Author Topic: Improving Armed Robbery ped positions of a few Armed Robberies  (Read 271 times)

Offline Chetan

  • FightForHonor Leader
  • Regular Community Member
  • ***
  • Posts: 138
  • Registered: 18/12/2013
    YearsYearsYearsYearsYearsYearsYears
  • Ingame: Chetan
Hello

Since the past few days I've have noticed this about a few ARs that when a fight moves inside a bunker / hut and the AR ped is outside, even when players (both crims and cops) are getting kills, the kills are not getting accountable as killed scored while robbing, because it is difficult for crims to start another round of robbery while being inside the bunker. I am suggesting improvements to a few AR ped locations inside the AR area as it will be beneficial for crims to start new round of robbery while the fight is inside the bunker, and benificial for cops as they are killing players who are actually robbing the place and not just the ones who have finished robbing.

Here are a few AR ped positions I thought could be improved. The thought behind the new position of peds is to make it easier for players fighting both outside and inside the bunker.

(NRH) North Rock Hut AR: Current position:
Show content
  Suggested position:
Show content


(CPD) Car Parts Dealer AR: Current position:
Show content
  Suggested position:
Show content


(GT) Ghost Town AR: Current position:
Show content
  Suggested position:
Show content


(LSO) LS Oil AR: Current position:
Show content
  Suggested position:
Show content



Getpos data of new ped positions:
Show content
NRH
Code: [Select]
Current co-ordinates X,Y,Z,R,Dim,Int: 2354.6147, -652.6372, 129.4431, 269, 0, 0
CPD
Code: [Select]
Current co-ordinates X,Y,Z,R,Dim,Int: -53.0261, -1110.4381, 1.2734, 159, 0, 0

Ghost Town
Code: [Select]
Current co-ordinates X,Y,Z,R,Dim,Int: 307.5143, -741.8185, 7.3104, 2, 0, 0

LS Oil
Code: [Select]
Current co-ordinates X,Y,Z,R,Dim,Int: 3119.3613, -977.0546, 11.8488, 356, 0, 0


Offline |Lucky

  • Junior Community Member
  • **
  • Posts: 319
  • ︻デNeverGiveUp═一
  • Registered: 02/12/2016
    YearsYearsYearsYears
  • Ingame: Lucky
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #1 on: 21 08, 2021, 08:45:22 am »
Well, when cops cracking the ARs it's so hard to to start new rounds of robbery because most of the cops outside holding AK/M4 or spas so if u try to leave the bunker u will get killed in 2 sec. I didn't face any problems with (CPD,LSO) Ped position, anyway the new place is also good and maybe it will make it easier for us to start new rounds of robbery.
I'm Positive all the new positions seems good to me.
لا إله إلا الله محمد رسول الله

Offline Cytrx

  • CIT News Publisher
  • ****
  • Posts: 273
  • Registered: 18/09/2020
    Years
  • Group: San Andreas PD
  • Ingame: Cytrx
  • Squad: DriftWorks
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #2 on: 22 08, 2021, 01:42:32 am »
I was inactive and came back for a month or two now and I haven't faced this problem at all. In fact, I was impressed with all the new updates and was pretty excited to start playing again. I think of this topic as a simple definition of just trying to change anything in the server. Also the current ped positions gives the chance for cops to also kill us. We have to give chances to both sides so that it's balanced; If we add this it's going to be unbalanced and cops will ask for a new feature which would be totally their right. Current AR's peds positions isn't really that bad and as I said you getting out of the hut gives the chance for cops to at least damage us which is fair. if we add this we'll screw up the CnR system and will make it pretty toxic between both sides and a lot of arguments will happen due to unfairness between both sides.

Offline Apollo

  • 18thStreetGang Honorable
  • Regular Community Member
  • ***
  • Posts: 680
  • "Those who seek for peace, prepare for war. "
  • Registered: 23/12/2014
    YearsYearsYearsYearsYearsYears
  • Group: 18thStreetGang
  • Ingame: Apollo
  • Squad: The Society
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #3 on: 22 08, 2021, 08:39:16 am »
Ped positions at NRH, PDR and CPD are those who have to change since when you complete the first robbery you have to go outside from the AR's main building to start the 2nd robbery which some times is too dangerous while law forces are cracking the area. After those changes you've suggested such problems will be solved.
Voting Positive.
Proud that I served as Regular Criminal Boss

Proud that I served as FBI Special Agent


Offline ManeXi

  • Junior Community Member
  • **
  • Posts: 186
  • Silence is an answer too.
  • Registered: 30/04/2020
    Years
  • Group: xCode
  • Ingame: ManeXi
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #4 on: 22 08, 2021, 01:17:54 pm »
It's so annoying when you complete the robbery and you have to go outside to start another one in the current positions. So I am Positive  :tick:

Online GaMeFeR

  • Regular Community Member
  • ***
  • Posts: 499
  • Respect, to be respected.
  • Registered: 17/04/2019
    YearsYears
  • Group: Pirus
  • Ingame: GaMeFeR
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #5 on: 22 08, 2021, 06:24:11 pm »
Well, although it's very quite simple to go outside and aim to the ped to re-steal from the AR in many circumstances, although let's not forgotten that there are many circumstances that the LAW side is very active and in many ways, they rush to clear the AR and we have to go outside and there's a risk of getting killed in my opinion the position that you're suggesting to the peds being moved are good enough, I'll vote Positive.
November 3rd 2020: @GaMeFeR Accepted for JCM. -- MaZika + FMMs
November 23th 2020: @GaMeFeR Accepted for CIT Radio DJ. -- Norman
March 2nd 2021: @GaMeFeR Accepted for RCM. -- Kuldeep + Ptole
May 4th 2021: @GaMeFeR Promoted to Head DJ. -- Norman
June 21th 2021: @GaMeFeR Added as Spanish Helper. — Counter + Traxex
Proud ex NorthSideMafia Leader

Offline T0Y-B0Y

  • New Community Member
  • *
  • Posts: 165
  • The T0Y
  • Registered: 10/05/2016
    YearsYearsYearsYearsYears
  • Ingame: T0Y-B0Y
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #6 on: 23 08, 2021, 10:07:34 am »
I loved this idea because as you mentioned early it's so annoying to finish robbing while killing cops and then u can't get out to aim at the ped to start another Rob  because if u tried to get out to aim at the ped u are Dead. I am Positive :tick:

Offline Typhon

  • New Community Member
  • *
  • Posts: 604
  • President Of Bones Motorcycles Club
  • Registered: 26/04/2019
    YearsYears
  • Group: Bones MC
  • Ingame: Born{1%}
  • Squad: 93BoyZ
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #7 on: 23 08, 2021, 11:19:37 am »
This suggestion is great for criminals ! The location of the current NPCs is a little far away , it will be closer and more useful with this suggestion. I think most guilty players will like this suggestion and my vote is positive.

Offline HosttyBoy

  • FBI Leader
  • Honorable
  • *****
  • Posts: 1225
  • Registered: 16/11/2018
    YearsYears
  • Group: FBI
  • Ingame: HosttyBoy
  • Squad: INTERPOL
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #8 on: 29 08, 2021, 04:12:02 pm »
5 Positive votes. Next review will be done next week.
Conduct yourself in this world as if you are here to stay forever and yet prepare for eternity as if you are to die tomorrow.

Offline Arran

  • Administrator
  • ******
  • Posts: 3774
  • Registered: 20/11/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: [CIT]Arran
Re: Improving Armed Robbery ped positions of a few Armed Robberies
« Reply #9 on: 03 09, 2021, 04:21:47 pm »
- Improved the armed robbery ped locations of NRH, CPD, GT, LSO. (Arran + Chetan)
Proof You Are so Much More Than What You Realise
Authority is not truth. Truth is authority.