Author Topic: [B] Add brake bias tuning  (Read 594 times)

Offline Impostor

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[B] Add brake bias tuning
« on: 30 11, 2022, 12:32:02 am »
Brake bias affects how cars perform under braking. It is a value that determines how much of the braking power is applied to the front wheels vs rear wheels.

Being able to change this value would maybe allow some off-meta cars to be used more often.
It would also inch towards a scenario in which a player can have their unique tuning and hopefully give the car enthusiasts more stuff to spend money with.

This is how it would work as explained by Danzy. I couldn't describe it any better than this:
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"...This is indeed possible, all vehicles internally have a handling value called 'brakeBias' which (for most vehicles by default) is at 0.5 meaning equal braking between front and rear axles.
...
Increasing brake bias tuning:
+0.05 for level 1, cost is 10 engine parts.
+0.05 for level 2, cost is 20 engine parts.
+0.05 for level 3, cost is 30 engine parts.
+0.05 for level 4, cost is 40 engine parts.

Meaning in total brake bias value can be increased by 0.2 meaning at most a vehicle can go up to 0.7 in brake bias which means that braking power is at 70% at the front axles and 30% at the rear axles.

Opposite to what's above, decreasing brake bias tuning:
-0.05 for level 1, cost is 10 engine parts.
-0.05 for level 2, cost is 20 engine parts.
-0.05 for level 3, cost is 30 engine parts.
-0.05 for level 4, cost is 40 engine parts.

Meaning in total brake bias value can be decreased by 0.2 meaning at most a vehicle can go down to 0.3 in brake bias which means that braking power is at 70% at the rear axles and 30% at the front axles.

Obviously this would function exactly the same as suspension tuning, tune increasing and decreasing together and the effects shall cancel out."

That means that most cars have a 50/50 braking power balance between front and rear axles.
The suggestion intends to have it so people can adjust those stats by increments of 0.05.
The front/rear braking power balance could then be set up to a 70/30 ratio or vice versa.

This would allow us to better deal with undesired understeer/oversteer tendencies that certain vehicles have.
I don't believe that the ability to tweak those stats could result in cars that are just way too good. The current meta vehicles are well balanced and pretty much all figured out by the players. Everyone's driving the same 3 cars and it would be cool to have the ability to tune some minor stats and bring something new to the table.
« Last Edit: 08 12, 2022, 02:43:50 am by Impostor »

Offline Mask

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Re: Add brake bias tuning
« Reply #1 on: 01 12, 2022, 10:55:36 pm »
I think this should be added to the cars that do need it, since like the cheetah and infernus for example, they are very well balanced and OP so that they receive a good buff, so I think you should create a list for the cars that Do you think it is necessary to add this to make it favorable, but partly the idea, it seems good to me that cars that almost nobody uses are given importance. In short, create a list about the cars that you think are necessary for this.  :tick:

Offline Impostor

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Re: Add brake bias tuning
« Reply #2 on: 02 12, 2022, 05:06:10 pm »
"...I think you should create a list for the cars that Do you think it is necessary to add this..."

I'd rather let people choose their own tuning.
A system that is similar to the traction bias adjustment, in my opinion, sounds cooler than just suggesting handling tweaks because it could upset people that are used to drive under the current handling.

Offline Nobody_

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Re: Add brake bias tuning
« Reply #3 on: 02 12, 2022, 05:17:57 pm »
It would be a good addition to the game, since it would be an expense (engine parts are expensive), and would bring a good return to whoever chose to use it.  :tick: :tick:
Not to mention that it would facilitate street races, and pursuits of both sides.

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Offline Maximo

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Re: Add brake bias tuning
« Reply #4 on: 03 12, 2022, 05:45:24 pm »
I am sure this addition will be useful, however, players will find something interesting to spend their money in.  :tick:

Offline glock

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Re: [B] Add brake bias tuning
« Reply #5 on: 04 12, 2022, 10:26:12 pm »
as someone who modifies his cars on a daily basis to drive with new handlings, i'd really want to go with a positive.
but on the other hand, I doubt majority of the server would use this feature.
still though, imma go with a positive  :tick:
« Last Edit: 04 12, 2022, 10:38:38 pm by uranyumkamil »

Offline KakCraft

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Re: [B] Add brake bias tuning
« Reply #6 on: 05 12, 2022, 07:00:17 pm »
 :tick: It was a useful feature in the old tuning system. Some cars have a seizure when braking in a straight line.





Offline Impostor

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Re: [B] Add brake bias tuning
« Reply #7 on: 06 12, 2022, 11:03:59 pm »
"...Some cars have a seizure when braking in a straight line."
Big true. Sultan will bounce all over the place when one brakes straight.
And some other cars like Infernus suffer from severe understeering and they could be improved by making the front wheels braking power more predominant.

"...it would facilitate street races, and pursuits of both sides."
Definitely. It would hopefully make this Cheetah / Super GT meta a bit more exciting by bringing other cars to the table.

"...but on the other hand, I doubt majority of the server would use this feature."
I believe it would be as popular as the infamous Super GT +1 rear traction bias once people figure optimal tunings out.

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Re: [B] Add brake bias tuning
« Reply #8 on: 07 12, 2022, 02:29:16 am »
5 positive votes. Next review will be done next week.
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Offline Danzy

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Re: [B] Add brake bias tuning
« Reply #9 on: 07 12, 2022, 01:58:49 pm »
Actually suggested this a while ago but was told to record a video of this brake bias tuning but yeah I couldn't record videos for shit back then.

This is indeed possible, all vehicles internally have a handling value called 'brakeBias' which (for most vehicles by default) is at 0.5 meaning equal braking between front and rear axles.

Something your suggestion didn't mention (which I understand why) is by how much the brakeBias value shall be modified by the tuning setting, and engine parts cost.

Increasing brake bias tuning:
+0.05 for level 1, cost is 10 engine parts.
+0.05 for level 2, cost is 20 engine parts.
+0.05 for level 3, cost is 30 engine parts.
+0.05 for level 4, cost is 40 engine parts.

Meaning in total brake bias value can be increased by 0.2 meaning at most a vehicle can go up to 0.7 in brake bias which means that braking power is at 70% at the front axles and 30% at the rear axles.

Opposite to what's above, decreasing brake bias tuning:
-0.05 for level 1, cost is 10 engine parts.
-0.05 for level 2, cost is 20 engine parts.
-0.05 for level 3, cost is 30 engine parts.
-0.05 for level 4, cost is 40 engine parts.

Meaning in total brake bias value can be decreased by 0.2 meaning at most a vehicle can go down to 0.3 in brake bias which means that braking power is at 70% at the rear axles and 30% at the front axles.

Obviously this would function exactly the same as suspension tuning, tune increasing and decreasing together and the effects shall cancel out.

@Impostor something for you to consider :D
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Offline Impostor

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Re: [B] Add brake bias tuning
« Reply #10 on: 08 12, 2022, 02:29:00 am »
@Impostor something for you to consider :D

Thanks for the insight. Definitely considered and added your words to the post if you don't mind.

Offline MaThew~Zika

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Re: [B] Add brake bias tuning
« Reply #11 on: 08 12, 2022, 01:15:48 pm »
For your effort, @Impostor i'm gonna vote positive.

I also liked your suggestion afterall.

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Offline Danzy

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Re: [B] Add brake bias tuning
« Reply #12 on: 08 12, 2022, 07:26:09 pm »
- Added the ability to tune a vehicle's front and rear brake bias. This stat controls where most of the braking power is on a vehicle. (Danzy + Impostor)
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