Author Topic: [++] Making "Kill Stealing" in CE more fair.  (Read 519 times)

Offline HosttyBoy

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Re: Making "Kill Stealing" in CE more fair.
« Reply #15 on: 31 05, 2021, 04:13:55 pm »
14 Positive votes, since it has no negative vote, I decided to mark this as Medium Priority.




Offline Tested69

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Re: [++] Making "Kill Stealing" in CE more fair.
« Reply #16 on: 07 06, 2021, 12:10:45 pm »
Yeah I fully agree with that, To be honest I had few problem with this issue sometimes I received points and drugs from a dead cop and i'm not even attending it, And something the other way I kill cops inside the CE and get nothing. Full HP Cop.

Offline Taz

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Re: [++] Making "Kill Stealing" in CE more fair.
« Reply #17 on: 07 06, 2021, 01:38:57 pm »
Well this problem always comes to me and I think sometimes we play AR and we there did good damage well after it if we went to CE sometimes while I stand outdoors without I can get some drugs while if I enter and kill a cop some times I didn't receive anything, it's a really bad thing, it's should be fixed very soon thanks for suggesting it and I'm positive  :tick:

Offline Arran

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Re: [++] Making "Kill Stealing" in CE more fair.
« Reply #18 on: 08 06, 2021, 06:40:46 pm »
- Recent damagers (affects whose rewarded for CE kills) will reset when a player regains full health + armor. (Arran + 9R)
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