150$ for 5% only this to much what we will pay like 2-3k to get 100% from it
I say -1 unless your fuel lasts at least 1 hour of constant driving
What if you are out of fuel in middle of road and the car engine stops? Just walk into a fuel station and buy fuel in can, can will hold maximum of 10%. Return to your car and use the fuel from can into your vehicle, and your car will make it to the nearest fuel station.
Who will spend a whole hours driving non-stop, lol. And even if you do that there are still plenty of gas stations where you can buy more fuel.I like this idea so +1 from me.
I like this idea, not just because it adds new factor to car driving, but also makes players think more about their routines etc. Fuel price could be like dynamical if possible? So it would change every now and then.Also, cheaper fuel for vips?
function excludeTeam() --Exclude Teams (Those who won't deplete their fuel) | Default : Staff local xcludeTeam={["Staff"]=true,} return xcludeTeamend
--Exclude Teams (Those who won't deplete their fuel) | Default : Stafflocal xcludeTeam={["Staff"]=true}function excludeTeam() return xcludeTeamend
Why are you creating variables and tables every single time the functions are called? It's silly.Code: [Select]--Exclude Teams (Those who won't deplete their fuel) | Default : Stafflocal xcludeTeam={["Staff"]=true}function excludeTeam() return xcludeTeamend
function presetParameters() if not(theEngineKey=="nil") then bindKey (source, theEngineKey, "down", toggleEngine ) end triggerClientEvent(source,"fuelOnJoin",getRootElement(),fuelCost(),ecoRate(),idleLoss(),speedLoss(),excludeTeam(),excludeVehicle(),whatKey(),initFuel())end