Author Topic: Weapons ( Full Guideline + Some Calculations )( Updated )  (Read 29041 times)

Offline Chris

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Re: Weapons ( Full Guideline + Some Calculations )
« Reply #15 on: 11 08, 2015, 09:38:16 am »
Add new update
Quote
- Boosted movement speed when aiming with AK-47 and MP5 since nobody uses them, you can now use these weapons without having to constantly aim and un aim. (Arran)
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Offline Berkay.

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Re: Weapons ( Full Guideline + Some Calculations )
« Reply #16 on: 11 08, 2015, 04:26:29 pm »
Great

Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )
« Reply #17 on: 11 08, 2015, 06:30:36 pm »
Thank you guys ..

Add new update

Thank you .. Added .. Also added a changelog spoiler to keep tracking of all the updates

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Re: Weapons ( Full Guideline + Some Calculations )
« Reply #18 on: 25 11, 2015, 07:49:58 am »
well dude now the shotgun and the rifle has been upgraded I think you should change it s damage test it in-game.It is because of the new updates also now there is no /weptype SPAS and no 12 round SPAS.

Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )
« Reply #19 on: 25 11, 2015, 05:18:18 pm »
well dude now the shotgun and the rifle has been upgraded I think you should change it s damage test it in-game.It is because of the new updates also now there is no /weptype SPAS and no 12 round SPAS.

Yeah you are right.. The guideline is somewhat outdated.
I will update it tonight.. Stay tuned!!

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #20 on: 26 11, 2015, 02:49:10 pm »
ok I will check if something is wrong
 ;)

Offline TurrO

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #21 on: 27 11, 2015, 11:44:36 pm »
Quote
- Weptypes could be very useful .. Using them may give you an extra but fair advantage against your opponent .. Right now there are only two weapons which support this .. Spas-12 + M4 .. To enable it , use this command : /weptype spas|m4
I think the weptype got removed
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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #22 on: 28 11, 2015, 03:35:46 pm »
I think the weptype got removed

Yeah, you are right.. The command itself got removed. Now you can only access them via /settings
Updated that part.. I will update the rest as soon as I got some free time.


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Offline TurrO

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #23 on: 28 11, 2015, 05:52:13 pm »
now shotgun has less damage?

Quote
- Fixed Shotgun doing way too much damage. (Arran + Brian)
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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #24 on: 29 11, 2015, 10:23:25 pm »
nice system and nice desgin post

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Offline TOLEDO

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #25 on: 30 11, 2015, 10:45:16 am »
Good job, this is amazing.  ;)

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #26 on: 08 12, 2015, 12:54:15 pm »
Holy.. god how much time did this took you? amazing job.. keep it up
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Offline Clayy

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #27 on: 08 12, 2015, 05:06:30 pm »
- There are 2 classes right now ( You can reach them by typing this command : /class ) which can modify your weapons .. These two are :
1- " Support Gunner " : It enables you to move while shooting with your Minigun.
2- " Special Operative " : You can get a heavily modified MP5 with it ( For more information about the modification : Scroll Down to the weapon info ).

Remove this part as /class no longer exists and replace it with the following:

There are items that you can equip on yourself by using /equip command on the main chat ( T ) and they can provide you some help in your fights, for example:

- By equipping MG-42 you are allowed to move and shoot with Minigun.
- By equipping Hobo Carboard Shield every 5th Minigun bullet won't hurt you.
- By equipping Trash Bin Shield every 5th Minigun bullet won't hurt you.
- By equipping Starfish Shield every 5th Minigun bullet won't hurt you.
- By equipping Cpt. America's Shield every 5th Minigun bullet won't hurt you.
- By equipping Gas Mask you can use tear gas and be immune to them aswell.
- By equipping Light Police Vest every 10th bullet won't hurt you.
- By equipping Heavy Police Vest every 10th bullet won't hurt you.
- By equipping Police Shield (Right Arm) every 5th Minigun bullet won't hurt.
- By equipping Police Shield every 5th Minigun bullet won't hurt.
- By equipping Wine Bottle the tazer effect is reduced by 2 seconds on you.
- By equipping Whiskey Bottle the tazer effect is reduced by 2 seconds on you.

NOTE: I didn't place the whole items of /equip that 'cause an effect on something or you since they're not all related to this guide but if you think that something from the list above is not related to your tutorial/guide then just don't add it.
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Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #28 on: 08 12, 2015, 05:19:29 pm »
Holy.. god how much time did this took you? amazing job.. keep it up

Can't really recall.. But it wasn't an easy job to finish it.. Thanks!

Remove this part as /class no longer exists and replace it with the following:

There are items that you can equip on yourself by using /equip command on the main chat ( T ) and they can provide you some help in your fights, for example:

- By equipping MG-42 you are allowed to move and shoot with Minigun.
- By equipping Hobo Carboard Shield every 5th Minigun bullet won't hurt you.
- By equipping Trash Bin Shield every 5th Minigun bullet won't hurt you.
- By equipping Starfish Shield every 5th Minigun bullet won't hurt you.
- By equipping Cpt. America's Shield every 5th Minigun bullet won't hurt you.
- By equipping Gas Mask you can use tear gas and be immune to them aswell.
- By equipping Light Police Vest every 10th bullet won't hurt you.
- By equipping Heavy Police Vest every 10th bullet won't hurt you.
- By equipping Police Shield (Right Arm) every 5th Minigun bullet won't hurt.
- By equipping Police Shield every 5th Minigun bullet won't hurt.
- By equipping Wine Bottle the tazer effect is reduced by 2 seconds on you.
- By equipping Whiskey Bottle the tazer effect is reduced by 2 seconds on you.

NOTE: I didn't place the whole items of /equip that 'cause an effect on something or you since they're not all related to this guide but if you think that something from the list above is not related to your tutorial/guide then just don't add it.

Thanks!

Yeah i'm aware of that.. Unfortunately I didn't have the time to change any of that.. I will try to do this tonight.. Thanks again

Edit : Updated that part!
« Last Edit: 09 12, 2015, 01:12:22 am by Sabfas »

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Offline Ryan.

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #29 on: 10 12, 2015, 04:39:35 pm »
Looks like you spent pretty much time on it, and seems pretty accurate calculation. Keep this up.

Sticking this @Sabfas make sure to keep this up to date.
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