If the danger level is above 1.6 the anti rush will be disabled.
It's so obvious that the majority voted positively for this suggestion, and both sides agreed with it. There is only one problem, which is the constant change in the danger level, so a small modification could be made to the suggestion, which is linking the anti-rush system to the number of criminals inside AR, not to the danger level.
Anti-rush shouldn't be linked on the dependence of danger level. Danger level could be increased/decreased depending on other criminals who are practicing other criminals activities which could cause a problem for AR participants.
A high danger level does not mean that there are a lot of criminals inside the AR; sometimes the danger level becomes high due to riots while ARs are empty. Therefore, linking the anti-rush system to the number of criminals inside AR is the best solution in terms of achieving justice and ease of understanding.
Linking the status of the Anti Rush system to the total amount of criminal participants in an AR is also not a complete and reliable solution to the "problem" you brought because the ratio of criminals/cops in an AR is not measured properly in most of the events and its values are extremely dynamic (even more than the danger level itself). What do we do in cases when criminals, who are attending the AR (robbing it), are leaving its area to attack cops outside? This is a way to bypass and manipulate the script.
1- Make it depending on criminal numbers. We can also make it that anti-rush system begins directly after the first criminal joins AR area. (The area should be more bigger to avoid cops camping outside rifling criminals).
- If the Danger Level is above 1.6, the anti rush system will be completely disabled.