- Removing the 5mins time limit to re-enter CEs or increase it to 10mins or so- Completely disable ARs when there is a CE running- ARs starts only when a side wins the CE- Reducing the wait time (not sure about it but I think it is 90seconds) after you die inside the CE to 60seconds
- Removing the 5mins time limit to re-enter CEs or increase it to 10mins or so
- Completely disable ARs when there is a CE running
- ARs starts only when a side wins the CE
- Reducing the wait time (not sure about it but I think it is 90seconds) after you die inside the CE to 60seconds
15 minutes of event, making it to 7 mint is reasonable as I always said 5 minute is too less.
I was actually going to make a suggestion about CE. I was just preparing for it, trying to make it well explained, and I was even trying to guess the community members' responses so I would answer them within the suggestion. Anyway, since you already opened the topic, I would like to share my ideas with yours, as some of them are the same. If you do mind, I will open another topic.1) CE will be played once every two ARs. So, after finishing two ARs in a row, CE will start.2) The next AR won't start until the CE finishes.3) Changing all CE maps since they are very large, and this is annoying and not fun. To avoid people's dissatisfaction with the first two points, the maps must be interesting and small so that the CE finishes quickly. (This includes removing all the stupid fighting spots like those stairs fights.)4) Allowing people to participate multiple times and reducing the time needed to participate again, but taking the next point into consideration.5) Adding three points to each of the CE maps, one for each side (cops/criminals), and one in the middle of the map. So, if a specific side controls both their point and the middle point, there will be some limitations that prevent the members of that side from entering the CE, and if that side controls the three points, then the defending side members won't be able to enter the CE. (to avoid CE taking too much time.)The first thing responsible for reviving the CE is redesigning the maps.Edit: It will remain disallowed to join the CE if your team is outnumbering the other team. This relates to the fifth point
If guess if you have different suggestion, then post it as new topic.
I believe that CE is indeed a very important part of the server and arguably the most important part of CnR. In the past CEs used to be popular because they were the major CnR event held every hour and people looked forward to playing it, but these days they're being held every 10 minutes and have lost their exciting appeal to the players because they are so frequent.There are two types of players in CnR, one type prefers open activities like ARs and cop killings, while the other side (note that this side is in a minority) prefers CEs.Restricting everyone to play a certain event is boring to most players including me, especially when that event is held every 10 minutes. If CEs were held per hour, I'd support this but right now they're just too frequent to implement such a change.
Completely disabling the ar during ce is a bad idea, it was suggested before and rejected by the community.
I was actually going to make a suggestion about CE. I was just preparing for it, trying to make it well explained, and I was even trying to guess the community members' responses so I would answer them within the suggestion. Anyway, since you already opened the topic, I would like to share my ideas with yours, as some of them are the same. If you do mind, I will open another topic.1) CE will be played once every two ARs. So, after finishing two ARs in a row, CE will start.2) The next AR won't start until the CE finishes.3) Changing all CE maps since they are very large, and this is annoying and not fun. To avoid people's dissatisfaction with the first two points, the maps must be interesting and small so that the CE finishes quickly. (This includes removing all the stupid fighting spots like those stairs fights.)4) Allowing people to participate multiple times and reducing the time needed to participate again, but taking the next point into consideration.5) Adding three points to each of the CE maps, one for each side (cops/criminals), and one in the middle of the map. So, if a specific side controls both their point and the middle point, there will be some limitations that prevent the members of that side from entering the CE, and if that side controls the three points, then the defending side members won't be able to enter the CE. (to avoid CE taking too much time.)
It's up to Manexi. If he supports some of my ideas, he can edit his suggestion and add them to it, and if he doesn't support my ideas, I will be opening another topic, but let's keep all ideas in one topic for now.Isn't the current system doing the same thing? Restricting those who prefer CE to AR to play CE every 10 minutes. There are some players who have FPS issues, and that's why they prefer CE to AR because it's easier for them to play CE than AR.