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Ingame Community => News and Updates => Topic started by: Anon. on 22 02, 2012, 11:41:13 pm

Title: [Resolved] Medical equipment
Post by: Anon. on 22 02, 2012, 11:41:13 pm
The life in CIT is fast-paced. You die quickly, you kill quickly. One thing that was stopping that, or at least giving players time and making them use tactics was God drug. CIT is now godless (pun intended) and thus has lost the extra tactics skills needed. In order for this to return, I suggest a new and somewhat radical system.

1) Medikits
-Heal 10 HP
-Cost: $1.500
-Location: Front yards of hospital (purple marker?)
-One can carry 10 Medikit packs at once.
-One can store them in car [owned] using /scmk [ammount{1-10}] (Store in Car; MediKits)
-One can store them in house as well
-To activate them (to heal themselves), /mk
-Medikit can be used once every 30 seconds (so as to prohibit the abuse)
-/dropmk (ammount) [teamwork]

2) Pills
-Heal 5 HP
-Cost: 500$
-Location: Front yards of hospitals (purple marker?)
-One can carry 15 pills at once.
-One can store them in car [owned] using /scp [ammount{1-15}] (Store in Car; Pills)
-One can store them in house as well
-To activate them (to heal themselves), /pill
-Pill can be popped every 20 seconds (so as to prohibit the abuse)
-/dropPills (ammount) [teamwork]

3) Injection
-Heal 25 HP
-Cost: 5000$
-Location: Front yards of hospitals (purple marker?)
-One can carry 4 injections at once.
-One can store them in car [owned] using /si [ammount{1-4}] (Store in Car; Injections)
-One can store them in house as well
-To activate them (to heal themselves), /iv
-Pill can be popped every 40 seconds (so as to prohibit the abuse)
-/dropiv (ammount) [teamwork]


Logistics

Purple marker would pop up a GUI when entered.
GUI contains:
-Option pill (circle to tick) and field to write how many pills one plans to buy
-Option medikit (circle to tick) and field to write how many medikits one plans to buy
-Option injection (circle to tick) and field to write how many injections one plans to buy
-Button "Buy"
-Button "Cancel"
Medic bonus:
-Medics can carry up to 5x the normal max.
-Upon switching proffesion, the medical equipment bonus carry will be unreachable until one changes back to medic.


EDIT1: Added drop function
EDIT2: Added 3), changed topic name
EDIT3: Added Medic bonus.
EDIT4: Modified Medic bonus, added anti-abuse part.
Title: Re: Medikits and Pills
Post by: kisho on 22 02, 2012, 11:43:35 pm
Since God dosent exist any more, or was being mis-used. we will need this tactic we have all learned to depend on. +1
Title: Re: Medikits and Pills
Post by: black15 on 22 02, 2012, 11:45:35 pm
+1 i want it in game!!!!
Title: Re: Medikits and Pills
Post by: ross_walsh on 22 02, 2012, 11:46:45 pm
+1 from me as i think we need some sort of healt boost during wars,bankrobs etc.
Title: Re: Medikits and Pills
Post by: maxcamelot on 22 02, 2012, 11:47:01 pm
Agreed, also add more stuffs like "injections"and "sutures"these two gives more hp an costs more
Title: Re: Medikits and Pills
Post by: Anon. on 22 02, 2012, 11:53:27 pm
Agreed, also add more stuffs like "injections"and "sutures"these two gives more hp an costs more

Added injections.
Title: Re: Medical equipment
Post by: Btzjosh on 23 02, 2012, 12:25:51 am
Honestly, I like the idea but implementing will take various trials and new bugs. Why not just lower the regeneration of god to +25 instead of +50. It will be a faster fix and criminals as well as cops will regenerate life slower and people will stop complaining about god. This means no bugs and those who take critical damage right away won't be able to boost health so fast.

Also the drug market for god will vanish. I know admins don't want to hear this but it will frustrate/piss off drug dealers who only concentrate their time on selling god.
Title: Re: Medical equipment
Post by: Victor on 23 02, 2012, 12:28:54 am
now THAT is amazing!
PS: Why god is removed, i was out these days
Title: Re: Medical equipment
Post by: Btzjosh on 23 02, 2012, 12:41:17 am
now THAT is amazing!
PS: Why god is removed, i was out these days

Because Arran saw a video of someone powning cops at bankrob. Arran says players were exploiting god because they would combat cops, kill, then retreat to replenish life. So basically everyone exploited god but no one knew that Arran didn't intend for god to be used that way.
Title: Re: Medical equipment
Post by: ChickenTrooper on 23 02, 2012, 12:56:20 am
i was gonna post somethin like this but i didn't have the balls XD
love it RP 1+
EDIT: Medics should only be able to sell them
Title: Re: Medical equipment
Post by: Mikleo on 23 02, 2012, 01:44:00 am
Excellent idea, because ... as we know GOD has ceased to exist in CIT this proposal would be a really interesting solution. +1
Title: Re: Medical equipment
Post by: SchneiderZL on 23 02, 2012, 01:47:41 am
+1
that could help the military, perhaps creating a battalion of doctors :P
Title: Re: Medical equipment
Post by: Chique on 23 02, 2012, 06:43:20 am
Exactly what we require at the moment. Completely remove "God", as its abusable and implement the medikits.

But rather than using commands I would suggest add a GUI list item in F4, with Pills, Injections, and Medikits.
That is easy and much more user friendly.

But I didn't like the 40seconds, etc time. I think it should be increased to 120 seconds.
Title: Re: Medical equipment
Post by: john213 on 23 02, 2012, 07:21:00 am
That would be so useful since god dosen't exist anymore, I am supporting your suggestion .
Title: Re: Medical equipment
Post by: Slayer on 23 02, 2012, 08:13:08 am
1+ , but the price its unbalanced, its too much expensive and dont worth it
Title: Re: Medical equipment
Post by: Chique on 23 02, 2012, 08:32:43 am
1+ , but the price its unbalanced, its too much expensive and dont worth it

Yes price is very much justified. And that solves the issue of abusing for which God was removed. Meursault set the price what it was meant to be set. We don't want people to use Medikits with a 100$ and be invincible. Point was we want to make server God free. So if you are shot at, like IRL you have to die if unless a medic heals. But the medipack may prove good in some unusual occasions.

No Change than Original Meursault's post required.

Only instead of commands, add the items as list items in F4.
Title: Re: Medical equipment
Post by: Hashyk on 23 02, 2012, 09:07:53 am
It's a nice idea +1 we need it.
Title: Re: Medical equipment
Post by: Slayer on 23 02, 2012, 09:10:51 am
Yes price is very much justified. And that solves the issue of abusing for which God was removed. Meursault set the price what it was meant to be set. We don't want people to use Medikits with a 100$ and be invincible. Point was we want to make server God free. So if you are shot at, like IRL you have to die if unless a medic heals. But the medipack may prove good in some unusual occasions.

No Change than Original Meursault's post required.

Only instead of commands, add the items as list items in F4.

5K for 25 hp? ermmm lolwut? just lowering the price to half, or increasing the hp to double its fine imo

EDIT:For prevent abusing, it should be take some secs for be healed
Title: Re: Medical equipment
Post by: Chique on 23 02, 2012, 09:16:01 am
5K for 25 hp? ermmm lolwut? just lowering the price to half, or increasing the hp to double its fine imo

EDIT:For prevent abusing, it should be take some secs for be healed

Yes 5k for 25hp... so don't use it if its expensive. And not using is the aim of this topic. People don't get health refill untill healed by medic. Thats all.
Title: Re: Medical equipment
Post by: Sharan on 23 02, 2012, 09:34:18 am
+1 for this Great idea :D
Title: Re: Medical equipment
Post by: ADIDAS36rus on 23 02, 2012, 11:36:31 am
+1 Nice one Meur!
Title: Re: Medical equipment
Post by: Anon. on 23 02, 2012, 11:39:58 am
The high costs of this were intended. You have low cost pills, they decay much quicker than other medical equipments. Reason for high prices is so it can't be abused or used too often, which was the main problem of God drug. This is so the tactics of rehealing could be brought back to bankrobs and other parts of the gameplay. Please, try to understand, I've been here for very long time, I know how important tactics are and how important integrity of the whole combat system is. This way, the integrity stays untouched, while bringing back the tactics.
Title: Re: Medical equipment
Post by: ramaneffect on 23 02, 2012, 02:26:05 pm
it will be nice
Title: Re: Medical equipment
Post by: Kilro on 23 02, 2012, 02:46:53 pm
Good idea, but $1.500 is very expensive for 10 hp. as you see that 2/3 god (100$ each) can restore your health to 100 hp.
Title: Re: Medical equipment
Post by: Anon. on 23 02, 2012, 02:49:31 pm
Good idea, but $1.500 is very expensive for 10 hp. as you see that 2/3 god (100$ each) can restore your health to 100 hp.

And that's why it's so expensive. Harder to obtain means more tactics needed.

EDIT: Check the updated OP
Title: Re: Medical equipment
Post by: black15 on 23 02, 2012, 06:05:45 pm
LOL crazy prices its the same with GOD but god is lower price! i want god come back!!! better will be if you can use god 1 time in 30sec for anti abusers
Title: Re: Medical equipment
Post by: Zsolti_HUN on 23 02, 2012, 06:22:55 pm
I'm neutral, because the extreme price. Why can't just increase the price of the god and lower the healing effect also putting time limit on it. I bought 200 of it 2 months ago and I still have 120, so I wasn't the one who abused it.
Title: Re: Medical equipment
Post by: ToshFSS on 23 02, 2012, 06:44:44 pm
Im gonna take a shot here:

Wont if be easier to the scripters to just take the God effect/definition and re-name it?

Instead of God -  increases your max heatlh (which, right now, it only increases your health bar, and do nothing besides that. yeah, right now you dont get 150 hp once you use it.)

to this:

God: Regenerates your Health

How does it work? almost the same at it is been working:
- You will no longer get a "increased health bar" (to avoid the boost they say it gave you)
- You will get 15hp restored every time you use it.
- You have to wait  45 seconds between shots (like /fine with its 10min waiting period)

That pretty much leaves the drug as it is, but now with limitations. If you want full health (100hp), you have to wait almost 5 minutes now, and that way, It cant no longer be "exploited"

And as i said, I dont see any exploiting on the way it was. (but hey, what do I know?, im just a regular 2 hours daily player + 1 hour staff player  ::) )

And yeah, leave the price as it is, or the only winners gonna be the drug dealers who had +5k God drugs on their inventory ;)

Just my 2 cents.

Peace! 8)
Title: Re: Medical equipment
Post by: Anon. on 23 02, 2012, 08:23:28 pm
Im gonna take a shot here:

Wont if be easier to the scripters to just take the God effect/definition and re-name it?

Instead of God -  increases your max heatlh (which, right now, it only increases your health bar, and do nothing besides that. yeah, right now you dont get 150 hp once you use it.)

to this:

God: Regenerates your Health

How does it work? almost the same at it is been working:
- You will no longer get a "increased health bar" (to avoid the boost they say it gave you)
- You will get 15hp restored every time you use it.
- You have to wait  45 seconds between shots (like /fine with its 10min waiting period)

That pretty much leaves the drug as it is, but now with limitations. If you want full health (100hp), you have to wait almost 5 minutes now, and that way, It cant no longer be "exploited"

And as i said, I dont see any exploiting on the way it was. (but hey, what do I know?, im just a regular 2 hours daily player + 1 hour staff player  ::) )

And yeah, leave the price as it is, or the only winners gonna be the drug dealers who had +5k God drugs on their inventory ;)

Just my 2 cents.

Peace! 8)

Point is, this is more expensive, harder to use, you can wield less and you have to be carefull, and best of all, LEGAL. Exactly what god isn't, plus it resolves all the problem God had, such as spamming it, abusing it, exploiting with it, etc.
Title: Re: Medical equipment
Post by: lol123 on 23 02, 2012, 08:49:48 pm
I liked this idea +1 because some medics are in LS and some people need heal
Title: Re: Medical equipment
Post by: Zsolti_HUN on 23 02, 2012, 09:03:08 pm
I have another idea: enable god outside bank rob zones. Because you can't find a food shop/medic everywhere, and no one wants to pay 25k to get fully healed.
Title: Re: Medical equipment
Post by: Gonzalo on 23 02, 2012, 09:46:22 pm
Since god doesnt seem to be coming back. I will vote yes for this
Title: Re: Medical equipment
Post by: Astobix on 23 02, 2012, 10:59:21 pm
If God doesn't come back anymore, +1!
Title: Re: Medical equipment
Post by: kchopers on 24 02, 2012, 12:58:21 am
I like me, due god doesn't work
+1
Title: Re: Medical equipment
Post by: ohiza17 on 24 02, 2012, 01:24:56 am
Mersault it's better then nothing that's why people put +1 and I would do same.

But really if u think about it, by doing this with god u not only destroy our fight tactics u also ruin people businesses who sell those god for 110$ each and they still have to 20k of it and there is lot of people who buy it and now can't use it. God was never abused, with god u didn't have advantage u just change the way people fight if I do 1 vs 1 we both have equal chances to win, it's just stupid that god get removed.

You can't abuse and spam god, it still have it recovery time and as old player who spend 90% of his time on fighting - I am telling u that in gang wars u can get killed for first 5 secs...also as any fight wouldn't last more then minute, and god didn't help that much you don't give really big advance by using it.
Title: Re: Medical equipment
Post by: Steve on 24 02, 2012, 01:39:21 am
I had made this a while back and Arran ever so politely denied it because it did not have a suggestion topic.

(http://puu.sh/i7CE)

Fully working.

(http://puu.sh/i7cq)

(http://puu.sh/i7jZ)

3 uses, and the last line was me clicking it a 4th time and it saying I have none.

10+ hours requirement.
Title: Re: Medical equipment
Post by: Dennis on 24 02, 2012, 02:08:58 am
I still think we should go with L4D2-styled healing.

L4D2 Medkit after all (http://www.youtube.com/watch?v=6g4vlrSnApE#ws)

0:40.
Title: Re: Medical equipment
Post by: Sandy on 24 02, 2012, 08:05:14 am
I had made this a while back and Arran ever so politely denied it because it did not have a suggestion topic.
 
http://puu.sh/i7CE (http://puu.sh/i7CE)
 
Fully working.
 
http://puu.sh/i7cq (http://puu.sh/i7cq)
 
http://puu.sh/i7jZ (http://puu.sh/i7jZ)
 
3 uses, and the last line was me clicking it a 4th time and it saying I have none.
 
10+ hours requirement.

Seems like a good idea, and after testing it, it's really nice. Would be something cool to have in game as well.

EDIT: Steve allowed me on his local server to test it. He fixed a few bugs that I found as well.
Title: Re: Medical equipment
Post by: Fin_Jape on 24 02, 2012, 08:22:10 am
Yeah, This would be really useful and helpful . I am supporting this .
Title: Re: Medical equipment
Post by: Steve on 24 02, 2012, 08:39:18 am
Seems like a good idea, and after testing it, it's really nice. Would be something cool to have in game as well.

EDIT: Steve allowed me on his local server to test it. He fixed a few bugs that I found as well.

Yeah, we tested out the car parts too. Works like a charm ;)
Title: Re: Medical equipment
Post by: jaffa2178 on 24 02, 2012, 09:09:04 am
Steve's is perfect! Input that to the server, it is perfect!
Title: Re: Medical equipment
Post by: Steve on 24 02, 2012, 10:35:41 am
Steve's is perfect! Input that to the server, it is perfect!

Arran won't let Tyrone and me add it without a suggestion topic.
Title: Re: Medical equipment
Post by: Chique on 24 02, 2012, 12:14:47 pm
Arran won't let Tyrone and me add it without a suggestion topic.

Yes this is, as far as I can see :O
Title: Re: Medical equipment
Post by: Hashyk on 24 02, 2012, 12:20:52 pm
This is Suggestion topic .Or you want to make another topic about it?
Title: Re: Medical equipment
Post by: Anon. on 24 02, 2012, 01:18:33 pm
I had made this a while back and Arran ever so politely denied it because it did not have a suggestion topic.

(http://puu.sh/i7CE)

Fully working.

(http://puu.sh/i7cq)

(http://puu.sh/i7jZ)

3 uses, and the last line was me clicking it a 4th time and it saying I have none.

10+ hours requirement.

Steve-O, add injection and peelz, remove the car parts, and it's set to go. :P
Title: Re: Medical equipment
Post by: Chique on 24 02, 2012, 01:24:11 pm
Thats great infact I think the Car Part will actually like healing will add Vehicle Damage -10%, so would fix a vehicle from broken down to atleast 40-50% so we can make it upto any pay and spray. I would like it to be added soon, why don't you let it be added Steve? That rocks.

Any problem scripting? I don't think there would be any.
Title: Re: Medical equipment
Post by: GoldenPlayer on 24 02, 2012, 01:27:17 pm
Its a good suggestion just Injection's price is so expensive 3.500 would be a logic price against the other healing stuff
Title: Re: Medical equipment
Post by: Hashyk on 24 02, 2012, 01:49:44 pm
Nice very Nice.That's superb and cool!
Title: Re: Medical equipment
Post by: Steve on 24 02, 2012, 07:25:35 pm
Steve-O, add injection and peelz, remove the car parts, and it's set to go. :P

Not removing car parts. I didn't make it specifically for you.
Title: Re: Medical equipment
Post by: Anon. on 24 02, 2012, 07:31:35 pm
Not removing car parts. I didn't make it specifically for you.

Check this out. (http://en.wikipedia.org/wiki/Joke)
Title: Re: Medical equipment
Post by: Steve on 25 02, 2012, 12:08:05 am
Thats great infact I think the Car Part will actually like healing will add Vehicle Damage -10%, so would fix a vehicle from broken down to atleast 40-50% so we can make it upto any pay and spray. I would like it to be added soon, why don't you let it be added Steve? That rocks.

Any problem scripting? I don't think there would be any.

What...? If you bothered to read what it says on the screenshot it clearly says what the car parts do. So why are you suggesting the same exact thing but with horrible math?

Cars break down around 29/30. If you +10 it then it would be 40. Not 50. There is a check on it to see if your car is broken down. The car part adds 5, making it 34/35 and drivable to a pay n spray.

There is nothing wrong with the script if you had read what I had posted about 3 times through this thread. Not going to post it again.
Title: Re: Medical equipment
Post by: Chique on 25 02, 2012, 06:13:41 am
What...? If you bothered to read what it says on the screenshot it clearly says what the car parts do. So why are you suggesting the same exact thing but with horrible math?

Cars break down around 29/30. If you +10 it then it would be 40. Not 50. There is a check on it to see if your car is broken down. The car part adds 5, making it 34/35 and drivable to a pay n spray.

There is nothing wrong with the script if you had read what I had posted about 3 times through this thread. Not going to post it again.
Thanks, I didn't perform any horrible math. Was jaw dropped to see that idea in some action and too excited to get the feature IG.

Sorry for my over excitement though, that message wasn't for you.

Example :
Teacher : John you have scored highest in the class. Gratz
John : Oooh? really? I cant believe. I didn't even wrote adequate to even thought of passing the exam! Wow. Thanks.
Title: Re: Medical equipment
Post by: Johnson88 on 25 02, 2012, 05:23:20 pm
Yes price is very much justified. And that solves the issue of abusing for which God was removed. Meursault set the price what it was meant to be set. We don't want people to use Medikits with a 100$ and be invincible. Point was we want to make server God free. So if you are shot at, like IRL you have to die if unless a medic heals. But the medipack may prove good in some unusual occasions.

No Change than Original Meursault's post required.

Only instead of commands, add the items as list items in F4.

actually, you don't have to die when you get shot at in real life, it depends on where you get hit, and if you are able to stop the bleeding, but still, medical aid is required to prevent infection, which leads to blood poisoning, which in turns leads to death.
Title: Re: Medical equipment
Post by: Cage98 on 26 02, 2012, 11:46:00 am
from me +1
Title: Re: Medical equipment
Post by: ...:::Gho$T:::... on 26 02, 2012, 11:49:53 am
not bad but very expensive. gods are better
Title: Re: Medical equipment
Post by: Blaze96 on 26 02, 2012, 08:38:48 pm
+1 i like it. <3 ;D
Title: Re: Medical equipment
Post by: Anon. on 28 02, 2012, 04:54:01 pm
Can a brother get a resolution on this issue, yo?
Title: Re: Medical equipment
Post by: Diesel on 28 02, 2012, 05:52:18 pm
1+ , but the price its unbalanced, its too much expensive and dont worth it

I agree, those prices are outrageous .. especially for turfers who fight all the time without any income.
Title: Re: Medical equipment
Post by: Olympus RAZOR on 28 02, 2012, 10:12:30 pm
it's very good idea.good luck with it
Title: Re: Medical equipment
Post by: maxcamelot on 29 02, 2012, 11:00:24 pm
I guess you need to re make the prices, its so high for something like this, maybe decrease it 3 times more than the current price
Title: Re: Medical equipment
Post by: Detroitdiesel on 29 02, 2012, 11:40:44 pm
ALL I HAVE TO SAY IS [PILLS HERE!!!!!!!!!!!! +1
Title: Re: Medical equipment
Post by: Cropless023 on 01 03, 2012, 02:19:13 pm
good and Excellent Idea, +1
Title: Re: Medical equipment
Post by: Astobix on 01 03, 2012, 10:38:48 pm
Great idea, (the prices are a bit to high).
Title: Re: Medical equipment
Post by: Chique on 01 03, 2012, 10:57:43 pm
I agree, those prices are outrageous .. especially for turfers who fight all the time without any income.

Turfers should take damage and die, why should they keep using cheap medical equipments and heal them again and again and never die?
Title: Re: Medical equipment
Post by: Genkis on 02 03, 2012, 11:31:30 am
I like the Idea. Could add to gameplay.
Title: Re: Medical equipment
Post by: tineoangel on 06 03, 2012, 09:13:36 pm
Excelente idea I think this should be added as a replacement of God.. +1 to this.. and the logic is completly nice..
Title: Re: Medical equipment
Post by: Runty824 on 06 03, 2012, 09:50:13 pm
it will make medics useless they just get cash on DS and BRs -1 from me
Title: Re: Medical equipment
Post by: Slayer on 06 03, 2012, 10:12:48 pm
it will make medics useless they just get cash on DS and BRs -1 from me

No one wants medics at bankrob, are annoying
Title: Re: Medical equipment
Post by: huoyanak47 on 09 03, 2012, 10:53:13 pm
only medic should be able to sell them
Title: Re: Medical equipment
Post by: RIGHT4LIFE on 10 03, 2012, 12:13:43 am
+1, but make the prices a bit cheaper.
Title: Re: Medical equipment
Post by: Ray_Johnson on 11 03, 2012, 03:31:58 pm
Le +1
That would be nice.
Title: Re: Medical equipment
Post by: IceCube64 on 16 03, 2012, 01:47:20 pm
others are abusable I think
Title: Re: Medical equipment
Post by: Aayush on 16 03, 2012, 02:08:03 pm
+1 from me. nice one
Title: Re: Medical equipment
Post by: ChickenTrooper on 04 04, 2012, 11:31:03 am
bumping  this
we need this
Title: Re: Medical equipment
Post by: |MORAIS| on 04 04, 2012, 03:30:20 pm
The Price is absurd ...
I prefer just enter in an Burger Shot or Cluckin'Bell and Eat -.-
Title: Re: Medical equipment
Post by: Arran on 23 04, 2012, 06:37:30 pm
Over complicated suggestion.

Instead, Rick has made a script which does the same job. Allows you to buy med-kits for $1000 and carry up to 5 at a time that heal just 10hp 25hp each.