Author Topic: [Arran] Adding "Side Missions" to /stats  (Read 5519 times)

Offline Marky'

  • Senior Community Member
  • ****
  • Posts: 2339
  • 我失败了一次只有一次
  • Registered: 07/01/2019
    YearsYearsYearsYearsYears
  • Group: AvidaCompany
  • Ingame: Marky
  • Squad: Elixir FOREVER
Re: [++] Adding "Side Missions" to /stats
« Reply #30 on: 25 06, 2020, 05:08:23 pm »
In my opinion every job should included on our stats. We waste our time to level up and if there are in our stats, it will be harmless. Another players can see our levels too thanks to this suggestion. It can be beneficial for civilian side, so I m positive.

"No 999 Flip is 666, 999 Represent Takin Whatever Hell, Whatever Negative Situation You're In And Turning It Into Something Positive"
July 28, 2021: Marky' added as Associate State Official
August 5, 2021 Marky' has been added as DJ

Offline Adahan

  • Regular Community Member
  • ***
  • Posts: 424
  • Respect is earned, Loyalty returned
  • Registered: 01/05/2020
    YearsYearsYears
Re: [++] Adding "Side Missions" to /stats
« Reply #31 on: 25 06, 2020, 05:19:13 pm »
I think it should be added to our stats because we make an effort to make the mini job L10 but other people cannot see it is neccessary to me. I want these mini job to appear in our stats. Positive :tick:
« Last Edit: 25 06, 2020, 05:23:50 pm by Adahan »

Offline ese

  • New Community Member
  • *
  • Posts: 232
  • TIGHT TIGHT TIGHT
  • Registered: 20/08/2018
    YearsYearsYearsYearsYears
  • Group: The_ReNeGaDeS
  • Ingame: ese
  • Squad: Vintage
Re: [++] Adding "Side Missions" to /stats
« Reply #32 on: 25 06, 2020, 05:45:05 pm »
If we talk about fairness, we should see all jobs that we waste our time on them. Maybe, the development team can add some differences and we can work on them as a real job (Promotion salaries, limit etc). I think your suggestion is helpful because there are too many players that spending their times on this job and we can see their exertion on their stats in return for the time spent. So, my vote is positive.
                                                                                                             
                                                                           You never, never trust the people that you love.                                                                                                                                                                                       -Tuco Salamanca

Offline Penguin

  • New Community Member
  • *
  • Posts: 19
  • Registered: 29/10/2017
    YearsYearsYearsYearsYearsYears
  • Group: AvidaCompany
  • Ingame: Penguin
  • Squad: Elixir
Re: [++] Adding "Side Missions" to /stats
« Reply #33 on: 26 06, 2020, 09:07:50 am »
I like this idea.Because we are doing all jobs at civilian to get level up. In my opinion we need see side missions on stats. We get money from these jobs and get level up.In my opinion these jobs arent side,these jobs can be main job. Like a miner, bus driver. :tick:
CIT FOREVER

Offline TroubleShot

  • Regular Community Member
  • ***
  • Posts: 736
  • Life is Good
  • Registered: 12/01/2019
    YearsYearsYearsYearsYears
  • Group: QWER
  • Ingame: TroubleShot
Re: [++] Adding "Side Missions" to /stats
« Reply #34 on: 26 06, 2020, 03:27:37 pm »
Adding this would benefit civillians, mostly those who do side missions ex: scraping cars and towing cars as a mechanic, I would love to see "Total Cars Scrapped: N/A" in stats so as the Total Towed Cars, there are jobs who have side mission but the only one getting recorded in /stats was the actual mission of the job, im voting POSITIVE   :tick: for this one.
Ex. CB

Sons die, Redwood Bleeds

Offline Barcode

  • Senior Community Member
  • ****
  • Posts: 572
  • There is a first time for everything
  • Registered: 31/05/2019
    YearsYearsYearsYears
  • Group: Avida Company
  • Ingame: Barcode
  • Squad: The_Society
Re: [++] Adding "Side Missions" to /stats
« Reply #35 on: 27 06, 2020, 03:06:57 am »
Adding this would benefit civillians, mostly those who do side missions ex: scraping cars and towing cars as a mechanic, I would love to see "Total Cars Scrapped: N/A" in stats so as the Total Towed Cars, there are jobs who have side mission but the only one getting recorded in /stats was the actual mission of the job, im voting POSITIVE   :tick: for this one.

Hello,
Firstly thanks for your feedback and then you can see how many towed cars you scrapped as ''Abondoned Cars Scrapped'' on /stats.
For your extra suggestion, I had thought it as a civilian job before I posted this suggestion but then I noticed you can scrapp an abondened car by your towtruck when you work as a traffic officer, so in my opinion we can't say it's a civil job purely that's why I didn't suggest to accept scrapper as a civil job.


Offline OzNeR

  • New Community Member
  • *
  • Posts: 32
  • “Be yourself; everyone else is already taken.”
  • Registered: 22/10/2018
    YearsYearsYearsYearsYears
  • Ingame: OzNeR
  • Squad: 404
Re: [++] Adding "Side Missions" to /stats
« Reply #36 on: 29 06, 2020, 10:41:22 am »
It should be added cause most of us work side missions and its pretty useless if we dont add it.we work for it and no progress feels like nothing and no harm about this so im going POSITIVE about this :tick:
ERROR 404 Squad Not Found
Rauh-Welt Begriff

Offline Darius

  • The Utopist
  • L4 Staff
  • ****
  • Posts: 734
  • Witness true strength.
  • Registered: 06/04/2020
    YearsYearsYearsYears
  • Group: SonsOfAnarchy
  • Ingame: [CIT]Darius
  • Squad: Vintage - CCC
Re: [++] Adding "Side Missions" to /stats
« Reply #37 on: 02 07, 2020, 06:51:37 pm »
I think it is the good idea can also encourage civilians to work more enthusiastically, although it is mini-jobs/side missions, this increases their demands and thanks to this suggestions more people can work as butcher,street food seller or street cleaner that's why my vote is positive.

Offline Unity

  • Senior Community Member
  • ****
  • Posts: 2005
  • si la vida te da la espalda, mírale el culo
  • Registered: 15/02/2019
    YearsYearsYearsYearsYears
  • Ingame: Unity
Re: [++] Adding "Side Missions" to /stats
« Reply #38 on: 03 07, 2020, 02:33:17 pm »
After reviewing your suggestion, we obtained the following results:

- 30 positive votes.
- 0 negative votes.
- 1 neutral votes.

To be marked as High Priority when we get a free slot.
Ass or tits?

Offline NewPunk

  • Junior Community Member
  • **
  • Posts: 178
  • Punk of CIT
  • Registered: 03/10/2015
    YearsYearsYearsYearsYearsYearsYearsYears
  • Group: SAPD
  • Ingame: NewPunk
Re: [++] Adding "Side Missions" to /stats (!)
« Reply #39 on: 15 07, 2020, 02:59:30 pm »
Many players are in civilian job kinda boosted peek players they want to be have a lot of money and hardworking players wasting there time to reach the point as what they like, I go sometimes as a civilian to make my working level to be high to have a high earning and this idea can be a motivation to other players that what they wanna reach for. It's not bad and less bored for the others as will they will add the "Side Missions" in stats panel. I'm Positive.

Offline FeRoX

  • Punishment Appeal Manager
  • *****
  • Posts: 749
  • CIT Radio & Ti Leader
  • Registered: 22/02/2018
    YearsYearsYearsYearsYearsYears
  • Group: The_Institute
  • Ingame: Ti|FeRoX
  • Squad: Driftworks
Re: [++] Adding "Side Missions" to /stats (!)
« Reply #40 on: 15 07, 2020, 09:45:34 pm »
In the past few days, I noticed that there is new side missions and there will be more side missions, Medic job is also considered as side job but it's added in the stats so I found it weird why won't we add the other jobs like (Butcher or street cleaner), I found it really weird why don't we add it, But also I guess that this suggestion will help newbies to get to know other side jobs as I believe that they will like it as it's not as hard as the others jobs,

Positive.

Staff team be like:
(FMSG) [CIT]Medusa[DT]: imagine being ferox
(FMSG) [CIT]Darius{%}Biker: I'll jerk off for like 20 hours after ramadan

Offline Pancake

  • New Community Member
  • *
  • Posts: 406
  • Registered: 06/09/2018
    YearsYearsYearsYearsYears
  • Group: 1337
  • Ingame: Pancake/WeGz
Re: [++] Adding "Side Missions" to /stats (!)
« Reply #41 on: 16 07, 2020, 09:55:33 am »
I see no reason why this haven’t been added yet, adding these side missions in our stats is good idea because many people try to improve all their statistics to make it way too good and side missions are really ignored hard by many players maybe your suggestion will fix it a bit and then it can be played in order to improve their statistics or for fun. Positive
#Nathan

Offline Ths

  • State Official
  • ****
  • Posts: 1118
  • IF I'M WRONG EDUCATE ME DON'T BELITTLE ME
  • Registered: 25/12/2019
    YearsYearsYearsYears
Re: [++] Adding "Side Missions" to /stats (!)
« Reply #42 on: 16 07, 2020, 10:51:39 am »
I want to add it on stats because as a civilian wasting time to leveling it up I just want it to include in Civilian stats so that we can see it  in player stats I like the suggestion I'm going to vote POSITIVE
Ths added as Filipino helper. (31.08.2020 GMs + MgD)
September 23th: @Ths Accepted for JCM. -- MaZika + Ptole
January 10th: @Ths  Accepted for RCM. -- Ptole + Kuldeep
June 3rd: @Ths Accepted for SCM. -- Ptole + FMMs
Saturday, August 26, 2023: Added Ths as Associate State Official. (SO Team)
ᴬᶜᴱ ᴾᴴ


Offline Barcode

  • Senior Community Member
  • ****
  • Posts: 572
  • There is a first time for everything
  • Registered: 31/05/2019
    YearsYearsYearsYears
  • Group: Avida Company
  • Ingame: Barcode
  • Squad: The_Society
Re: [++] Adding "Side Missions" to /stats (!)
« Reply #43 on: 25 07, 2020, 03:35:52 am »
hello, so im going with negative for several reasons.
first of all as you said they are "side jobs" which wont count as official job, if you are applying for a civilian group they wont count it which makes no sense for adding it to the stats.
second reason that you will not unlock 'achievement' for reaching L10.
third reason, state official doesn't count medic or any side job, since its easy to get L10 in one day. side jobs were just added "for fun" to enjoy your time.
Good luck with other votes.

Firstly, thanks for your posting about this topic. I will give you 3 answer for your ideas

1-State Official doesn't accept medic job as a civilian job as you said but we can see medic job level on our stats because we struggle for this and waste our time to level up. So we waste our time for this jobs too. We and other players can see this level because of our struggle and wasting time.
2-Train Driver and Medic jobs can be see by other players on our stats but there are no achievements for this jobs. Every L10 jobs achievement doesn't have to give us achievement unlock reward like train driver and medic. I didn't suggest about this issue.
3- You can be L10 Lumberjack in a day, You can be L10 medic in 3 days, You can be L10 Waste Manager in 12days and etc. Some jobs are easy some jobs are not. And for example; being L10 Street Food Seller harder than L10 Lumberjack to me. You said it's for fun but I want to give you an example in criminal/law side: We can see robbed houses/ defused bomb on our stats.

Regards...
« Last Edit: 25 07, 2020, 03:38:09 am by Barcode »


Offline Raef

  • Senior Community Member
  • ****
  • Posts: 2502
  • Registered: 10/04/2020
    YearsYearsYearsYears
  • Ingame: Raef
Re: [++] Adding "Side Missions" to /stats (!)
« Reply #44 on: 25 07, 2020, 02:39:05 pm »
I definitely support your idea. It doesn't make any sense to civilians who waste their time on things they can't see in their stats. Besides, when they see these mini-jobs(street cleaner, butcher, and more..)in /stats, they will get motivated and they will work harder. Also, it is a job like fisherman, iron miner, and all the civilians' jobs which included in /stats cause they earn money from it and it has its own vehicles. That's why we need to see these mini-jobs in /stats. I am positive.

"When you look at a person, any person, everyone has a story. Everyone has gone through something that has changed their life. Anxiety, depression and panic attacks are not signs of weakness. They are signs of trying to remain strong for way too long." - Deepika Padukone