Hello everyone,
As you might've already guessed, this is one of the suggestions, where one side will downvote due to being happy with the feature, whilst the opposite side will upvote due to frustration with the inequality in terms of headcount in ARs, but it'll be the administrator's discretion to put an end to this. I'd like to suggest something on behalf of the criminal side, that'll stop the cops from cracking the Armed Robberies (AR), often before the criminals even arrive.
The teams are currently very unbalanced. The law side is more active than it has been for a long time, especially since the difference in playing hours between the Law tab and the Criminal tab is extremely high, many newbie criminals have no chance to move as quickly as an experienced player that owns a Hydra or owns a house near the activities where he/she can spawn.
The law side has so many advantages to get to the destination quickly, which is very unpleasant for us as our side is extremely outnumbered at the moment as most of the experienced criminals are playing as gangsters nowadays. That's why I'm suggesting not being able to teleport/spawn to/at MPCCs near the AR as long as the enemy team is outnumbered at the ongoing AR.
For example, cops won't be able to spawn the MPCC if there are only X criminals around the AR area (radius of X meters) and those are wanted. Same as crims/cops can't enter the criminal event while the opposite side is empty.
Another possibility would be that the cops can only spawn the MPCC in Law Farm and in any police station, and only few at the same time (for example 3 MPCC's)
MPCCs should only be usable when the cops are outnumbered and don't have a chance to clear an X activity, which I think is unfair, especially when we're outnumbered, and they have the ability to set up a spawn point that's right at the moment, is not necessary at all. If my memory is not rusty, the fundamental purpose of MPCC was the low cops count compared to the criminals, which no longer is applicable. If you're worried about the times when criminals are more than cops, no worries, as you'll be able to use MPCC as usual.
To be clear, cops shouldn't be allowed to spawn MPCC around an ongoing AR, as long as wanted criminals are outnumbered in the given AR.
Features like MPCC are simply unfair, especially in times like these when the law side is no longer outnumbered like it used to be but the criminal side, we simply have no options against these unfair advantages like MPCC and jetpacks anymore. Pictures show how unbalanced the teams are now.
Criminal Tab: Show content
https://cdn.discordapp.com/attachments/760439441687969813/1091031378101010492/image.png
Law Tab: Show content
https://cdn.discordapp.com/attachments/760439441687969813/1091031261029613618/image.png
There's just such a huge difference between the hours played and the experience of the players, and it's been like this for weeks now that most criminals have left CnR and just play gangsters.
Before you downvote, know that the suggestion is focused not on removing the feature, but limiting it due to ongoing inequality in participation from both sides.
I would like to remind you once again that the criminal side does not have similar advantages as the MPCC or Jetpack while being wanted as criminal, which shows that the law side has an advantage over criminals.