Dont use Hashtags lol , Cops only incoming money source is killing wanted players . Without us getting wanted you dont get money . You kill us you get money but we kill you guys we get like less than 1/4 of the money you guys get killing us . You're saying its our choice to kill cops or not , imagine if no one killed cops for 2 weeks . Would you like it , oh you wouldn't right ? . About the hospital fee go compare that with a jail fine or the ammout of ammo we waste . You could die 20x and we would still loose more money and im sure during that 20 deaths you would kill at least 1 criminal and that would give you more money so basicly youre just gaining. I didn't call your opinion ignorant I called you ignorant . You're clearly just thinking about the law side instead of thinking of booth sides , Without crims Cops would be Absolute nothing and Criminals would be nothing without cops as well , we need each other so we should help booth sides grow and attract peoples interested not make 1 side poor and one rich.
Yes, in some way, we might earn a wee bit more than you in LS/SF but cops don't normally turf and you earn loads when you turf.
•My vote on this is still negative but I would probably go for positive if it's added to the criminal event rotation (BR,DS etc.) but I believe it is highly unlikely. Moreover there's this new addition recently(SFB). I would also upvote this if cops get paid for clearing JFM beofre a certain time period, maybe 15 minutes and as you said, crims get paid for holding for a certain period of time.
I think it would be more efficient if it worked like this.Let's say if you're own on your you make 10k every 3mins for staying alive in JFM. The more crims there is the less money you get; The more cops there are or have been in JFM the more money you receive per 3 mins of being alive and active inside JFM.
We all know that holding JFM doesn't last more than an hour, maximum so I can see no abuseable side for my suggestion and thanks for reading.
You must be kidding me. So the cops will get money for clearing JFM and they already get like 15k per criminal?, holy that's a lot of money and yeah you're really biased for your side, turfing gets us money but we still can go to LS because there is a huge part of the server dedicated to CnR.EDIT : Added to the main post, thanks.
Based on 'minutes' inside? I'll downvote for that. You can literally standing in JFM main shotout are for like 30 minutes (or more) even without trying killing those cops and doing nothing and still not die. Criminal survivability in JFM is set too easy, I think. Quick comparison: As a cop, I die like one time per one minute in JFM. In 10 minutes, it cost me almost 20K for hospital charge, medic heals, armor, ammo, and rapid transport. Averagely, cops get one arrest per 3 minutes inside with average earning of 4K per kill; More if lucky, less if unlucky. In 10 minutes, it only equals to around 12K income. It's definitely not profit.As a criminal, well, surviving 10 minutes is way to easy. Averagely, I could survive in JFM as criminal for 30 minutes with very minimal damage and camp quite something WL. Criminals go to jail but due to cops hard survivability, it's pretty balanced outcome after all.If you want reward for criminal, I think it's better be based on kills. Something like 1k per killing one cop or whatever. And that's fair.
I would also upvote this if cops get paid for clearing JFM beofre a certain time period, maybe 15 minutes and as you said, crims get paid for holding for a certain period of time.
Thanks for losing the suggestion's main point. I already said that camping is a problem and would be highly abusable but I bet you didn't read so here I am repeating my self again, campers with low WL would get some negligible money and those who waste their ammo/medkits and other equipment would gain high WL for sure and that would make them get a good amount of money to refund the lost materials. Okay, I agree about Lynx's suggestion so let it be.