My opinion: Armor boxes would be really useful for criminal side, because Boxville is a big vehicle which will just cost blocking of the road and sometimes blocking the way going into the Criminal Event as like Armed Robbery and also open CE's. Imagine 2-3 Players spawned a Boxville just to sell armor and it totally annoying as it could block your sight, Armor boxes are the best way for it.The time freeze must be 5 seconds as it is the default time freeze we already using right now same to crafting armor, also when putting the armor boxed the box must not located that cop's has a vision to shoot.Regards,Combat
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.
Perhaps a smaller vehicle could be used instead of boxville.
My opinion: How about we made it same as like /sellfood and the command could be this /sellarmor ( The stole will be same on ''Ammunation Shop'' stole same on the LV Hospital ) In this way we could totally save space plus it won't block any entrance. Players can find a good spot inside the AR or any criminal events and use /sellarmorRegards,.Combat
If the "/sellarmor" command is brought to server as you say, I don't think it will work. Because most people here will not sell armor with "/ sellarmor" command, and even if they sell, they won't always sell it because they're losing iron when sell armor with "/sellarmor" command. So, I don't think that's a good idea. I mean, the armor-buying boxes or the armor-taking object that Jimmy said would be better. Finally I want to say, "/sellarmor" or if a vehicle is sold with armor, most players from here can not take armor because players who sell this armor will start fighting cops after selling a specific armor here and this is very annoying. In short, the best idea is old time armor boxes or Jimmy's armor screenshoot.
My opinion: We know buying a armor in armor boxes will just cost a Cash, but in this way as /sellarmor would also benefit players as they can earn profit through selling armors. Instead of letting that Armor Boxes sell armor why not letter player's do it so they can earn profit too.Example:1 Armor = 200 Iron ( When you work as LS Miner/Iron Miner/Cave Miner, 1 Iron = $9 In earnlimit ) 9 x 200 = $1800 and when you sell armor through /sellarmor the 1 Armor price could be $2,200 ( As 11 x 200 ) or $2,400 ( 12 x 200 )So in this way you can earn profit by that, also this won't be overpay because not every minute there would someone buy your armor.
@JimMys$ The majority of councillors gave their opinion concerning this proposal, could we move to the voting stage just to make things more organized? The board is spammed by suggestions and we need to start taking actions concerning the ones that got a lot of replies.