Simply, edit your suggestion and clarify what you're proposing here. the Anti-Rush system was made to give a fair advantage to the outnumbered team inside the Criminal Event. it certainly wasn't made for whatever reason you're presenting here. there's so much nonsense I'm seeing here, you're saying that players get auto-warped to their team's spawn after the CE started?... all I can conclude from this is that you just joined an NC where your spawn was upstairs or whatever, wait, even that wouldn't work... if you're upstairs, the opposite team can't get to you at all because the Anti-Rush line is positioned right on the stairs. the opposite team CANNOT go upstairs, hit you, get low HP, then jump downstairs and hide in the spawn.....Bruh... I meant the recent update of anti-rush which is re-warping you to your team's respawn if u had low hp and ran into the anti rush before it ends (less than 5 mins). It was made because people used to jump off upstairs and they get stuck in the anti rush till they die so they did it like that. Whenever you have low hp > ran into the anti rush and you'll warp back to your team's respawn which is abuse.
Bruh... I meant the recent update of anti-rush which is re-warping you to your team's respawn if u had low hp and ran into the anti rush before it ends (less than 5 mins). It was made because people used to jump off upstairs and they get stuck in the anti rush till they die so they did it like that. Whenever you have low hp > ran into the anti rush and you'll warp back to your team's respawn which is abuse.If that only happens in NC, that'll make it harder for developers to do something about. but looking at the way it gets abused in, something must be done about it so the CE wouldn't be broken. people won't stop abusing it and it will keep creating unnecessary arguments.
The anti-rush update which warping you to the your team's respawn was made because of the people who jump off to the anti rush mistakenly (Happening in NC) that's why the update implementedI don't mind players abusing rather than dying from anti-rush because of this bug. If you have a better solution you can suggest but don't revert the update and cause another problem that isn't friendly for newbies and inactive players. This problem was so frustrating for any criminal because he will lose his WP, I am not into reverting this update until we find a proper solution. downvoting this suggestion.
I'm suggesting to disable the re-warp to their team's respawn thing if cop or crim have low HP, the anti-rush will kill him and the kill will count for the player who dealt the most damage.Show contentapologizing if there are some grammatical mistakes, I'm typing this from my phone.
Unfortunately I'm voting negative. I think it'd be better to make a warn system instead. It will warn the three times, and if you still do it you'll get killed. Because it'd be confusing and inconvenient for new players as they'll get killed instantly in CEs.The anti-rush line already lowering your hp 3 times which can be considered as a warn, so If i'm a criminal and cop shot me before the anti-rush get disabled and I had low hp then I ran in the anti-rush line i'll get warped back to our respawn, new players can obviously read and see /updates if they can't understand it, they will probably ask and will avoid doing it in the future.
And the current anti-rush system already prevents the bigger team to rush them. Dude, speaking for both sides, how much damage will they really do if they can't rush but shoot? You can almost always find a cover to heal yourself there.I didn't mention anything about 'bigger team can't rush the other because the anti-rush is disabled' you probably need to re-check the suggestion and the video I provided.
After watching the video Axe added, and observing the criminal events I've thought this feature itself interferes with CEs. People use combat shotguns to deal damage and instantly walk to the anti rush barrier to avoid getting hit by bullets. I've noticed this is being misused both of criminal and law side on daily basis. You can have almost no HP and simply walk to the anti-rush barrier to get spawned to nearest cover, as like in the video and many other CEs. Introduction of anti-rush barrier killing players instantly would prevent them to misuse this feature, or how do we make people stop misusing it without getting them killed? Feel free to share your ideas, in my opinion it's the best to use "auto-kill" to discourage players from misusing it. I'm voting positive. :tick:Unfortunately I'm voting negative. I think it'd be better to make a warn system instead. It will warn the three times, and if you still do it you'll get killed. Because it'd be confusing and inconvenient for new players as they'll get killed instantly in CEs. And the current anti-rush system already prevents the bigger team to rush them. Dude, speaking for both sides, how much damage will they really do if they can't rush but shoot? You can almost always find a cover to heal yourself there.
Edit: Changed my opinion on the suggestion to positive, you can read my vote next page.
Hello,????, Can you tell me how can I kill 'the person's that actually abused anti rush feature to warp to their respawn after me getting his half Hp? Because your post doesn't make any sense and should be deleted because it's useless @Freezing.
I don't agree with your idea because, it's your duty to kill the person that you're following or fighting with him, so everyone has to work and deserve being paid or whatever. Negative.
Will post a video explaining this suggestion soon. Don't lock it yet
https://streamable.com/lwvy7t - He had low hp and touched the anti-rush line which saved him from dying (warped him back to our respawn) this happen on a daily basis.