod as its hard to find by scrolling up/down.

Regards IronMan
Title: Re: Development Changes
Post by: Jason on 04 10, 2014, 12:09:06 pm
1. Making the country rifle have the same damage per bullet as the sniper, but making it so you have to reload with every bullet you shoot (like the pump shotgun and sniper rifle). Considering that the original country rifle's reload time is only a tad bit longer than that of the sniper's and that the sniper is a bit more accurate and can shoot a bit further, then it should be a bargain for newbies and a good all round weapon.
2. Bringing back the original JFM with the double entrances. Now with the turret and all the objects layed around it's too much like a criminal event. Us criminals want an alternative experience to that of a criminal event. Also, to prevent spawnkilling, there should be like a 5 second  "ghost mode" for cops who just entered.
3. Making Star Tower enterable for wanted criminals and if there is a spawnkilling fest going on, can't cops use a helicopter to get to us? I mean... there is like a big helipad on the top?
Title: Re: Development Changes
Post by: Ryo[SAPD] on 04 10, 2014, 12:34:41 pm
It's disappointment about the medic system now. If you want to go a CnR with int. (as criminal) which you only want to heal players, now you GET wanted and of course jailed at the end of the event... when the medics cops just respawn at hospital. At least if it is not like before, criminal medic shouldn't get wanted, it's unfair since we (criminals) will lose more money than cops.
Title: Re: Development Changes
Post by: Asmud on 04 10, 2014, 03:41:04 pm
CIT needs more freedom. Bans for killing other criminals and prohibition on killing civils kills this server. Also it was much more interesting before new drug-dealing system, when cops could arrest you for the drug-dealing. Server became much more casual, this free cars for new players are awful, old times we worked a day for new "moonlight", and now anyone can take it for free. It kills interest of playing.
Title: Re: Development Changes
Post by: Sofiane on 04 10, 2014, 03:46:15 pm
Hallo.
Below u'll find some of my opinions/ideas:
1-The riffle which is too much OP atm and with that 20 magazine ,that's simply too much ,some ppl are even using it in close combats and am sure that isnt how it meant to be ,reducing the magazine capacity and some of the damage would be great .
2-Robbing houses.All you gotta do now is walk to a house ,walk a bit to the delevery area and then go to another house and get 3-4k something like that .Where is the fun in this ? The old robbing system was much more better which required a car .u enter ur car go to the red house blip and then rob it and u get some cash and a star ,It didnt pay that much but it was fun to do so bringing it back with some payments improvements would be amazing.
3-CnR events are huge part of CIT ,they are supposed to bring fun to the server but what's the point of having a CnR event each 10 mins ,some of them start before 10 mins (once the 25v25 limit is reached) so it's like join a crim event ,get killed ,pay the jail fine and go to the next event.Well in this way ppl would get bored after the 4th or 5th event they attend .Having it like the past would be amazing .an event each 90 mins (the time might be lowered). People used to disconnect from the server but always come back after an hour just to attend the CnR events.Having it in the old way would make people attend the crim events for fun not just cause they got nothing to do. A CnR event each 90 mins or something and the benifits would be more like x4 what each event is giving right now.Also raising the Limits would be just amazing .A CnR event each 90 mins ,ppl getting a big amount of cash and drugs ,and like 40-50 crim/cops fighting together .What else can the community ask for .
4-We always get bored a bit and the mystery bag-graffity job was a great way to keep us busy and give us some fun .The mystery bag was for both sides ,they all liked it ,am sure it caused some probs but it still can be scripted in another way and be improved.About graffities ,no idea why it was removed since I was a bit inactive back then .but eh it was amazing . A criminal gotta buy a spray can ,take the mission from groove street,get in his car and go spray some signs and he gets some cash-drugs .Even some cops used to turn into crims and do this cause it used to be ''fun'' and for the cops ,criminals are getting wanted from this so more wanted people for cops.
5-The whole point of playing CIT is having fun .Alot of ppl became rich just by donating ,but what about the other ones ? the new ones ,the ones who dont have paypal in their country and the ones who just cant afford to waste money on a game ,why do they have to suffer for months to get some cash that would be wasted in days after .Why not increase jobs payment so new players can actually buy stuff and have fun instead of working 24/7 just to buy an infernus ,ofc they'll get bored and what's next ? they'll simply leave .
6-Staffs and their punishments:Daam they are so strict .They simply take everything so serious just cause they want to get promoted .Yo chill,this is a game .Check the staff logs and u'll see like 20-40+ punishments PER HOUR .As an example ,why would u punish someone for leaving his car in the road ? am sure u did this before so why dont u recover/despawn it instead of jailing the guy ,we are all humans and we all make mistakes so no need to act like u never did , simply take it easy on them ,atleast warn them first ,talk to them just like in the past .If someone broke a rule a staff freeze him ,warp to him and ask him why did he break that rule . That's the way it should work .
7-Drugs are part of CIT since 2011 and u simply disabled all the avaliable ways to get them .Fighting in CIT is like fighting peds in GTA SA single player ,this is just ruining the server ,it should be back asap .
8-The more hours u play ,the more you pay .Srsly ? People are being loyal to the server ,they are playing each day ,Most of them got +2k hours atleast ,some of them even got +4k hours .And how do u pay them back ? by making them pay 4000$ each time they spawn ,also 4000$ whenever they drive on the left side and in some cases more ,depending on the playtime .Come on be realastic ,This cash wasted depending on ur hours should be lowered so hard .Some people arent that rich to waste 2000$-5000$ each time they die just because they were loyal and played 2000-5000 hours in the server .Totally unfair
9-/sell command : Alot of people loved this and most of them still do.We want to make things realastic ,so this would be better than just pressing F7 .also it brought alot more RP to the server so having it back would be perfect .
10-Events: You dont want players to get bored and leave ? simply keep them busy .The amount of events being hosted was like 65% more than it is now .We had all kind of events DD-TDM-Runing events-Swiming events .Ye some of them sounds dum but trust me participating in them was fun and hillarious at the same time and that's what attracted ppl to the server .Now ,all u see is hit events,some races and carshows notes.
11-As Dave said ,the server is a bit complicated for new players ,if you dont want them to leave simply help them to understand the server .A tutorial on how to play ,a help GUI or something like that would be amazing .
12-Sprinting : I got no idea why it was removed but duh it was a great feature ,usefull when u BC -while runing from cops -runing from a location to another if u dont have a car and sometimes even in combats.It was simply usefull and having it back would be great .

Edit:
Quote
- Trading: Made it so you can only buy drugs if you're stood near the seller. (Arran)
Imo this just made it worse .Srsly so now if I want to buy some drugs I gotta follow that guy ? Lets say the seller is a bus driver he is selling drugs in a good price but he isnt answering my sms,i have to keep following him just to get those hits of drugs ? and then go and follow the next guy to get another drug ? .What about other trollers who put their drugs for a cheap price then simply go afk ,go hide in an unreachable place or in a roof ? this is kinda messed up ,ik the /sell command was the best but the way it was before this update is still better than this one
Title: Re: Development Changes
Post by: psyKapa on 04 10, 2014, 03:46:47 pm
Bring back the old dealing system for drugs... ;)
Title: Re: Development Changes
Post by: United on 04 10, 2014, 03:52:49 pm
Bring back the old dealing system for drugs... ;)

My man!
Title: Re: Development Changes
Post by: Toby on 04 10, 2014, 03:56:36 pm
Bring back the old dealing system for drugs... ;)

Yeah, agree.
I said something like this on the six page and really, I'm not only one who want this system back. Alright.
Title: Re: Development Changes
Post by: jessdajester on 04 10, 2014, 04:02:54 pm
So far things in LV have gotten better alot of great changes have occurred. One thing though that always makes me and I am sure many other players is seeing an update that removes something even if temporarily. Recently when you decided to reduce the price of explosives you made them out of stock. This means that we are going the whole month with out being able to use them at all. Since the 500 limit means you can't buy them from f7. So I wanted to comment on the type of updates that make things "go out of stock" because they only hurt out enjoyablility. Though I figured maybe by increasing the price 50% until november? This way they aren't completely gone, as its really sucks for players who regularly use them its like we aren't able to play the game as we prefer.
Title: Re: Development Changes
Post by: Bruno P. on 04 10, 2014, 04:11:13 pm
I think that we should make possible to civiliam players to play against the LS players in LV without work by 6-10 hours to make a 30 minutes - 2 hours turf.
Title: Re: Development Changes
Post by: Hamada on 04 10, 2014, 04:39:20 pm
Thanks for all the recent updates and this last update reminds me about something similar which we waste a lot of money.
Quote
Saturday 4th October 2014
- Respawn: Lowered the respawn fee maximum from $3000 to $2000. (Arran)

When we pass the left side lane, we pay a fee but it's too much because it depends on your playtime. I have $5098 hours, so I pay $5098 every time I pass the lane just few inches when I am turning by accident and I think it annoys the others as well. I think there should be fee maximum as well and the fee should be lowered.
Title: Re: Development Changes
Post by: Arran on 04 10, 2014, 04:43:25 pm
So far things in LV have gotten better alot of great changes have occurred. One thing though that always makes me and I am sure many other players is seeing an update that removes something even if temporarily. Recently when you decided to reduce the price of explosives you made them out of stock. This means that we are going the whole month with out being able to use them at all. Since the 500 limit means you can't buy them from f7. So I wanted to comment on the type of updates that make things "go out of stock" because they only hurt out enjoyablility. Though I figured maybe by increasing the price 50% until november? This way they aren't completely gone, as its really sucks for players who regularly use them its like we aren't able to play the game as we prefer.

The reason why they have to be out of stock is because if you'd just bought a load for 3k then suddenly price is 1.5k you'd obviously feel mistreated. Though I think I might just keep them permanently out of stock instead because nobody can have a fair gun fight with morons throwing satchels all the time.
Title: Re: Development Changes
Post by: Bokila on 04 10, 2014, 04:50:49 pm
It's disappointment about the medic system now. If you want to go a CnR with int. (as criminal) which you only want to heal players, now you GET wanted and of course jailed at the end of the event... when the medics cops just respawn at hospital. At least if it is not like before, criminal medic shouldn't get wanted, it's unfair since we (criminals) will lose more money than cops.
I agree with this.
How to solve this? There are 2 things to do.
Or..
Title: Re: Development Changes
Post by: PatoKw on 04 10, 2014, 05:06:58 pm
Personally, I only left cause I have school now. I'm looking forward to play back on the next Summer. I missed CIT already and guess what? despite the changes you make and will make CIT is still gonna be the first road I'd take for Gaming.
Title: Re: Development Changes
Post by: MadaFaka on 04 10, 2014, 05:07:22 pm
So far things in LV have gotten better alot of great changes have occurred. One thing though that always makes me and I am sure many other players is seeing an update that removes something even if temporarily. Recently when you decided to reduce the price of explosives you made them out of stock. This means that we are going the whole month with out being able to use them at all. Since the 500 limit means you can't buy them from f7. So I wanted to comment on the type of updates that make things "go out of stock" because they only hurt out enjoyablility.

Completely agree, 1 month without any form of defense technique against cracks just makes LV the same old who has the most players wins story come back. Extremely tedious and again forces players into one sector instead of having a variety of player-types.


The reason why they have to be out of stock is because if you'd just bought a load for 3k then suddenly price is 1.5k you'd obviously feel mistreated. Though I think I might just keep them permanently out of stock instead because nobody can have a fair gun fight with morons throwing satchels all the time.

You see this is the kind of thing that will destroy what you are hoping to achieve by this topic. I have said it umpteen times before in server development threads, explosives are a vital part of LV and that's how it should stay. Us "morons" get cracked by 10 players in a turf and can't do anything but place satchels then hide to protect ourselves. It's basic strategy, removing explosives completely would be a step backward and completely contradict the attempt to make LV better again or how it was.

EDIT: Just an observation, the most controversy on this server is always when explosives are changed or restricted. The only reason you saw people complaining about them is simply because they couldn't afford them or better phrased "If I can't have it, no one can". It will be very interesting to see how many people complain about them once they are in ammunation for 50% cheaper; I'll go ahead and guess not many at all.
Title: Re: Development Changes
Post by: IronMan on 04 10, 2014, 05:09:17 pm
Bringing back the "Mystery Bag" would be great and making it so Criminal/Cops (maybe Civilians too?) will be able to take it.
Title: Re: Development Changes
Post by: DarkRise on 04 10, 2014, 05:14:25 pm
Weed Faming
In a weed farm there are only 3 rows for 10+ Criminals where criminals have to defend themselves from other criminals + cops even present there a criminal defend himself there for a long time and atlast all kill him he get wanted level + Jail and weed what he gets is almost none I am a Criminal Boss and today I tested this thing Official Law roup member said me I will protect you if you give me share of the weed and 2 person I saw both from swat team change there names and went criminal too farm weed. This system is too hard and non-profitable. To be said there are only 120 hits of weed avilable at one turn + no spawner there we have to use toooo much repiar kits. Crims ramm each other too much and one more problem when people hurt some 1 they run out of areas and cant be hurt.
Solution
The above thing I didnt complaint about I am just telling that its a good idea and system but it can be improved if there are more farms added all around SA for diffrent drugs or for weed only and if u add a spawner for Combine Harvester which costs 1K every spawn and cant be repiared if broken and cant be harvested without that kind of harvester. Also decrease the wl for killing a crim in farm its like defending yourself costs too much for a example today I was protecting Akshay I just killed 7 people from hurting akshay and I got 20 stars when I did'nt even got any weed. Even I suggest too keep these farms away from teleporter so that cops if die cant easily reach to the farm again with his VIP and full armor I said VIP bcuz its not hard to cops to get money now due to multiplier.
IllegalTrucking
This is a thing which was always in my mind and I wanted to discuss about this when we do Illegal trucking. When I do or any criminal I suppose do illegal trucking if we get mission outside Los Santos I am erally really very happy but as I get a mission in LS I do a facepalm bcuz that will be a end of my trucking and I owuld simply have to go to jail. The reason behind this is that concentration of cops in LS is damn to high cops overtake us and start shooting from ahead shoot our tyres and due to new repair kit system its tooo hard so I wanted to tell that the Illegal trucking mission amount or price earned should be increased
Title: Re: Development Changes
Post by: Hellsing on 04 10, 2014, 05:17:22 pm
If you have a theory, any theory at all even if you don't think we'll agree to it, why not post it any way? You're not going to get punished for what you post here though if you are worried that might happen you can forum PM me your theory and I can decide on it myself or I'll post it in this topic for you so nobody will know who wrote it.
Thank you for that finally we can talk freely.

Well I totaly lost my trust to staff team and administration of CIT totally sucks. I was really addictated to CIT and I played it more than 2.5 half years and I know everything about OldschooldCIT. Even staffs getting unfair judgements and punishments just make an empathy how can you trust to this team I wanted to be staff even I got denied in my first application but I didnt stop working but shit happens and I really dont want to play CIT anymore there is so many game which doesnt judge you that way and that you can play the game to ENJOY not to get insult or such things which is pissing me off. Most of the players being staff to get more popularity respect and to get some balls most of them doesnt even care about CIT, players or other shits you know.. and there is some staff members which is not trustable I mean they can do something behind someone's back and clearly you can see if you are friend of L5 you can be staff easily. There is so many staff members dont have enough IQ to judge cuz you gotta really think about it and u gotta see the options I know its just a game but if you want to make this server great you gotta be fair and more clever. Dont get me wrong please I dont wanna be cocky but seriously they need training or something like that to how to be a good staff, how to judge or punish players and other staffs. This is just a game you cant choose staffs I mean you will never be %100 sure about them are they good enough or not but dont be that so blind please see what happens think objective and you will see what's wrong with administration. I know your job is really hard Arran leading this community is really hard but maybe you should stop scripting for a month and you should start to check out staff members I'm not gonna talk about other things cuz other players already said everyting about lv and drugs etc.. Sorry if I'm so rude but I really kept my opinions for a long time and didnt said them and I'm writing my opinions as a trusted player of CIT not a hater or other idiotic shits cuz there is really so many idiot hater like ban evaders and hackers.
Title: Re: Development Changes
Post by: Bruno P. on 04 10, 2014, 05:22:13 pm
A cop can work killing criminals and getting 10k for a kill. And if he dies, he just respawn on the hospitals and can start the job again. A criminal can work by killing cops and getting 500$ and 50 reputation points for kill when he is out of the events. And if he dies, if he killed 3 cops before dies, he get 1000 secs on jail. So what the criminal have that cops don't have?

Can kill a cop whenever he want

Can run out of the criminal events and get the money of a kill inside the event while there is a cop shooting him and disabling his sprint when he is trying to run away. without the sprint is impossible to run out the events while there is a cop shooting you down with the unbalanced M4.

Can anyone see that cops have a little advantage in CnR?  「(゚ペ)

EDIT:
2) Fighting limited. This is a MAJOR one, especially for me. Way back when the limit was 500, so you could have more people enjoying freedom when fighting. For me, when the ping limit is 350 and my constant ping is ~334 and then I just get that one ping spike outta nowhere and I'm stuck with fighting limited for ~10-15 minutes, it's infuriating to say the least. Please raise the limit to 400 at the very least.
I Agree with you. Fighting limited is a problem. If you are away from the server you just cant play against other players because of your internet. I think that the solution for it to raise the ping limit to 500. And put it to disabled again. Not limited. Because be stuck if your ping is 300 can be a reason for leave the server.
Title: Re: Development Changes
Post by: steponas on 04 10, 2014, 05:33:37 pm
Sir I Guess that there is too hard system of groups to get a sub-board so it should be made a little lenient for old groups like it should be little difficult for 6 months old group to get a subboard and much difficult for 3 months and easy for 1 year old groups and so on
and a new job for Official groups should be added Police medic and criminal medics
Title: Re: Development Changes
Post by: sYCHO on 04 10, 2014, 06:49:37 pm
As I am one of those players who stopped playing, I think I can give you an help, one of the major reason which I stopped playing here was that admins give many many punishments, and at times it even seem like they hunt for punishments, not to make the server better, or other player's experience better, but just to show "who is in charge", or to have something to be shown to higher LvL staffs to get promoted, honestly, that's bullshit in my opinion.

That's mostly it. As I said, this is my opinion, and I was just passing by and read the post.
Title: Re: Development Changes
Post by: aayushFTW on 04 10, 2014, 07:06:59 pm
3 of my friends left cit that day when it was blame xbox week and he fcked everybody's fps with his fireworks....it was literally 1FPS
Title: Re: Development Changes
Post by: Master. on 04 10, 2014, 07:10:40 pm
You know, bringing back old LV would be cool.

As most of the players wont even leave LV, staying in it isn't something bad for them, not a punishment. Reminding you the Banned in LV system, remember? When ppl were getting banned, they couldn't leave LV. Right now newbies are getting banned, raging and leaving the server. Or even some older members are doing so. What about enabling the same system for those ppl who got banned for 5-7-30 days? 60+ wont be able to enter the server, or just think yourself maybe even 60+ should be able to enter the server.
Title: Re: Development Changes
Post by: jessdajester on 04 10, 2014, 07:11:57 pm
The reason why they have to be out of stock is because if you'd just bought a load for 3k then suddenly price is 1.5k you'd obviously feel mistreated. Though I think I might just keep them permanently out of stock instead because nobody can have a fair gun fight with morons throwing satchels all the time.

Let them feel mistreated since you cant buy 3k anyway the limit was 500. And yes the gameplay in lv is far less fun with out explosives. In fact playing today I had little fun in lv and that is an issue for me and many others. This makes me want to log in and play less and less. And trust me making people wait until November is unnecessary, everyone is already out. As for permanently disabling them, well that is a terrible idea. I know you may not like them but we certainly do and its a huge part of our gameplay. So its disheartening to hear you so easily say you will remove them. That is like removing our fun in lv. I guarantee 95% of the server have already ran out of projectiles 30 days before they are re-added. We are just trying to have fun and enjoy the game, but things like this are roadblocks.
Title: Re: Development Changes
Post by: xb0xkilla162 on 04 10, 2014, 07:24:52 pm
I'll jump on the wagon for the old 90-minute criminal event cycle with massive playercounts. Massive long battles, and it gives people the opportunity to do other shit instead of worrying about "OMG MDM NEXT" all the damn time.
Title: Re: Development Changes
Post by: IronMan on 04 10, 2014, 07:34:31 pm
You know, bringing back old LV would be cool.

As most of the players wont even leave LV, staying in it isn't something bad for them, not a punishment. Reminding you the Banned in LV system, remember? When ppl were getting banned, they couldn't leave LV. Right now newbies are getting banned, raging and leaving the server. Or even some older members are doing so. What about enabling the same system for those ppl who got banned for 5-7-30 days? 60+ wont be able to enter the server, or just think yourself maybe even 60+ should be able to enter the server.
I am totally agree with you, making it so people who are temporarily banned, they can play only in LV (if SF too then that would be great) so people can work there as a civilian ?

One of the reason of people who are leaving server (90% of them) are just leaving because of punishments like mutes/jails/bans
Bans like for 3+ months
Jails like for 24 hours (or more)
Mutes like for 48 hours (or more)

Solution
1.Banned People who are temporarily like for days/months= They still can play in LV as before (as Master said) and maybe they can play in SF too ?.
2.Jailed People who are in jail, (instead of arrested), if they logged out so their jail time will be still decreasing/running.
3.Muted Peoples who can not talk, making it so they will be warned once like slapping them(with giving the reason that not to do anything they did) instead of muting them in first time, which can make their punishlogs clear from mutes, and IF they repeat their mistake after warning them to not to do by slapping then MUTE will be given.

They were some of the reasons which make our members/players angry and they leave the server. (Especially for those who are new to the server)
Title: Re: Development Changes
Post by: Hamada on 04 10, 2014, 07:41:55 pm
If you mean massive playercounts, you mean removing the team limits in indoor criminal events

As I remember when the cycle was 90 mins. Indoor criminal events had dimensions.

The only problem with this right now is that those sandbag barriers I think are the reason players, including me, have bad FPS in indoor criminals events. So that might hinder the ability to have unlimited players, unless we can switch to some other low-polygon barrier.
The limit should stay 25 vs 25 but add more dimensions to solve FPS issue.
Title: Re: Development Changes
Post by: Papi on 04 10, 2014, 07:50:57 pm
Show content
Let them feel mistreated since you cant buy 3k anyway the limit was 500. And yes the gameplay in lv is far less fun with out explosives. In fact playing today I had little fun in lv and that is an issue for me and many others. This makes me want to log in and play less and less. And trust me making people wait until November is unnecessary, everyone is already out. As for permanently disabling them, well that is a terrible idea. I know you may not like them but we certainly do and its a huge part of our gameplay. So its disheartening to hear you so easily say you will remove them. That is like removing our fun in lv. I guarantee 95% of the server have already ran out of projectiles 30 days before they are re-added. We are just trying to have fun and enjoy the game, but things like this are roadblocks.

I agree with what Jester said. Projectiles are important for us in LV and they make LV a lot more enjoyable. Without Projectiles I don't see a way a group could win a crack group easily, like you were turfing and suddenly a crack group attacks you with like 20 people...There's like no way to stop them if your group has less members online with guns only, especially if people are lagging like hell. I actually spent my whole day in LV today and I had no fun as I don't have satchels..I'm sure a lot of people enjoy in playing with projectiles (Those who spend time in LV) and disabling them Temporary doesn't make any difference as pretty much today I haven't seen anyone using any projectile today, which means they probably used all their projectiles and waiting till November is just too long. For permanetly disabling them..as Jester said it's totally unnecessary. Disabling them would only mean that people would whine over and over again as most people think that Projectiles in LV are fun, and would lead to LV being boring if projectiles got removed..So permanetly removing them isn't such a good idea but lowering or completely removing wait time until we can buy projectiles again ( Which is on 5th of November ) would be a good idea as I pretty much think a big percentage of the server already ran out of them, because I actually haven't seen anyone using them the whole day today which made LV really boring.
Title: Re: Development Changes
Post by: Denos on 04 10, 2014, 08:13:04 pm
It's disappointment about the medic system now. If you want to go a CnR with int. (as criminal) which you only want to heal players, now you GET wanted and of course jailed at the end of the event... when the medics cops just respawn at hospital. At least if it is not like before, criminal medic shouldn't get wanted, it's unfair since we (criminals) will lose more money than cops.

exactly no point in being a crim medic unless you want to lose money and time in jail. If I wanted to get wanted and jailed I would be a criminal...
Title: Re: Development Changes
Post by: powderae on 04 10, 2014, 08:21:21 pm
make multi gamemode. like DM DD race whatever. I say to you man you get MANY players. ahahaha  ;D ;D ;D and I know where u can download all maps and shit. I tell if u ask  ;) ;)
Title: Re: Development Changes
Post by: MajdeTheGamer on 04 10, 2014, 08:42:42 pm
--Every one liked the projectiles that were for 1000$$ in the past and with the 9000 limit not 500 and old turf payment system as for now when some one turfs he loses money more than he earns so people wont go to LV a lot as it has to gain for them ...
--as well as making banned people can get a chance to play the server but limiting up every thing will be good as there are 1000+ players banned and went to another server because of the ban exactly and also CIT is the best in all of Mta sa servers but the biggest probleme is the rules , the rules are written in F1 but with out any explanation let us give an example I am a new player I joined the server I dont know how to write I press T wrongly and spammedwith out knowing a staff mutes me for 1 hour then I dont know that I got muted cuz I am new I wont care but when I buy a vehicle and I dont know how to hide it and I get jailed it would be fun at first but being jailed a lot of times will make me hate CIT and make all of my friends leave it .
--money is a probleme for some players as they play a lot of time and work a lot time and they see rish players getting vehicles and every thing needed so fast with donating it will make them love to donate but there is no Paypal in some places like tunisia so tunisians cant donate some wont be able to get a lot of money in 10 minutes a player leaves CIT .
--old bans are a probleme to some players too as they are evading and fearing to get banned they were banned for more than 1 year ago and when the make a ban appeal to get a chance they wait and wait for a chance to see his CIT friends and have fun but NO he gets APPEAL DENIED STAY BANNED ... he will decide only to EVADE BAN and after some time he gets banned again and again entil he hates CIT and leave and staffs knows that giving chances wont hurt any one or any thing in the server as there is some thing called LOGS shows high level staffs whatever that happens in CIT and they can punish who ever breakes the rules .
--there are some players that I also asked they dont like RP server , they dont like CnRs but they Likes races and DMs , DDs maps they will play and play all the day with out punishes and bans or unfairness in players ..
all of this is not my talk I searched players who left CIT for reasons like this and thnx <3 to make CIT better and better .
Title: Re: Development Changes
Post by: moustafa1001 on 04 10, 2014, 08:54:06 pm
Hello guys, I wanna discuss something with you about that new update
Show content
- Criminal events: Increased max players indoors to 40, max outdoors to 70, duration limit to 20 minutes, and time between events to 25 minutes. Based on 69% of votes in favour. (Arran)

I just wanna say that it's not needed to wait such like much time (20 mins) between every CnR event, in my opinion that 10 mins are enough as everyone can enter the CnR event (in-door) after only 1 min (that goes for non-donators) so waiting for 20 mins is useless in case of out-door events and at late time zones as it will be hard to see the event starting with 40 v 40 at late time zones.
Regards.
Title: Re: Development Changes
Post by: MrKranChof on 04 10, 2014, 09:17:08 pm
I'am Old CIT Player 2012 and I left the server in 2013 bcuz many of my freinds left the server
Title: Re: Development Changes
Post by: Hidde on 04 10, 2014, 09:20:27 pm
Hello guys, I wanna discuss something with you about that new update
Show content
- Criminal events: Increased max players indoors to 40, max outdoors to 70, duration limit to 20 minutes, and time between events to 25 minutes. Based on 69% of votes in favour. (Arran)

I just wanna say that it's not needed to wait such like much time (20 mins) between every CnR event, in my opinion that 10 mins are enough as everyone can enter the CnR event (in-door) after only 1 min (that goes for non-donators) so waiting for 20 mins is useless in case of out-door events and at late time zones as it will be hard to see the event starting with 40 v 40 at late time zones.
Regards.

Now crims and cops have time to make a plan instead of running into the crimevent as headless chickens
Title: Re: Development Changes
Post by: xProSoul on 04 10, 2014, 09:36:05 pm
Hello,
I'm suggesting to increase the payment Of criminals like Cops, Like Cops when they have more ArrestPoints they earn more money Now make it when criminals have more RP they also earn more money to make Cops and Criminals equal each other,
CIT(CNR/MW/RP & etc) /MTA | OVS-Darkness[CID-CSF] [10] (http://www.youtube.com/watch?v=ZGPKo3njsCQ#)

Did you saw Darkness here? He earned 1.7million in 2hours!!!
And we criminals pay money and not winning anything! If you want to be a pro criminal you must be Donater atleast but if you want be a pro Cop All what you will do is to kill Wanted criminals That's all We All criminals want's more payments and Thank You.
Title: Re: Development Changes
Post by: Urban on 04 10, 2014, 09:37:47 pm
for myself, I think people leave the server because of one main reason: getting bored Why are they getting bored? Simply because they just did everything that they you can do on the server (Doing every CnR as criminal then cop) after that trying every civilian job then, being medic etc... (it's simply redudancy) all these things doesn't take more than 500 hours to be done I personally tried everything in 750/900 hours and to be honest, I'm a bit bored but I do like the server of course and also people in it or else I would have left the server already. For me, what CIT really need is not improvement for Criminal event/LV/weapons etc... (because that's what I mainly see at the moment) it's just more "contents" look at train and hydra for example, people still use them for the train it's not as much as hydra because it's just the same path and you can't change it and also doesn't have any job for it that's why people didn't use it much, because it's more adding content to make people happy to see back train as it is on the normal GTA as if all of us play CIT at the moment it's because of GTA: San andreas, About hydra first of all people really like it because we used to kill alot of people with it in the normal GTA: San andreas and we had fun same for tank (not asking to put them on the server or else it would be a total mess) So yeah, it's normal people buy a hydra for themselves and also i'm sure every people that bought a hydra tried to shoot with it even if they knew they weren't staff or had a job from Armed Forces, and also who wouldn't shoot with a hydra? So in my opinion what is really missing on CIT is just things that were on GTA: San andreas but that were on CIT, that's the main reason for me that people leave CIT so fast, also my friends are always asking me like "why can't we shoot as civilian on CIT" etc... because they used to do that on every GTA. So, I suggest you Arran to look at things that people really liked on every other GTA (look on youtube for example, on views and like  on the video etc...it's easy and fast to check and look if it's possible to be added on CIT) Also you know it but GTA is principally made for fun and as we didn't have any GTA:San andreas online and then suddenly saw that "MTA" they were like happy as hell but not as much as they thought since they can't do what they like the most to do on GTA (Sure you can't just do a copy/paste of GTA:SA into MTA and also alot of things can't be made on CIT or else everyone would troll/kill each other etc...) I searched a bit on google and found this (http://gtaforums.com/topic/688260-why-is-sa-more-fun-than-gta5/) a convesation between GTA:SA and GTA V you can take a look at it if you want, there is also this (https://www.youtube.com/watch?v=WfPPAjoES7E) only one guy having fun with 2/3 cheats and laughing alone and killing some "NPC" I also have that idea to make like a dimension where this is just like GTA:SA where you can just do whatever you want and have the same cheats  code and also NPC that you can freely kill, just the same as GTA:SA or at least something where you can really have fun without getting bored. (I know i'm asking really too much but if it's able to be scripted even through it would take alot of times i'm sure it would be worth making this)


Second thing that can make people leaving CIT is: the punishlog and "being jailed/muted or banned and you think it's unfair" as I had alot of friends that left the server for these reasons, some thought they had an unfair punishment and some just "ragequit" because they always wanted to join a group but couldn't join it because of one punishment (now punishlog doesn't count anymore for groups/squad) yeah that's good but their is still people leaving CIT because they had a clean punishlog and then because they think or because they really have an unfair punishment, for example I once had a punishment for this (http://cit2.net/index.php?topic=81127.msg858100#msg858100) to be honest I still don't know what for was I punished and still don't know what I did wrong as I was only talking and not spamming. Of course, i'm not the only person that still doesn't know why was he punished one day and the reason also, i'm not crying for that as it was a long time ago. Now, I know well CIT's rules and have a clean punishlog and if I said all of this it was for every players (in general) and the main reason that people doesn't like being punished is because of the punishlog (not saying to remove it I don't have any problem with it) but people just don't like to see why were they punished a long time ago and for which reason and just brings bad memories when you were "newbie" on the server and didn't know CIT's rules or because you think it was unfair. Once again, don't have anything against punishlog nor people thinking that they have an unfair punishment, I just point out reasons for why more "unique player" leave CIT than more "unique player" join it.
Title: Re: Development Changes
Post by: moustafa1001 on 04 10, 2014, 09:56:36 pm
Now crims and cops have time to make a plan instead of running into the crimevent as headless chickens
Logic! So we can fix it a bit from another side.
The community voted on increasing the CnR slots but with not like that much quantity as 40 v 40 = 80 player in a narrow interior which means (more blocking/being so fucking hard to shoot freely/lower FPS) so it's better to decrease it to 30 v 30 that will be good with that fixed time limit between every event which is gonna allow cops/criminals to have much time to plan for any event (out-door).
Title: Re: Development Changes
Post by: warrock123 on 04 10, 2014, 10:11:31 pm
Hello,  I'm suggesting to bring back the old streammurl that DL3 was able to put it in he's car since there isn't much DL3 and it was an amazing future,  now a days u can only add it in hit area or carshow area,  those two area's are really boring area's .
By the way hope u bring it back it was such an amazing future .
Title: Re: Development Changes
Post by: Toby on 04 10, 2014, 10:20:58 pm
Hello,
I'm suggesting to increase the payment Of criminals like Cops, Like Cops when they have more ArrestPoints they earn more money Now make it when criminals have more RP they also earn more money to make Cops and Criminals equal each other,
CIT(CNR/MW/RP & etc) /MTA | OVS-Darkness[CID-CSF] [10] (http://www.youtube.com/watch?v=ZGPKo3njsCQ#)

Did you saw Darkness here? He earned 1.7million in 2hours!!!
And we criminals pay money and not winning anything! If you want to be a pro criminal you must be Donater atleast but if you want be a pro Cop All what you will do is to kill Wanted criminals That's all We All criminals want's more payments and Thank You.

Yeah! More payments - more fun. More fun - more players online. More players online - happy Arran.
Right? Yes.
Criminals wasting money for DMing cops and my example is Broken. Well known player with 1.5m life time wanted points.
Broken donated more than 500GBP and he's poor, guys, really, he's poor.
Why?
Because he wasted all his money for /payjailfine, for ammo, for drugs and etc.
More payments for criminals will make them happy.
Title: Re: Development Changes
Post by: iamBack on 04 10, 2014, 10:58:29 pm
Hello,  I'm suggesting to bring back the old streammurl that DL3 was able to put it in he's car since there isn't much DL3 and it was an amazing future,  now a days u can only add it in hit area or carshow area,  those two area's are really boring area's .
By the way hope u bring it back it was such an amazing future .

Suggest that in the Private donator board .

my example is Broken. Well known player with 1.5m life time wanted points.
Broken donated more than 500GBP and he's poor, guys, really, he's poor.
Why?
Because he wasted all his money for /payjailfine, for ammo, for drugs and etc.


Good example , So , I guess that all the criminals on the server want some new updates to get added , like increasing the amount of money we get when we kill cops . Or reduce the payjailfine .
Title: Re: Development Changes
Post by: rounder on 04 10, 2014, 11:37:19 pm
Yeah! More payments - more fun. More fun - more players online. More players online - happy Arran.
Right? Yes.
Criminals wasting money for DMing cops and my example is Broken. Well known player with 1.5m life time wanted points.
Broken donated more than 500GBP and he's poor, guys, really, he's poor.
Why?
Because he wasted all his money for /payjailfine, for ammo, for drugs and etc.
More payments for criminals will make them happy.

He's poor because he uses /hit alot, and he's always giving away his money, this going out subject ...

Quote
- Trading: Made it so you can only buy drugs if you're stood near the seller. (Arran)

Isn't it better to get back the old drug sell system ? (only for drug trading)
Title: Re: Development Changes
Post by: Araa on 05 10, 2014, 12:00:07 am
I have made a survey on a CIT Spanish group on facebook, they were very participative and gave some answers, some of them are retired so it's a good thing to know their reasons:

Quote
"Words from an old player, spawn protection in LV, it's actually too hard to beat a +20 members group in a single turf, it makes battles too unbalanced"

Proposed solution: Respawning in a turf would only work if there's 5 or less group members on it, + the current 90% or above percentage from taking it.

Quote
"Another thing is weapon binds, no matter freeze times or anything, it still DOES cause desync problems in a 1v1 battle"
Proposed solution: Complete removal of binds, in the old times we didn't have or need them, it was solely a skill combat.

Quote
"Payments, it used to be easier to earn money and get the average players' amount,  now it's became a Pay 2 Win game, donators just pay and get easy money, meanwhile the ones that WANT to earn money have to work their a$$ of for it, for example it's extremelly hard and time consuming to reach L10 of a certain job"
Proposed solution: Will be edited as soon as they give me one

Quote
"Old player opinion: I would say the emotion has decreased in LS, the old DM between criminals and not needing to aim to cops to get wanted level, the cops own LS, the fact that some noobs don't even know they get wanted level by aiming to a cop is unfair,  now its harder for crims to do a cop killing event and boring for cops not to have wanted crims to chase"
Proposed solution: Completely remove the DM restriction between crims and cops, besides the cops shooting another cops which would be abusable.

Quote
"Flaming, trolling in LV, it's extremelly annoying to even BE in LV, constant trolling between groups."
Proposed solution: No law in LV? Bullshit, it's the DM city not the retards troller kids city, we should mute for the minimum provokation, IMO.

Will be edited if any more opinions are stated.
Quote
"I used to like to rob ATMs, now it's bs to have to wait 6 mins to do it again"
Proposed solution: Remove the time interval, you get wanted and I doubt you'd be able to rob an ATM without getting arrested afterall?
Title: Re: Development Changes
Post by: psyKapa on 05 10, 2014, 12:01:43 am
Quote
Proposed solution: Completely remove the DM restriction between crims and cops, besides the cops shooting another cops which would be abusable.

Not that again please, it will make people leave the cop job once again...
Title: Re: Development Changes
Post by: iamBack on 05 10, 2014, 12:08:47 am
Not that again please, it will make people leave the cop job once again...

Well , Poweder now a criminal has to aim at a cop for a couple of seconds to get wanted So , he can shoot him . In that time , the cop will take his cautions and attack the criminal As soon as he gets wanted , which is not fair for criminals .
Title: Re: Development Changes
Post by: Denos on 05 10, 2014, 12:17:20 am
Quote
Proposed solution: Completely remove the DM restriction between crims and cops, besides the cops shooting another cops which would be abusable.

+1

I hope the medic restrictions in CnR will be removed.
Title: Re: Development Changes
Post by: ReLiiC-Andreas on 05 10, 2014, 12:28:30 am
Title: Re: Development Changes
Post by: iamBack on 05 10, 2014, 12:30:21 am
I hope the medic restrictions in CnR will be removed.

Yeah actually , I was about to talk about that , I think that all the players on the server like the old medic system than this new one.

And I suggest to get it back like old times when medics used to heal with spray . And if it isn't necessary , markers are fine but remove the restrictions .
Title: Re: Development Changes
Post by: psyKapa on 05 10, 2014, 12:35:31 am
Well , Poweder now a criminal has to aim at a cop for a couple of seconds to get wanted So , he can shoot him . In that time , the cop will take his cautions and attack the criminal As soon as he gets wanted , which is not fair for criminals .

Decrease the time needed a bit.
Title: Re: Development Changes
Post by: iamBack on 05 10, 2014, 12:36:36 am
Decrease the time needed a bit.

How can we possibly reduce a couple of seconds in your opinion ? then remove it .
Title: Re: Development Changes
Post by: BananaBoi on 05 10, 2014, 12:41:41 am
All jobs are useless compared to the prices of veicles and VIP. I would have to work 1 hour to get get money for VIP? Useless. Boost job payments by ATLEAST 500% , and then see how much people will come back. Even I thought of leaving cause of the lack of money. You can see 95% of the comments above are about the lack of money. This needs to be solved. The people who actually can survive this expensive life are donators. Honestly, his needs to change.   
Title: Re: Development Changes
Post by: ZtyX on 05 10, 2014, 01:19:28 am
because nobody can have a fair gun fight with morons throwing satchels all the time.

You're right about that..

Completely agree, 1 month without any form of defense technique against cracks just makes LV the same old who has the most players wins story come back. Extremely tedious and again forces players into one sector instead of having a variety of player-types.

This topic is about increasing the population and cracks are the way to do that. Grenades are anti-crack and discourage large groups. So the effect is that small groups of "elite players" throw grenades and dominate the majority who can't have fun in LV because they just get owned.

That means fewer people have success in LV and therefore don't play CIT as much as they otherwise would. The population goes up when you have crack vs. crack fights. Right now you have an exclusive system where people in LV become fewer and fewer. It's Darwin's theory of evolution. The strong kill off the weak... The problem is that there are few strong remaining and everyone else is dead. So the server population decreases over time.

You need to encourage crack wars and more players to turf. LV can take it. There is plenty of room, plenty of turfs and a script that gives more money for a large population in LV.

You are crying about crack wars cause u dont know how to manage a crack group (you will get too much internal group drama because small elite group=big ego players) and u will lose in a war with a crack group if u cant use explosives. I am boss of a crack group and I would obviously not mind having timers on grenades and satchels. It would be positive for me and the server population.

Well, I've had a lot of gun fights crack vs. crack or crack vs. pro and its actually fun. Pro can win too. You are not totally fair when u claim there is no way for small groups to win against larger ones without explosives. Actually they can if they are good. You could also use diplomacy or just stick together better and push in waves. ... but well.. u say that a pro group needs ways to even the balance against cracks. but what about cracks who need balance vs explosives and "elite groups"? ... Its a shitload of work to run and manage a large group and we get punished in LV to favourize some guys who make massive requirements for their groups and everyone joins them because they just wanna be with the best? .. What happened to playing as the underdog and developing over time? ... seems like most people just wanna protect their balls and nutcup with all the other pro players around instead of joining a group, sticking with them and then fighting!

Title: Re: Development Changes
Post by: Will on 05 10, 2014, 01:30:19 am
I'll jump on the wagon for the old 90-minute criminal event cycle with massive playercounts. Massive long battles, and it gives people the opportunity to do other shit instead of worrying about "OMG MDM NEXT" all the damn time.
+1.... And the limit should be removed completely. We're making progress... But you've still got to arrive early to guarantee a spot... and then stand around waiting in the dim. for a while still.
No cap. 90 minutes. No early starts. That's how it should be. As long as the cap exists people will still have to arrive early and camp around to get a spot. It's just wasting more time, because if you want to be sure of a spot, you still have to arrive early. Adding back the 4 dimensions would help any overflow a lot.

Also, what a few other players have said, and what @SpongeFin said: So many new players start, run around a bit, then try and DM people randomly... They're gunna get a little pissed when they realize that you cant DM anyone. People play GTA for the chaos, carnage, and the ability to shread people with bullets. At least 5 people a week come up to me chilling in Glen park, and spray me with bullets until they're completely out. They're not going to be happy that everyone is invincible.
Add a new starting spawn in the account creation saying "Las Venturas: Deathmatch city" would be extremely beneficial. The absence of one makes it look as if LV is an abandoned wasteland (I guess it kinda is already... you know what I mean). It makes it seem as if we don't use the entire map, and that a huge potential is lost. New players will think it's not worth it if only half the map is in use.

Some guy said it a few pages back: "This game is starting to turn into a play to win game"
Show content
(http://awesomecommentphotos.files.wordpress.com/2013/08/554992_1404951159723363_2009883807_n.jpg?w=670)
I mean for real... A lot of people are saying it... It is hella expensive to turf... and the little money rewarded just means you're constantly loosing (Which wont last long, since you'll eventually go bankrupt). Turfing isn't what it used to be. "The game has changed, and if you're not there to see it, you've already lost." Countless medkits, drugs, and ammunition is needed nowadays, it's not like it used to be anymore.

On the other hand, you've got players with +$2bn on hand. How can this game be fair when the economy is starting to reflect real life? (We sure as shit all know life isn't fair)

It would be hella cool if costs related to your net worth. as in, all your assets added up, and costs were based on that. It's a far out idea, but damn, it's just going to get worse and worse. What do people even need 2 billion for???

It's really difficult to turf against groups like that, where 75% of them are donators... It's a pain in the ass to constantly avoid those grenades, and shoot them... And when there's 10 of them all doing it? Impossible. They'll spawn kill you into oblivion. Bringing me back to something else that a few people commended: Adding 2-3 different spawn points in turfs. I can't emphasize how difficult it is to turf against these groups... They all jump on the nearby roofs, and within the second you spawn, you're dead again. It's ridiculous - Not to mention new groups have no chance whatsoever when you're up against 10 guys all throwing grenades and satchels around.

I'm liking these updates lately, but again, as long as the Crim event playercap exists, changing the time until starting is useless - You still have to arrive early, and wait around even longer for it to start. You just can't really plan much when you don't know when it's going to start.

I'm liking what I'm seeing so far though.
Title: Re: Development Changes
Post by: psyKapa on 05 10, 2014, 01:34:51 am
Yh, it shouldnt start when it is full, or the waiting time will be useless, also, 90 minutes will be perfect because this way criminals and cops will be able to do other things instead of always going running into events.
Title: Re: Development Changes
Post by: Dr.Chip on 05 10, 2014, 01:36:43 am
So, After I've seen the update about the drugs selling system, I thought to myself:" Why not adding back the old drug selling system?". It's pretty similar actually. You're half way there. Just make the player able to make a blip and set prices and sell drugs. It was very appealing to the new players. I think adding it back might improve the server and bring old and new players.
Title: Re: Development Changes
Post by: kisho on 05 10, 2014, 02:34:56 am
So, After I've seen the update about the drugs selling system, I thought to myself:" Why not adding back the old drug selling system?". It's pretty similar actually. You're half way there. Just make the player able to make a blip and set prices and sell drugs. It was very appealing to the new players. I think adding it back might improve the server and bring old and new players.

Agreed, its the little things that make the game appealing like that
Title: Re: Development Changes
Post by: MadaFaka on 05 10, 2014, 04:55:19 am
This topic is about increasing the population and cracks are the way to do that. Grenades are anti-crack and discourage large groups. So the effect is that small groups of "elite players" throw grenades and dominate the majority who can't have fun in LV because they just get owned.

That means fewer people have success in LV and therefore don't play CIT as much as they otherwise would. The population goes up when you have crack vs. crack fights. Right now you have an exclusive system where people in LV become fewer and fewer. It's Darwin's theory of evolution. The strong kill off the weak... The problem is that there are few strong remaining and everyone else is dead. So the server population decreases over time.

You need to encourage crack wars and more players to turf. LV can take it. There is plenty of room, plenty of turfs and a script that gives more money for a large population in LV.

You are crying about crack wars cause u dont know how to manage a crack group (you will get too much internal group drama because small elite group=big ego players) and u will lose in a war with a crack group if u cant use explosives. I am boss of a crack group and I would obviously not mind having timers on grenades and satchels. It would be positive for me and the server population.

Well, I've had a lot of gun fights crack vs. crack or crack vs. pro and its actually fun. Pro can win too. You are not totally fair when u claim there is no way for small groups to win against larger ones without explosives. Actually they can if they are good. You could also use diplomacy or just stick together better and push in waves. ... but well.. u say that a pro group needs ways to even the balance against cracks. but what about cracks who need balance vs explosives and "elite groups"? ... Its a shitload of work to run and manage a large group and we get punished in LV to favourize some guys who make massive requirements for their groups and everyone joins them because they just wanna be with the best? .. What happened to playing as the underdog and developing over time? ... seems like most people just wanna protect their balls and nutcup with all the other pro players around instead of joining a group, sticking with them and then fighting!

Surprise surprise, the biggest crack ( < self proclaimed ) leader in the server who invites any random player into his gang just because they can't do anything when teams are even is defending cracks in a server devlopment thread. I'm sorry but in my opinion your gang thesis is the reason CIT/LV has declined. Don't get me wrong, there is one other gang who are much worse because they try to hide their random inviting with an "application center" and continue to invite players with 80 members then crack LV but let's talk about the general issue: Do you think it is "fun" for smaller gangs to get their turf attacked by 20 players from the same gang at one time? Now just imagine satchels and grenades weren't around, propose a solution for us on how to defend and I might reason with your logic (random inviting, lowering our standards when it comes to applications is not a solution before you say it). I have seen the way your gang turfs and been on the receiving end of your attack.

Let's say we have HBL and CBL, we fought maybe 2 hours to get it and spent over $500,000 each on ammunation to fight for it. Suddenly we check to GC and it's

"See CBL, IF attacking"

We press F11 and see a huge blob of purple dots crowding one little turf and we are only 8 online. It gets to the point where we just say "don't defend" because it's not worth our time, if we arrive at the turf and try to defend we get crackbanged into a corner without any sort of reasonable medkit system to help us while taking cover. The only tactic we can try as a smaller gang is to plant satchels at each corner to set a trap - but we can't do that now can we... because satchels now show up as red squares if a player is using LSD so players simply take another route, another thing which must be removed.

It's Quality vs Quantity. It's wither Arran wants to increase the game features and in time server population while keeping the quality of LV players high or if he wants to increase the server population period and wave goodbye to any form of reasonable defending / a diverse player-type. I'm sure none of us want to go back to the recent M4 days where everybody used one weapon but that doesn't mean to say we should be forced to fight with guns only because that has been proven to not work well. Explosives add variety to LV and introduce vital tactics when it comes to defending. People on here are far too quick to judge those who play with explosives, I'll record a video soon and show everyone just why they are such an important factor to stay alive against a high-numbered enemy gang.



Cliffs:

I wouldn't be so quick to push your agenda btw, remember the reason your gang is doing well in LV at the moment is because you are the only random-invite-any-player gang with high members. If you think you are the only guy in the server who can random invite any player without standards then crack LV to win you are sorely mistaken. Be careful what you wish for, cause it might just happen.

What happened to playing as the underdog and developing over time? ... seems like most people just wanna protect their balls and nutcup with all the other pro players around instead of joining a group, sticking with them and then fighting!

I 100% agree with this btw. LV has truly become home to a bunch of sheep who follow the pot of gold.
Title: Re: Development Changes
Post by: CrazyTaco on 05 10, 2014, 05:22:43 am
Decrease the time needed a bit.
The time cant we decreased, the time has to be disabled.
Title: Re: Development Changes
Post by: LadyLLama123 on 05 10, 2014, 06:44:57 am
So from what I've read in a nutshell is;

- Bring back /sell, blip and all completely
- Bring back a full scale no player limit CnR with a 90 minute interval for people to do other things (repopulate LV, civilian jobs, law to arrests crims)
- Make 'crim medic' fair as it is unfair that they get wanted for simply wanting to get heal points and money
- Re-balance guns
- Make CnR more appealing to criminals by increasing successful escape awards/kills bonus
- Reduce /payjailfine
- Remove the fine we get stung for, for driving on the wrong side of the road? (Apparently this is a thing?)
- Players feel CIT has become 'Pay2Win' with donators just simply buying their millions where as normal people have to work their ass off for it
- Make civilian jobs pay more and thus making it more appealing to actually do
- Remove the damn 1-minute wait time for 'recently participating in a criminal event'
- Bring back the 'banned players in LV system' as it would increase player population
- Fix possible turfing 'bugs'
- Remove 'misconduct' for leaving vehicles in the road
- Bring back 'mystery bag'
- More admin hosted events
- Increase payments from turfing so you can actually profit from it
Title: Re: Development Changes
Post by: Cortez on 05 10, 2014, 07:27:50 am
People using the argument as: "OLD LV". CIT is not only done in LV!

• I agree /sell drugs to be added again.
• Mystery Van
• Hijack just for criminals (I do not see a valid explanation for that  cops catch him) Hijack is a criminal activity, your name says it all. Cops do not need it, since we already have the money coming in arrests.
• Old BC
• Old system drugs (everyone should know what it was)
• Robbery Caligula's - 80% of the server does not know (Search on this in YT and then you will know)
• Add back the cop reinforcement (for LSB and perhaps also the SFB - Players of 2011 know what I'm talking about)
• Old system of drug production (Pill in DFR, develop a script to try to stop explorers)

These are simple things, but make the server be more fun, sometimes I miss things like this.  :-\

Players who started playing on server in 2014 and say OLD CIT, is ridiculous. They know nothing...  :fp:
Title: Re: Development Changes
Post by: Shattah on 05 10, 2014, 07:29:21 am
I would recommendcrafting projectiles. Also I beleive some players leave because they ran out of money. Increase the job pay. Inccrease the amount of minerals/money people get from jobs. Bring back drug factory. Also improve when new players join. Like putt press F1 for help/info of the server. Oh, and put it that crims get more money from killing cops outside crim events. Make it so you can get drugs from DS and DFR. Those are my recommendations for now.
Title: Re: Development Changes
Post by: Toby on 05 10, 2014, 07:41:06 am
People using the argument as: "OLD LV". CIT is not only done in LV!

• I agree /sell drugs to be added again.
• Mystery Van
• Hijack just for criminals (I do not see a valid explanation for that  cops catch him) Hijack is a criminal activity, your name says it all. Cops do not need it, since we already have the money coming in arrests.
• Old BC
• Old system drugs (everyone should know what it was)
• Robbery Caligula's - 80% of the server does not know (Search on this in YT and then you will know)
• Add back the cop reinforcement (for LSB and perhaps also the SFB - Players of 2011 know what I'm talking about)
• Old system of drug production (Pill in DFR, develop a script to try to stop explorers)

These are simple things, but make the server be more fun, sometimes I miss things like this.  :-\

Players who started playing on server in 2014 and say OLD CIT, is ridiculous. They know nothing...  :fp:

Absolutely  agree with you.
Something about hjack. Yeah, cops have big payments for arrests and etc. Criminals have nothing special like cops.
I think it would be better if cops won't be use hjack anymore.

/sell drugs was really avesome thing. More RP, more fun. And the last update was: - Trading: Made it so you can only buy drugs if you're stood near the seller. (Arran)
I'm sorry, but Arran, did you forgot about the old /sell drugs system? You don't understand what players want from you. We want /sell drugs, not this ridiculous thing.

It's disappointment about the medic system now. If you want to go a CnR with int. (as criminal) which you only want to heal players, now you GET wanted and of course jailed at the end of the event... when the medics cops just respawn at hospital. At least if it is not like before, criminal medic shouldn't get wanted, it's unfair since we (criminals) will lose more money than cops.
Also this^
I'm not against the criminal/cop medic thing. I'm against that medics can't enter in events anymore.
Yesterday I saw a guy, maybe he's noob or was in-active.  He said: Guys! Why I can't enter?! I'm medic! I want to heal ppls. Why I can't.
Medic job dead, really.
Title: Re: Development Changes
Post by: Silbester-. on 05 10, 2014, 09:46:18 am
Well these 2 ideas should be  back

1.Veh prices should be as before
2. We can buy VIP even for 12 hours as I remeber

those 2 should be back and also about others opinion
Title: Re: Development Changes
Post by: ZanSlovenia on 05 10, 2014, 10:08:40 am
For me, the best thing on CIT was dropping drugs. It gave something fun into gameplay.
I remember there is a game (name isn't important) where admins were walking around and then randomly dropped rewards. Those rewards were things that were rare on the server.
All in all, I would suggest bringing back ability to drop drugs aswell as money, possibly something else.
We have made tons of events with that system and it was something that brought more fun into hosting parties.

Grenades and projectiles should be disabled.
Why? It is just unfair to play against grenades. For me it isn't fun when I want a fair gun-on-gun fight and then enemies start to spam grenades.

There was an arguement; "Grenades give a chance for smaller groups to defend. With grenade you can defend turf against "cracks"."
I think that with a little bit of organization, small groups can defend and claim turfs against "cracks".

Cracks also buy grenades, and they also spam it. And it is more annoying that you cannot even leave a turf if you want, as you are dead instantly from all those grenades.


There is too many commands that we can use and F1 guideline is a bit hard to read, hard to find what you are looking for.
And there is too many commands for same thing. For example; /crimevents, /crimevents update. There was also /banktime (didn't test it if its still there). It all gives same information.
As an old player on  CIT I know where to look, how to find commands, where to ask etc. New players do not. And we can't just tell them ask in support for every single command that they don't know. Making some GUIs more "newbie-friendly" would be a good start in my opinion. I would rather see few more buttons to click, than to scroll over 400 commands.


Staff behaviour and mentallity should change. At least some people in staff should change their behaviour.
I would like to point out that staffs should firstly be the ones who help. After helping, you host events, deal punishments etc.
I guess you will know the best what to do, but in my opinion some players aren't in staff team to help.


Best regards,
ZanSlovenia


Title: Re: Development Changes
Post by: Toby on 05 10, 2014, 10:21:04 am
For me, the best thing on CIT was dropping drugs. It gave something fun into gameplay.
I remember there is a game (name isn't important) where admins were walking around and then randomly dropped rewards. Those rewards were things that were rare on the server.
All in all, I would suggest bringing back ability to drop drugs aswell as money, possibly something else.
We have made tons of events with that system and it was something that brought more fun into hosting parties.

There is too many commands that we can use and F1 guideline is a bit hard to read, hard to find what you are looking for.
And there is too many commands for same thing. For example; /crimevents, /crimevents update. There was also /banktime (didn't test it if its still there). It all gives same information.
As an old player on  CIT I know where to look, how to find commands, where to ask etc. New players do not. And we can't just tell them ask in support for every single command that they don't know. Making some GUIs more "newbie-friendly" would be a good start in my opinion. I would rather see few more buttons to click, than to scroll over 400 commands.


Staff behaviour and mentallity should change. At least some people in staff should change their behaviour.
I would like to point out that staffs should firstly be the ones who help. After helping, you host events, deal punishments etc.
I guess you will know the best what to do, but in my opinion some players aren't in staff team to help.


Best regards,
ZanSlovenia

Agree with you, but....

Grenades and projectiles should be disabled.
Why? It is just unfair to play against grenades. For me it isn't fun when I want a fair gun-on-gun fight and then enemies start to spam grenades.

There was an arguement; "Grenades give a chance for smaller groups to defend. With grenade you can defend turf against "cracks"."
I think that with a little bit of organization, small groups can defend and claim turfs against "cracks".

Cracks also buy grenades, and they also spam it. And it is more annoying that you cannot even leave a turf if you want, as you are dead instantly from all those grenades.



What are you talking about? :fp:
If you can't play against grenades, then buy some and start to spam like your enemy. Why not? Don't have enough money your arguement? Then leave LV.
Right now you aren't active player, I didn't seen you in-game about 1-2 weeks. Maybe I'm wrong, but I'm active player and online everyday about 4-5 hours.
Grenades is avesome thing for LV and in my opinion nades won't be disabled. Nades were used always/nades usefull right now/everyone always will use them.
Here we're trying to get old LV back and you just said "Grenades and projectiles should be disabled."?
Oh god.
Title: Re: Development Changes
Post by: ZanSlovenia on 05 10, 2014, 10:31:46 am
Whatever.
Since I was inactive last year, now I am inactive for everyone all the time.  :fp:

 I gave you my opinion as I would like proper wars and not grenades mayhem.
Title: Re: Development Changes
Post by: Dr.Chip on 05 10, 2014, 10:42:04 am
Ahh, You're talking about old LV then. Okay, Let's start this. In old LV as I remember, Grenades were not a reliable source in fighting. Actually, We didn't use it at all. We used to call the group using grenades by "Noobs" as they can't fight gun to gun. Had too many arguments about it in LV chat and then all of LV started using grenades. After that grenade mayhem I didn't really like LV like many others, But I got used to it. For me, It's more fun to play gun to gun than just spamming grenades everywhere. I agree with what Zan said.
Title: Re: Development Changes
Post by: IronMan on 05 10, 2014, 10:53:21 am
There's another suggestion which was in old CIT.

Maybe you remember we had /dropcash <amount> OR /dropmoney <amount> we were having fun whenever there was parties by staff/admin as we say events, peoples were dropping money and others were finding it which was very good and people were enjoying, so brining it back would be great but due to hackers, so I have a solution for it which is, You will be able to drop money/cash only in staff/admin events OR maybe only staff/admin can drop money so if a person want to drop money in party he will go to the staff/admin (who hosted) and send him money and the staff will drop it and announce.

Regards, IronMan
Title: Re: Development Changes
Post by: Ghost05 on 05 10, 2014, 10:54:50 am
Everyone cares about LV and its damn noobish wars lol.

Yes, we should:
- Bring back the old drug-selling system.

-
- Players feel CIT has become 'Pay2Win' with donators just simply buying their millions where as normal people have to work their ass off for it.
Indeed. The best system ever made in CIT, was the donation system, when Arran used to lock down the donating system for weeks or even months. We could rarely see a VIP in-game. Rarely see jetpacks. Now, jetpacks and VIP are everywhere. Arran should do what he used to do, and it is locking down the donating system like old days.

- Since the server are now lacked of that "Some RP" part, we are in need of new ideas. I don't know why everyone just cares about his money, turfing, war, etc. nothing about peace even!!

So, what I wanted to suggest is removing that F7 system. Well, nowadays, players don't even meet eachothers and new players do NOT meet old/experienced players or making new friendship within all CIT. One of those things which were used in CIT, was the drug-selling system, the another one was selling guns/ammo. Players used to use the '/drop' command. Yes, some players were scammed. So, now, I suggest removing the F7 selling market system and improve that old system using /drop. How? So, a player would advertise in F10 (This will increase using it, as well) for selling/buying. The one who is selling/buying would contact him and the would meet each other to complete the deal. That system would be a little bit like the F7 Market, but smaller. The player has to write a command so a GUI would appear and the player should write the one whom he wants to sell to. Yes, exactly the same as F7, but we need something to change, so the player can ONLY sell to players near him and to the whole CIT players.

Another idea instead of using a command or w/e, is using the old-drug-selling system, but for selling everything, since players, nowadays, drive around and gain money from F7 by just trading by pressing only 1 button.
- Bring back the old and first BR interior. What interior? That garage at the end of LV Casino.
Title: Re: Development Changes
Post by: Toby on 05 10, 2014, 11:03:55 am
Ahh, You're talking about old LV then. Okay, Let's start this. In old LV as I remember, Grenades were not a reliable source in fighting. Actually, We didn't use it at all. We used to call the group using grenades by "Noobs" as they can't fight gun to gun. Had too many arguments about it in LV chat and then all of LV started using grenades. After that grenade mayhem I didn't really like LV like many others, But I got used to it. For me, It's more fun to play gun to gun than just spamming grenades everywhere. I agree with what Zan said.

I'm also old CIT player and I know what you are guys talking about.
But you said: "We didn't use it at all." Alright. Don't use it then. You guys will be like "oldpros" and what about us with nades and satchels?"oldnoobs". Nice? Well..
In Old LV nades were usefull and if you guys didn't use them, then why did you say "Grenades weren't reliable source in fighting." It was only for you, guys. Because I remember from when I was in HoBoS, 1337 (end of 2011 and start of 2012) and other old groups, so nades were usefull. Enough? :)
Title: Re: Development Changes
Post by: Synax on 05 10, 2014, 11:04:27 am
I like to play as a amedic but now a medic cop or criminal how I should earn money and if I was a cop I will die and crime I will jail now I only work as a cop and rarely earn money because like the crime cheif said newbies go to be a  cop so if there a criminal it will be 100% Pro and if there was a crime at least it will be 4 how I attack 4 all of this because I can't be a 2 sides medic can u enable the medic in events and who want to be a medic be a medic and who wants go be a  cop/crime medic be a cop/crime medic we want to be medics but with this rule we can't be medics and live we will 100%  Get harmed of been killed or been jailed
Title: Re: Development Changes
Post by: Cortez on 05 10, 2014, 11:07:02 am

Staff behaviour and mentallity should change. At least some people in staff should change their behaviour.
I would like to point out that staffs should firstly be the ones who help. After helping, you host events, deal punishments etc.
I guess you will know the best what to do, but in my opinion some players aren't in staff team to help.


Some of them are there just waiting for a simple failure of a player to punish him (sometimes for trivial reasons) just to get promotions and show to Head Staffs - "I'm here, and I'm doing something"

I'm not against the criminal/cop medic thing. I'm against that medics can't enter in events anymore.
Yesterday I saw a guy, maybe he's noob or was in-active.  He said: Guys! Why I can't enter?! I'm medic! I want to heal ppls. Why I can't.
Medic job dead, really.

The former medic job should return to events. The current medical service (Crims medic 'n Cops medic) most of these players (when they are in indoor events) are not focused on healing your teammates but to try his luck with his great MP5 to try to get 1/2 kills.
Title: Re: Development Changes
Post by: Dr.Chip on 05 10, 2014, 11:12:26 am
It might be fun for you to use grenades and cause explosions everywhere. For other players it's not fun, Maybe a voting like the one held yesterday should settle this. As for the drop items command, I don't really agree. People will meet each other to buy drugs, That's kind of RP and you can meet people as you like. Bringing back the /drop will bring back scammers as well. And, Removing the F7 system will be useless and really disappointing for the one who made it. The F7 is useful in selling and buying weapons and ammo so why would we remove it??. Besides, You can buy ammo and weapons from anywhere. You don't have to go somebody.
Title: Re: Development Changes
Post by: Antiquity on 05 10, 2014, 11:43:16 am
@Arran I wana Tell you some thing About: - Criminal events: Increased max players indoors to 40, max outdoors to 70, duration limit to 20 minutes, and time between events to 25 minutes. Based on 69% of votes in favour. (Arran)
It's really bad We can't even shoot... first because of the block second because of lag 70% of players in it Have fighting limited and get kick bec of lag pls arran Remove it and back it to normal 25 or 20 and thnx.  「(゚ペ)
Title: Re: Development Changes
Post by: abo3ziz on 05 10, 2014, 11:50:32 am
the new update that makes it 40 vs 40 in events is a really terrible update  ican't shoot in event and I have low FPS , network loss , and high ping then kick or iam dead, what is that? am I supposed to buy a new pc to play? iam not here to buy a new pc for a game need 215 MB visual card to run perfect its unfair , with this update you are telling over than 50 % of cit to buy a new computers , how can we play like that? where is fun? even its not for me make it for the server many players will leave the server and will be bored  because of this sick updates that have no reason fix the server plz
Title: Re: Development Changes
Post by: Synax on 05 10, 2014, 12:19:49 pm
@Arran  please vote for the new updates like Drugs update and Medic update and the 40 VS 40 player update
 this updates some like it and some not and maybe who hate it leave CIT  so make a vote for reomving updates and every update alone because maybe some want remove the medic but don't want drug like  : medic update remove vores 100 N -253 Y then xwhen votes end  next vote Drugs etc... if the votes are high for Y  we play cit like we were playing  it like 1 month ago and if votes low stay like we are and I think this is the best wY because really I want to have fun in CIT not play with jobs we don't like :/
Title: Re: Development Changes
Post by: Arran on 05 10, 2014, 12:46:08 pm
I have enough ideas for now and quite a lot of people seem to be suggesting things that are already there so I'll lock this and make another topic again later once people have got used to all the changes.