People always are talking they wanna have old CIT back, here you go the weps from that time. Also people are always complaining about them that they are unbalanced, they are never unbalanced. Each gun have his advantage and disadvantage, and everyone prefer ananother gun. Also everyone can use always all weapons so if they are 'OP' use them also.About medkits, I don't see what u want. Oldmedkits were 500$ but u only healed around 25-35Hp, this ones are around 1200$ but u heal 100Hp so it's still the same effect. I think developers need to focus on another things @the moment.
so what about talking about speed, speed now is usless because you can't run as befor its like there is no speed so this thing can back there is thing are good they can stay like you say medkit now system if fine with it no need to change but speed we need to see the diffirent between use speed and not using speed there is no diffirent for the moment
The only changes I won't do are: "Old Speed" the only reason why it didn't cause desync was because of a very inefficient hard coded 100ms pure sync interval which means your position desync was corrected 10 times a second but now to save lots of CPU and Bandwidth our pure sync interval ranges from 150ms to 400ms and with 400ms the desync would be bad. Also since everyone was using speed they didn't notice it because all their games were running at the faster speed. You can't make somebodies game faster than others and expect it to not cause problems.
Biggest problem in CIT is the balance between Cops and Criminals and the fact turfing isn't here anymore to earn money, only to lose some money. How we could solve this? Yea, we could bring greater payments for turfing because the current one isn't realistic.
Wednesday 17th September 2014 - Police: Added an arrest payment multiplier based on your arrest points. The message when you jail them will tell you how much your multiplier is. 10,000 arrest points is equal to a pay increase of 10%. Because some have ridiculous arrest points and would earn 24 times more from jailing someone, the highest the multiplier will go is 3. (Arran)
What can I say about a current disturbance that's rising, is that more and more refuse or quite their criminal activities due to the fact that you can't even rob a store or a bank now days. There are too many cops. And the worst thing is, both sides have something to lose... Criminals stop being criminals and cops slowly won't have much work to do (i'm talking as in general, of course there are the criminals that will never stop being criminal). All this happened since this I believe:A simple fix for this might be a similar system depending on the Reputation that the criminal has (in F5).
Well I totally agree with Tad about this... watching movie makes me sick. I mean u can easily say he gets 30k-50k per kill ...and im the one who gets to payjailfine? while they just have to respawn at some hospital and fastravel to the point,where he didnt kill me..but will STILL get raised for not killing me in the first time... and get even more money when he succeds to kill me the second/third time? (i dont want to spend my time in CIT paying cops to kill me while the only thing I do is paying for it) drugs ,ammo and jailfine? its NOT a fair deal..
doing that won't make things get better..Hello everyone ,there is one problem I would like to talk about it :well @t0bY|5th everything you said is 100% correct and I agree with you .we lost mush money on turfing more then anything else as we use a lot of ammo/explosives/drugs/medkits..and we don't event get 50% of what we waste from turfing money / working or anything else..i think you all know what I am talking about .Show contentsorry for my bad english .
I love you and passion you