Author Topic: [+++][B] Armed Robbery Update: Oil Factory  (Read 1228 times)

Offline DarkSide

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Re: Armed Robbery Update: Oil Factory
« Reply #30 on: 28 01, 2023, 12:48:25 pm »
 :tick:
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Offline HusnuCoban

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Re: Armed Robbery Update: Oil Factory
« Reply #31 on: 28 01, 2023, 01:48:56 pm »
Absolutely  :cros: :cros:. Do you know hitbox failures at ARs and CEs? You put a lot of stuff in small place and both side can't fire gun from those spots. Current OF is quite better than other ARs which need rework. Before writing a suggestion, think it for everyone.
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Offline AryanGenetics

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Re: Armed Robbery Update: Oil Factory
« Reply #32 on: 28 01, 2023, 02:03:39 pm »
Absolutely  :cros: :cros:. Do you know hitbox failures at ARs and CEs? You put a lot of stuff in small place and both side can't fire gun from those spots. Current OF is quite better than other ARs which need rework. Before writing a suggestion, think it for everyone.
i see that everyone likes it so ur point is invalid. L Bozo.

Offline Kadyy

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Re: Armed Robbery Update: Oil Factory
« Reply #33 on: 28 01, 2023, 02:07:15 pm »
looks much better im going positive  :tick:

Offline AryanGenetics

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Re: Armed Robbery Update: Oil Factory
« Reply #34 on: 28 01, 2023, 02:08:24 pm »
Where should the ped and pickup be ?

Ped should be next to the storage building on the right or left side. armor somewhere behind the boxes?

Offline Happy

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Re: Armed Robbery Update: Oil Factory
« Reply #35 on: 28 01, 2023, 02:56:36 pm »
Ped should be next to the storage building on the right or left side. armor somewhere behind the boxes?

I figured we'd put the Ped here:
Show content
  so we could see it from all sides and aim at him if necessary.

And armor maybe here inside the warehouse between the two Oil tanks:
Show content


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Offline KarabiN

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Re: Armed Robbery Update: Oil Factory
« Reply #36 on: 28 01, 2023, 03:31:51 pm »
I perceived the design as better quality and less complex than before. I don't believe it will cause problems for both sides.
Positive :tick:
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Offline Maes

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Re: Armed Robbery Update: Oil Factory
« Reply #37 on: 28 01, 2023, 04:10:02 pm »
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Offline T0Y-B0Y

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Re: Armed Robbery Update: Oil Factory
« Reply #38 on: 28 01, 2023, 04:13:18 pm »
It looks better ngl am positive  :tick:

Offline TheGam3r23

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Re: Armed Robbery Update: Oil Factory
« Reply #39 on: 28 01, 2023, 04:45:01 pm »
I figured we'd put the Ped here:
Show content
  so we could see it from all sides and aim at him if necessary.

And armor maybe here inside the warehouse between the two Oil tanks:
Show content

You need to place a few more barriers inside the warehouse because with how you've mapped it cops can swarm from behind since it's open and from the front and there won't be any cover for the criminals. The armor and the ped should be inside because criminals won't be able to go outside much.
ok lemme explain about kicking thehacker

Offline Arkween

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Re: Armed Robbery Update: Oil Factory
« Reply #40 on: 28 01, 2023, 04:55:36 pm »
 :tick:

Offline Happy

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Re: Armed Robbery Update: Oil Factory
« Reply #41 on: 28 01, 2023, 06:02:45 pm »
You need to place a few more barriers inside the warehouse because with how you've mapped it cops can swarm from behind since it's open and from the front and there won't be any cover for the criminals. The armor and the ped should be inside because criminals won't be able to go outside much.

The barriers are placed afterward as they are CIT custom objects.
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Offline Justice

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Re: Armed Robbery Update: Oil Factory
« Reply #42 on: 28 01, 2023, 07:15:31 pm »
Not gonna say no to a almost perfect looking map for ARs. It's better than the current one since cops in current ones can easily push criminals and it will be done in seconds. Voting positive.

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Offline TwCafe

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Re: Armed Robbery Update: Oil Factory
« Reply #43 on: 29 01, 2023, 02:26:46 am »
High Priority now.
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Offline Winston

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Re: [+++] Armed Robbery Update: Oil Factory
« Reply #44 on: 29 01, 2023, 03:03:17 am »
The design looks pretty good, it could be different, but the current design is not nice at all. The criminals are very exposed, they have almost no area to hide themselves.  :tick: