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Ingame Community => News and Updates => Topic started by: Private on 23 09, 2022, 07:47:57 pm

Title: [Danzy] Redesigning ATM Rob
Post by: Private on 23 09, 2022, 07:47:57 pm
PLEASE READ FULL SUGGESTION BEFORE VOTING POSITIVE/NEGATIVE TO FULLY UNDERSTAND IT!!

Hello everyone
My previous suggestion didin't go well, but the suggestion I have now is really epic and I'm pretty sure you will like it.

Suggestion Summary Changing current ATM Rob

Suggestion Explained Criminals enter the ATM marker and type "N" as it is now. To perform the robbery, it is required they have 5 amount of explosives on their inventory and atleast $2000 on their hands, so they are able to place the auto satchel - bomb with that money. If the requirements are met, the bomb - satchel will be placed and 1 minute of survival will have to be passed in order for the rob to be sucessful. There will be a timer on the bottom right of their screen, indicating how much time is left. During this 1 minute, the criminal(s) will have to defend himself/themselves from upcoming cops. If cop(s) kill(s) the criminal(s), they will get wanted level money + money from preventing the criminal(s) from robbing the ATM, just like it is on store robbery. After the 1 minute passes, the auto satchel - bomb will explode. If the crim(s) is/are too near to the ATM, the explosion will affect them and die. For the condition a cop kills the wanted criminal, he will have to deactivate the satchel-bomb on time in order to get extra money for deactivating the bomb. (he will get WL money for just killing the criminal). The picture below indicates the red area in which criminals shouldn't be when the bomb explodes, and the blue arrow the place where auto satchel will be placed by the system.

(https://imgur.com/Hutvx7b.png)

Why it should be added? For those of you who wonder why my suggestion should be implemented to the game, read below. It might seem a bit detailed and complicated compared to the current ATM rob system, but I'm sure my system is much better than the current one. Basically the current one is so bad almost no one plays it. Also, the way you rob the ATM is really poorly made. For those of you who don't know how the current one works, I will briefly explain. You walk to the marker as a criminal, press N. Then on the tab that appears you choose how difficult you want it to be, obviously the higher the difficulty the better rewards you get. Even though that seems good, in fact it is really bad. During my 5 years of active CIT presence, I've rarely see someone robbing an ATM. I've done it only for the relevant achievement on /achievements, not because it's fun/good or anything like that. Not to mention the current script system is really old, unchanged atleast for 7 years. My proof is this video https://www.youtube.com/watch?v=XbO0p4u_HkE. So many things have changed on CIT these years, except that..

I believe this ATM rob system will be more playable, also will increase the activity of both sides, thus will be more competitive than they are now. Criminals will also be able to rob ATMs together, like on store robberies, but that isn't possible on the system we have now. For example, x criminal places the satchel, then y criminal comes, he places his satchel and goes on. A limit though based on how many criminals can rob the ATM should be added tho, to avoid FPS drops - too many bomb explosions. I think 10 criminals is a good limit. This suggestion covers also civilians, indirectly though, since many people will buy the required amount of explosives from the market instead of making them themselves. All sides will have advantage.

How rewards will be formed? That's a really good question. Obviously, it can't be the same as it is now as it will be more difficult to complete the robbery. Criminals will have to defend themselves in order to achieve the rob. On the other hand cops will get a notification message on their screen that an ATM rob is taking place in X location, same way it works for store robs etc. So after a bit of thinking and discussing it with SaintJR we have come to the following conclusion

Sucessful ATM rob

For the criminals $15,000 without VIP & $17,000 with VIP. The cash amount might seem a lot to some of you, but let's not forget criminals will have to pay for the 5 explosives (if we stick to that as a community) and $2,000 for the satchel. There is 25% chance they get 20 hits of a drug (eg. steroids) instead of money. So the total income is balanced and criminals need to make some profit too. Also 680 RP (double the RP you get from store rob, because this one will be more difficult to survive) for a successful ATM rob.

For the cops WL money + $5,000 if they prevent criminal(s) from robbing the ATM and turn the bomb off on time. I don't know if +$5,000 is a lot, but I'm taking the condition the cop goes to activate the bomb but it explodes (1 minute has passed). A bit rare to happen, but it's possible and that's going to make things spicy!

NOTE: In no way the prices are definitive, me and SaintJR thought about them but we are pretty sure they're balanced for both sides. For example, $15,000 will be the reward for criminals without VIP. 5 explosives will cost them $2,000 IF they're sold let's say for max price of $400 per unit from F7. Also, $2,000 is satchel charge (remember, satchel will be placed automatically, you won't be able to use your own). So the rewards are good if you think all that.

Conclusion ATM rob needs to be changed. So many years have passed and it's the same. The problem isn't about the script being old, but it's really sketchy hence why almost no one plays it. I'm sure some of you don't even know you can rob ATMs!

SaintJR and I  are open to hear your thoughts. We thought about the suggestion pretty much together, so incase it gets added  please include both names on /updates tab. Thanks for reading my post  :love:

P.S Forgot to mention ATM rob will only work on LS ATMs as it is now.

                             
Title: Re: Redesigning ATM Rob
Post by: Blue. on 23 09, 2022, 07:57:23 pm
Sound entertaining and rewarding as well to me. Positive.
Title: Re: Redesigning ATM Rob
Post by: Mask on 23 09, 2022, 08:07:03 pm
Seriously, this system is still the same as it was 7 years ago? If so, of course it urgently needs a renovation, also the redesign that you grant is very detailed and understandable, I do not see anything against this new system, and the truth is that you are right, absolutely no one tries to steal an ATM, it is more I didn't even know there was an achievement like this lol, I would like to see more CnR activity in this ATM robbery thing, well, it's a good activity for criminals, but nobody does it for the points that I indicate private.  :tick:
Title: Re: Redesigning ATM Rob
Post by: hyperlink on 23 09, 2022, 08:08:22 pm
YES.  :tick:
Title: Re: Redesigning ATM Rob
Post by: nTLSkills on 23 09, 2022, 08:31:15 pm
 :tick: :tick:
Very nice idea in my oppinion
Title: Re: Redesigning ATM Rob
Post by: Crash28 on 23 09, 2022, 08:35:46 pm
 Aka changing ATM robbery to store robbery but in the open instead of being in a building but since ATM robbery is dead im upvoting  :tick:
There are a few issues though, what if a criminal is already robbing an ATM and another criminal comes to rob it at the same time? Would thier satchels kill the other player if they are too close? And what would cops do if there are several satchels at the same ATM?
Also I think the 1 minute timer should be increased a little bit since cops have to kill the criminal AND de activate the bomb that would probably take more than 1 minute specially if there are multiple criminals robbing together
Also a random idea I got maybe make it so that only bomb disposal workers can de activate the bomb
Title: Re: Redesigning ATM Rob
Post by: Private on 23 09, 2022, 08:58:10 pm
Aka changing ATM robbery to store robbery but in the open instead of being in a building but since ATM robbery is dead im upvoting  :tick:

Pretty much my suggestion summed up in 2 lines.

what if a criminal is already robbing an ATM and another criminal comes to rob it at the same time? Would thier satchels kill the other player if they are too close?

That's a pretty good question. To prevent that, we could add a small timer above each satchel. Or make it like the bariers on firefighter job. When they are close to be exploded, they will have a red warning text above. This way criminals will know when to avoid the satchels to avoid dying.

And what would cops do if there are several satchels at the same ATM?

In that case cops will have to deactivate first those satchels which have lots of time left. The satchels - bombs will have a text above them which will be either red color which will mean they are about to explode, orange it has 50% of the time passed, and white which is just planted. Or simply we can put a % above them. But I think the fun is on that thing, the cops will have to work as a team to deactivate the satchels which are about to explode  and not just focus on whichever they find near them so they avoid the explosions and survive.

Also I think the 1 minute timer should be increased a little bit since cops have to kill the criminal AND de activate the bomb that would probably take more than 1 minute specially if there are multiple criminals robbing together

I said 1 minute because the ATMs are in open space unlike store robberies. Which means cops can pass from the road which has an ATM being robbed and stop easily, even if their first intention wasn't to head there. It's like getting in their way, you know. Maybe you're right and we should increase it to 2 minutes, but I'm also thinking when law side is dead which is quite often nowadays, crims will have to wait too much and will probably avoid ATM robs and prefer store robs because of the time it takes.


Also a random idea I got maybe make it so that only bomb disposal workers can de activate the bomb
That's not a bad idea at all, this will make more people work as bomb disposals and make it active, unlike it is now.
Title: Re: Redesigning ATM Rob
Post by: HardoN on 24 09, 2022, 02:32:07 pm
Yes It's Good :tick:
Title: Re: Redesigning ATM Rob
Post by: DarkShad0w on 24 09, 2022, 02:44:20 pm
Seriously, this system is still the same as it was 7 years ago? If so, of course it urgently needs a renovation, also the redesign that you grant is very detailed and understandable, I do not see anything against this new system, and the truth is that you are right, absolutely no one tries to steal an ATM, it is more I didn't even know there was an achievement like this lol, I would like to see more CnR activity in this ATM robbery thing, well, it's a good activity for criminals, but nobody does it for the points that I indicate private.  :tick:
this explains everything ,  :tick:
Title: Re: Redesigning ATM Rob
Post by: CJGIANNHS on 24 09, 2022, 05:03:48 pm
It is a very nice idea, totally supportive this  :tick:
Title: Re: Redesigning ATM Rob
Post by: fl1cK on 24 09, 2022, 06:41:56 pm
one of the best ideas so far  :tick: :tick:
Title: Re: Redesigning ATM Rob
Post by: Shanks' on 27 09, 2022, 03:14:42 pm
Definitely some things have to change and he has to contribute to the server.  :tick:
Title: Re: Redesigning ATM Rob
Post by: RuDz on 27 09, 2022, 03:15:44 pm
I support this idea, Sounds good to me  :tick:
Title: Re: Redesigning ATM Rob
Post by: Conroy on 27 09, 2022, 04:29:10 pm
Yeah it's a great idea, I'm supporting it  :tick:
Title: Re: Redesigning ATM Rob
Post by: Dokt0R on 29 09, 2022, 10:29:33 pm
yEp.  :tick:
Title: Re: Redesigning ATM Rob
Post by: HusnuCoban on 01 10, 2022, 11:27:36 am
Definitely atm robbery needs rework and this solution seems good  :tick: :tick:
Title: Re: Redesigning ATM Rob
Post by: Dragon on 01 10, 2022, 12:05:59 pm
Seems like a better one instead of the current old one, this one looks more entertaining and better and I'd love to see it being implemented as it's always good to see new features.

:tick:
Title: Re: Redesigning ATM Rob
Post by: TwCafe on 01 10, 2022, 03:00:39 pm
21 positive votes. Marked as High Priority.
Title: Re: [+++] Redesigning ATM Rob
Post by: Jayy on 01 10, 2022, 09:14:24 pm
would like to see smthn new, Positive
Title: Re: [+++] Redesigning ATM Rob
Post by: ruzgar on 02 10, 2022, 04:19:21 pm
well this one looks funnier than current one, also much easier. I like the idea about ATMs and it should get added asap. Obviously Positive  :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: Matrix. on 02 10, 2022, 10:50:39 pm
Good idea , my vote is positive  :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: Han'Lue on 04 10, 2022, 12:06:53 am
Wow I havent seen such a creative and great idea in a long time. My vote is Positive, this idea can make ATM robberies better. :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: tobey on 04 10, 2022, 01:26:55 am
Sounds fun :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: MulderUwU on 04 10, 2022, 10:54:58 pm
I 100% agree with this changing atm rob system would be good maybe we see more players robbing it if changed since it's a dead thing now and before
my vote is  :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: iFighTeR7 on 11 10, 2022, 12:51:31 am
Nice idea  :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: Cyaride on 15 10, 2022, 11:45:27 am
Actually this looks cool.
IF it is available for CIT, it would be fun.

Upvoted  :tick:
Title: Re: [+++] Redesigning ATM Rob
Post by: FiGo on 16 10, 2022, 07:06:40 pm
Positive
Title: Re: [+++] Redesigning ATM Rob
Post by: Pyxtro on 20 10, 2022, 10:47:38 am
To be honest I like the current system but it wouldn't be bad if they make a new system, and also your suggestion has a good explanation for adding a new one. Changing the system of robbing an ATM doesn't affect anybody in negatively. I'm voting positive. :tick:
Title: Re: [Danzy] Redesigning ATM Rob
Post by: DbZ on 28 11, 2022, 02:14:19 pm
good :tick:
Title: Re: [Danzy] Redesigning ATM Rob
Post by: Doma on 09 12, 2022, 10:50:47 am
Good Idea  :tick:
Title: Re: [Danzy] Redesigning ATM Rob
Post by: Danzy on 21 12, 2022, 11:20:37 am
- Re-designed ATM robbery to use a system similar to store robbery. Costs 5 explosives to rob, earns you $10,000 per successful robbery. Successfully robbing an ATM will disable it for 10 minutes until the bank fills it up. (Danzy + Private)