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Ingame Community => News and Updates => Topic started by: Sirat on 18 02, 2024, 10:47:07 am

Title: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 18 02, 2024, 10:47:07 am
Suggestion Cops/Criminals unable to shoot while glued on hummer according to the danger level. [EDITED]

Criminals: When the danger level is higher than 1.8, only up to 4 criminals may glue up on a hummer and be allowed to shoot.
Cops: When the danger level is below 0.8, only up to 4 cops may glue up on a hummer and be allowed to shoot.

Recently, it's really impossible to play CNR when there are literally 3–4 cops on duty and 15+ criminals glued to the hummer and backstabbing us all the time! They found it an easy way to get APB.
Show content
(https://imgur.com/6kLrFKf.png)
I tried to give CIT a chance, but nah, its impossible to play, and thats why we are losing members on the cops side; literally, the side is dying right now. No one enjoys playing as a cop unless you have spent thousands of hours addicted to the cop side and hope for improvement or  1-2 groups get together and start cracking. Hummer is the most trashy vehicle I have ever seen in CIT, and I have no idea why gluing on Hummer and shooting is still a thing.
I seriously wanted it to be banned from the server, but I know most of the people in the suggestion will start crying and spamming negative votes, especially those who are enjoying this stupidity of targeting 3–4 cops while the danger level is above 2!!
Show content
(https://imgur.com/s5NCwzn.png)
this is literally getting out of hand, I would like the staff and dev to check this issue personally. I remember back in time when a "certain cop group" used to do that and criminals were always crying about it, so I want it to be fixed forever. Play CNR! Make CIT like it was; this trash-abusable gameplay can never be welcome!

more screenshots:

Show content
(https://i.imgur.com/zfauhuh.png)
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: slayer. on 18 02, 2024, 10:57:05 am
yeah keep make the crim side more dead and I am negative :cros:
Show content
Saturday 17th February 2024
Police Chief can now recover vehicles without VIP. List can be found in F1. (Magneto + Lucifer.)

Friday 16th February 2024
Added on screen text to tell you if your MPCC vehicle is unable to accept teleports and gives the specific reason why. (Arran + Raed)
Players with less than 900 minutes of playtime, who would normally be hidden on police computer, will now appear if over 500 wanted points. (Arran + DeathWish)
Fixed hummer being able to reverse even when broken down. (Arran + Farhan)

Thursday 7th December 2023
Fixed police officers in non official groups not being able to use '/partner' if danger level is above 1.5. (Danzy + DeathWish)

Sunday 19th November 2023
Armed robberies can be up to 30% faster or 30% slower depending on danger level. (Arran + RaMoS)

Tuesday 31st October 2023
A blue pepe has been added to Police Officer job to counter balance the opposite teams being able to use a small skin. (ID 3) (Brian)

Thursday 19th October 2023
Adjusted the affects of danger level on store robbery durations. Search 'store rob' in F1 for details. (Arran + DeathWish)

Saturday 14th October 2023
Fixed criminals getting the reward for killing a cop at an armed robbery when it has already terminated for fleeing the area. (Arran + Farhan)
Increased the criminal event damage reward multiplier from 0.1 to 0.2 for arrest points. (Arran + Dottie)
Fixed being able to rob the same ATM over and over. (Arran + Pm7)

Monday 9th October 2023
Arrest payment / points will now be: 50% always go to the killer, the other 50% is distributed amongst other top damagers. (Arran)

Thursday 5th October 2023
Criminals doing an Armed Robbery, who leave the AR area to get a kill, will not get any reputation points for doing so. (Arran + Jarrah)

Friday 29th September 2023
Made police detective give 70 to 120 arrest points (depends on job level) per case solved and lowered level requirements. (Arran + Matt250)

Wednesday 27th September 2023
Store robbery duration may be faster or slower depending on danger level. For times, see 'Store Robbery' question in F1 help section. (Arran)
Criminal bosses won't be able to host riots if the teams are very unbalanced. (Danger level higher than 2.4). (Arran + Lucifer)

Saturday 23rd September 2023
Reduced the "You got $%s WL: %s Type: %s" spam when getting many kill asists, this message will only appear for your kills, assists will appear in console. (Arran + Cerberus)
When a cop kills a criminal, if they are not in the top 4 damagers, they will be added as a top damager, the reward will be split amongst 5. (Arran + JaMaW)

Tuesday 19th September 2023
Due to a bug where all houses got put up for sale (none were sold) all houses have been put to not for sale. (Arran)
Added '/partner' that cops can use to get an AI partner if the danger level is higher than 1.5 (Arran)

Sunday 17th September 2023
When a cop gets an arrest, the arrest points will be multiplied between 0.8 and 1.7 depending on how outnumbered they are. (Arran + andreas)

Saturday 12th August 2023
Fixed being able to get criminal reputation points when killing cops in the LS DM area. (Arran + TheBoss07)

Friday 28th July 2023
Fixed being able to gain large amounts of wanted level from criminal ped missions. (Danzy + Tina)
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Skyscrap on 18 02, 2024, 10:58:20 am
I just suggested (https://cit.gg/index.php?topic=398571.15) a thing that should be removed and doesn't have a thing to do with the danger level, so in this one since it's the same thing here that takes affect according to the danger level while the law side already has enough advantages over the criminal side. I'll vote negative  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: K1 on 18 02, 2024, 11:00:51 am
I’m totally agree  :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Lucifer. on 18 02, 2024, 11:01:34 am
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: VulKanN on 18 02, 2024, 11:01:51 am
The Danger Level feature exists to control many aspects of the game, the hability to glue and use MG in hummer restriction must be one of them since it's unplayable to face such situation while playing as cop in "dead" timezones as shown in screenshots above. :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Vertix on 18 02, 2024, 11:03:55 am
 :tick: :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: O7 on 18 02, 2024, 11:05:32 am
 :cros:  「(゚ペ)
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: ValHalla on 18 02, 2024, 11:08:53 am
want to destroy hummer?
Try to use it and use hydra/hunter against it 1 shot will destroy it completely. So we can't shot and max speed 200 so why we will use it? No one will use hummer after your suggest. :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Timbery on 18 02, 2024, 11:11:29 am
Do you realize that the list of updates you provided is a result of the imbalance in the CnR system? I am not quite sure with what kind of a value and weight you brought it here?  :thonk:

Show content
Saturday 17th February 2024
Police Chief can now recover vehicles without VIP. List can be found in F1. (Magneto + Lucifer.)

Friday 16th February 2024
Added on screen text to tell you if your MPCC vehicle is unable to accept teleports and gives the specific reason why. (Arran + Raed)
Players with less than 900 minutes of playtime, who would normally be hidden on police computer, will now appear if over 500 wanted points. (Arran + DeathWish)
Fixed hummer being able to reverse even when broken down. (Arran + Farhan)

Thursday 7th December 2023
Fixed police officers in non official groups not being able to use '/partner' if danger level is above 1.5. (Danzy + DeathWish)

Sunday 19th November 2023
Armed robberies can be up to 30% faster or 30% slower depending on danger level. (Arran + RaMoS)

Tuesday 31st October 2023
A blue pepe has been added to Police Officer job to counter balance the opposite teams being able to use a small skin. (ID 3) (Brian)

Thursday 19th October 2023
Adjusted the affects of danger level on store robbery durations. Search 'store rob' in F1 for details. (Arran + DeathWish)

Saturday 14th October 2023
Fixed criminals getting the reward for killing a cop at an armed robbery when it has already terminated for fleeing the area. (Arran + Farhan)
Increased the criminal event damage reward multiplier from 0.1 to 0.2 for arrest points. (Arran + Dottie)
Fixed being able to rob the same ATM over and over. (Arran + Pm7)

Monday 9th October 2023
Arrest payment / points will now be: 50% always go to the killer, the other 50% is distributed amongst other top damagers. (Arran)

Thursday 5th October 2023
Criminals doing an Armed Robbery, who leave the AR area to get a kill, will not get any reputation points for doing so. (Arran + Jarrah)

Friday 29th September 2023
Made police detective give 70 to 120 arrest points (depends on job level) per case solved and lowered level requirements. (Arran + Matt250)

Wednesday 27th September 2023
Store robbery duration may be faster or slower depending on danger level. For times, see 'Store Robbery' question in F1 help section. (Arran)
Criminal bosses won't be able to host riots if the teams are very unbalanced. (Danger level higher than 2.4). (Arran + Lucifer)

Saturday 23rd September 2023
Reduced the "You got $%s WL: %s Type: %s" spam when getting many kill asists, this message will only appear for your kills, assists will appear in console. (Arran + Cerberus)
When a cop kills a criminal, if they are not in the top 4 damagers, they will be added as a top damager, the reward will be split amongst 5. (Arran + JaMaW)

Tuesday 19th September 2023
Due to a bug where all houses got put up for sale (none were sold) all houses have been put to not for sale. (Arran)
Added '/partner' that cops can use to get an AI partner if the danger level is higher than 1.5 (Arran)

Sunday 17th September 2023
When a cop gets an arrest, the arrest points will be multiplied between 0.8 and 1.7 depending on how outnumbered they are. (Arran + andreas)

Saturday 12th August 2023
Fixed being able to get criminal reputation points when killing cops in the LS DM area. (Arran + TheBoss07)

Friday 28th July 2023
Fixed being able to gain large amounts of wanted level from criminal ped missions. (Danzy + Tina)
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: RuDz on 18 02, 2024, 11:13:23 am
Do you realize that the list of updates you provided is a result of the imbalance in the CnR system? I am not quite sure with what kind of a value and weight you brought it here?  :thonk:
Probably he meant that lately development team / Suggestions are putting complete focus on the law side while the criminal side is slowly getting weaker, That's what I understood from his statement.
Anyway, Negative.
Well, After spending some time thinking about it, and after reading Arran's comment. Now I realize that this suggestion really should be upvoted as it wouldn't cause any harm to the crime side yet it'll only balance it, Something not to only encourage the law side to get back to duty, But to make the gameplay between the 2 sides fair and balanced too. I am voting positively.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: FerociusWizz on 18 02, 2024, 11:15:07 am
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: MG on 18 02, 2024, 11:16:01 am
try hard  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 18 02, 2024, 11:18:24 am
Also an important note: the numbers I provided 1.3 and 0.6 can be changed according to what u guys think better, suggestions are always welcome, we can discuss about it. But the main thing is to fix this abusable gameplay. just play CNR instead of gluing on hummer and kill 2-3 cops active on duty!
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Thugsta on 18 02, 2024, 11:23:07 am
 :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Bon on 18 02, 2024, 11:25:23 am
There are some things that may be changed for mutual comfort but there are things that are changed only for the comfort of a job. Sometimes there are also criminals who are alone and are killed by the police who use hummers with so many like this.

Negative  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: ValHalla on 18 02, 2024, 11:25:43 am
Also an important note: the numbers I provided 1.3 and 0.6 can be changed according to what u guys think better, suggestions are always welcome, we can discuss about it. But the main thing is to fix this abusable gameplay. just play CNR instead of gluing on hummer and kill 2-3 cops active on duty!

Your suggestion will kill the Hummer only.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Thug on 18 02, 2024, 11:29:31 am
Suggestion Cops/Criminals unable to shoot while glued on hummer according to the danger level.
I am totally aware that It's annoying to get attacked by hummer and you couldn't stop it BUT It's all about skills after all, I've seen Lucifer and many skilled cops destroying these hummers by airstrike or simply getting a hummer and few cops to get it, It's fun to keep fighting like that instead of staying in crowded area such as AR or CE and fight, by time we'll die but running and fighting in the streets is more fun, at least for me.  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Timbery on 18 02, 2024, 11:30:27 am
The problem which was raised in this suggestion is basically the one I brought in another post of mine.

- Inappropriate usage of hummers by certain criminals and or criminal groups (which is close to incredibly annoying and frustrating) when the opposite team is outnumbered. This really upsets the remaining cops on duty as they are being the one chased by large groups of criminals, when it is supposed to be the vice versa. Recently, even a bug related to the Hummer happened to get abused numerous times, but good enough that it was reported here.

It is all about that some players do not use their common sense at all and have no clue when and how to use certain server features. Just because they currently do not have any solid limitations/restrictions, this does not mean that they may be used in whatsoever exploitable way they want. This is an unnecessary team-stacking issue which requires to be fixed.

To be honest, I am not completely okay with the given solution. The values of the danger level must be adjusted to the following ones:

Quote
Criminals: When the danger level is higher than 1.8, only up to 4 criminals may glue up on a hummer and be allowed to shoot.
Cops: When the danger level is below 0.8, only up to 4 cops may glue up on a hummer and be allowed to shoot.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 18 02, 2024, 11:40:07 am
The problem which was raised in this suggestion is basically the one I brought in another post of mine.

It is all about that some players do not use their common sense at all and have no clue when and how to use certain server features. Just because they currently do not have any solid limitations/restrictions, this does not mean that they may be used in whatsoever exploitable way they want. This is an unnecessary team-stacking issue which requires to be fixed.

To be honest, I am not completely okay with the given solution. The values of the danger level must be adjusted to the following ones:

After discussing with few more people, I have changed the value. Also I am not against the hummer, I never said to kill the hummer in my suggestion but to fix the teamstacking they doing while the other side has less numbers, idk why you guys make it an issue, use brain and think whats the suggestion is and how it can be helpful, CIT was never like that, people used to play AR/Ces not this stupid gameplay
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Manaa on 18 02, 2024, 11:43:11 am
If we do what do you say game will be boring Where is the fun in doing an activity CnR and I do not kill policemen on duty this is not fun and also if there is 2 of hydra rush on this hummer will be destroy Also, if you talk about the danger level, if there is any chief on duty, he can reduce that by making the side more active and directing them.
my vote is negative :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: ValHalla on 18 02, 2024, 11:46:59 am
Let's be honest this will not help to stop Backstabbers Sirat
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Ammar1 on 18 02, 2024, 11:50:53 am
This suggestion would be unfair why? Because it will be worse for the criminals and better for the police, and this is not good, frankly, and my vote is for him :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: CalaBaSaS on 18 02, 2024, 11:52:47 am
The others said already, really bad idea this wont fix anything.  :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Timbery on 18 02, 2024, 11:54:27 am
If we do what do you say game will be boring Where is the fun in doing an activity CnR and I do not kill policemen on duty this is not fun and also if there is 2 of hydra rush on this hummer will be destroy Also, if you talk about the danger level, if there is any chief on duty, he can reduce that by making the side more active and directing them.
my vote is negative :cros:
Following this logic, it is also not enjoyable for me and other cops to go outside the police station and find ourselves being chased by 15 criminals glued to a Hummer almost every night, while there are barely 10 cops on duty (and sometimes even fewer).

Your theory about the Hydra is completely irrelevant and just shows that you lack general knowledge and experience as a cop. When a Hydra gets into the sky, following any enemy Hummer, these Hummers usually hide in tunnels or under bridges. Did I just forget to mention the narrow and curvy roads in LS with the high buildings that makes airstriking painful?

To be honest, such posts like this one recalls me why I have given up on this board long time ago and stopped being that active here. It is being flooded with absolute no sense.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Faye on 18 02, 2024, 11:57:31 am
It's unplayable to play AR these days because of Hummer dudes, literally 10vs2, can't even play in peace, and that's the reason cops are losing interest.  :tick: :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: yousefsaeed on 18 02, 2024, 12:05:26 pm
 :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 18 02, 2024, 12:12:30 pm
Mostly people who are voting negative are totally not understanding the problem neither they have better solution, are they really supporting backstabbing with hummer in 25 crims against 3 cops who want to play CNR?  I am not understanding it since I never said to kill hummer, I never said to not able to glued! I was just saying to stop team stacking with hummer when the danger level is above 1.8 which is like 25+crims and max 3-4 cops who want to play ar/ces
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Manaa on 18 02, 2024, 12:12:49 pm
Following this logic, it is also not enjoyable for me and other cops to go outside the police station and find ourselves being chased by 15 criminals glued to a Hummer almost every night, while there are barely 10 cops on duty (and sometimes even fewer).

Your theory about the Hydra is completely irrelevant and just shows that you lack general knowledge and experience as a cop. When a Hydra gets into the sky, following any enemy Hummer, these Hummers usually hide in tunnels or under bridges. Did I just forget to mention the narrow and curvy roads in LS with the high buildings that makes airstriking painful?

To be honest, such posts like this one recalls me why I have given up on this board long time ago and stopped being that active here. It is being flooded with absolute no sense.
Well, you say that they hide in tunnels or under bridges, so how will they kill or follow the policemen who are wandering in the streets [not under the tunnels] and how will they get wl points if we assume that they are always present under the tunnels, and do not pose any danger to the police, and this leads To cancel the suggestion in the first place. Another thing is that if there are a lot of criminals among them with high wl or apb, you will find the police side more active, and many players will tend to kill them, as often happens, and you can also tag the LSPD and do anti-hammer for them. There are many solutions. For this problem, my suggestion will remain negative
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: SoloBlade on 18 02, 2024, 12:15:57 pm
this is so funny ...
Return the players' money after that
Because Hummer is disabled and useless without shot  :cros: :cros: :cros: :cros:
I forgot
And then u better disable Hydra , helicopter and...
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Zodiak on 18 02, 2024, 12:52:41 pm
That will make hummer useless and no one will use it. :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: SpidermaDa on 18 02, 2024, 01:02:20 pm
 :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 18 02, 2024, 01:04:49 pm
I was aware of all those negative spamming from criminal side who are enjoying targeting 3-4 cops online on a hummer full of criminals and ruining the gameplay but I am still expecting something better for the sake of CIT, its very funny for me to criminals want to spread annoying hummer gameplay instead of joining ce ars and robberies. Still my hope is alive!
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Gummy on 18 02, 2024, 01:14:16 pm
There has been way too many instances lately where criminals group up in a hummer and gang up on cops that are patrolling alone or with a friend, racking up easy APBs. Of course it's practically impossible for the cops to fight back. Currently the amount of law side players are much lower compared to the crim/gang side, even during peak hours, so it's difficult to coordinate an anti-hummer, especially if there's no chiefs online.

Something must be done about it.  :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Mindpeek on 18 02, 2024, 01:18:10 pm
 :tick: :tick: :tick:
Good suggestion to balance teams.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Mindpeek on 18 02, 2024, 01:19:12 pm
I agree, the cop side is dying right now, it's nearly impossible to play.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: hyperlink on 18 02, 2024, 01:22:17 pm
nah  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Misthy on 18 02, 2024, 01:30:05 pm
 :tick: :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Arkween on 18 02, 2024, 01:31:00 pm
 :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Blue. on 18 02, 2024, 01:40:23 pm
Doesn't help with anything at all as these criminals/cops can spawn several other Hummers and glue on them. This is basically a restriction that doesn't help
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: BOMBKHAN on 18 02, 2024, 02:01:10 pm
I think this is not a good idea because if you want to disable the hummer then you have to disable hydra ,rustler and hunter .many cops even destory hummer with these veh if hummer is disabled then these veh should also be removed :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: HeadBoss on 18 02, 2024, 02:15:40 pm
I totally agree, Hummer is too overpowered. I can assume that it destroyed the role play, especially the criminal side.
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Seraphine on 18 02, 2024, 02:28:56 pm
natural
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Akkaman on 18 02, 2024, 02:42:16 pm
 :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Godzilla. on 18 02, 2024, 03:58:59 pm
I don't think so, you can get your Hummer and let some cops glue on it and then follow the criminal Hummer better than nerfing everything.
Negative
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: FreezingX on 18 02, 2024, 04:30:08 pm
Hello,

After carefully reviewing the suggestion, I believe that every cop is attempting their best to ensure balanced gameplay in the CnR system. In my opinion, this will improve the system and promote fair games for both sides.   :thumb:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: asayo on 18 02, 2024, 04:33:48 pm
for me  :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: IamAhmed on 18 02, 2024, 04:42:09 pm
Its 200 KM and  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Max200 on 18 02, 2024, 04:53:34 pm
 Nowadays you will notice that the police are very few, so I agree with this idea. Tired of being stabbed in the back so often and it's so annoying. :tick:

Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: 3eNab on 18 02, 2024, 05:00:18 pm
That will make hummer useless and no one will use it
negative
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: DeathWish on 18 02, 2024, 05:02:21 pm
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: KM on 18 02, 2024, 05:40:21 pm
Bad idea  :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: RyzerX on 18 02, 2024, 05:42:21 pm
Nah that's very bad for it
Bad idea  :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: SpHinX on 18 02, 2024, 06:07:09 pm
 :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Ster on 18 02, 2024, 06:17:42 pm

 :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: MandM on 18 02, 2024, 06:35:49 pm
As I mentioned in Timbery's suggestion, the danger level changes every second, and it's not stable. So I don't think linking the number of players who can glue on the hummer to the danger level is a good idea.

I think we can modify the hummer in general, making it suitable for 4 players only to glue on it. I know the community members won't agree with this idea, but I believe this would make the hummer more realistic and balanced for both sides. BUT, in this situation, the hummer must be compensated with another advantage to make it worthy of the 70 million dollars.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Cz on 18 02, 2024, 06:45:10 pm
Negative.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: ManeXi on 18 02, 2024, 06:55:07 pm
Instead of suggesting more things to kill CnR gameplay, there a huge problem ongoing right now, which is Law side being dead from hour to hour. I think the only thing needed nowadays is suggesting things to attract players to play as cops, maybe increasing the earnlimit of it, maybe adding some additional new rewards idk
Anything that will encourage players to be active cops.
And back to the main matter here of your suggestion, I see both sides are able to glue on a hummer either for cops to clear LS from crims, or crims to get APBs
Im neutral btw as Im awaiting for some good suggestions to really make our CnR gameplay balanced instead of killing it everyday
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Tito on 18 02, 2024, 07:08:44 pm
Away from having many features for the police that make it a superior party in that regard, but I will not talk about this aspect.
In response to your statement, if there are 15 people on the Hummer as you say, then this will be in your favor because there is something called a "block". I think I am one of the most people who use this car, and when we are more than about 8 people, it becomes difficult for us to fire. So if firing is not impossible for people, I vote Negative  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: thund3R on 18 02, 2024, 07:49:04 pm
:tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Xelso on 18 02, 2024, 08:33:05 pm
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Bankai on 18 02, 2024, 08:58:44 pm
 :cros: :cros:  I think that the current hummer is totally fair and police can still hunt it with hydra and like that also I really think that will kill the hummer.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: RX1 on 18 02, 2024, 11:21:59 pm
The most annoying this is the hummer, if you really looking for balance for both sides. Disable shooting if you glue in the hummer if the danger level is above 1.5 .   :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Terry on 19 02, 2024, 01:26:42 am
Nope  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: SP@wn on 19 02, 2024, 02:17:03 am
I understand now why the law side is dying its dying cause of people who think about their personaly enjoyment only its cause its fun for them that they vote negative not for the sake of the fair and balanced game play and this is truly breaking my heart you all gonna regret this when you will find the law side dead and empty cause of your greediness sirat is trying his best and some of the people who vote without a specific reason are a bunch of selfish people who don't even have the brain the understand his suggestion fully and are taking it out of context
my hope is with you sirat  :tick: :tick: :doomer:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Uzaki on 19 02, 2024, 02:57:26 am
Where are the Police Chiefs then? This is not a problem about backstabbing and easy way to get APB. This is a problem of unniformed gameplay of the LAW SIDE, Just because criminals are more organized than the LAW SIDE doesnt mean we're suppose to tell them not to do it. This is a Call upon PCs to organized and move the LAW Side more organized.

And that aside, I 100% agree that the backstabbing in ARs are very annoying. Instead of suggesting this glue limited of 4 based on Nth danger level, I think Sirat you should suggest about not allowing criminals shoot/backstab cops from a certain Nth radius near the ARs.

Negative  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sheriff on 19 02, 2024, 03:17:09 am
 :tick: Positive

Current CIT gameplay seems to consist mostly dying to cracky Hummers. Not very enjoyable and even worse when teams aren't balanced.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Max200 on 19 02, 2024, 05:09:19 am
Law side being dead from hour to hour. I think the only thing needed nowadays is suggesting things to attract players to play as cops, maybe increasing the earnlimit of it, maybe adding some additional new rewards idk
Anything that will encourage players to be active cops.


I agree with his idea, let's find something new that will get people interested in playing cops.  C:-)
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Wolfzy on 19 02, 2024, 05:50:25 am
:tick: :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Fluffy~. on 19 02, 2024, 07:56:37 am
Yeah that'll make gameplay more "fair" and less toxicity you may ask me how? Well here the answer: when a 6-8 crim in one hummer and patrolling and killing and stealing around to get APB easier and think about new players who became cops getting killed that fast with loop of dying, or keep wait him in hospital after respawning. I've been targeted by them yesterday I was playing as Traffic officer and I got killed 3 times even after I move out the hospital this hummer gets and kill then drive to find other cop. I am surely Positive with you Sirat your suggestions makes the game more fair to play around  :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Mei. on 19 02, 2024, 08:44:16 am
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: LuaR on 19 02, 2024, 09:04:40 am
Criminals: When the danger level is higher than 1.8, only up to 4 criminals may glue up on a hummer and be allowed to shoot.
Cops: When the danger level is below 0.8, only up to 4 cops may glue up on a hummer and be allowed to shoot.
Criminals who be doing this type of stuff be annoying af, they are the ones who kill CnR since they keep chasing and killing cops over and over till they stop playing, and doesn't even give them a chance to attend CnR im positive with any restriction that happen to stop this, because whats the point of me going to empty ARs and CEs?...
Positive.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: The..killer on 19 02, 2024, 10:51:27 am
 :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Peto on 19 02, 2024, 11:34:23 am
Postive.  :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sa3dola on 19 02, 2024, 12:04:16 pm
This is justice The legal aspect is not ongoing  :tick: :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: RoMaNa on 19 02, 2024, 12:39:48 pm
Usually criminals farm on a hummer when cops are outnumbered even in ARs they pull up killing those 2-3 cops and go which really makes the ARs gameplay sucks too I'm voting positive  :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Wish' on 19 02, 2024, 02:02:00 pm
Usually criminals farm on a hummer when cops are outnumbered even in ARs they pull up killing those 2-3 cops and go which really makes the ARs gameplay sucks too I'm voting positive  :tick:
Yeah, like how cops can handle that situation, making some good balance is good. I agree with Romana.  :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Ivan# on 19 02, 2024, 02:17:44 pm
 :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: O'~1 on 19 02, 2024, 02:43:21 pm
 :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: KakCraft on 19 02, 2024, 02:57:11 pm
Usually criminals farm on a hummer when cops are outnumbered even in ARs they pull up killing those 2-3 cops and go which really makes the ARs gameplay sucks too I'm voting positive  :tick:

Then work together to take it down? Disable it with a hydra and have cops on the ground take care of the rest. Just because you can't work together to counter something doesn't mean it should be nerfed. Even without the hummer they will still kill you 1v8.

 :cros: :cros: :cros: Bad suggestion with flawed logic.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: mgd12345 on 19 02, 2024, 03:51:39 pm
 :cros: :cros: :cros: :cros: :cros: :cros: :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: RayanMJ on 19 02, 2024, 05:33:34 pm
 :cros: :cros: negative
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: ReDoXx on 19 02, 2024, 06:11:00 pm
Big No  :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: goldenboy aka abok on 19 02, 2024, 06:57:38 pm
negative  :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Ace on 19 02, 2024, 07:36:33 pm
Cops CAN and DO use hummers like this as well.I am glad you acknowledged this fact in the post.  I think Sirat has thought about it a lot and I like the idea.

Positive  :tick: :tick: :tick:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Timbery on 20 02, 2024, 05:08:09 am
Then work together to take it down? Disable it with a hydra and have cops on the ground take care of the rest. Just because you can't work together to counter something doesn't mean it should be nerfed. Even without the hummer they will still kill you 1v8.

Do you realize that we, cops, have never stopped "working together" in such situations, but we are still not getting the required numbers to fight back such a threat (just like in most other cases related to other events)...?

Please explain to me how the fuck are we supposed to take down a Hummer with 10+ criminals glued on it, roaming around the city at some inactive time zones...? Consider that at most times, the total amount of cops online is lesser than just the criminals who are glued up on that vehicle (put aside all other criminals who are at ARs, CEs or other events)...

Even if we judge the situation by the total amount of cops online (which is extremely ridiculous), you must understand that cops being online =/= cops on duty... Danger level is perhaps the best tool which shows the ratio of teams' activity and members they have.

Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: R0T? on 20 02, 2024, 06:57:59 am
No thanks not needed to make anything like that, 24/7 cops abuse using jetpack and rt and no one talk about that negative
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Lucifer. on 20 02, 2024, 08:18:50 am
want to destroy hummer?
Try to use it and use hydra/hunter against it 1 shot will destroy it completely. So we can't shot and max speed 200 so why we will use it? No one will use hummer after your suggest. :cros: :cros:

That's a straight up lie. Takes atleast 5 hydra rockets to break it down and hunter is too nerfed to deal with the speed and armor of the hummer.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 20 02, 2024, 08:43:37 am
Again I m saying the main point of this suggestion is to stop this annoying Hummer gameplay from both sides, even those who are capable of accepting a suggestion have any better idea to nerf this hummer so that a team won't abuse it when they are cracking and play ce ar and shop robberies instead ; we will gladly accept it too because it will only improve the gameplay of CNR! The server was never like that and it should not be like that! In another suggestion I saw a crimboss was complaining about cops not attending robberies how in the world they can attend ar when 10+ ppl on hummer continuously backstabbing them. I m myself is the victim so are every regular police officer.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Arran on 20 02, 2024, 10:57:18 am
I will implement this or something similar (probably different limits per danger level) because you were able to actually make your suggestion balanced by taking into account the possibility that cops could actually abuse the hummer and to stop them by using low danger level.

Since someone made a dumb comment about how this suggestion would make the crim side even more dead, I decided to check the team count graph and it shows crim team has over twice as many playing as cops. There is a bit through the night where crim count isn't much higher than cop count, but through most of the day, every fucking day, crims clearly outnumber cops and that just made me realise crims outnumber cops here too, therefore we can't possibly have any democratic voting on what affects CnR balance without the team stackers rigging the votes to their own selfish interests.

We need a proper solution for this. I'm thinking maybe a CnR Balance Advisors group, 3 people from both sides, a board only they can post in, one makes a suggestion, then the others are to be recommendations, ideally with evidence, a developer then considers the 6 recommendations and makes a decision based of those 6 recommendations. Ideally they can also negotiate and make compromises so that all of them can actually agree on something and anyone incapable of making a compromise for the greater good can be replaced. Cause like you crims are so stupid wanting to make cop side unplayable, all you're doing is making the game boring for yourselves, would GTA be GTA if there were no cops in the game..? :fp:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: ValHalla on 20 02, 2024, 11:46:42 am
Again I m saying the main point of this suggestion is to stop this annoying Hummer gameplay from both sides, even those who are capable of accepting a suggestion have any better idea to nerf this hummer so that a team won't abuse it when they are cracking and play ce ar and shop robberies instead ; we will gladly accept it too because it will only improve the gameplay of CNR! The server was never like that and it should not be like that! In another suggestion I saw a crimboss was complaining about cops not attending robberies how in the world they can attend ar when 10+ ppl on hummer continuously backstabbing them. I m myself is the victim so are every regular police officer.

Nerf hummer will never help. Do you know what they will do? Will use another car they can shot from above it.
Want to find Solution? The solution to this problem is disable the ability to shot From above all the cars.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Sirat on 20 02, 2024, 11:57:58 am
I will implement this or something similar (probably different limits per danger level) because you were able to actually make your suggestion balanced by taking into account the possibility that cops could actually abuse the hummer and to stop them by using low danger level.

Since someone made a dumb comment about how this suggestion would make the crim side even more dead, I decided to check the team count graph and it shows crim team has over twice as many playing as cops. There is a bit through the night where crim count isn't much higher than cop count, but through most of the day, every fucking day, crims clearly outnumber cops and that just made me realise crims outnumber cops here too, therefore we can't possibly have any democratic voting on what affects CnR balance without the team stackers rigging the votes to their own selfish interests.

We need a proper solution for this. I'm thinking maybe a CnR Balance Advisors group, 3 people from both sides, a board only they can post in, one makes a suggestion, then the others are to be recommendations, ideally with evidence, a developer then considers the 6 recommendations and makes a decision based of those 6 recommendations. Ideally they can also negotiate and make compromises so that all of them can actually agree on something and anyone incapable of making a compromise for the greater good can be replaced. Cause like you crims are so stupid wanting to make cop side unplayable, all you're doing is making the game boring for yourselves, would GTA be GTA if there were no cops in the game..? :fp:

As you are already aware of the problem, it is better to go with any solution that you think can solve this problem. My point was to raise the issue, and the solution I gave is one of the solutions I thought (honestly, I want to disable shooting while glued on hummer completely after a certain raise of danger level) and a team consists of respectable people is indeed a good idea because this board is highly manipulated and most of them are biased.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Timbery on 20 02, 2024, 01:34:40 pm
I will implement this or something similar (probably different limits per danger level) because you were able to actually make your suggestion balanced by taking into account the possibility that cops could actually abuse the hummer and to stop them by using low danger level.

Since someone made a dumb comment about how this suggestion would make the crim side even more dead, I decided to check the team count graph and it shows crim team has over twice as many playing as cops. There is a bit through the night where crim count isn't much higher than cop count, but through most of the day, every fucking day, crims clearly outnumber cops and that just made me realise crims outnumber cops here too, therefore we can't possibly have any democratic voting on what affects CnR balance without the team stackers rigging the votes to their own selfish interests.

We need a proper solution for this. I'm thinking maybe a CnR Balance Advisors group, 3 people from both sides, a board only they can post in, one makes a suggestion, then the others are to be recommendations, ideally with evidence, a developer then considers the 6 recommendations and makes a decision based of those 6 recommendations. Ideally they can also negotiate and make compromises so that all of them can actually agree on something and anyone incapable of making a compromise for the greater good can be replaced. Cause like you crims are so stupid wanting to make cop side unplayable, all you're doing is making the game boring for yourselves, would GTA be GTA if there were no cops in the game..? :fp:

This board is complete failure as it has never been driven by democratic principles but rather under the influence of a monopoly based on the total amount of votes from a particular side or with common interests as you said already. This was pointed out by me and many other players over the past years. The amount of bias, manipulation, lack of common sense, and the presence of absolutely incompetent people being allowed to share their thoughts (and even votes) on suggestions is insane - this is what made this board to fail. The worst thing is that nobody even thinks of the consequences of what will happen after a certain update is implemented.

The idea of creating a dedicated community team/duty is decent, but disallowing all players to share their thoughts/suggestions is perhaps not a good move.

In my opinion, after all those years of experience here, it would be the best if the discussion board remains here, but every suggestion which is being posted in it undergoes a detailed analysis through that "CnR Advisors team". If a suggestion does not receive enough positive feedback by the Advisors team or is drastically harmful - that team be allowed to deny it right away. The decent ideas which actually have potential and are somehow aimed at improving the current gameplay may be forwarded to a developer who may decide the fate of the suggestion.

If I am not wrong, the idea of creating a dedicated community team to manage the discussion board or rather the suggestions posted in it was also recently suggested by Dimit in the official CIT discord server. Prolly around 2 months ago, he raised up some very interesting ideas which may be helpful in this situation.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: MandM on 20 02, 2024, 02:33:26 pm
This board is complete failure as it has never been driven by democratic principles but rather under the influence of a monopoly based on the total amount of votes from a particular side or with common interests as you said already. This was pointed out by me and many other players over the past years. The amount of bias, manipulation, lack of common sense, and the presence of absolutely incompetent people being allowed to share their thoughts (and even votes) on suggestions is insane - this is what made this board to fail. The worst thing is that nobody even thinks of the consequences of what will happen after a certain update is implemented.

I have witnessed a lot of suggestions that deserved to be implemented or at least given a chance to be seen by an administrator, but because of those things you mentioned, these suggestions got rejected or locked for not achieving the requirements. Therefore, I would like to suggest some modifications to this board that might make it better. I know this isn't the right place to make this suggestion, but I see that the topic has already been opened.

The following modifications might reduce the manipulation and bias on this board:

1) Disallowing voting negatively without reason. Prevent those who vote randomly just to farm posts from voting without a convincing reason. (Making it a punishable rule)

2) Not taking the decision by votes, and sometimes giving some suggestions a chance. Both the administering and developing teams should keep an eye on the suggestions, even the rejected ones, and try giving them a chance. Sometimes a small modification in a suggestion might make it better, so instead of locking it, the developing team can implement it with some modifications.

3) Allowing us, the Discussion Board Moderators, to move some specific suggestions to a private board. Suggestions like Sirat's one.

And of course, whatever Arran decides to do will be in the interest of both sides and will not involve any bias. Also, I agree on creating that CnR team.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: RX1 on 20 02, 2024, 05:39:13 pm
The most annoying this is the hummer, if you really looking for balance for both sides. Disable shooting if you glue in the hummer if the danger level is above 1.5 .   :tick:
@Sirat Just edit your post and connect your suggestion with the danger level and will be balanced with both sides.
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: oussama2004 on 21 02, 2024, 11:31:30 am
 :cros: :cros:
Title: Re: Nerf the hummer according to danger level, Stop abusing!
Post by: Arran on 21 02, 2024, 09:34:49 pm
Wednesday 21st February 2024
- The hummer can't have more than 4 cops glued to it if danger level < 0.8 or 4 criminals glued to it if danger level > 1.8. (Arran + Sirat)