CIT Forum Index

Ingame Community => News and Updates => Topic started by: Harb on 01 05, 2020, 03:04:50 pm

Title: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Harb on 01 05, 2020, 03:04:50 pm
Greetings,

Law farm is an area used by law side groups to organize trainings, meetings and large anti-crime operations. Inside this special base, law members will find car spawners with every kind of vehicle and equipment necessary to their purposes of fighting crime. Law units have been facing a problem trying to improve their fighting skills since there isn't any area which they could use to train without being disturbed by other players. I'm here suggesting the ability for law units to hurt each other inside of the Law Farm in order for our units to train hard and get to improve their tactics.

The Law Farm aims to help police officers improve their skills, get used to some tactics and prepare them for the field. Implementing this suggestion would be supporting many groups who fails to host their training session with the most efficient way possible and get their officers to change their jobs so it suits the training. Not to mention that hosting such trainings in main dimension leads to a lot of trolling from other players.


Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: ManosGR on 01 05, 2020, 04:51:08 pm
Definately voting positive as when police officers want to do some kind of TDM training, one group of people has to get criminal job, which is against some group regulations. By giving the ability for cops to shoot each other in law dimension, not only would that problem be solved, but it would also offer cops a large amount of areas and tactics to train, as you mentioned already.
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Shadow. on 01 05, 2020, 09:07:50 pm
Although am not a cop, but back then when I used to be one, it was fun doing different types of trainings inside of the LAW Farm dimension, would add some privacy and organisation if you'd be able to do TDMs inside of it, at least the LAW team would have an actual place to do what they want without interfering of any kind. Positive!
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Omar on 02 05, 2020, 03:25:10 am
As being part of the law side, once we need to host a TDM or duel training we use our base or a good place to do so, few of us will turn into gangsters to have the training. Adding this feature will help us to host our trainings in a better place, and without having to change our job or wait until someone responds back to the base once he dies. Although we do host role play trainings at the law farm a lot and ofcourse we do fire on suspects or each other by mistake. So I guess in addition to your suggestion having the feature to disable or enable it once you are in the law farm will be great. I'm Positive
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: xGreatben on 02 05, 2020, 03:47:07 am
As a member of the law team, I truly believed this is a very good idea to enhance the variety of usages in the law dimension.

Currently, when the law teams have to perform TDM training, they mostly required to turn into gangsters or criminal jobs and perform such training in the apartment interior. Changing occupation to these is actually kinda violating rules to the law groups and total waste of time (Occupation Count-Down Timer when switching side).

Besides, the Law dimension is a locked-down environment for the law members, I believed that with the assists of Police Chiefs, any sorts of trolling activities inside the law dimension will not be tolerated after this feature is being added.

Definitely voting Positive
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Gebro on 03 05, 2020, 04:27:50 pm
Totally supporting the idea, could be used in TDMs and other combat skills attributes. However, I suggest to make a dimension inside law farm where officers could attack each other freely, so to prevent any trolling to happen.

I’m positive about this
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Dodgers on 03 05, 2020, 04:45:30 pm
well I am supporting ur idea cause cops will make fun about this when they end the training not even in training but u didn't think about the gendre of trollers I thnik some cops are sometimes trolling us in trainings by cars etc.. and with this future they will find as a way to kill us and even when we call staff the troller will find his that he killed us neutral
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: MR.Beat on 03 05, 2020, 05:03:19 pm
I agree with you, because sometimes I would like to host TDM between the group mates, and I can't do that because we can't damage each other, so I will vote Positive for your suggestion
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Gee on 04 05, 2020, 03:39:25 pm
We genuinely in need of this ability in the law farm. A private dimension had all features needed to host trainings should have this ability as well, The law farm saves our time, It's the most suitable dimension to host trainings efficiently and with a high quality performance away from trollers. I'm positive.
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: FunkSoul on 05 05, 2020, 07:28:06 pm
Positive as well. I've encountered too many situations like this where police officers even spawn armed vehicles or armed aircrafts to bomb a convoy or so which gets very annoying. Plus it'll also help in pursuit trainings which we as cops do 99% of the time.
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: iCrazyCat on 05 05, 2020, 07:35:53 pm
I totally agree with you ,at the moment I am trying to improve my fighting skills and I do believe a feature as such is necessary for Law Side .We sometimes fight 2 vs 1 so we need to a place were we can damage each other .
 So I am Positive :tick:
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Charly on 05 05, 2020, 09:02:56 pm
well I am supporting ur idea cause cops will make fun about this when they end the training not even in training but u didn't think about the gendre of trollers I thnik some cops are sometimes trolling us in trainings by cars etc.. and with this future they will find as a way to kill us and even when we call staff the troller will find his that he killed us neutral

Trollers barely enter the law farm, most of the time they troll in the main dimension. Even if they manage to troll you inside the law farm dimension you can take screenshots and report him to any Police Chief and they will deal with the situation.



About the suggestion itself, it's great. I will surely help us to host Tactical and TDM trainings in a more efficient way. Positive.
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Xea on 05 05, 2020, 09:07:53 pm
I'm upvoting your suggestion.

 :tick: :tick:
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Pollux on 06 05, 2020, 01:43:39 pm
I don't see a reason why this shouldn't be added, in fact I'm surprised this wasn't implemented before.
I'm in a criminal group but I can imagine how hard it is for law groups to manage fighting trainings, either they have to go to the paintball (which has limited maps), or half of the team go criminal which isn't a part of their oath, but they do it for the sake of training. This would make it possible to manage many types of trainings inside the Law Farm. Definitely useful!
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: ReuS on 07 05, 2020, 01:08:54 am
Yes really I got a lot problems when i'm hosting trainings to improve my group members skills it's good idea and that will help all of official groups to improve their members skills I mean to do not waste anytime to move to any places since we already have law farm we can do everything there, So i'm Positive it's really usefl suggestion.
Title: Re: Law units being able to damage each other inside of the Law Farm.
Post by: Unity on 08 05, 2020, 03:25:13 pm
Marked as high priority
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Hamza. on 11 05, 2020, 02:12:44 am
I was actually thinking of posting a suggestion simimlar to this and than I saw this so here I am  letting everyone know my views. This is not harmful so it will be beneficial actually because it can help the tranning hosts more area to host a TDM tranning which will be great for all of us to have. Overall great suggestion.

Positive
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: xaw on 11 05, 2020, 04:34:56 am
I really believe this would be much easier for cops who needs to practice and improve there combat skills and got a better fighting style also testing new weapons thats really would improve COPS combat skills also would be fun to fight each other or practice as teams Totally supporting
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Smith. on 21 05, 2020, 09:31:48 am
Definately voting positive as when police officers want to do some kind of TDM training, one group of people has to get criminal job, which is against some group regulations. By giving the ability for cops to shoot each other in law dimension, not only would that problem be solved, but it would also offer cops a large amount of areas and tactics to train, as you mentioned already.
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Atheer on 23 05, 2020, 02:35:57 pm
Well it is a good idea and you have a point with it... But I suggest something that should be a command or area for fighting to avoid the trollers, and yes of course it will help the law side a lot!
I believe that making a command to enable/disable fighting in Law Farm because there would be more chance to avoid the trollers.
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: McGee on 23 05, 2020, 02:42:27 pm

We really need this skill on the law farm. A private dimension had all the necessary characteristics to host training sessions, we could also have this capacity ... My vote is positive :tick:
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: AquaMoris on 28 05, 2020, 12:58:18 am
I'm with you. Some of the trainings include PvP in each other on the Law side. Also, Law Farm is best are to host a training. So, combine those sound good. Addiontaly, I think your suggestion is gonna increase of using Law Farm. It does not have a negative part of this suggestion so I'm Positive!
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Tech. on 01 06, 2020, 11:18:06 pm
Good idea because I see that this idea will help law units by improving their aim and skills I think it's a useful idea and it will help the groups that doesn't have bases to host a TDM training but with this idea they could host TDM in LAW farm , voting this idea with

positive
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Scouter on 02 06, 2020, 02:31:16 am
I totally agree with you, but before enter law farm better add panel for turn on or turn off the feature to avoid from trollers. that's it's going to be useful for training sessions and help us get create so we can do Team Death Match with members in Law Farm.


Show content
https://ibb.co/Q6TmWNs
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: RonParu on 03 06, 2020, 04:34:01 am
I will totally agree with this, it's really helpful to have this thing especially when a group will be having a training inside law farm and they need to damage/kill each other just like TDM and FFA training. But in the other side, there should be some restriction in-order to avoid trolling.
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Aerith on 04 06, 2020, 05:39:53 pm
Well, most of the law groups moving to law farm because pieces of training like TDM, it worth to stay always going gangster to fight in the law dimension, most of the law groups they'd like to teach their members how they can fight with criminal wanted so officer can't be comfortable with a gangster
Positive
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Unity on 09 06, 2020, 02:32:14 pm
- High Priority suggestions will be stickied maximum for 21 days after the last review. If none of the developers works on it, will be set to Medium Priority again.
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Vibe. on 10 06, 2020, 04:46:56 pm
I am in a criminal group and I don't have a lot of experience in the law side but I will say my opinion and explain it as much as I can. I see this suggestion is very good for the law side because it will help the leaders of the law groups to host more efficient training for their members and train their members very well, however, I believe that the apartments are very good for this kind of training (Team deathmatch training I mean) and you don't need the law farm but I don't see any harmful in implementing this suggestion, upvoting.
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Goku on 10 06, 2020, 05:06:50 pm
Being part of a group that essentially has its foundations on Role-Playing, I have come across many situations in Role-Playing events and trainings where when a character needs to be killed off, there's really no way to do that inside the Law Farm, and this single thing has enough capacity to ruin the essence of the event. This is of course only one example which really puts an emphasis on why this suggestion needs to be implemented, there are countless other examples like the one that the original poster has suggested where the law units really can't practice their combat and dueling skills. This is definitely a very good suggestion, I am upvoting.
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Snuffy on 10 06, 2020, 09:08:33 pm
agreeing with goku's point of view, I think this is neccessary for the law side as it helps both in role-playing scenarios as well as combat training, it should be like that, that it shouldn't add kills or deaths to your stats or in law farm it makes your hp 0 but you dont die just as we have the command /repair add a command where you gain full health+armour or just full health so you can continue training without respawning outside of lawfarm and re-entering again   :tick: :tick:
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Goku on 12 06, 2020, 05:54:09 pm
it makes your hp 0 but you dont die just as we have the command /repair add a command where you gain full health+armour or just full health so you can continue training without respawning outside of lawfarm and re-entering again
That would still be a problem for the Role-Playing scenarios as the characters wouldn't really "die" or be "killed off" even after reaching 0 HP, also I am doubtful if that is even possible to script.
I have a workaround for the hustle [re-spawning outside the Law Farm every time you are killed and then having to re-enter]; I propose that the script be coded in such a way, if possible, that if you are killed by another player inside the Law Farm dimension, you re-spawn INSIDE it rather than outside at the entrance. If that's not possible and the script can only be made so that you either re-spawn inside the Law Farm or outside regardless of how you die [whether you're killed or you use /kill], then the spawn-point can be set inside the interior because one can always use /leaveevent to exit instead of using /kill or committing suicide in some other way.
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Snuffy on 12 06, 2020, 06:48:32 pm
That would still be a problem for the Role-Playing scenarios as the characters wouldn't really "die" or be "killed off" even after reaching 0 HP, also I am doubtful if that is even possible to script..
I dont think it would cause any issue regarding the Role-play situation, the person can simply use in-game animations though it may have slight delay, it would still comprehend that the person is dead or lying on the ground acting as dead,
furthermore role-play is diminishing from the server, I dont know any other group other than FBI that conducts role-plays, most of the Groups use law farm as a place for road block or driving.

also I am doubtful if that is even possible to script.

As for the coding part we need developer's insight so that we can work on the idea together, to pick different scenarios and develop the best possible one, we can even go through Problem Solving techniques, that is

Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Goku on 13 06, 2020, 07:38:38 am
I dont think it would cause any issue regarding the Role-play situation, the person can simply use in-game animations though it may have slight delay, it would still comprehend that the person is dead or lying on the ground acting as dead,
furthermore role-play is diminishing from the server, I dont know any other group other than FBI that conducts role-plays, most of the Groups use law farm as a place for road block or driving.
The animations can already be used right now without the implementation of the suggestion. Most of the people these days are not efficient with using animations for Role-Playing scenarios, especially when it comes to using death animations, and on top of that there is ping and human-reaction delay as well. That is just my opinion, and I stand by it.

As for the coding part we need developer's insight so that we can work on the idea together
It may be possible to code it, but it is just not realistic. I mean there are other sorts of trainings going on inside the Law Farm too where it's possible for one or more of the attendants to die, it would just not make sense for them not to. I have already provided an alternative for this issue where whenever you die inside the Law Farm, you re-spawn back INSIDE it at the entrance. That ought to save everyone from the hustle.
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Jaguar. on 16 06, 2020, 07:20:11 am
Hey, I like the idea of yours to enable the friendly fire inside the law farm, it's because it would be used more often by the law groups to do some training like team death match or group vs group training. I will definitely give this suggestion a Positive vote.
Title: Re: [++] Law units being able to damage each other inside of the Law Farm.
Post by: Unity on 21 06, 2020, 03:01:10 pm
After reviewing your suggestion, we obtained the following results:

- 32 positive votes.
- 0 negative votes.
- 1 neutral votes.

The topic kept receiving support after the last review, so we are marking it as high priority again.

Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Drago. on 25 06, 2020, 09:11:28 am
Law farm/Law dimension was created for law units to go into it and practice their personal training, whether its vehicle training, aircraft training, para jumping etc. For now, we can only train our combat skills by either going to LV Death match area or by just going criminal/gangster. Another way is to go into paintball arena, where we can just train our aim, and we are restricted to that area.

However, the above mentioned approaches are not enough and efficient, because we lose out real life combat scenarios on different parts of the maps.
Adding the said feature will help us practice our combat training in any place of the map (In law dimension) without any further issues.

With that being said, I am totally Positive on this suggestion.
Title: Re: [+++] Law units being able to damage each other inside of the Law Farm.
Post by: Arran on 28 06, 2020, 07:51:52 pm
 :tick: