you will 100% give cops an interesting reason to keep playing whether they hit earning limit or not.
What is this probably gonna fix? Players who work as police have got careless and they ignore most activities all the time (for reasons like: Don't give them wanted points by dying, lol)
This garbage "competition" is not compatible with a team which is -in its entirety- intended to work as a team at any given time and not isolated/in concurrence
Negativelaw scores are a meaningless value that can easily be boosted with a higher number of online players, players being online for more than 12 hours, groups fully putting their focus on chasing high-wp players
Negativelaw scores are a meaningless value that can easily be boosted with a higher number of online players, players being online for more than 12 hours, groups fully putting their focus on chasing high-wp players by themselves while avoiding any teamwork in the law side as a whole and also avoiding group activities and other ingame events that prevent them from maximizing their score points, all of these things for the traditional effect of top scores always displaying the lowest-quality groups in the top scores since the day they have been invented, and to generate a score table which has no purpose for anyone, neither for the group management, nor for "comparing yourself with other groups"