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Ingame Community => News and Updates => Topic started by: Happy on 30 03, 2023, 07:35:58 pm

Title: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Happy on 30 03, 2023, 07:35:58 pm
Hello everyone,

As you might've already guessed, this is one of the suggestions, where one side will downvote due to being happy with the feature, whilst the opposite side will upvote due to frustration with the inequality in terms of headcount in ARs, but it'll be the administrator's discretion to put an end to this. I'd like to suggest something on behalf of the criminal side, that'll stop the cops from cracking the Armed Robberies (AR), often before the criminals even arrive.

The teams are currently very unbalanced. The law side is more active than it has been for a long time, especially since the difference in playing hours between the Law tab and the Criminal tab is extremely high, many newbie criminals have no chance to move as quickly as an experienced player that owns a Hydra or owns a house near the activities where he/she can spawn.

The law side has so many advantages to get to the destination quickly, which is very unpleasant for us as our side is extremely outnumbered at the moment as most of the experienced criminals are playing as gangsters nowadays. That's why I'm suggesting not being able to teleport/spawn to/at MPCCs near the AR as long as the enemy team is outnumbered at the ongoing AR.

For example, cops won't be able to spawn the MPCC if there are only X criminals around the AR area (radius of X meters) and those are wanted. Same as crims/cops can't enter the criminal event while the opposite side is empty.

Another possibility would be that the cops can only spawn the MPCC in Law Farm and in any police station, and only few at the same time (for example 3 MPCC's)

MPCCs should only be usable when the cops are outnumbered and don't have a chance to clear an X activity, which I think is unfair, especially when we're outnumbered, and they have the ability to set up a spawn point that's right at the moment, is not necessary at all. If my memory is not rusty, the fundamental purpose of MPCC was the low cops count compared to the criminals, which no longer is applicable. If you're worried about the times when criminals are more than cops, no worries, as you'll be able to use MPCC as usual.

To be clear, cops shouldn't be allowed to spawn MPCC around an ongoing AR, as long as wanted criminals are outnumbered in the given AR.

Features like MPCC are simply unfair, especially in times like these when the law side is no longer outnumbered like it used to be but the criminal side, we simply have no options against these unfair advantages like MPCC and jetpacks anymore. Pictures show how unbalanced the teams are now.

Criminal Tab:
Show content
https://cdn.discordapp.com/attachments/760439441687969813/1091031378101010492/image.png

Law Tab:
Show content
https://cdn.discordapp.com/attachments/760439441687969813/1091031261029613618/image.png


There's just such a huge difference between the hours played and the experience of the players, and it's been like this for weeks now that most criminals have left CnR and just play gangsters.

Before you downvote, know that the suggestion is focused not on removing the feature, but limiting it due to ongoing inequality in participation from both sides.

I would like to remind you once again that the criminal side does not have similar advantages as the MPCC or Jetpack while being wanted as criminal, which shows that the law side has an advantage over criminals.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Waltz on 30 03, 2023, 07:39:21 pm
Big positive!

We mostly getting outnumbered and they are cracking us like there is no tomorrow and I am sick of it. I am supporting Happy because I don't want them to crack us while we are outnumbered therefore I am positive.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Persius#USSF on 30 03, 2023, 07:56:40 pm
not really cop side is always outnumbered most newbies are always in law side  :cros:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: CJGIANNHS on 30 03, 2023, 07:57:22 pm
I totally agree.
I haven't been I'm AR/CE lately but I have seen what happened and it's not good for criminals/gangsters when we are outnumbered.
Positive  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Waltz on 30 03, 2023, 08:04:57 pm
not really cop side is always outnumbered most newbies are always in law side  :cros:
You guys are not always "outnumbered" , most of the time we are getting outnumbered yet you guys spawning 5-6 meter away of AR even if you die.

About newbies, most of the law side players are not newbies, they are quite experienced.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Satan. on 30 03, 2023, 08:16:04 pm
The cops currently when they are more active and do not let the few criminals who are playing really enjoy the events, either the AR or CE every time the cops start to ruin the events, especially the ARs when they are much more active with the MPCC it has been seen that if an AR starts they put an MPCC practically next to them and in a few seconds they finish the event, so I think this idea is fair and even when they are more active the cops do not have this advantage that practically finish the ARs in a few seconds when there are very few active criminals without counting that the criminals that are active when this kind of thing happen are new to the server and come with the excuse that the new ones play as cops the SS of happy prove it.

So my vote for this idea is clearly positive.
 :tick: :love:

Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Novruzoff on 30 03, 2023, 09:06:05 pm
It was a good idea.

 :tick:



Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Maes on 30 03, 2023, 09:16:04 pm
very good idea :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: O7 on 30 03, 2023, 10:35:55 pm
Very good  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Emberthal on 30 03, 2023, 10:42:12 pm
Oh yes, please. I've abandoned CnR due to the ongoing issue of cops cracking nearly every time zone, and rarely ever show up in criminal events/armed robberies. Newbies will stray from criminal side, as us, experienced criminals already have hydras or houses near those places, but newbies does not. Positive.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Moris on 30 03, 2023, 11:15:18 pm
Cops are flying around with the jetpack and placing the MPCC where Criminals can't access. Therefore, I'm positive.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Apollo on 30 03, 2023, 11:35:19 pm
Despite being a cop , just for the shake of fairness and integrity I gotta admit that MPCCs do affect the CnR a lot and they exist for a reason, that reason is to balance the team's power whenever cops are outnumbered in comparison with criminals' attendance to certain heists. Spawning tons of MPCCs while criminals are struggling to attend/complete a single AR while cops are cracking around makes things even worse. I got Happy's point here and I think he's right actually.

Going Positive.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: WakaMan on 31 03, 2023, 01:07:13 am
I don't know if with this suggestion a real change will be achieved, I remember before where the logic of the server was that for every police officer there were 2 criminals, now with the photos you provide, they look quite even, that added to the benefits and because several cops are quite experienced, they make the law side very strongly. In any case, I think we must do something, if there are no criminals, cops get bored and the CnR dies. Positive vote :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Waltz on 31 03, 2023, 02:43:13 am
:cros:
okay but why exactly? you are just using cross I am sure you did not even read the suggestion, point it out why you are giving negative please.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Novruzoff on 31 03, 2023, 03:03:06 am
:cros:
Every time I look, you don't write anything, you just cross/tick. I guess you're doing it on purpose, you're a criminal, why are you giving Negative?, maybe did not even read the suggestion?
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Dragon on 31 03, 2023, 03:18:36 am
So finally someone started to notice how overpowered law side is. Thanks, Happy.

Yes, I strongly agree, cops already have tons of other features which gives them the advantage of outnumbering criminals even if there are more criminals online, so a big positive from me. :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: T0Y-B0Y on 31 03, 2023, 03:36:54 am
Great idea  :tick: :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: K90 on 31 03, 2023, 04:05:03 am
This has been needed for a long time.  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Metall on 31 03, 2023, 04:19:12 am
I've played both sides recently and this seems like a fair suggestion.  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: seville_blv_1345 on 31 03, 2023, 04:25:03 am
Positive  :tick: on this as in my opinion a MPCC should be only used in a case of emergency (AKA cops are heavily outnumbered) and not to crack AR's in such a way that it is unplayable and unenjoyable for the criminal side.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: KindaDrew on 31 03, 2023, 09:56:00 am
Nice Idea  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: iFrank on 31 03, 2023, 11:06:26 am
I've played both sides recently and this seems like a fair suggestion.  :tick:

I truly hope, at least the players who play on both sides, share their honest opinion, as it the chance of biased votes would be minimum.

 :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: gq on 31 03, 2023, 11:54:18 am
Im supporting this idea , the current system isn't fair for the criminal side , the cops have more abilities they can spawn near AR without having any house or a hydra but the crim side need to have houses near all the ARs and a hydra to back faster to AR and there is a lot of newbies in the criminal side that they don't have the ability to own this things and this is fully unfair so im Positive .
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: thund3R on 31 03, 2023, 12:01:43 pm
not really cop side is always outnumbered most newbies are always in law side  :cros:
🧢

:tick:

Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Lucifer. on 31 03, 2023, 12:41:18 pm
It's only just fair to disable the MPCC while law is already cracking, I can imagine how hard it would be for criminals to make money and resources while cops are in such high numbers and being aided by features like MPCC on top of that. Voting positive for the sake of fairness, however, I hope this does not include removing cop's ability to spawn at their nearby houses because we pay huge amounts for those.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Riddy on 31 03, 2023, 12:44:33 pm
Positive on this one  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: BadBoyY on 31 03, 2023, 12:57:55 pm
Cops are cracking these couple of days...
And as long as it's only when the criminal side is outnumbered it's fair.  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Happy on 31 03, 2023, 01:01:15 pm
It's only just fair to disable the MPCC while law is already cracking, I can imagine how hard it would be for criminals to make money and resources while cops are in such high numbers and being aided by features like MPCC on top of that. Voting positive for the sake of fairness, however, I hope this does not include removing cop's ability to spawn at their nearby houses because we pay huge amounts for those.

As I said, one possibility would be that you can only spawn MPCC in Police Departments and Law Farm. What if you could also spawn MPCC in official Law Group Bases?
That would give the criminals time until cops arrives with the MPCC, so they have enough time to arrive and gather, It's just an idea.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Lucifer. on 31 03, 2023, 02:59:48 pm
As I said, one possibility would be that you can only spawn MPCC in Police Departments and Law Farm. What if you could also spawn MPCC in official Law Group Bases?
That would give the criminals time until cops arrives with the MPCC, so they have enough time to arrive and gather, It's just an idea.

I wouldn't prefer that, because imagine the AR is at DS, BB, IS, PCB, FS, LSA, CPD, LSO where there are no PD or law bases nearby and criminals are cracking, I would have to drive my MPCC all the way from the spawning location to the AR and by that time a large portion of the total AR time would have passed. I think disabling MPCC near AR while criminals are low in numbers is the more appropriate solution.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Happy on 31 03, 2023, 05:09:49 pm
I wouldn't prefer that, because imagine the AR is at DS, BB, IS, PCB, FS, LSA, CPD, LSO where there are no PD or law bases nearby and criminals are cracking, I would have to drive my MPCC all the way from the spawning location to the AR and by that time a large portion of the total AR time would have passed. I think disabling MPCC near AR while criminals are low in numbers is the more appropriate solution.

That should only be the case if the team is outnumbered, you won't be able to spawn an MPCC nearby, only at PD's or law farms.

Anyway, that was only 2nd suggestion, I think the first one is better too.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Culph on 31 03, 2023, 07:10:03 pm
You guys are presenting this idea as we have the power to spam the spawns and respawn everytime. We can only respawn one time and then it has a cooldown.  :cros:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Tommy on 31 03, 2023, 07:31:42 pm
It’d be unfair for us. You guys can respawn instantly after /payjailfine we can respawn at MPCC once so yea im negative  :thumb:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: iFrank on 31 03, 2023, 09:49:46 pm
It’d be unfair for us. You guys can respawn instantly after /payjailfine we can respawn at MPCC once so yea im negative  :thumb:

What does /payjailfine exactly have to do with criminals' attendance near ARs?
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Tripp on 01 04, 2023, 04:10:02 am
For example, cops won't be able to spawn the MPCC if there are only X criminals around the AR area (radius of X meters) and those are wanted. Same as crims/cops can't enter the criminal event while the opposite side is empty

Thursday 30th April 2020
- Cops can't spawn at MPCC Truck that is within 40 meters of the active armed robbery location. (Arran)

Already a restriction in place for MPCC Spawn at AR but in my opinion 40 meters isn't far enough. definitely needs an update. I don't think it is too much to ask that when /arl shows 20 cops and 10 criminals that mpcc is restricted.  :tick: If MPCC restriction is added, someone should suggest the same goes for people with houses near AR as well. the radius a MPCC must be from AR should also apply to houses and bases near AR because that also creates an unbalance at ARs too

Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Lucifer. on 01 04, 2023, 11:13:04 am
:tick: If MPCC restriction is added, someone should suggest the same goes for people with houses near AR as well. the radius a MPCC must be from AR should also apply to houses and bases near AR because that also creates an unbalance at ARs too

Definitely not, we pay hundreds of millions for houses whereas MPCC is a free alternative to that.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Brodax on 01 04, 2023, 11:35:09 am
You guys being inside an AR maybe makes you guys think that we keep spawning at our MPCCs everytime we die, but no, we have a huge 2 mins cooldown and most of us spawn at nearby Squad/Group/Houses spawn point, they are one to blame. And MPCC hardly plays any role here - yes, it does gives you ability to spawn for the first time when you die and the cooldown is triggered after that.

A Better Fix:
There already exists a feature which reduces the cooldown to spawn at an MPCC which is enabled when the Crims are cracking, why don't we just reverse this process? Like if the cops are cracking the cooldown of respawn will increase and also might disable the first time spawn(Spawning shall start 30 seconds after the Anti rush is disabled) while also increasing radius of spawning the MPCC from 40 meters to 50 or 60 as per the crims inside the AR.

Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Tripp on 01 04, 2023, 12:28:37 pm
Definitely not, we pay hundreds of millions for houses whereas MPCC is a free alternative to that.

So its ok to create an unbalance at AR as long as its free? No one forced anyone to pay millions for houses. Houses should be bought by people who like them and think it will fit their character's style not because of quick spawn access to somewhere.
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: ManosGR on 01 04, 2023, 01:06:57 pm
Definitely the MPCC feature can end up being very unfair for the criminal side when law side outnumbers them, no doubt. The idea of limiting the use of them while law side has more players in the AR is pretty good and sounds fair. I have no problem with the main idea of course, the only thing I'd like to mention is, what would the limitation be, I mean if MPCCs could be placed only in Law Farm and and PDs that would restrict their use only for ARs. They can be used for riots and other ways as well so I don't know if this would work. What about restricting the use around the AR. Since as mentioned above cops still have other places like group bases to respawn, restricting the MPCC to certain areas would still not make it. When teams are outnumbered the MPCC should not be outside the AR, for sure. Even that one respawn every two minutes can make a huge difference. :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Gio on 01 04, 2023, 11:21:54 pm
 :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Ghost. on 04 04, 2023, 12:49:17 pm
Nice idea  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: IdleJoe on 04 04, 2023, 01:17:31 pm
Sounds fair  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: DaddyLeo on 05 04, 2023, 08:55:21 am
Positive for this  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: swe on 05 04, 2023, 09:38:10 pm
Sounds good,very good idea for real.My vote is positive  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Taeko. on 06 04, 2023, 12:52:17 am
It would bring balance to the game, also this will be a fair change for both sides. I have nothing to say besides that. Positive :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: DaddyLeo on 06 04, 2023, 01:26:46 am
Agree with that , criminal side doesnt have advantages like Law side  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Zombo on 06 04, 2023, 01:34:52 am
totally with you  :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: ChannoX on 06 04, 2023, 01:41:20 am
I agree the criminal side are losing hard when in every AR/CE the cops start cracking it  positive vote :tick:
Title: Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: TwCafe on 08 04, 2023, 08:31:05 am
34 VS 2, Marked as HP.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: NoName on 08 04, 2023, 01:52:20 pm
As a cop, I appreciate the suggestion and the effort to make the game more balanced for both sides. It's important to have fair gameplay for all players, and limiting the use of MPCCs around ongoing ARs when the criminals are outnumbered seems like a reasonable compromise. This change could make it more challenging for cops to crack ARs and give criminals a better chance to succeed. Thank you for bringing this to our attention and for considering the needs of both sides. Its a Positive   :tick:  for me.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Mariaa on 10 04, 2023, 10:39:14 pm
I am positive, nowadays we have a big problem when cops outnumber criminals in ARs something that highly harms both side, so this maybe will fix a bit the problem.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: ash45 on 11 04, 2023, 12:10:37 pm
Hell yeah !  :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Ace on 12 04, 2023, 12:35:48 pm
Seems like a good idea honestly. Cops already have almost every advantage when it comes to C n R. When cops outnumber criminals then crim side is basically unplayable. Part of this is the fact they can teleport right to the scene of the crime. If we imagine criminals had this same ability to teleport to the scene of the crime cops would be out protesting and striking, so I see it as perfectly fair to restrict the use of MPCC's when the cops are outnumbering criminals.

it is critical that we keep the C n R side balanced and this will contribute to that.

Positive  :tick: :tick: :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Gio. on 15 04, 2023, 07:26:59 am
POSITIVE vote for me to avoid cracking of cops and somehow balanced CnR
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: 1ni on 16 04, 2023, 02:15:09 am
 :dogkek:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: RoMaNa on 16 04, 2023, 11:56:34 am
A change like that is needed while cops getting a huge advantage with this MPCC also criminals outnumbered nowndays a solid  positive  :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: DarkSide on 17 04, 2023, 02:12:07 pm
 :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Conroy on 05 06, 2023, 07:54:31 am
This could create a more balanced and fair gameplay experience for both sides. It would allow criminals to have a better chance at completing their robberies. Positive.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Infernogates on 05 06, 2023, 08:11:47 am
I'm positive if also, MPCC respawn limit gets removed when law side is outnumbered

Otherwise negative
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Prixor on 05 06, 2023, 11:23:44 am
I Dont see this change happening , simply because it will affect the Response time of cops a lot, this would split cops and make it much more easier for wanted players to escape , lately I ve only seen MPCC used by some players specifically , which means its not overpowered to use , plus wanted players are not always outnumbered, just because of one crack you can't suggest such a huge change. :cros:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: IamAhmed on 16 06, 2023, 01:30:38 pm
good idea
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Arthur. on 17 06, 2023, 08:10:48 pm
I think this is an great suggestion, bringing fair gameplay is important especially when one side is outnumbered by the other.  :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: LenoXFTW on 18 06, 2023, 10:20:16 pm
Very Good I liked  :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Tina on 19 06, 2023, 03:49:33 pm
I don't know how you would exactly implement this though. Count the people inside the AR? Well then criminal side would always outnumber the police side because most people just snipe from the outside for a while and they don't get counted into the AR playercount. I think you'd need to implement a larger radius that checks for this. Other than that kind of technical issue I, despite being a cop, kind of thought the MPCC was a little bit overpowered as well, but upon thinking about it more, the MPCC truck is unique in the way that people can break it even if nobody is in it, which isn't true for other vehicles in the game. You also can't teleport to it if it's broken down. So 2 criminals with snipers or, if it's in range with miniguns can easily negate the MPCC truck as it is anyway. You also need to bring it, stay alive 2 minutes with it, and still really play slow and calm so that you don't die and your MPCC truck doesn't disappear. For this reason it doesn't get used as much as you'd expect it to be used ANYWAY, and if we implemented this change I don't think anyone would use it anymore.

A change I would suggest to this suggestion is either LIMIT the amount of people that can teleport to the MPCC truck if the police outnumbers the criminal side (Like CE late join)

OR

increase the time to deploy the MPCC truck teleport to 3 to 4 minutes.

Both of these suggestions would be good editions to the game I think, to bring balance.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Arkween on 20 06, 2023, 06:16:42 pm
 :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: |Lucky on 28 06, 2023, 01:23:58 am
Well, your suggestion is well-detailed and you explained everything well. Adding this will not make MPCC useless or something it will just make it usable when the cops side is outnumbered and they are struggling to clear ARs. And using it while the criminals are outnumbered is completely unfair.
Yes, I'm positive.
thank god someone suggested this. Great effort, thanks
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: TroubleShot on 28 06, 2023, 04:05:58 am
I've recently experienced stuff like 7 crims vs 10+ cops in ARs where we just cleared them and somehow they got back quick while we were all halfway to crafting armors and preparing for another attack. Turns out there were 5 MPCC trucks around the area NOT TOO FAR from the AR itself.

@Happy for me I think adding a seconds cooldown is much better than restricting it completely. Like there should be a message "You must wait X seconds before you can teleport again as there are X more cops than criminals.". This is just my opinion though. Although im voting Positive to this suggestion whatever the outcome may be.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: -PiQue'3- on 28 06, 2023, 11:43:22 am
This could create a more balanced and fair gameplay experience for both sides. It would allow criminals to have a better chance at completing their robberies. Positive.
Yes, being a criminal going to AR and getting deleted on the first 100 sec from cops arriving so fast is a bit awful, most of the day Law side out number Criminal side with huge numbers as Happy said. Newbies now going for Law side cause it has highest hand on ARs arriving fast = getting more kills. A big positive to this big suggestion.  :tick:  :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Wood on 25 07, 2023, 07:35:02 pm
 :tick: :tick: :tick: :tick:
also it should work vise versa when cops are outnumbered the cooldown of MPCC should be lowerd to be more balanced for both sides
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: SquitZ on 25 07, 2023, 10:20:06 pm
I'm positive if also, MPCC respawn limit gets removed when law side is outnumbered

Otherwise negative
As a cop im saying nah, it gonna be overpowered like that, to make all the cops have auto respawn everytime they die gonna be unbalanced.

I'm neutral tho, except if you make a small edit then will change my vote to positive. Which is allowing cops to respawn just once in the MPCC truck if the criminal side is outnumbered, let's say the AR is 300 seconds so if the criminals are outnumbered cops will only be allowed to use the MPCC truck once every 300 seconds. IMO this is going to be more balanced for both sides. Let me know your thoughts as well.
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Stolenn on 25 07, 2023, 11:40:59 pm
 :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Meliodas#USSF on 26 07, 2023, 12:34:03 am
not really cop side is always outnumbered most newbies are always in law side  :cros:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: MrBin10 on 01 08, 2023, 08:37:05 am
Great man  :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Boles on 02 08, 2023, 02:17:28 am
 :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Incubus on 02 08, 2023, 03:33:13 am
Totally agree on this suggestion!  :tick:
I daily encounter a cops who's abusing MPCCs features by simply respawning them in a blind spot area near where I am robbing store, imagine I'm the only one who's robbing store in that isolated area and he is spawning that MPCC because he knows that he might die and can respawn as many times as he wants. It is totally unfair :hands:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: SCHOOLING SIR on 02 08, 2023, 03:35:33 am
 :tick:
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Natrig on 02 08, 2023, 01:07:44 pm
:tick: I agree
Title: Re: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
Post by: Arran on 02 08, 2023, 04:19:56 pm
Wednesday 2nd August 2023
- Cops won't be able to teleport to an MPCC if it's within 200 meters of an armed robbery where the cops outnumber the criminals. (Arran + Happy)