Author Topic: Fake Danger level? Stop Detecting AFK (idle) Cops!  (Read 819 times)

Offline Sirat

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Fake Danger level? Stop Detecting AFK (idle) Cops!
« on: 07 03, 2024, 12:51:36 am »
So we councilors discussed this issue before regarding "fake numbering of danger level" when most cops just AFK on base and hospital while criminals are cracking hard and still the danger level seems to be very low, because we observed that Danger level also counts AFK cops, as you can see in this screenshot
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(even one of the criminals' councilors noticed this that criminals are cracking and still the danger level is just 1 since cops are being afk, as you can see in the screenshot), so I am offering a simple method to solve this issue.

Solution: Simply, if an officer is AFK (idle) for more than 5 minutes (which is 300 seconds), the script will not count them in the danger level. means, if 10 cops are online and 6 of them are afk, the danger level will only count the 4 cops who have not been idle for the last 5 minutes. with this way, the Danger level will not include AFK (idle) cops who usually AFK for hours, some for a whole or half day. And don't forget that in gangster jobs, you will get kicked if you are idle for more than 5 minutes too. So, I need words from players as well as every councilor on both sides about my suggestion and developers of this script.

But things to remember: But keep a few things in mind. Glued to a vehicle, standing straight on ce and even shooting mg, and sitting as passengers all count as "Idle states" according to CIT so if this is implemented in game, keep this in mind. Cit counted these situations as idle, but they are not idle cops; they are simply standing in one position and doing their work, so make sure these things are excluded.

Edits: I forgot to mention that, as Safwan already said, because of so many cops AFK, he was able to farm RP more than usual because it made the danger level higher than it was, so fixing this also fixes this intentional abuse.

Also, this is not my original idea, but a mutual one we came up with after discussing this issue with criminal counsel. I get no credit of this suggestion
« Last Edit: 11 03, 2024, 02:53:24 am by Sirat »
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Offline JimMys

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #1 on: 07 03, 2024, 01:05:08 am »
That's nice idea. I'm positive. :tick:
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Offline MandM

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #2 on: 07 03, 2024, 01:10:47 am »
 :tick:

Online RX1

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #3 on: 07 03, 2024, 01:19:07 am »
as I said, they're counting the AFK cops and this is clearly unbalanced danger level. So, an automatic quit job will solve the issue. :tick:

Offline Safwan

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #4 on: 07 03, 2024, 01:21:24 am »
Well as a criminal it's unfair that too many cops are AFK, and I'm farming RP by finishing Armed Robbery due to the low danger level. :tick:

Online Ivan#

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #5 on: 07 03, 2024, 01:26:37 am »
Yeah it's fair as this is making the danger level unbalaced.  :tick:

Offline Ster

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #6 on: 07 03, 2024, 01:34:58 am »
Fair enough  :tick:

Offline SoloBlade

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #7 on: 07 03, 2024, 03:22:12 am »
Your suggest is good Positive  :tick:

Offline Ammar1

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #8 on: 07 03, 2024, 05:38:04 am »
Yes, I also noticed that there are many police officers and most of them are AFK, and this is bad. I hope that your idea will be added to the server because this will help a lot and also be far from sabotage. These things are an example of 30 policemen playing, but not all of them play. Only 10, while the others are all AFK, and this is very bad. But the suggestion you said will greatly help my vote  :tick:
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Offline Audie

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #9 on: 07 03, 2024, 06:14:54 am »
yesir :tick:

Offline MG

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #10 on: 07 03, 2024, 06:36:19 am »
 :tick: :pevil:

Offline Sheriff

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #11 on: 07 03, 2024, 06:45:28 am »
This would be really annoying especially for people without access to /gocop commands. Why not simply exclude afks from danger level system instead?

Offline Connor#

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #12 on: 07 03, 2024, 07:02:35 am »
Nice idea, and very useful by the way. Positive
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Offline FreezingX

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #13 on: 07 03, 2024, 07:24:18 am »
If it is possible to avoid handing them a quit job after 5 minutes of AFK, perhaps the Danger Level script can be changed to exclude cops who have been AFK for 5 minutes? If it is not possible, it must be slightly higher because people can go do anything else, and 5 minutes is an insufficient length of time, making it even more annoying. Maybe 15-20 or 30 minutes, like the gangsters.

Offline Sirat

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Re: Fake Danger level? Automatic quitjob for AFK cops!
« Reply #14 on: 07 03, 2024, 02:13:35 pm »
This would be really annoying especially for people without access to /gocop commands. Why not simply exclude afks from danger level system instead?

There are few concerns about it especially if you are glued on a vehicle cit will count you as idle. maybe if they fix few things like these we can replace /quitjob from your idea

If a cop is idle while glued it wont count as idle cop, instead the person will count in danger level.

same for other scenarios like sitting as a passenger, I guess it also counts as idle player but actually they are not.
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