Author Topic: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered  (Read 1256 times)

Offline Dragon

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So finally someone started to notice how overpowered law side is. Thanks, Happy.

Yes, I strongly agree, cops already have tons of other features which gives them the advantage of outnumbering criminals even if there are more criminals online, so a big positive from me. :tick:
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Offline T0Y-B0Y

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Great idea  :tick: :tick:

Online K90

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This has been needed for a long time.  :tick:
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Offline Metall

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I've played both sides recently and this seems like a fair suggestion.  :tick:
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Offline seville_blv_1345

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Positive  :tick: on this as in my opinion a MPCC should be only used in a case of emergency (AKA cops are heavily outnumbered) and not to crack AR's in such a way that it is unplayable and unenjoyable for the criminal side.

Offline KindaDrew

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Nice Idea  :tick:
It is what it is.

Offline iFrank

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I've played both sides recently and this seems like a fair suggestion.  :tick:

I truly hope, at least the players who play on both sides, share their honest opinion, as it the chance of biased votes would be minimum.

 :tick:
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Offline gq

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Im supporting this idea , the current system isn't fair for the criminal side , the cops have more abilities they can spawn near AR without having any house or a hydra but the crim side need to have houses near all the ARs and a hydra to back faster to AR and there is a lot of newbies in the criminal side that they don't have the ability to own this things and this is fully unfair so im Positive .

Offline thund3R

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not really cop side is always outnumbered most newbies are always in law side  :cros:
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Offline Lucifer.

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It's only just fair to disable the MPCC while law is already cracking, I can imagine how hard it would be for criminals to make money and resources while cops are in such high numbers and being aided by features like MPCC on top of that. Voting positive for the sake of fairness, however, I hope this does not include removing cop's ability to spawn at their nearby houses because we pay huge amounts for those.
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Offline Riddy

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Positive on this one  :tick:

maybe you’re just overthinking

BadBoyY

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Cops are cracking these couple of days...
And as long as it's only when the criminal side is outnumbered it's fair.  :tick:

Offline Happy

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It's only just fair to disable the MPCC while law is already cracking, I can imagine how hard it would be for criminals to make money and resources while cops are in such high numbers and being aided by features like MPCC on top of that. Voting positive for the sake of fairness, however, I hope this does not include removing cop's ability to spawn at their nearby houses because we pay huge amounts for those.

As I said, one possibility would be that you can only spawn MPCC in Police Departments and Law Farm. What if you could also spawn MPCC in official Law Group Bases?
That would give the criminals time until cops arrives with the MPCC, so they have enough time to arrive and gather, It's just an idea.
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Offline Lucifer.

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As I said, one possibility would be that you can only spawn MPCC in Police Departments and Law Farm. What if you could also spawn MPCC in official Law Group Bases?
That would give the criminals time until cops arrives with the MPCC, so they have enough time to arrive and gather, It's just an idea.

I wouldn't prefer that, because imagine the AR is at DS, BB, IS, PCB, FS, LSA, CPD, LSO where there are no PD or law bases nearby and criminals are cracking, I would have to drive my MPCC all the way from the spawning location to the AR and by that time a large portion of the total AR time would have passed. I think disabling MPCC near AR while criminals are low in numbers is the more appropriate solution.
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Offline Happy

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I wouldn't prefer that, because imagine the AR is at DS, BB, IS, PCB, FS, LSA, CPD, LSO where there are no PD or law bases nearby and criminals are cracking, I would have to drive my MPCC all the way from the spawning location to the AR and by that time a large portion of the total AR time would have passed. I think disabling MPCC near AR while criminals are low in numbers is the more appropriate solution.

That should only be the case if the team is outnumbered, you won't be able to spawn an MPCC nearby, only at PD's or law farms.

Anyway, that was only 2nd suggestion, I think the first one is better too.
« Last Edit: 31 03, 2023, 05:11:20 pm by Happy »
I never fucked anybody over in my life. All I have in this world is my balls and my word, and I don't break them for anyone.
It doesn't matter if you're black or white, it doesn't matter if you're tall or short, we're not that different. Or tell me, do you cry differently?
Three things I don't like when talking to me: 1. Don't talk to me like I'm your child. 2. Don't talk to me like I'm supposed to be scared. 3. Never try to talk to me like I'm stupid.